Random
Traps
| 
Roll
  1D20 | 
Result | 
| 
1 | 
Covered pit trap, 10” hole 1D6 damage.
   | 
| 
2 | 
Noose trap rigged to a tripwire 1D4
  damage. | 
| 
3 | 
Large wood log attached to ceiling,
  tripwire 1D6 Damage, Save VS Breath For Half Damage. | 
| 
4 | 
Poison Trap, spray from rigged
  canister in wall.  Step on concealed
  piece of flooring to trigger.  Save VS Poison
  or die.   | 
| 
5 | 
Portcullis triggered by false
  floor.  1D6 Damage. | 
| 
6 | 
Illusion trap (looks like regular
  cavern).  Save Vs Spell or fall into 20”
  pit with spikes 3D6 damage.  | 
| 
7 | 
Fake door in wall.  Save Vs Spell or suffer electrical damage
  2D6.  | 
| 
8 | 
Rigged Crossbow triggered by
  tripwire.  1D8 Damage. | 
| 
9 | 
Spikes embedded in cavern
  wall.  Tripwire triggers.  2D6 Damage. | 
| 
10 | 
False plate in floor triggers thick
  mist covers 40” section of cavern.  -4
  attack penalty.  Roll for random
  monster.  | 
| 
11 | 
False plate in floor triggers 30
  skeleton heads in bucket that rain down on PC’s.  1D4 Damage. | 
| 
12 | 
Tripwire triggers large bell in
  ceiling.  Roll for random monster. | 
| 
13 | 
Tripwire dumps a bucket of Oil on
  player.  No damage unless carrying a
  torch.  2D6 in that case.   | 
| 
14 | 
Beartrap on floor.  1D6 damage.  | 
| 
15 | 
Magic Mouth spell triggers loud
  alarm.  “Asks for password”.  Roll for random monsters.   | 
| 
16 | 
Cave in!  Save Vs Breath weapon for half damage 2D6
  falling rocks.  | 
| 
17 | 
Cavern fills up with water 15” by
  10” deep.  False plate triggers
  trap.  Dexterity check at -2 to hold
  breath and swim out of cavern area.  If
  failed Save Vs Spell or die.  | 
| 
18 | 
Dead magic area, any spells cast in
  the 30” section of cavern will fail.   | 
| 
19 | 
Floor covered in super sticky substance.  -2 to attack rolls until cleaned/bathed
  off. | 
| 
20 | 
Cavern walls close in.  Save VS Spell or risk crushing damage
  2D6.   | 
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