A few things on my mind today. Whenever I release a new 3 toadstools thing, I am not going to do the typical social media promo. (ie spam people all day).
What I am going to do is the following:
1. Send out a few copies and let the word of mouth spread.
2. Send out a few emails via OBS.
3. Blog about it (but not repost, share the link).
The reasoning isn't much of anything other than I just don't want to be "that guy". I'll let it take on a life of its own, if that happens great. If not fine.
The other thing I was thinking about today, was from what I gather (reading some discussions online) that people on the outside of the OSR believe that is full of "toxic shit". To put it lightly.
I think what I'm going to do, is write a post basically explaining the best parts of the OSR, as well a introduction and why it's cool. Basically like "hey, so this osr thing, what is it about?". Especially for someone whose only gaming experience might be fifth ed.
Thursday, November 29, 2018
Tuesday, November 27, 2018
Update CC Map
These maps by Shane Ward (3 Toadstools Publishing) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License. Inquiries about permissions beyond the scope of this license should be made by contacting Shane Ward
The License: You can have a non-exclusive, non-commercial license to use any of my maps. Any
maps can be used for home adventures, blog posts, online provided full credit is made to 3 Toadstools Publishing (Cartography by), and also include a link to this blog. You cannot use these maps and or license to publish in a commercial product including free products.
Thursday, November 22, 2018
Early free map friday.
Currently in the middle of a long winded recording session, with a few people who don't know the chords to the songs......
Which mean's basically they are practicing (They are paying so evs).
So I drew a map.
Licensed under creative commons yadda, commercial, home use etc. (If you click on the map link page above the license is there, do what you like).
At this point I have had a chance to clean it up yet. I tried something different, used a regular assed pen, and then a permanent marker to do the outline.
The reason its free map friday, is cuz today is my friday! I get tomorrow off.
Happy Turkey Day everyone down south of me!
Which mean's basically they are practicing (They are paying so evs).
So I drew a map.
Licensed under creative commons yadda, commercial, home use etc. (If you click on the map link page above the license is there, do what you like).
At this point I have had a chance to clean it up yet. I tried something different, used a regular assed pen, and then a permanent marker to do the outline.
The reason its free map friday, is cuz today is my friday! I get tomorrow off.
Happy Turkey Day everyone down south of me!
Tuesday, November 20, 2018
Update on Greyhawk campaign ideas.
I spent a bunch of time reviewing the pantheon for Greyhawk last night. Comparing the Fifth edition PHB Gods to the original Greyhawk (well the reddish box), there are a few subtle differences. A few of the quasigods, or demigods have been raised to greater god status in the phb. My guess is that they were raised to god status somewhere around the whole 3rd edition? "living greyhawk" setting.
Anyways, what I did was take the basic "greater gods" from the greyhawk setting and then copied all of the domains and stuff from 5e. There were a few that were missing, however I managed to create appropriate domains for them.
I intend to have some kind of a confrontation between St. Cuthbert and Iuz (who are both demigods in my version of the campaign). As the greater gods, are just well that. They don't have any real world implications other than the specific domain for clerics.
Going thru the boxed set, I've made some notes on regions around the Grand Duchy Of Geoff for the players. Things that they are aware of.
I'm on the fence about the ruler of Geoff, Owen I. Rather than him be a typical Good Ruler, Godly king dude, I'm considering making him somewhat of a tyrant, that wants to keep the people of Geoff were they are. A Tyrant, who is scared of loosing power. Possibly the uprising of followers of St. Cuthbert may in fact freak him out. He may possibly make a deal with Iuz (not sure). Another thing I'm thinking about is the idea that Keoland may considering invading Geoff at some point. Of course the only way to get there is thru the marshes.
I'm slowly working on the City of Gorna, using this map maker, and fleshing out a neighborhood for the players. Which would be the typical things (Armourer, Trader, excellent tavern, etc).
For player backgrounds, I intend to create a random table for each race. Example
Elf
1. Hornwood
2. Dim Forest
3. Village in Geoff
4. Gorna
etc.
Another thing I've been slowly thinking about is factions, and religious orders. I think the factions in my game may not be the world wide ones (like the harpers in FR), but smaller on a scale of basically factions within the Duchy. My intention is to basically stick to Geoff for the time being (or at least to a specific level). Still working on this.
First adventure, after the initial "You are here" session will be the following:
(I stole this from somewhere)
The basic gist is a local rich merchant is retiring and he has bought a old manor that need's to be fixed up. The manor is located on the outskirts of the Dim forest, near the valley of the mage. This will hopefully lead the players to the valley (as that's going to be the centre piece of the campaign).
The players will have to clear out the surrounding area of monsters and the like, make friends with some suspicious elves, and probably clear out the manor itself of some bandits that are holed up there. A intend to drop a few clues about the valley.
In the mean time I'm going to re-read the post I put up with links regarding point crawls, as that is my intention (and I've never really written one).
Ohkay that was a giant amount of typing diarrhea.
Anyways, what I did was take the basic "greater gods" from the greyhawk setting and then copied all of the domains and stuff from 5e. There were a few that were missing, however I managed to create appropriate domains for them.
I intend to have some kind of a confrontation between St. Cuthbert and Iuz (who are both demigods in my version of the campaign). As the greater gods, are just well that. They don't have any real world implications other than the specific domain for clerics.
Going thru the boxed set, I've made some notes on regions around the Grand Duchy Of Geoff for the players. Things that they are aware of.
I'm on the fence about the ruler of Geoff, Owen I. Rather than him be a typical Good Ruler, Godly king dude, I'm considering making him somewhat of a tyrant, that wants to keep the people of Geoff were they are. A Tyrant, who is scared of loosing power. Possibly the uprising of followers of St. Cuthbert may in fact freak him out. He may possibly make a deal with Iuz (not sure). Another thing I'm thinking about is the idea that Keoland may considering invading Geoff at some point. Of course the only way to get there is thru the marshes.
I'm slowly working on the City of Gorna, using this map maker, and fleshing out a neighborhood for the players. Which would be the typical things (Armourer, Trader, excellent tavern, etc).
For player backgrounds, I intend to create a random table for each race. Example
Elf
1. Hornwood
2. Dim Forest
3. Village in Geoff
4. Gorna
etc.
Another thing I've been slowly thinking about is factions, and religious orders. I think the factions in my game may not be the world wide ones (like the harpers in FR), but smaller on a scale of basically factions within the Duchy. My intention is to basically stick to Geoff for the time being (or at least to a specific level). Still working on this.
First adventure, after the initial "You are here" session will be the following:
(I stole this from somewhere)
The basic gist is a local rich merchant is retiring and he has bought a old manor that need's to be fixed up. The manor is located on the outskirts of the Dim forest, near the valley of the mage. This will hopefully lead the players to the valley (as that's going to be the centre piece of the campaign).
The players will have to clear out the surrounding area of monsters and the like, make friends with some suspicious elves, and probably clear out the manor itself of some bandits that are holed up there. A intend to drop a few clues about the valley.
In the mean time I'm going to re-read the post I put up with links regarding point crawls, as that is my intention (and I've never really written one).
Ohkay that was a giant amount of typing diarrhea.
Monday, November 19, 2018
Adventure writing links
This post is sort of a place holder post for myself, ie I need to go and re-read these posts after a brief skim this morning. They are a collection of 3 links, all of which are about writing adventures.
However, You may have seen these before, you may not have. They came up on a discord server chat. They might be helpful to you. Prosperity sake.
Hope your monday is going well!
http://zzarchov.blogspot.com/2017/01/how-i-write-adventure-part-2-longer.html
http://falsemachine.blogspot.com/2017/01/how-i-make-adventure-part-1.html
http://goblinpunch.blogspot.com/2017/01/how-i-write-adventure.html
However, You may have seen these before, you may not have. They came up on a discord server chat. They might be helpful to you. Prosperity sake.
Hope your monday is going well!
http://zzarchov.blogspot.com/2017/01/how-i-write-adventure-part-2-longer.html
http://falsemachine.blogspot.com/2017/01/how-i-make-adventure-part-1.html
http://goblinpunch.blogspot.com/2017/01/how-i-write-adventure.html
Tuesday, November 13, 2018
Finally a new anchor episode!
So last night, I did a great episode! I was super excited. However bad mojo, nothing saved.
I have attempted to recreate that energy today. Here it is:
Anchor link.
Queen of spiders expensive ebay link!
1st Ed character classes
And here is the start of the house rules document.
https://docs.google.com/document/d/1sg0r12HrzBKg8dNIn5Wz9HTIQ5c2qf8cRcR5ibegSqg/edit?usp=sharing
I have attempted to recreate that energy today. Here it is:
Anchor link.
Queen of spiders expensive ebay link!
1st Ed character classes
And here is the start of the house rules document.
https://docs.google.com/document/d/1sg0r12HrzBKg8dNIn5Wz9HTIQ5c2qf8cRcR5ibegSqg/edit?usp=sharing
Monday, November 12, 2018
D12 forest quests
1. A local ranger hasn't been seen in more than a month. She/He will usually show up in town once a month.
2. A group of halflings emerged from the forest missing limbs and bleeding. They are unable to speak.
3. A shrine has been built on the outskirts of the forest. Every week a internal organ is left on an altar near the shrine. No one has seen anyone near the shrine.
4. A rolling fog/mist moved thru the forest border, paralyzing anyone in its path.
5. A alchemist needs some specific plants that grow in the depths of the forest.
6. A curious map has been created near the entrance to the forest, it details the route of a previous group of explorers.
7. Giant spiders have fled the forest. What scared them?
8. An elder tree has grown sickly and black, it's disease has spread to the surrounding forest floor.
9. A local merchant has had his shipments go missing, sort of. The carts magically return thru the forest, carrying no merchandise, save for promissory notes.
10. A group of near human Neanderthal's have been pillaging the borders of the northern forest.
11. A monster, that can only be described as a "pastiche of parts", has shown up on the outskirts of the village. It is unable to speak, but signs towards the forest with fear in its eyes.
12. A river runs thru the forest, the fish in it have doubled in size, so have their teeth.
2. A group of halflings emerged from the forest missing limbs and bleeding. They are unable to speak.
3. A shrine has been built on the outskirts of the forest. Every week a internal organ is left on an altar near the shrine. No one has seen anyone near the shrine.
4. A rolling fog/mist moved thru the forest border, paralyzing anyone in its path.
5. A alchemist needs some specific plants that grow in the depths of the forest.
6. A curious map has been created near the entrance to the forest, it details the route of a previous group of explorers.
7. Giant spiders have fled the forest. What scared them?
8. An elder tree has grown sickly and black, it's disease has spread to the surrounding forest floor.
9. A local merchant has had his shipments go missing, sort of. The carts magically return thru the forest, carrying no merchandise, save for promissory notes.
10. A group of near human Neanderthal's have been pillaging the borders of the northern forest.
11. A monster, that can only be described as a "pastiche of parts", has shown up on the outskirts of the village. It is unable to speak, but signs towards the forest with fear in its eyes.
12. A river runs thru the forest, the fish in it have doubled in size, so have their teeth.
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