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Tuesday, May 17, 2022

Home brew mutant future campaign

A long time ago I ran a brief Mutant future campaign for some friends.   I had done a PILE of prep with locations factions etc, my intention at some point was to release it.  At the time I think everything that I wrote I was "going to release", which was a silly thought.  I decided I'm going to release it here, over the course of a few blogposts.  Hopefully I can get a bit more indepth into the world I created.  Here's the start of it. 

The adventures take place in the frozen wastes of Manitoba.  I had condensed a map to add in a few towns that we have been to in IRL and the city I'm in.  The starting point village was the town of Gimli (which has a lot of Viking roots).  There is a statue of an Icelandic adventurer in the town.  I ended up modelling the starting village inhabitants around Icelandic culture, the God's they believed in, etc.  I decided that the ancients had passed down books from Libraries with the information that they started to incorporate.

From wikipedia

Gimli is notable for its Icelandic culture and celebrates this locally unique heritage throughout the year and the community of Gimli.[23] A popular sight in the town is the pier which extends from the downtown shoreline out onto Lake Winnipeg and features the Gimli Seawall Gallery, a cement wall 977 feet (298 m) long featuring 72 murals which depict the history and stories of the community.[24]

The town was basically surrounded by a half ring dike of old cars (similar to new vegas), the rest of the town was protected by the north shore of frozen Lake Winnipeg.  

I had made the decision that the inhabitants of Gimli were a bit further advanced than what Gamma World suggests (basically tribesmen).  They had access to solar power, and had an underground farming community.  One of the biggest needs from the village was obtaining more solar panels and maintaining the current infrastructure.  Trade was in goods scavenged, water, food and other necessities.  

Faction wise, there was the "brotherhood of steel" basically, the RCMP.  Or at least skewed facsimile of the RCMP.  These were the peace keepers and protectors of the lands.  They were also obsessed with technology and hoarded it (Like the brotherhood).  Most of the RCMP were mutated animals, being led by a Polar Bear (Because Canada).  

Close by was also the "Collector", who is an exact duplicate of the Collector from Guardians of the galaxy.  Another person obsessed with tech, and wonders of the ancient world.  He pays big caps for items.   The collector's base was an old military installation that had been retrofitted.  Upon a hill surrounded by fences, security droids, machine gun installs, etc.  An elevator would get you down into the lower levels.  The only way to get in was by invitation.  The PCs were tasked with smuggling tech out of Gimli to the collector.  Of course the town is guarded by the watchful eye of the RCMP.  

The children of the atom (another rip off! well hey it's my game so whatever).  These people are actually pure breeds that live underground away from the harsh elements.  Their entire culture is based around be completely slammed.   In their community they grow mushrooms and other mind bending drugs and waste their time pondering philosophy and the cosmos. 

Pure Alliance; direct from the Mutant Future book, these people are obsessed with capturing pure breed humans and experimenting on them.    

Slavers:  Slavers hunt the world looking for all manner of humans and the like to work in mines, be shipped off to fighting pits.  They have an uneasy alliance with the Pures and sell off any pure breds they find.  

The Big Bang! 

I hadn't quite decided on the year, but it wasn't in the far distant future.  Maybe 2050 everything went for shit.  What happened was that the Cern super collider had an accident, a catastrophic failure.  Preceding the utter destruction of the collider sent the world into chaos, warning systems for nuclear weapons went on the fritz and launched because of the huge earthquake that happened.  The world was turned upside down.  Manitoba was hit with Soviet and American nukes, one of the largest bases is just south of Manitoba in North Dakota.  Winnipeg the largest city in Manitoba is a complete wasteland.   In Winnipeg is a disease control laboratory (true).  During the events, the lab was destroyed and diseases went amuk, creating Zombies and other unnatural combinations.  What is left of the city is a nightmare. 

The adventure started off with the PCs being tied to a cart by the Slavers.  The RCMP fight off the slavers and release the PCs.  They send them off in the direction of Gimli.  In the cart is a large container with weapons and armour (a nice little random table with starting equipment). 

Location wise: 
Not far from Gimli in real life is an army base, A abandoned hydro electric dam with Morlocks, An old mine in a small town, Further away is a bigger army base filled with all kinds of nasty mutated things, A crashed airplane filled with Convicts from the south (likely being dropped off in the wastes of Canada).  

This was the basics.  A lot of it was very fallout inspired as that is one of my only real references for post apoc.  



Tuesday, May 10, 2022

My osr addiction

When I first discovered the osr, blogging and gplus I was super hooked.  It was the escape I needed for a long time, it gave me fuel to work on creating.

Since the death of gplus I've just ran games and not created much.  Other than things for myself.  Creating out of necessity.  

Lately I've been happy just playing in a game weekly, and I love it. 

Sure I spend some time here and there plotting my next campaign and then quickly disregard it for the next idea.  When there was a whole world daily with new posts to read , think about and riff on it fed the addiction.  I'm sure this still happens with other bloggers in the sphere.  

I've been searching for my next "all in addiction....err past time".  I haven't found it yet .  Maybe I'm content? I dunno.  Content with gaming that's for sure.

I'll run another game, just not sure when.  I'll probably write more silly stuff and post it here, just not sure when.

I'm probably a bit exhausted to be honest.  Not from games, but other things .



Wednesday, April 27, 2022

Spells not on scrolls

During our BX game last night, we had a brief discussion about spell scrolls and house rules.  Generally speaking the DM "grants" the spells for a wizard thru scrolls that are found as part of treasure.  What I realized is that it would be SUPER funny and entertaining to grant these spells but in a way that isn't as clear as a scroll.  Here are a few examples.

1.  Behind the gygaxian tapestry written on a wall

2.  On a lit torch 

3.  On a treasure chest key 

4.  On the side of a healing potion bottle

5.  On the back of a treasure map 

6.  Not on the dead wizard the PCs just defeated, but safely stored on the Wizard's hireling (likely in a backpack).

7.  On a staff 

8.  A message in a bottle


Thursday, April 21, 2022

Sticky heroic situations

While rewatching game of thrones I realized that I need to incorporate more sticky situations for PC's.

In one moment in season two the assassin is in a wagon surrounded by fire.  He's asking Arya to let him out.

Id like to incorporate more of those types of situations in games.  Gandalf hanging by one hand and needing to be pulled up.

Here's a few ideas:

Walls closing in (star wars)

Scaling a flat wall 

Someone falling off a cliff needing a hand up.

Surrounded by fire 

A rope bridge that is falling apart

Large boulder in dungeon tunnel (Indiana  Jones).

Using a rope to get out of a window to escape.  Rope not long enough.

Obviously these types of things happen organically.  Design wise there usually needs to be one other alternative that is less dangerous.  Usually the PCs will take that route.

Another thing I want to incorporate more are chases.  Of course this depends on the PCs actually attempting to flee.  That said the bad guys can always try to flee.

A lot of dnd is straight up fight to the death combat.  Which is fine, but it reminds me to check morale! Which goes for the monsters and hirelings.

Just some random thoughts today while I wait to go to work.








Monday, April 18, 2022

The google drive of unfinished projects

 You maybe like me? You may have a pile of half started unfinished projects on google drive.  It seemed like a good idea, you got 8 pages, then moved onto the next thing.  It's totally fine! What I'm doing is reorganizing my drive, purging things and saving actual good ideas for later.

I've come to the conclusion that I will likely not finish the gygax challenge, I've started and quit 3 times.  I've often wondered about working backwards thru the booklet.. What I have realized is that I every time I run a game I never have anything really ready to go.  I get bogged down in the minutiae. Sometimes I create a map thinking about possibly a future release.  Or start self editing. This is unproductive. What I am going to do is use all of the awesome content generation tools available to me and actually get a concrete world and adventure locations ready to go.

https://watabou.itch.io/ is one such amazing tool.

Matt Jacksons maps are another great resource http://www.msjx.org/

I don't think it's worth making a list of the unfinished projects, suffice to say it's a lot.

When I get this done, the next step is to run it and tweak.  Then keep running it.

Long term goal is to have it ready to go. 

Thursday, January 20, 2022

Gygax challenge map

 I think the map is done. I'm leaving some room for additions. 

A few random ideas. 

The drej is abandoned but maybe inhabitanted by bandits now. 

Slain is a trap. Once you check in you can never leave. The town is back in time with savage vikings. If you try to leave the road changes and you are back in town. 

Added a temple of old worship. Not shown 

Tvin is old and there are Rumours about it. No one makes the trek. 

Working on monsters and random tables 

Inspiration 

https://www.irishcentral.com/roots/history/monsters-demons-celtic-myth


Sunday, January 16, 2022

Gygax Challenge Part 2

It's January of a new year.  This means a new beginning!  It's time to get working on things.  I know the hallowed halls of the 3 Toadstools pub & eatery have been awfully quiet.  I apologize patrons, It's been a bit of a thing.  I lost my mojo for gaming for awhile and wallowed in the muck of this forever pan.... you know what we are not going to talk about that are we!  What we are going to talk about is that I decided to redo the gygax challenge created by Mr. Ray Otus Plundergrounds • A podcast on Anchor

Ray set this all on fire a few years ago (maybe last year? no one is counting at this point).  If you would like to participate again go here: The Gygax 75 Challenge by Ray Otus (itch.io)

So without further ado, I restarted and this is what I've got.  

The Pitch

*the dree (druids) have seen dark omens. They fear the return of the horde.
*the people of straybal are celtic\viking albeit more civilized. Each hold is ruled individually. They follow ancient traditions
*magic is light and dark. Light (clerics) is nature influenced. Practiced by druids or dree. Dark is elemental practiced by sorcerers who are shunned.
*years ago the people of straybal fought off the hordes. There remains a guard tower near the river always watching. It is forbidden to cross it.
*no elves, dwarves or halflings…they died out years ago and are mostly fairy tales now.
*grimdark setting, low magic. People eek out a living in the harsh climate.

The Map

I have a few plans for the map, still working thru the details.  I haven't decided if I'm going to complete it yet.  I may work on it as the adventures progress.  I would like to put a mountain range and a valley to the north of the manor.  I need at least one other small settlement as well. 

The Inspiration 

Having just finished the Witcher season 2, this whole thing is very much in that vein.  I went ahead and created a mood board on pinterest here: Pinterest

My hope is to have this basically a Celtic society living in the northern reaches, they are a weee bit more civilized than vikings.  Although they still keep to the old ways as far as gods are concerned. 

Speaking of gods I'm pulling directly from the 2e Legends & Lore book

My hope is to complete the challenge and start running it by the end of Feb.  I will likely post a few more details about this whole process as the month progresses.   I know this is a little bit all over the place writing wise, but I think it will be fun! 

Long story short the idea is to be very grimdark, northern slightly civilized society dealing with Celtic monsters, folklore and religion.  I will likely throw a bit of He-Man in there for good measure.