Tuesday, June 18, 2019

Thoughts from Skord as he lays his head upon a pillow

Unlike Funder, I do not have anyone to write this to.  Instead I let the memories of the day wash over me as I try to get some much needed rest.  The morning started off easy enough, we had just finished killing a bunch of ugly ghasts the night before.  We got up in the morning, and stretched out the aches and pains from the battle.  I was still in fairly bad shape, but it seems the consensus was to press on and check out this "canter's grotto".

In my fitless sleep I decided that my mace needed a name, the only thing I could come up with was "spear".  Which was mostly to confuse the locals.  And the fact that I probably need a spear.  More on that later.

After we had a bit of breakfast, we noticed that a trail near us was completely covered in spiderwebs (some even hanging from the trees above us).  After a bit of thinking and conversation, we pressed on thru the webs.  I should note that the stuff is quite sticky and I spent the next half hour trying to relive myself of it.

As we got closer to the grotto, we smelled overwhelming incense.

The grotto was located in a grassy gnoll.  Cautiously we crept up and looked around.  I suggested that we check for alternate entrances, as I had heard stories of trapped and fake doorways in the past.  Kojack went to take a look at the door, and found that it was trapped with large pots filled with greenish liquid.  None of us had the stomach to try it.

We pressed on into the grotto.  Funder thankfully scouted ahead checking on things.  The first few minutes into the dungeon he did not find any thing significant.  And then! He noticed a group of what I can only describe as Imps.  What have we got ourselves into?

The decision was made to attempt to capture one, and then we quickly escaped the dungeon.  Hoping to interrogate the little bastard, we made it outside.  However a few of the imps companions followed us.  A large fight ensued.  May I say thank god for my cohorts, especially the cleric who healed me. I should also note that he was suspiciously absent when we fought the ghasts?

Alas, I will figure that out at some point.

We murdered the imps, and I came to the conclusion that there parts maybe worth something to an alchemist or magic user.  The other thing we realized was that the Imps were the ones creating the webs, as they had webbing coming from their undersides.

We ventured back into the dungeon turning south, Kojack listened at the door and heard some argument happening, between what he believed was two people.

We decided to go ahead and bum rush the door, breaking in we caught the two in surprise.  One of which was a fairly overweight character named Huberto, which I believe I may have met before.

I jumped on a table in the room scattering papers (we found out afterwards that they were blueprints for an evil temple).  Swinging my mace named spear I attacked the guard wearing plate mail.  I missed, and swore at the great imbibber for not helping me out in my time of need.  My faith is failing me.

In the heat of the battle I remember that Huberto was from Scorn and he was a textile merchant.

The cleric was giving him quite a good smacking, and the others helped me out trying to take out hte guard.  There was some brief discussion about attempting to interrogate these two, but they sucummbed to their wounds prior to us making a decision.  That little halfling i have to give him credit, he dove under a table and held a torch up to the crotch of the guard.

All of a sudden we heard a large noise coming down the hall.  We quickly barred the door with the table.  Once again the halfling surprised me, he was able to lift a table that was probably his same weight?   The wonders of the great imbibber!

The table only held for so long, the door in splinters, the head of a demon stuck thru.  Terror.

By this point I was bleeding profusely, rathgar thankfully healed me again.  My mace did not seem to do much damage to it.  I made a mental note to silver it with my remaining monies.  Food will have to wait.

We fought the demon as best we could, at some point we managed to get out of the room and lead the demon into it.  The halfling tossed me his sling with some silver stones and I attempted to fire some at it. 

The party was attempting to escape, yet the cleric and the curious dwarf kept at the demon trying to take it down.  The courage of the dwarf knows no limits.  I believe he is courageous, although I question his intellect on occasion.

The halfing cried out to his God and held up a silver tankard, charging the demon he bonked it over the head multiple times and then swiftly ran away.  The demon died in a huge rush of greenish liquid.  Unfortunately I was standing in the door way when the wave of acidic crap flowed out of the body.

My shield, plate mail melted away, and worse yet, my mace named spear melted into a puddle of goo.

We made a hasty escape, the rest of the party banged up but alive.  At least they still have armour, I am hesitant even to walk back to town in underwear.

Unfortunately the two people we fought were also drowned in the acid, all of their armour and any clues were lost.

I may try and find some kind of menial job so that I can buy some new armour.  I haven't decided yet.  I know the party managed to find some silver pieces.....

It seems that I am stuck with this lot in life, I cannot go back to scorn as I'm a wanted man, I have no money for armour or weapons, I will have to wait to find a hireling to help me.

I did forget to mention, I said a prayer for Kaylim, the dwarves torch bearer.  He died a courageous death.

Alas, it is now time to sleep.

Don't forget to check out our GMs website. https://www.gothridgemanor.com

Monday, June 17, 2019

Monday night miserable bastards - session 3

Obviously notes from the session, I will write a official thoughts of "skord" tomorrow.

Session 3 - June 17/2019

My mace is now named “Spear”
We woke up in the morning, and we found some spiderwebs to the south.
Came upon a grassy gnoll covered in spiderwebs, that smelled of incense
Came to the grotto, entranced was trapped.  Kojack figured it out.
Managed to grab 3 vials of weirdish green liquid at the entrance.
Managed to bag an imp demon thing in a put him in a bag.
We killed some Imps.  Clerics
25 Teeth & Claws From Imps (component for magic missile spell) can sell them.  
There was weird webbing in the asses of the Imps.
Met some dudes in a room, looks like we are starting a fight with them.  They were arguing with each other behind the door.
I need to rename my mace.  It’s a POS.
I was not able to hit anything, I believe that the great imbibber is testing me.
Large guy that we met was a dude named Huberto (from Scorn), he was a textile merchant.
I may have mildly annoyed a demon with my mace, this may be my last day.
Watched Kaylim (kojacks hireling) melted into goo.
I believe humberto died.
In the nick of time, matt called on his god, and got 8 extra hit points.  He wacked the demon with his tankard.
I almost died again, but was brought back to life by the cleric (i owe him so much now).
Matt finally killed the demon.
The demon died, explosion of Acid.
We need to head back to town
All of my equipment is fucked.

Friday, June 14, 2019

Random spellcasting mechanic idea plus weirdo ability check idea.

Somewhat silly idea for spellcasting.

  • The player has no "actual spells from the book"
  • They get as many spells as they are of level (10th level = 10 spells). 
  • They describe the spell and its effects.
  • If the spell does damage its 1d4 per level of caster  (2nd level wizard 2d4 damage)
  • If the spell has a duration it is 1d4 per level in rounds of the caster (1st level is 1d4)
  • If the spells cures it is 1d4 per level of caster. (3rd level 3d4)
  • Any spells that cause damage or have an effect are subject to a saving throw.  (attack rolls are not needed). 

What I like about this idea, especially for new players, I can just say "alright what is it that you want to do?", and then have them describe the spell in detail.  This might also give way to new spells.  I think it might keep a player from randomly looking at their character sheet and wondering "do I have a spell that will help us here?". 

Anyways, just an idea that I might put into practice. 

Ability check idea! 
Alright rather than a DC check or a roll under, I kinda like the idea of a target number for any check.  The math is 17 - your level + modifier = target number.  So a 3rd level character needs to roll over 14 with modifiers to be successful.  Capped at 10 I think, so there's still a chance of failure.  So at level seven you would always have to roll 10 or higher to be successful. 

I actually wouldn't mind doing this same idea for saves and thieving skills.  If any PC other than a thief attempts something, the math might be 19 everytime.  19 - your level + modifier = target number.

Wednesday, June 12, 2019

The case for PWYW products

Apparently there was some rumblings about how PWYW downgrades the RPG industry.  I currently don't have any sources on that, although it was on twitter.  After a brief search I was unable to find anything.  I have a few messages out there to people, so if I get some data I'll do an edit to this post.

Okay, here's the gist of why I totally love PWYW products, and why most of mine are PWYW.

Once a year I get a cheque for $100 USD, which works out to $132 CAD

I've been considering picking up Sage Of The Shadow Lord as it looks like a lot of fun.
The softcover print is $9.99 USD
Hold on a second though, gotta convert that to CAD, and we gotta add the shipping.  Here's what it costs me to get a reprint of a basic old school D&D module.

Cheapest shipping is $15.14 CAD (3-6 weeks)
The book is $13.28 CAD

So we are at $28.42 CAD for a reprint of a book. 

Alternatively if I was in the states the shipping would be half that and the book is $9.99

Alright my cheque went down to $100 CAD

And I might just grab in search of the unknown while I'm at it.  Unfortunately if I buy 2 things, the shipping doesn't get any cheaper (like amazon).

Now I'm probably going to go out to the local game store as well, because my nephew has been playing D&D with us and he needs a set of dice.  There's another $7.00 CAD that I'll spend.

Oooh a few new minis, a extra set of dice for shane cuz why not, and If I remember correctly they got a pile of old AD&D books that no one wants except me (score!)

So $14 for dice, $8 for a few minis, and a copy of some old tome for $23.00

I am now at $101.84 CAD

So I've got less than $30 leftover.  And I'm hungry, and there's a McDonalds near the game store.

Pay What You Want is NOT hurting the industry at all. 

When I first started publishing some stuff my thought process was the following:
Put out some free stuff
Gain a few followers
Put out some pwyw stuff
Gain a few extra followers
Get them excited about something
Put out an actual book to make money.

The last part hasn't happened.  I'm currently working on something, but the intention is to use the above cheque to not purchase any actual rpg products, but instead pay for some art.

In the end, it'll be the same thing, a 0 dollar income that I'm super happy about.

Because honestly that's not the point and never was for me.  Sure a few extra bucks to buy some RPG books is fucking wonderful (and I love all you guys for purchasing stuff!).  The real satisfaction comes from creating and putting stuff out there, and people get excited about it.  Which then pushes me to do more stuff.

Whenever that cheque arrives, I'll probably go on a spending spree and put all that money back into the industry.


Tuesday, June 11, 2019

Miserable Bastards Session 2

Thankfully Funder has also written a journal entry, of which you can read here:

Letter to Elder Mildred, dated the 6th day of the month of the Lion

Oh man, another funny one!  So we were without our cleric last night, but that didn't stop us from doing some adventuring.  We had left off having basically robbed a wagon of moonstones.  The discussion opened up that maybe we should consider building ourselves a small home in the town of hounds head.

I gotta say its super handy to have my character sheet in google drive.  I was making notes the whole session and tracking things.  When I run my next home game, I think I'll fire up the computer to take care of the DMing side of things.

Here's my notes from last night:

Session 2

  • Came into town, and notice that Sir Santor was coming back into town as well, all bandaged up.  He was accompanied by 3 dwarves. 
  • They had a cart with clean ore.
  • Discussed the idea of buying a house in town.  
  • WENT TO THE CRAIGSLIST BOARD.  Small pieces of paper with “lady named anna wants someone to find her husband”.
  • Posted up looking or a “mistress of extraordinary brewcraft for a exquisite  venture”.
  • Went over to a tent city to talk to some builders.  We met a girl dwarf named “arga”.  Kojack tried to pick her up. 
  • Considering a mill and brewery.
  • Possible festival in town.   Ivanoff filled us in that he’s working on it.
  • Talking to Ivanoff about acquiring some land.  (north of the northern bridge). 
  • Having a meeting with ivanoff later to discuss the price on the land. 
  • Heading off to chanters grotto
  • Have become a convert of the great imbiber. 
  • Burn scar of tankard on my fucking neck from the matt’s God. 
  • Killed some forest ghasts. That’s where we left off.  

As you can see it was a fairly epic session. After we noticed Sir Santor coming back into town all bandaged up (to our surprise! we thought he was dead). We decided to follow him into the inn. He sat down and had a brief discussion with Ivanoff (who didn't seem very pleased). We followed up talking to Ivanoff with our possible plans of building a Mill (and a brewery!). He sort of beat around the bush about pricing within the town. Apparently he had given the party some land but it was a bit further away. The idea is we could have a place to hang our hat, and get a brewmesiter to make us some decent ale. The balance of which we could then sell to the local tavern (win win honestly!). We told Ivanoff that we had posted a message on the town board (Hounds Head Craigslist!). We was so happy! Unfortunately we can barely put 2 sentences together between the three of us, so the actual message was missing contact info hahaha.

After that Kojack attempted to talk up a lovely dwarf lady but failed miserably (I believe he needs to grow his beard longer).

He was itching for a fight, so we headed off into the wilderness (at night.... good plan boys).

Since we have no actual military training we floundered around in the dark (that's tongue in cheek as we the actual players that do have military training).

We ran into some weird forest ghasts! Got into a helluva a melee. My character managed to wack one, and then got hit and paralyzed. Then kojack almost went down, his henchman managed to throw some burning oil at it. Matt's halfling named Funder prayed to his God "the great imbiber" and tossed a healing potion down my throat. Because I was partially burned and paralzed the healing potion not only healed me but it ingrained a small tattoo in my skin of a tankard (friggin cool).

Just FYI I am now a convert! I got up and at em after the fight was over.

Oh and we levelled up! Wooo! I somehow managed to re-roll some decent hit points (17 fuck yeah)

Check out Tim's patreon here: https://www.patreon.com/gothridge

So this is my second time playing with Tim and the guys in roll 20. The last session we didn't have any actual battles, but last night we did. And I gotta say i was flabbergasted by how friggin cool it was! The one and only other time that I used roll 20 it was all text based. This makes me want to run Tomb Of Gardag, and re-create all the rooms in pyromancers.

Might just do that!

Sunday, June 9, 2019

Weird Wayfaring - A crowd sourced hexcrawl

Here's the download.

A fun little collaboration with a bunch of good folks over on mewe.


Welcome to the outlands, beyond civilized society.  The civilizations to the south have outlawed magic, and wiped all monsters off the face of the world.  What lives to the north has survived and thrived. This is a weird place. There is a mixture of the exotic, fantasy, mutants and space themes running thru this hexcrawl.  Please enjoy, modify or run it as is for your players. May the Gods have a bit of mercy on their souls.

Written By: Ivan Sorensen, Shane Ward, Daniel Luce, Scott Malthouse, Vance A, AJ Fritz, Stephen Anderson, Edward Kann, Scott Charlton, Goblin’s Henchman, Graphite Prime, Alistair Langsford, Tito B.A. Michael Kennedy, Matt Jackson, Graphite Prime, James 'Jeshields' Shields, Caleb Collins, Chef En Fueg, Tim Shorts.

Thursday, June 6, 2019

Expect more from 3 Toadstools

I finally got a new to me Mac last night.  Inquiring minds its a Apple iMac 21.5" Intel i5 2.5GHz Quad Core, 8GB Ram.  I've been wanting some kinda Mac for years, especially after spending so much time in the recording studio with them.  Whilst all computers are great nowadays, I must admit that playing with this thing inspires creativity, and that is great! Hopefully everything works out, I tend to take a REALLY long time deciding on anything, and more often than not just delay any kinda of purchase.  Part of the reason is that certain things I've bought over the years haven't worked out that well. 

Anyways, on the docket of shit I'm gonna get done: 

  • Layout project called "Mythic Journey's" 
  • Finish the mewe hex.
  • A compilation of 3 toadstools adventures, in 6x9 rewritten for Blueholme and with some better descriptions (yup I'm taking a lot of what Bryce and age of dusk have said to heart and going back to do an edit on things).  Obviously everyone wonderful person who has purchased the previously released pdfs thank you so very much!  This has been in the back of my mind for a long time.  And really it's mostly just for me to have a book on my desk that says "hey I fucking wrote this!".  This has been a ongoing project for me, and hopefully i can get it done! So I can finally sleep well at night haha.
  • With the ability to add music from spotify to anchor casts, I think I'm going to do a blues podcast soon.  My initial thoughts are once a week, and maybe a half hour type show.  After doing a bit of research, you can use spotify tracks, but only host on anchor.  My guess is because of royatly issues with producers you cannot port the tracks over to itunes and the other distribution areas that anchor allows.  Which honestly is totally fine.  It'd just be some fun.  I have far too much slightly useless information in the back of my brain about blues music, and the history of audio recording anyways.  
  • Oh and now I'll be able to actually run a game online and play online without a pile of trouble and a sore back! 
  • I downloaded a version of "Pro Tools First" which is wonderful.  It's 16 tracks (which is honestly perfect.  If you need more than that you need to re think your recording/arrangement IMHO).  One thing that I really enjoyed especially when I had hard day in the studio was to plugin my guitar and jam along with drum tracks or actual songs.   It made me a better player.  So I'll be doing that more often in the evenings.  
  • Convert our dvd & music collection to run on a kodi. 
  • Probably more Gilligan's Isle podcast frequency.
  • Who knows what else will happen! I'm fucking excited I'll tell you that.