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Monday, December 13, 2021

Elf trances

 James West is working on cool stuff. http://doomslakers.blogspot.com/2021/12/doomslakers-project.html

I remember starting this challenge in the g plus days. There's likely some posts on this blog from then. 

I dunno if I'm doing this but I started thinking about elves today. 

Elves don't sleep, mostly because of the cheer amount of coffee they drink. Instead they go into a deep caffeinated trance.

1.  Detect magic with 2 miles.

2.  Heal 2 + 1 hp per level

3.  Find source of food and water.

4.  Find a solution to the next quest or puzzle.

5.  One extra first level spell for the day.

6.  Increase save VS spells for one day. 

7.  Lightfoot gain sneak thief ability for a day.

8.  Gain power to turn undead for a day.

9.  Commune with elfin home or nature.

10.  Well that's as far as I got on my lunch break....

In other news, the art punk contest is complete and released. 

https://princeofnothingblogs.wordpress.com/2021/12/11/hype-no-artpunk-vol-1-is-out/

Tuesday, December 7, 2021

The start of a greyhawk campaign

 I just started a new 2nd edition campaign using the Blue greyhawk boxed set. I originally intended on running a 1st level adventure from the book. "tears at the orphanage" where the players need to go out a collect presents for orphans for an upcoming festival. The players totally blew holes in the adventure and didn't take bait Hahahah. I wrote up a few of the 30 artisans they were supposed to visit.

Gran mamier : makes snow globes. It takes 6 knocks before she answers the door. You can see her pulling back the curtains every knock, but disregards the outside. She eventually opens the door but is very skittish.

Brolach the baker : sweet treats for children. The shop is super busy and the PC's are asked to wait. It is suggested they have a sweet treat while they wait. The treats contain a hallucinogens and the PC's trip balls for a half hour.

Cobbler : makes wooden toys. The Oldman is desperately trying to move a large stump from the lane into his workshop. He refuses to give anything to the PC's unless they help him. He complains that the delivery men just left the stump, didn't even wait for a signature! He keeps trying to move it with all his might, but it won't budge.

Tailor : fancy hair accessories and wristbands. The tailor is hard of hearing and thinks the PC's are trying to rob him. He yells till the night watchmen show up.

Merchant : she can't remember agreeing to giving away presents to orphans. It may take some convincing but she will eventually give the PC's money to buy gifts, expecting change back.  She claims she has no time to do it herself. She will feed the PC's biscuits. 

I'll post a rundown of what has happened soon. It's been pretty hilarious. It's become a bit of an evil campaign. 



Thursday, November 4, 2021

Troika! - ISMs (A sneak peak)

I have 2 projects currently on the go, which I've been trading off writing each.  The following are excerpts for the Troika! project.  

Locations

The Cottage of Bullwark the minotaur:  From a distance the cottage is quite noticeable.  It stands on the edge of ploughed fields and is double the size of any normal cottage.  The doors are eight feet tall.  Living here is Bullwark, a minotaur of grand renown.  In the past he was a great adventurer, now in his retirement years he tends to his wheat fields and flock of sheep. He has recently sold off most of his fleece and hay, and is living the good life of a job well done.  He can be found relaxing in a grandiose hammock behind his cottage.

Village Encounters

1)  Drunken disorderly soldier accosting a merchant for more pay.

2)  Thief trying to pawn a mysterious gem.

3)  A street brawl.

4)  Dog chasing a cat.

5)  Building on fire.

6)  Funeral procession.

7)  Merchant having trouble trying to load a cart.

8)  Magical duel.

9)  A lady being carried off by thugs.

10)  Town crier – rumour mill

11)  Preacher.

12)  Fortune teller.

13)  Traveling circus.

Forest Encounters 

Grove of the fore fathers:  4 wooden statues, busts of former leaders.  Fox, Mouse, Badger & Bear.  (Blessings can be receive here by paying one gold piece in an offering plate.  One plate below each statue).  Adds temp stamina and restores luck.

A few backgrounds

Foxian Ranger
You are the last of the famous redwood rangers.  Quick with a bow and arrow.  Your home is the forest, and you have a love for growing things. 
Skills:  Tracking 1, Trapper 1, Archery 2, Sneak 2, Climb 1. 
Possessions:  Bow, Camouflage Cloak 

Bear Brawler
You made a name for yourself wrestling, the reward was always a jar of fresh honey. 

Skills:  Strength 3, Weapon Fighting 2, Swim 1
Possessions:  Club, nice pillow for napping, jar of honey (a luck potion!).  

Raccoon Pilferer
If it’s shiny or smells good (or bad) you want it, usually by nefarious means. 

Skills:  Secret Signs 1, Traps 1, Sneak 1, Climb 1, Awareness 1, Locks 1, Slight of Hand 2, Acrobatics 1. 
Possessions:  Lucky dagger, lock picks, large sack. 

Monday, October 25, 2021

White lightning

 I've been re-reading my old 2e books, and I want to start planning a campaign.  But more importantly I want to re-start my DM binder and start filling it with things, world building, npcs etc.  One of the most important things in my brain is to pick a system when you start designing stuff (honestly its this weird ADD thing... its probably not that important).  

Couldn't sleep last night as my brain was filled with D&D ideas.  Here's the train of thought before bed: 

1.  5e group really hasn't had much time to play latetly, all good.  But its been leaving me thinking that I need a creative outlet for the upcoming winter months.  I just bought witchlight (review forthcoming). 

2.  I decided to post on a few forums "looking for players".  The plan would be discord only, as I'm not the best with roll20. 

3.  I started thinking about working on a small area to start with for a 2e campaign.  Nothing grand.  Just like in the bx rules, create a homebase, a dungeon and go from there.  

Made a decision to work on a map today after I got home from work.  I wanted it to be in the style of: 

https://samwise7rpg.blogspot.com/2020/08/lotfp-maps-part-2.html?m=1

and this: https://sites.google.com/view/dragonsmarch/home

specifically this: https://sites.google.com/view/dragonsmarch/whispglow-sw-basic?authuser=0

then I read this post this evening: https://theymightbegazebos.blog/2021/10/25/the-tale-of-two-dm-notebooks/

Wound up with something a little bit more Tron like: 

I've often talked about how If I ever run another game it would be very rules light because my brain just can't do number crunching anymore.  

Then I stumbled onto this interesting post, which is basically suggesting that If you blow away all the optional rules you are playing a basic version of D&D.  Which I like!  

Which has lead me to realize that I should infact create a https://www.reddit.com/r/adnd/comments/qb69hz/2e_rules_reminderplayer_handout/

for any newbies or as a reminder of what the "house rules" will be.  

Now while I'd like to use and work on my 10 monster setting.  I think what I'm going to fill my DM binder with is just some traditional fantasy stuff.  I was thinking about the Gygax Challenge last night, and maybe using that as a bit of inspiration to get writing in the binder.  I likely will at some point.  However what was really making me wonder was my very first games of D&D, and my first writing.  Where did it come from?  In the gygax challenge you are supposed to note your references for your world.  In mine I was talking about Xanth, and strange fantasy novels that I've read over the years.  But what did 14 year me know about fantasy back then? 

What was my initial appendix n? 

fighting fantasy books (The green spined ones), the art from the 2e books, Forgotten realms setting, dragonlance novels, he-man, GI joe (I was a huge fan, not sure if it counts, but this is my blog so I guess?).  

I'll take a picture of my binder when I have time. 

Tomorrow's plan write up a 2nd edition Artifact.  The day after write up an NPC (Bullwark the minotaur). 




Friday, October 1, 2021

Nifty OSR Products Oct 1

YEAH! It's October! Here's hoping we don't have snow on Halloween this year.  Currently we are actually above normal temps, but that can change in an instant. 

Rather than finding the newer OSR stuff, I decided to do a bit more of a deep dive this morning to see what I could find. 

Scourge of the Demon Wolf
Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought.


As the fields turned golden under the summer sun the killings began again. Four more died. Then the Baron's man, the bailiff, was killed on the high meadow in sight of Mitra's Temple. His screams could be heard well into the village. He was only identified after we reassembled the pieces.

With the priest's help I wrote a report to our liege, the Baron of Westtower. My report ended with,

There will be no harvest until the beast is slain and the killings stopped.

A 72 page adventure compatible with the Swords & Wizardry  rules and a setting supplement to the Majestic Wilderlands. detailing a small barony, a complete fantasy village, a conclave of mages, a crossroads hamlet, and a camp of wandering beggars.

Talespinner magazine, Issue One

Talespinner is a magazine dedicated to roleplaying gamespublished by Ganesha Games (Tales of Blades and Heroes, Familiars RPG). Playable materials are double-statted for Labyrinth Lord (tm) so they can be used by players of "Old School" games. In this issue:
Three short fantasy adventures ("The Crystal Heart", "Knock on Wood", and "The Crumbling Tower", all for low-power player-characters);
 
Swimming Rules for TBH;
New character types for Familiars RPG;
Monster Menagerie: Swamp Trolls (for TBH and LL);
The Martial Artist archetype for TBH;
Sneak Peek: Heroes of the Tales (TBH supplement);
Alternative Initiative rules for TBH;


Attack of the Frawgs

"The thing I love about Stephen Newton's Attack of the Frawgs is that you think everything's fine. This is just another adventure. Everything's cool. Nothing too unusual. Nothing crazy. Good ol' vanilla fantasy.  But when the frawgs hit the fan... all bets are off. Best "holy shit" reveal I've seen for DCC yet." 










Hex Crawl Chronicles 3: Beyond Black Water (Swords and Wizardry)

When the game was invented and sold in a little woodgrain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness "hex-crawl" for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.


The Purple Worm Graveyard

It is said that when the largest and most ancient of purple worms know that the time of their death is near, they make their way through rock, earth, and water to the legendary Purple Worm Graveyard.

The graveyard is said to lie somewhere in the barren Rockspyre mountains, but its exact location is unknown. Now and then an adventuring expedition sets out on a hunch or clue seeking the graveyard. Most return empty-handed and dispirited. Some never return.

But a few, just enough to keep the legend alive really, come back with whispered tales of subterranean fields littered with a fortune in purple ivory, unguarded and ripe for the take.

The Purple Worm Graveyard is a short dungeon crawl adventure that's best for levels 1-4. The adventure has 15 entries and is designed to provide a variety of challenges for a new adventuring party or one-shot game. It's got fabulous treasures, cunning monsters, dangerous traps, and ancient mysteries for players to discover and explore. It's written using the Labyrinth Lord rules, but will work with any dungeon crawl adventure game.

GET IT

Shadowbrook Manor

This Labyrinth Lord adventure is suitable for characters of levels 1-3, and is usable with similar basic or advanced fantasy role-playing games.
Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack's unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos?


Creatures of the Tropical Wastes (Mutant Future)

Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for!

Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes:

* A Foreword by Derek Holland, author of several licensed Mutant Future sourcebooks.

* 50 new creatures, including the mysterious Ahas Folk, the insidious Egret Puppeteer, and the fearsome War Baboy.

* 30 new mutations, including numerous Plant mutations.

* Official Mutant Future Poison and Radiation Tables for convenience of reference.

* Original illustrations by fantasy artist Sharon Daugherty

GET IT





Thursday, September 30, 2021

End of September update

The current 5e group I'm in is made up of co-workers, we've been playing online every other week for awhile now.  We are currently in Ravinica which is a lot of fun.  My first PC died mostly because I didn't really like him, and we needed a healbot/thief.  What I'm really diggin about these folks is the following:  We are fast and loose with the rules (ie no one is looking up things in a rule book).  We spend a lot of time giggling and roleplaying.  

Having used roll20 and google hangouts (or whatever its called now) I have to say Discord is probably one of the best options for doing non irl table top stuff.  Minus the whole map thing (which I'm sure there is a work around).  I noticed the other day on youtube a tutorial about playing nerd games using discord.... hold on for my google fu, ah here we go: https://www.youtube.com/watch?v=_Yg-GyrcccI

The other day on a total lark, and I mean total lark (I never buy things for myself, and I never buy things without researching them) I went ahead and bought "The Wild Beyond the Witchlight" for 5e. 

OH NO! SHANE'S LEFT THE OSR! 


Nah not at all kids!  Don't worry.  This is actually the FIRST real thing I've bought for 5e other than the starter set.  I was gifted the DMG and PHB from a previous group.  

Do not fret good folks, I actually just downloaded this amazing organizational software for writing: https://bibisco.com/

I'm trying to nail down the Gygax 75 challenge into a real thing.  I'm currently amalgamating ideas that I had written on the blog and in other various places (like notebooks and random google drive and libreoffice files).  The one thing I did wrong when I started the challenge in the first place was that I didn't decide on the sytem (sometimes I get analysis paralysis).  That and my ADD kicked in and I switched gears like I always do.  The good news is this software allows me to jump from thing to thing quickly.  As long as I maintain some focus on the overall idea.  

I'm trying to write something every morning for 15 minutes. 

Whether its shit or not. 

I'll hire an editor hahah. 

In other random news, I think I'm going to try and get some kinda roll20 western marches, marsh's? marshmellows? type game thing happening.  What my thought this morning was, was to basically use all the awesome online generating tools to build a hexcrawl and then let the players be in the drivers seat. 

Could be fun? 

It could also be my brain having the morning coffee kick in.

Mostly its because I'm not currently DMing a game, and that muscle is something I need to flex once in awhile.  

Anyways I'm off to work.  

Good news I restrung my strat yesterday and I've got it down to about 8 minutes.  That's almost pit crew level! 



Wednesday, August 18, 2021

Nifty OSR Products August 18

 Some of these are new, and some of them I found whilst doing a deep dive.  

The Pool Below

A group of three teenagers disappeared recently. They all recently came of age, and the town guards merely assume they ran off to seek fame and fortune. The parents of the missing children are skeptical, and fear something more sinister has happened.

Additionally, the deacon of an old, burned out temple devoted to magic and portents is hiding a secret. Even though the temple is assumed to be defunct, an evil priest named Shukan is operating out of a secret chamber located in the temple’s basement. Shukan has connected a magical portal to the temple’s baptismal pool, turning the font into a gateway to hell and terror.

Requires Old-School Essentials. Old-School Essentials is a trademark of Necrotic Gnome. The trademark and Old-School Essentials logo are used with permission of Necrotic Gnome, under license.

GET IT HERE

12x12 

From the creator of the Thought Eater podcast and blog comes the 12v12 RPG!

-D12s only!

-Fun to play!

-Intuitive rules and quick character creation have you playing in minutes!

-Easily adaptable to any setting or genre!

-Doubles as an SRD; create and sell your own products for free!

Check out Froth's blog here 

GET 12X12 HERE

Lightspeed RPG

There’s a lot of dead space in the night sky, where nothing changes. Life, however, pops up in the most unexpected places. Across all of the great galaxy Regnum, civilizations have risen up in search of knowledge, power, and wealth. Though the darkness is cold and the voyage is long, starships of every shape and size streak through the void, always on the way to bigger and better things. Adventure finds its place in every dark alley, bustling port, and glimmering tower in Regnum. The heroes, villains, and opportunists who stumble upon it have a tendency to become great and terrible, and that is where your story begins.


GET IT HERE


Nutmeg in the dark


Nutmeg in the Dark is a standalone adventure written in Knave, though any OSR system will work.

Something has happened to the northern mountain pass, those who have survived to  return reported the smell of nutmeg before their party was ambushed in the dark.

The town guard is raising a party to go clear the pass. He enters the local tavern to conscript all the patrons, PCs will be generated from this group. (I thought this was an interesting use of the you meet in a tavern trope.) When PCs die they come out of the citizen pool. 9 characters, The guard, the players and NPC citizen soldiers, are active to fight, the rest hang out in back, waiting their turn to join when someone dies.

GET IT HERE

PINHACK

PINKHACK, put simply, is my personal collection of houserules put forth for (mis)use and cannibalization. I named it “PINKHACK” because it is a melange of Christian Mehrstam’s Whitehack and Chris McDowall’s Into the Odd (which is red), but also mostly because I very much like the color pink. The rules presented here are mere suggestions; there are no permissions granted or withheld, only inspirations. Everyone uses the system they are most comfortable with, anyways.


GET IT HERE


AND NOW FOR SOMETHING COMPLETELY DIFFERENT.


When I was a kid growing up with the first generation of personal computers, we played a LOT of shareware games.  As time went on we started attempting to create our own games using programming languages like ZZT , and re skinning Wolfenstein.  There was also an adventure game maker that we found that allowed us to create games similar to Sierra's Kingsquest etc.  

Latetly I've been doing a bit of research to find reasonably easy programs for creating Mac based games.  Just an idea I've had kicking around for when its get super duper cold out here and boredom sets in.  

In doing some basic research I stumbled upon GB Studio, which basically allows you to create Gameboy style games with a WSIYWIG editor.  NEAT! There are 4 games that you can test out (and play online if you like!) 





Which has lead my down a rabbit hole, attempt to combine Gardens Of Ynn with a Zelda style game. 

Yeah... I'm biting off more than I can chew.   But hey HERE'S TO TRYING NEW THINGS!