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Showing posts with label fighting fantasy. Show all posts
Showing posts with label fighting fantasy. Show all posts

Friday, February 1, 2019

My heart is happy

I have fond memories of those old green spine books from the magical island across the sea from me.

(this post was started awhile ago, and I'm finally getting back to it).  

These books were my first introduction into this role playing world.  I remember having a shelf full of them when I was a kid.  Listening to Nirvana Nevermind on a cassette and rolling dice on my lap, instead of doing homework.


When I first jumped onto google plus, I think my first search term was Fighting Fantasy.  Shortly after I found the OSR.   Shortly after that I created a community for Advanced Fighting Fantasy.  I then grabbed the NEW version of AFF by +Graham Bottley .  I dubbed it AFF 2.0, I think it stuck.  I love that there was a vibrant community around all things fighting fantasy.  All this is possible because of the internet.  I remember being a nerdy kid thinking "I wonder if other people know how cool this is?".   I didn't know that it was HUGE in the UK (yonder magical island across the sea from me, where there are pubs on every corner, note I must go there).

My interest in AFF & FF has been reignited latetly, as I've been reading a few of the solo books in my spare time.  Crown of kings & armies of death.  Which has got me thinking about either writing my own rules hack, re-buying the original dungeoneer or just running AFF 2.0.  The other night I found a PILE of resources out there for AFF.  

The original advanced rules were broken, there was a lot of things like leveling up that just made heroes gods eventually.  That being said, the simplicity of the system is JUST AWESOME.  And honestly I think it would be perfect for 1 shots or even a 3-4 session type game.  Part of the reason I don't know if I would run Aff2.0 as a one shot is that not everybody has the rules handy.  (especially if playing online).  So what I might do, is just go ahead and create a house rules document with the basics.  Possibly use a few tweaks from Troika, AFF 2.0 etc.  Basically something that allows a quick start type of game.  (speaking of quickstarts there's one for aff 2.0). 


If you haven't heard about TROIKA! you should go and check it out.  It's a throwback to the original set of advanced rules, however there's lots of fun little tweaks.  From a brief little read, there is a world behind the rules, classes, backgrounds that all tie in.  (A full review is upcoming).  Here's the blurb.

Troika! is a complete role playing game, giving you everything you need to create characters and lead them through the hump-backed sky towards adventure.
The game is a response to decrepit UK RPGs. A "retro" RPG rebuilt without sentimentality, corpses of darlings litter the streets.
The game is 56 pages and includes:

Unified art direction by Jeremy Duncan.

A fully automated character creation system to represent the vagaries of fate.

36 backgrounds. You have no influence on who you were, only on who you will become.

A setting baked into the rules and resistant to untangling.

Plainly expressed rules, easily accessible and highly modifiable.

Just a few thoughts on Troika while I'm rambling here.  I really like it!  However the baked in setting and background isn't really my cup of tea currently.  To a degree the backgrounds sort of remind me of Barbarians of Lemuria (another wonderful system that's easy to run). 

So in my quest last night to find some interesting resources I found the following cool shit: 

*This site is an amazing resource of all the advanced books (detailing the world, the mechanics etc): https://projects.inklesspen.com/fatal-and-friends/kayumi/fighting-fantasy/  (detailed in here is also explanations as to why the original advanced game was broken).  This explains a lot of the issues

*Note that's basically where I'm going to get my home brew version.

*Fan written adventures for AFF (and version 2.0): https://fightingfantasy.fandom.com/wiki/Fan_Written_Advanced_Fighting_Fantasy

*A Fifth Edition conversion of "The warlock of firetop mountain":  https://homebrewery.naturalcrit.com/share/HyE1NYoSf

*Dyson Logos redrew the map for "warlock of firetop mountain".  https://dysonlogos.blog/2019/01/26/the-warlock-of-firetop-mountain-combined/

*A bunch of fan rules: http://fightingfantasygamebooks.com/index.php?option=com_content&view=article&id=1788&Itemid=37

*A pile of monsters: http://fightingfantasygamebooks.com/index.php?option=com_content&view=article&id=445&Itemid=65

*adventure sheets: http://fightingfantasygamebooks.com/index.php?option=com_content&view=article&id=1407&Itemid=68

*Dysons review on AFF2.0: https://dysonlogos.blog/2014/08/07/advanced-fighting-fantasys-reboot/

What I've always loved about the system is the simplicity.  That and the idea of just being an adventurer (in the books).  You start off with a backpack, a sword and a torch and your wits.  Love it. 




Wednesday, September 27, 2017

My first time

Had a good discussion with Ivan last night about fighting fantasy.  I started thinking about the first time I ever ran a game.  I remember playing 1st ed D&D with my cousin, and around the same time his brother was getting into AFF.  At the same time all of my friends where buying the green spined Fighting fantasy books.  I'm guessing at some point (birthday maybe?) I got a copy of dungeoneer and digested the whole thing over the course of a few days.  Obviously I had my 2 cousins as my first Dungeon Masters at this point.

Fast forward a month or so and it was my friend Ken's birthday.  We were all enthused about FF books, and were playing herosquest regularly.  So for Ken's birthday we decided to try out Dungeoneer.  I remember it being a good 6 hours of play, maybe more.  I was bagged by the end, but gawd it was fun!  We were at that age, where we would stay up all weekend playing Sega and Nintendo trying to beat games.  Drinking copious amounts of pop at the time.

The adventure in dungeoneer was a bit railroadey (but great for a novice DM... or referee).  Afterwards we got the group together and ran the adventure in blacksand, and then a bunch of extra adventures I wrote.  (after I got out of the pit).

If I remember correctly I think I had like 8 - 10 players that first game.  Which was way more than enough!  The only character I can remember specifically was my friend Ryan's thief, who had scares on his face, a pile of tattoos (blacksand had its fair share of tattoo parlours, and the boys had far too much gold I gave them).  As well his character walked around with a large sack with the ears of monsters he had defeated.

So as far as roots go, I think I'm squarely in the fighting fantasy area.  I still drool over some of the fantastic artwork that was in those books.