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Showing posts with label new stuff. Show all posts
Showing posts with label new stuff. Show all posts

Wednesday, August 7, 2019

I need to come up with a better title with cool links

Mythic Times Issue 5

Designed for the Mythic Hero game system this magazine includes a new creature, new spells, a mini-adventure, a new monetary system, a new career, weapons from the combat system expansion, NPC's, things to find in a manor house, expansion on the Laoinshoa world (basic hand drawn map of the City of Valkra), a hero profile, and (of course) the Mythified comic.
Much of what is in here can easily be used or adapted to any fantasy RPG system.
Please show your appreciation for these works by coming back and "buying" them again. Any amount helps!


Cha'alt
Who has the balls to confront this dark psychic force?
Cha'alt is the beast of a book (218 pages) I've been working on for the past year. It's a ruined world focusing on a couple of introductory dungeons before getting to the main event - the megadungeon known as The Black Pyramid.
The Black Pyramid is like nothing you've ever seen before. Unique design, purpose, feel, magic items, NPCs, monsters, factions, motives, agendas, strangeness, the works!
There's a decent amount of setting detail besides dungeoncrawling - space opera bar, domed city, mutants, weird ass elves, desert pirates, a city ruled by a gargantuan purple demon-worm, and much more!
Cha'alt is compatible with both old school and 5e D&D purposefully blended for maximum usability. Full disclosure: aside from advantage/disadvantage and bounded accuracy, there isn't much in the way of 5th edition mechanics. It's predominantly OSR.
The interior is gorgeous full-color art, layout, cartography and Lovecraftian aesthetics. Gold ENnie winner Glynn Seal of MonkeyBlood Design went above and beyond his usual fantastic job. Give the new 32 page preview a look. I spared no expense making Cha'alt fantastic - this world is alive and spilling over with possibilities.  Link
Venger wrote about the new release on his blog here: http://vengersatanis.blogspot.com/2019/08/chaalt-pdf-released.html
Also an Ask Me Anything Here: 
https://www.reddit.com/r/osr/comments/cmfdel/ask_me_anything_about_chaalt/

Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template
*Goblins Henchman strikes again! And this is another cool thing.
Using the Battleships game as a template to procedurally generate a 20 room, 2 level (Grid‑Crawl) dungeon.
Once the method is understood, making a map should take less than 5 minutes.
Possible uses/advantage:
:: Useful for solo gamers.
:: The physical game version might (I presume) be useful for partially sighted gamers, it’s tactile like Braille.
:: I combined with random dungeon dressing (like in my procedural adventure ‘Carapace’), the adventure emerges for the DM and players alike.
:: It takes some of the burden from the DM about having a ‘coherent’ map. The map ‘is what it is’.
:: Mainly, it’s a bit of fun!!
What is this?
More on 'Grid-Crawls' here:
I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! Link

September Short Adventures 2 (LabLord)
This looks pretty cool, and it’s pwyw. Lots of short adventures, perfect to toss into any campaign.
A vintage selection of ten short adventures from 2011 intended for use with Labyrinth Lord or any other Basic Era version/edition of the world's Most Popular RPG.  Link



Essentials & Starter Set on sale and hitting amazon.

Looks like you can preorder on Amazon. I haven't checked the canadian version of the site yet. (note: while I think the essentials looks super cool, I have a lot of rule sets and the basic 5e rules do everything i need them to do. That said, just passing this on)

Luminous Bristlemaw
Note: Free cool monster!
The dreaded Luminous Bristlemaw, one of Six Aquatic Terrors we did in support of Gus L's excellent H.M.S. Appollyon project.
This beasty first appeared at our blog on July 4th, 2014. You can search our blog (hereticwerks.blogspot.com) by the date, or use the handy search feature to look up "Six Aquatic Terrors" in order to find the original post with the rest of the encounters...if you are so inclined. By all means please do go check out the HMS Appollyon series at Gus L's blog, "Dungeon of Signs," while you're at it...the blog may be inactive, but it remains a treasure trove of incredibly inventive and well-thought-out stuff well worth your time. Link

By the sounds of it Goodman Games is going to start working on B4 The Lost City for their line of re-releases with 5e stats.  I cannot find any blog posts regarding this on their site.  I'm curious to see how this turns out.  I've heard really good things about the Isle Of Dread they did. 
I am sure you can keep your eyes over here:  https://goodman-games.com/store/product-category/coming-soon/ *note they are working on barrier peaks which should be pretty cool! 







Sunday, June 2, 2019

Sunday morning OSR hunt

I decided to spend a bit of time this morning over coffee looking at some cool new stuff OSR stuff.

Dice Roll Zine #2: It's currently available in print only here:  https://hogtowngames.bigcartel.com/product/dice-roll-zine-2  I'd hazard to guess it will be available on pdf thru drivethru shortly.  Here is the summary:

Dice Roll Zine is a 40-page, saddle-stitched, digest-sized print zine for old-school RPGs written by Steven A. Cook and illustrated by some of the best retro-inspired artists.

The second issue includes a Sorcerer class for Swords & Wizardry Complete games; 'Roll all the Dice' tables for generating fungi, plants & freaky stuff; The City-State of Kreth, a weird-fantasy city overview with history, factions, unique gear, rumors, adventure seeds, thumbnail descriptions and encounter tables for nine city districts, and more; new spells and magic items for an 'oldhammer' fantasy role-playing game; and various other cool rules options and odd things for your old-school games.  Please Note: Print buyers also get a PDF copy for free. Details are included with your print zine!

You can grab a copy of #1 here.  


1988 Dungeon:  Goblin's Henchmen does it again.  This is a really fun dungeon.  It's PWYW, get it here

This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve signed up for the wrong adventure! 




The Ghost Fleet - A Edge of Space Supplement
I'm going to go ahead and download Edge Of Space, looks like a fun game.  I was thinking it might be a good one to pull out after a regular session of DND, or when I only have so many players show up.  Ghost Fleet is an adventure for the system. 

During the Confederation Wars the Madeiran Union was one of the fiercest and most mysterious sides of the conflict.  Striking from uncharted space at random vectors the Madeirans never seemed to be at a loss for ships, supplies, or men.  Even now nearly thirty years after the founding of the Confederation the Madeiran Union is still talked about with an air once reserved for urban legends.

In the wreckage of the MMS Yu-Ti on a desolate, un-named ice world. The CMSC has discovered the existence of a Madeiran Ghost Fleet deep in the Levigos Nebula near the center of the Rim and behind the lines of Bug space.   Believing that the fleet lay as salvage the CMSC dispatches the Sword of Hathor to survey the Ghost Fleet in hopes that the vessels could help replenish the losses sustained in the war against the Bugs … the problem is this is a Ghost Fleet in more than just name …


Edge of Space is a simple 2d6 beer and pretzels roleplaying by Chubby Monster Games and was created by the (in)famous master of cartography Matt Jackson.  Edge of Space has a simple background to get the players and GM started:  You are Space Marines for allied human systems and must defend against the onslought of alien hordes that wish to drive you and your race to total extinction.  The game is available for $1.00 on rpgnow.com and has some support by Genius Loci Games and other publishers.


Gothridge Manor is at it again!: Tim just released this cool looking adventure:
https://www.patreon.com/gothridge
I present to you Three Adventures for the Compleat Adventure. The title is a play off the old Compleat series. I decided to return to my old ways, doing short adventures. Presenting situations to the party to explore, figure out, and possibly defeat. I’ve written three situations for three environments. Design wise the GM has the map on the left page and all the content for the map on the right page. No flipping!
First is the urban environment, Searching Ashen Alley. The party has something stolen. They see the thief head for an alley way and now need to deal with the dangerous of the city. This one is a randomly determined encounter that can introduce the party to the thieves guild. For good or bad.
The second is a traditional dungeon crawl, Tomb of the Berserker King. Nothing says adventure than plundering the tomb of some forgotten king. A nasty little crawl that might cost the characters more than they get in return. 
The third and final installment is a roleplaying situation, The Hanging Tree. I believe these type encounters can develop depth for the characters. It gives the characters a chance to help without ever drawing their weapons. The situation deals with a suicidal boy. The topic could trigger some people so please consider that. 
Matt Jackson has a bunch of great maps over on Patreon:  https://www.patreon.com/msjackson/posts
Really diggin this town map that Matt drew.
 Dhul Crag:  Nine days ride to the south, but still two day's ride from The Wall sits the small village of Dhul Crag. An Outpost in the middle of a dangerous wilderness, this walled cluster of buildings serves as a welcome respite from the horrors of the surrounding Deep Wold, a well-known forest of grim portent. The sturdy oak wall has, so far, been penetrated only once (repairs are are ongoing).


Other cool things that have caught my eye, but haven't had a chance to check them out yet (that's a helluva a title!) 
*The Ubix #2:  In the realms of dream and the hitnerland wilds, The Ubix signals your path to adventure! This is an OSR zine of 4 RPG elements underscored by simple black and white artwork. Within these 14 pages you'll find bloodstained surgeons, hateful vampiric aliens, levitating thrones, and a spell that you may never awake from!
Mice with Legitimate Grievances:  A small dungeon for 1st or 0th level characters. The Mice Folk have had enough. First a man thing came into their home to start playing with dead things (yuck!), and now the man things have damaged their roof with careless farming. So help them: the next man thing they see is going to get bopped on the head with a stick!
The Screaming Swamp:  This is an expansion of my contribution to the Tenkar’s Landing G+ Community collaborative sandbox setting, Eilean Dubh (The Black Isle).  Each contribution to The Black Isle is a single 6 mile hex. There is a lot here in this lone hex. One can easily change to a 12 mile hex, making each sub-hex a mile. Even larger hexes may be used, if you need a massive swamp.  I have added more tables specific to this area and swamps in general. The text has has much more revision, correction, and additions than the version released in The Black Isle.
MOI:  The mewe hex descriptions are basically done, I've got a few more to add to it (and by the sounds of it Scott had a few extra that he was working on).  Managed to cultivate a really interesting d100 table of "shit you find on the ground".  After all that is done, I think I'll crowd source a few small dungeons, possibly using paratime design's maps.  Then it'll get released into the wild.  I do have one epic conundrum, the maps are all licensed under creative commons, which is cool.  I just dunno if I can use the OGL for the mechanics within the product?  I'll mull that over in my head.  As is typical with any of my collabs, this is just for fun, and will be a download available only on this blog.  Should be complete in a week or two.  
Have a Happy Sunday! 





Friday, August 4, 2017

New old school products on OBS

It appears one of my fav blogs is taking a bit of a break to deal with some personal things.  I wish you all the best Jeremy.    http://osrnews.blogspot.ca/2017/07/taking-short-break.html ,

In the mean time, I figured I'd do a quick little check on obs to see what's new for Old School.  This probably won't be a regular thing, just figured I had some time today.

Here goes:

Official formerly TSR stuff: Bunch of cool 2nd edition things from WOTC.

Reverse Dungeon: $6.27 CAD.

The Shattered Circle: $6.22 CAD

Destiny of Kings - I remember this from my old dragon magazines, there was a bunch of adverts for it.  I'll probably grab it (once I check my bank balance). $6.27 CAD

Road To Danger - $6.27 CAD (I'm guessing that's 5 bucks USD, seems to be what keeps coming up)

Moonlight Madness: $6.27 CAD.

RULES:

Furies of the Barrens RPG A science fantasy roleplaying game Written and illustrated by Andrea Sfiligoi Rules based on “The Black Hack”.  $10 CAD

The Hundred Worlds: An Introduction for Players - this looks neat.  Appears to be rules, with a setting and character creation.  I'm going to check it out today. PWYW

OSR: Rules.  PWYW.



ADVENTURES: 

Ice Kingdoms: The Temple of Drawoh Rock - Neat adventure, has descending AC, it's PWYW.  I'm downloading it shortly. 

The Atheneum of Yearning - a LOTFP Adventure.  50 rooms, for factional play? It's PWYW.  Downloading it shortly. 

SO2 Clash at Fort ValourCompatible with OSRIC, 1E and 2E game systems.  $12.75 CAD




SUPPLEMENTS: 

Sanctum Secorum - Episode #27 Companion - Appears to be a companion to a podcast (which I'll probably check out here's the link).  It's free, there's monsters, curses and a few other neat things.

Castles & Crusades Players Handbook 7th Printing (Alternate Cover) - $27 CAD for the pdf! Looks like a new printing, or atleast a new cover for a printing.  I personally haven't tried C&C yet, but I've heard some good things. 

House Of DarknessHouse of Darkness is a sourcebook intended for use with Dark Dungeons or any other rulebook recreating the classic version of the world's best known roleplaying game. It's PWYW.

Dungeons in Blue - Mega Tile Five Pack #6 [BUNDLE) - Some cool blue maps! I like blue maps.  $5 CAD.

The Trove of Magic Items (Labyrinth Lord) - 100 new magic items for Labyrinth Lord.  $3.77 CAD

Atlas of Mythika: CharybdisA new volume of the Atlas of Mythika for the Mazes & Minotaurs RPG. FREE