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Showing posts with label bfrpg. Show all posts
Showing posts with label bfrpg. Show all posts

Wednesday, April 1, 2020

Here's another post that rambles

I am probably like a lot of games masters, in that I want to infinitely tweak things.  I find that I can never decide on a system, an adventure, or a world to use.  When I do make a decision, it only lasts for a little while and then I either get A.  Bored with it, or B. Annoyed with it.

Last night while I was trying to fall asleep I had a thought about creating a random table for myself and then just going with the results.  Here's the example

The system that shane will run (Roll a d8)

1.  B/X with descending AC
2.  Whitebox FMAG
3.  Basic 5e
4.  Advanced Fighting Fantasy 2.0
5.  2nd Edition AD&D
6.  BFRPG
7.  Blueholme
8.  LOTFP

There is literally nothing wrong with any of these games, they all run pretty decent.  The problem I have is that I blur the lines between them more often than not.   Which gives rise to "Hey I'll just write my own system".  Example I really like FMAG, but I'd like it to be more swingey and use +/- 3 for attributes.  I really like 2e but feel I'd get bogged down with all the extras that's in the book, and run it more like basic D&D with thaco and NWPs.  Basic 5e is alright, but I haven't run 5e in awhile and would likely run it a lot more like an OSR game (which is fine).  BFRPG is probably the one that is as close to what I'd like, BUT I really dig the single saving throw from FMAG. 

Not to mention the infinite amount of hacks out there.

Like this one: https://www.reddit.com/r/rpg/comments/b11syu/here_is_some_fucking_dd_a_micro_rpg_in_four_pages/

You see my problem.

Here's another good one....

WORLDS THAT SHANE SHOULD RUN

1.  Greyhawk
2.  Mystara
3.  Black Marsh
4.  FR

This list could be longer....

I like all of them, but canon gets in the way sometimes (in my head).  Creating a home brew is the best option, but of course I'd steal bits from all of the above. 

The problem with using a world/adventure/game is that there's always going to be something that you really like and things that you don't quite like.

What I have learned using roll20 is the easier the system the better for playing online.  You get less bogged down with the minutiae.  Which throws out a few of the systems above.  It's too bad there isn't a FMAG character sheet (Not that anyone has used a character sheet in my games yet). 

What is probably the absolutely best bet is to create a straight up dungeon crawl and use BFRPG, and just roll with it....

Those are my ramblings for the day.

Note: Thus far I have not been laid off, it appears to be biz as usual until we are told otherwise. 






Friday, February 23, 2018

New stuff from BFRPG

I might be a bit late to the party here, but there are 2 new releases on the basicfantasy.org downloads page.  As always the good folks at BFRPG have open playtest documents for new releases, prior to releasing them as books.  Both of these are the case currently. 

The Basic Fantasy Field Guide Volume 2! Even more monsters for basic fantasy.  There's some pretty cool ones in here, check it out.  The pdf clocks in at 93 pages! 

The Adventure Anthology Number 2 is also available.  It contains 15 mini adventures, and is over 100 pages.  Just looking thru the pdf, there were a pile of them that caught my eye.  I love a lot of the maps in this!  There's quite a few hand drawn ones, and hex maps (also hand drawn).  Cool stuff. 

Another time when I'm thinking it would be a lot of fun to take a hexmap and start placing these adventures within it.  It would make being a GM super easy. 

As usual if you catch any typos, etc you can comment on the BFRPG forums or directly on the downloads page. 

As you may know Strongholds Of Sorcery is now available on createspace.  I also believe there was an issue with Morgansfort that has now been resolved, you can get that at lulu as well.  Morgansfort is one of my favourite modules.  It however needs some reviews! So if you have already purchased it, jump on over to lulu and give it some stars!