Tuesday, November 13, 2018

Finally a new anchor episode!

So last night, I did a great episode! I was super excited.  However bad mojo, nothing saved.

I have attempted to recreate that energy today.  Here it is:

Anchor link. 

Queen of spiders expensive ebay link! 

1st Ed character classes

And here is the start of the house rules document.

Monday, November 12, 2018

D12 forest quests

1.  A local ranger hasn't been seen in more than a month.  She/He will usually show up in town once a month.

2.  A group of halflings emerged from the forest missing limbs and bleeding. They are unable to speak.

3.  A shrine has been built on the outskirts of the forest. Every week a internal organ is left on an altar near the shrine.  No one has seen anyone near the shrine.

4.  A rolling fog/mist moved thru the forest border, paralyzing anyone in its path.

5.  A alchemist needs some specific plants that grow in the depths of the forest.

6.  A curious map has been created near the entrance to the forest, it details the route of a previous group of explorers.

7.  Giant spiders have fled the forest. What scared them?

8.  An elder tree has grown sickly and black, it's disease has spread to the surrounding forest floor.

9.  A local merchant has had his shipments go missing, sort of.  The carts magically return thru the forest, carrying no merchandise, save for promissory notes.

10.  A group of near human Neanderthal's have been pillaging the borders of the northern forest.

11.  A monster, that can only be described as a "pastiche of parts", has shown up on the outskirts of the village.  It is unable to speak, but signs towards the forest with fear in its eyes.

12.  A river runs thru the forest, the fish in it have doubled in size, so have their teeth.

Sunday, November 11, 2018

Dancing over fireball - 5e toa session report

Had a wildly entertaining session last night. It had combat, a bit of roleplaying (thank the God's) and lots of exploration and puzzles.  I suppose this is why people like delving into dungeons right?

The previous session was all combat which I found quite boring.  Part of it is because of the heavy math in 5e.

Anyways , my thief got into a variety of old school trouble. (at one point it was mentioned that I was playing like it was first edition), considering everyone else is overly cautious about their characters.

I went into a room that was magnetized, realized that and left my bag of goodies in a hall. Went into the room and all the metal studs popped out of my armour. Whoops! Wearing clothes for the rest of the game. At least I have a stylish hood.

Went into a tunnel that was a mouth of a large skull. Found a coffin and some weird flaming skull  which claimed it was a little girl trapped.  Rped a bit, told it to calm its shit.

Got into a fight, found a weird staff. Oh I got possessed! Awesome. Honestly.. Awesome.

During the fight the blast lock (warlock, sorcerer, cleric) blasted a fireball into the room, while I was standing on the coffin. I saved, no problem.

The skull returned fire (fireball). I saved again! Lol

After the fight we did some more exploration, found a weird pool of water. (in search of the Unknown?). I think I drank from it.

Found three treasure chests. I got in them, turned the keys inside, lost all my weapons from magnetism (great success!)

Prior to that I opened a unopenable chest.  In the end I believe we rolled for init, verge of a fight. Then called it.

Here's the DMs report. 
Before our heroes are able to complete their long rest, the secret door that Nic had found sides open, and two lumbering hulks clad in plate armour burst into the room, waking everybody except Ranion and Ebon up. The party quickly discovers that nonmagical weaponry has no effect on it. Shaun and Maim take point, with Shaun only able to dodge attacks, as his aren't effective. Maim has Ranion's magic mace, and is able to do some good damage against the enemy. The rest of the party peppers them with spells, and they are able to take them down rather expeditiously.

The party finishes their long rest, and explores the room to the north. In the room along the western wall is a statue of a knight with a shield. Maim and Nic feel pulled towards the statue; all metal objects seem to get attracted towards the shield. Maim tries to hit the statue with her sword, only to have her sword crumble to a pile of rust. Nic flies through the air towards the shield, whereupon his studded leather armour disintegrates as soon as it touches it. Ebon is able to dispel the magic of the shield, seemingly turning it off.

They keep exploring to the north, to find a fountain. Ebon fills a jug with water from the fountain.

They also explore the river south of where they rested, and find a treasure chest filled with gold,a jug, and a scroll.

As they continue to explore the first level, they find a grand staircase leading down, and a pale dwarf wearing a mask resembling the head from the tomb entrance looks back up to them. As they argue what to do, the dwarf makes his escape to another area of the tomb.

Also in the grand staircase, they find a pile of bones, which animates and tries to run away when Ebon starts jostling it about using mage hand. Ebon lands a critical hit on an Eldritch Blast, blowing the skeleton completely apart.

Continuing to the east, the party finds a giant skull carving, with a room with a sarcophagus on the other side.

Nic and Ranion decide to go through its mouth. And Nic hears a panicked child's voice in his head, asking why it can't see and how it got there.

As Nic tries to brush off the voice, it seems to take offense, and attacks.

Ranion is able to turn it, however as Maim tries to rush in and join the fray, the jaws of the skull outside clamp down on her and she finds herself stuck.

Swarms of spiders flood into the room, and attack Nic and Ranion.

Ebon sees the spiders, and decides to throw a fireball into the centre of the room, killing off most of the swarms, and roasting most of his friends. Nic dances around the flames and avoids taking any damage.

The flying skull decides to throw a fireball of her own, and most of the party decides to get out of Dodge, leaving Nic hidden in the middle of the room.

After a few more brief rounds of fighting, the skull finally succumbs to overwhelming damage from Ranion's mace.

The party searches the room, and Nic finds a wooden staff with a serpent carved on it. He looks shocked for a moment when he picks it up, before handing it to Ebon.

The party continues North from the hallway that brought them to this room, where they are encountered with a long hallway - where Nic observes that the entire floor is a big pressure plate. Down the hallway from where they are is a large propeller made of adamantite.

Ebon walks across the walls, and sticks his immovable rod in between the blades of the propellor and activates the trap, but the blades of the propellor cannot move the rod, making it so that everybody is able to pass safely through the hallway.

At the end of the hallway they find a pit, a sarcophagus and three chests. One made of black onyx, one of rusty metal, and a third made of silver with a sheen of frost on it.

The chests all have keys in the kids, however the keys are unable to be turned while the chests are opened.

Nic goes into the rusty metal chest and turns the key. A button appears on top of the sarcophagus, and Ranion pushes it. Everything metal Nic has on him that isn't magical crumbles to rust, leaving him without any weapons, and most of his gear.

Nic decides to try the silver chest next. Once Ranion pushes the button Nic takes a blast of cold air, and suffers a lot of cold damage.

Maim decides to get in the third chest, however Ranion refuses to push the button. Ebon steps up the the plate and pushes the button. Maim has a sense of impending doom, however she suffers no physical effects.

As soon as the third button is pushed the sarcophagus turns to clear crystal, revealing a mummified su-monster clutching a frightful mace.

With no clear way to open the sarcophagus, Maim smashes it with her mace.

As soon as the crystal is shattered, the mummified su-monster rises up and attacks...

Monday, November 5, 2018

Skyrim puzzles part 1 - Skyrim Arkngthamz Puzzle Solution

As I stated previously I started replaying skyrim.  In hopes it will be the last time.  I'm guessing probably not.  I just finished up a delve into a dwemer ruin, and was struck by the fact that the puzzle within could also be a equally cool D&D puzzle.

Here is some information on the tonal resonator puzzle in the game. http://elderscrolls.wikia.com/wiki/Tonal_Resonator

Below is a spoiler alert video on how to do it in game.

And here are my thoughts on a D&D puzzle.   Rather than use 5 different tonal resonators (which might become difficult for players) I would suggest using three.  A clue, like in the game could be left by a dead npc to the correct first position.


Correct Sequence:  The resonators need to be pushed in the following order.
2, 3, 1

The resonators can be labelled the following: 
1.  Left 
2.  Middle 
3.  Right 

In the case of 3 being pushed first, geysers of flames will blast the players 2d6 damage. 

In the case of 1 being pushed first, a pit trap will open dropping the players down 10 feet (1d6 damage) 

In the case of the second number being incorrect, a group of 1d4 automatons will burst out of the walls and attack:  AC 9 (10) HD 2 ATT 1d6+2  

As an alternative, you could use face cards from a card deck and have the players attempt to put them in the correct order. 

Friday, November 2, 2018

The Peninsula - World Building.

And so it begins, the first real snowfall, the one that will probably last.  It's a weird time of year, when the inevitable starts to creep into your soul.  It's a good time of year to reflect, to think about things that you want to accomplish while being stuck inside for a good few months (like 8 or so).  Sure there are crazy Canadians who enjoy this weather, and spend time outside.  Those people are nuts.  All kidding aside, I do have a few things that are on my mind today.

I'd like to start world building more on this blog.  So the following are ideas for a plane of existence I've been working on.  The theme is Greek Mythology.  The plane is into between life and death, a place where restless souls go.  There is however life within the plane.  When the dead cross over, they are sometimes left in purgatory, wandering the wastes of this little section of Hade's realm.  Eventually they may make their way to a small city.  Within that city, are jobs in the afterlife.  A whole community of people who are not completely aware that they are dead.  Eventually they may end up in the fields of punishment, or Elysium.  Until then, they work.  The city is guarded by the evil Dracaenae. 

You might ask, how this plane came into existence? Here is the story so far.

Long ago the telchines were scholars, seeking to learn about the ways of nature.  As their power grew so did their knowledge.

As time passed they yearned for more, and struck a deal with the god of knowledge, increasing their power ten fold.  The telchines were deceived by a god of trickery, believing that they were in communication with a god of knowledge. They were already masters of the elements and now had the ability to warp living things. The forests and plains in which the Telchines inhabited slowly became warped from their power. Living things rotted, animals died, strange abominations grew.

A group of satrys swore to put a stop to the evil of the telchines, the resulting war was one for the ages.  Many died.

During the battle some of the telchines were into a void. Hades saw the land for what it was, a place to keep the souls of the dead.  

Not much is left of the original lands, a few miles perhaps in each direction. The peninsula has become the domain of Hades, a purgatory between life and death.  The people who lived will find their way out of the peninsula to Elsyuium, the ones who did not move on to the underworld. Across the dreaded plains the near dead make their way towards the city and death.

Most mortals believe that the world ends at the Northern coast, it does not. The cliff of the coast is many miles down, below the ocean waves smack against the rocks. All one needs to do is take a leap of faith, one step off. They will find themselves in the land of the dead (one of many).

Once you are in, there a only a few ways to get in and out of purgatory.  All the monsters the reside within the peninsula carry small trinkets that can be combined together into a rod that will open a portal.  Finding a lost telchine you may be able to get you out.

PLEASE NOTE: As the idea is slowly forming in my head, and has been for quite some time things will slowly change. I have about 11 pages of notes at this point.

Tuesday, October 30, 2018

In response to "I'm Bowing Out" - Hack & Slash


"+I engage in social media less. I read it, but now the only time I actually engage is to talk to artists or other creators. I'm tired of being sick to my stomach over stupid discussions online about shit people don't have the first clue over anyway. I'm tired of the never ending rant of just a few people who desperately want someone else to take their side or back their cause. Have you noticed I'm more quiet on social media? It's because I'm bowing out of the arguments online. That's not the fight. That's people trying to profit from the fight. I win the fight when I vote, volunteer, and fulfill my role to my community, family, and planet. Not when I'm pushing an agenda."

You can read the entire blog post here. And once you are done that, you can check out the awesome index of cool stuff on Hack & Slash here

The above quote is basically how I feel nowadays.  I'm also going to bow out of discussions that can turn into arguments.  I used to spend a LONG time responding to dumb shit like that.  The one thing I've learned about online arguments is:  Person 1 has an opinion and will not be swayed, they want to sway someone else.  Person 2  has an opinion and will not be swayed, they want to sway someone else.  So stale mate. 

This is me bowing out. 

I'd rather talk about RPGs and D&D.  Like this post which was salvaged from a G+ discussion.  

In the mean time I'm working on my mental health, and dialing back the amount of time I'm spending on social media.  I also re started playing Skryim, which should hopefully get me thru the winter.  Halloween is this week, and I have a curling game this evening, and a concert on thursday.  Oh and I have friday off! 

Monday, October 29, 2018

The Silver Bloods

I started playing Skyrim again this weekend.  This time around I'm playing basically "meat", a Orc wielding a hand axe, shield and heavy armour.  I decided not to do all the typical quests, but just go out adventuring. 

Rather than go directly to Whiterun, and get the house there, I thought about how I really dug the house in Markarth, since it's built on dwemmer ruins it's kinda nifty.

Once I got to the town, I remembered about the Silver Blood family, and how they pretty much run things in Markarth.  This gave me a few ideas for gaming.  Specifically when you have a faction that owns a lot of real estate and has some power, their influence will grow.  Regardless of the fact that there is an appointed Jarl within the city.  This is proven when you walk into Understone keep and are stopped by a member of the family wanted to speak with the Jarl.  As well pretty much anywhere you go in that town there is discussion of the Silver Bloods.

If you were running something like Keep on the borderlands, and wanted a mine nearby you could use my adventure "The Overrun Mines".  Maybe have a family who owns the mine, and is pouring money into shops in the keep.  The casetellan may have decided to get some of the monsters from the caves of chaos to infiltrate the mine, in a sense closing it down.  This adds to the intrigue of both modules.  Of course having an influx of silver in town will up prices for things.  Poor adventurers!

Anyways, just a few thoughts this morning.


I should note, I'm still kinda blotto, and I may not be blogging and participating a community discussions for awhile.  This was just something in my head this morning that I wanted to get out there.