Wednesday, July 19, 2017

Demi Diable (playable character race for Blueholme)

Born from the union of elves & demons, the Demi Diable is an unusual race.  They resemble elves, but for the greenish colour of their skin, the small horns near the top of their head, and their pointed short tails.  They are rather stunted, usually growing to four and a half feet tall.

Demi Diable tend to be magic users or fighters, occasionally they will be multi-classed fighter/magic users.  Demi Diable use d4 hit dice for all classes.  They have a 40% resistance to a ghouls paralysis effect. They can see up to 80' in the dark, however in natural sunlight they are albeit blind only being able to see 15' in front of them. When searching for secret doors they are only able to find them on a roll of 1 on 1d6.

Because of their demonic heritage Demi Diable's alignment leans towards Chaotic Good & Chaotic evil, however there are exceptions to the rule.

Because of their scary visage, they are usually shunned by society (specifically Elves from their homeland).  Finding a group of Demi Diable living together is unlikely, most are roamers moving from town to town, never staying long.  Most often they are found in adventuring companies travelling the world in search of treasure and acceptance.

Experience Table 

Level
Hit Dice
Fighter XP
Magic User XP
Fighter/Magic User XP*
1
1d4
1
1
2
2
2d4
2001
2501
4502
3
3d4
4001
5001
9002

*Note Demi Diable always use d4s for hit dice, regardless of multi-classing rules.

Typical Female Names 
Azir
Balemi
Daraock
Uhg-Yurath
Huulmitha
Tep
Tulzsch-Athlak
Takubo
Ditha
Shu-Gloiga
Shotanian
Sath-Tanyarl
Gla-Nigga
Ha-Rhudde
Yhath
Athlanoth
Nigg-Antath


Typical Male Names
Gaza-lyth
Haliz
Camphere
Sathantan
Oth-Ykrath
Kub-Sathle
Sha-Uran
Ath-Shudde
Nyogth-Uhon
Shadretha
Shoa-Zaotha
Bo-Ydheeh
Shogthyophu
Shu-Rlachee
Hoggothu
Nyogth-Dlacha
Tsath-Dloigua
Lloigua
Kubitha







Black Pudding 3 is out now!

Black pudding three is out! Damn I love this mag.  

Blorch! Here glorps issue #3 of Black Pudding, an OSR-styled zine of RPG goodies. Herein you'll find monsters and magic and mayhem and swords-for-hire. Herein are a handful of new character classes, such as the Shield Maiden and the Star Wizard, along with terrible creatures such as the ork wargtrainer and hag's husband. Matt Hildebrand brings us a doppelgangery adventure and we learn how to make a proper crypt golem. It's hand drawn, it's digital, and a little bit low brow.
For use with Labyrinth Lord, Swords & Wizardry, or any predecessor of similar DNA. And dice.
Did I mention there are character sheets?  


Tuesday, July 18, 2017

More blue baron on youtube courtesy of God Emperor Leto II

I just caught this, which I'm guessing is the fifth installment of the play through of the Blue Baron.  

https://www.youtube.com/watch?v=br18lwfviZw

After the finding the magical telescope in a room in the dungeon of the Blue Baron, our party attempts to make a lucrative business deal that will set them up on easy street...or so they think. There are many people in Blueholme who want to keep their riches for themselves and will make sure our party does not advance beyond their station. 

In case you would like to follow the exploits of the brave hero's in the Blue Barons Dungeon/Party, here are the links. 

Part One:  https://www.youtube.com/watch?v=nYIqBHdtOuc

Part Deux: https://www.youtube.com/watch?v=CkuMmtPik6c

Part 3: https://www.youtube.com/watch?v=E42CL5FWTCY 

Fin (part 4): https://www.youtube.com/watch?v=m9JIU5die0I 

God Emperor Leto II Youtube Channel

You can download the Blue Baron HERE and HERE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the right is a pay pal tip jar.  I just added it.  If you like the posts on 3 Toadstools and would like to drop me a dollar for enjoying the read you are more than welcome to.  However you don't have to, in fact it's entirely fine if you don't.  I really just wanted to point it out.  Thank you.

PPS:  The new adventure is coming along, and I'm hoping it will be done by the end of the month.  It will feature a Dyson Logos map, text by me, and it will be for Blueholme.  I am playing around with a 4x6 layout, however I've found that it really doesn't do justice to the awesome map, so I will probably go ahead and do it 6x9.  Which coincidentally is perfect on a tablet. 


Monday, July 17, 2017

Rage of the rakasta idea

I've posted about the Rakasta before.  They appeal to me.  I don't understand why they've been dropped from the monster manual over the years? Maybe because people get them confused with the Rakshasa?

Whatever the case, while reading Isle of dread I stumbled upon the fact that there's a camp of Rakasta on the island?

What the heck are they doing there? 

My first thought was maybe they are in direct competition with the pirates near the island?

Perhaps they recently moved from the main land of Mystara? And have sought out a new life.

Or maybe they are on an expedition similar to the player characters?

Whatever the case maybe, I have a hard copy of "Rage Of The Rakasta" at home that I TOTALLY forgot about!

With a bit of tweaking I'm sure it could work wonderfully on the island.

Here is the blurb from drivethrurpg.com:

Beware the cat-men's fury! 

This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. 
Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake. 
The DUNGEONS & DRAGONS Game Box is needed to play this adventure 
Recommended for a single character, levels 2-4 Can be played with or without a DUNGEON MASTER Includes a large map sheet and twenty stand-up figures Introduces new monsters, new magic items, and a new character class Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure.


Honestly the Isle of dread is the perfect campaign system.  You could consider it "mini", but there's so much you can throw in there.  I intend to run Dwellers of the forbidden city, the lost city and a few other modules hopefully. 

Another super cool thing about the adventure (rage of the rakasta) is that there are rules for using Rakastas as player characters (which begs me to play b/x!)  

+Eric Fabiaschi has written a ton of great posts about Isle Of Dread, if your curious jump on over here


Thursday, July 13, 2017

New adventure in the works

Just started working on a new adventure this week.  I decided to use blueholme, as it's just a wonderful system to write for.  As well I went and mined Dyson's blog for a cool map.  (something that I am probably going to do more often!).

The adventure is inspired by a local metal band that I'm friends with.  I actually talked to them about it and they are super cool with it!  So there will be a little cross promo going on, which is going to be fun.

There is something that I really like about writing adventures for levels 1 -3.  Maybe its because a LOT of games start off that way.  Maybe it's the ease of having less rules, less damage, the very real possibility of character death (that's probably it actually).

I can't honestly wait for the new Blueholme Journeymanne Rules to be in my hands, however from a writers stand point the Prentice rules just turn my crank!

I'll keep you posted on the progress.  Thus far I have 19 rooms.  Now to just come up with a cool name for the series of adventures I have planned (yah I just said it... series.....).  Stay tuned!

Tuesday, July 11, 2017

The FY DIY RPG Community Strikes Again

We just finished putting together a new table "Clues That There Might Be A Secret Door Nearby".

You can download it here: https://drive.google.com/file/d/0B-hlnlR7qn5XNThLNkstaUQ4UU12dHNhYUJrM2ZRZkxweTFF/view

And you can join the community here:

I decided to try and make it as close to a DCC type release as possible.  Mostly to see if I could do it.  I'm quite pleased with the results!

I am going to host all of the files on this blog.  You can check them out here.


Monday, July 10, 2017

New plan for old school group

This is inspired by +Wayne Rossi and his posts about mega dungeons.
http://initiativeone.blogspot.ca/2017/05/why-build-megadungeon-in-2017.html
http://initiativeone.blogspot.ca/2017/05/megadungeons-bosses-and-goals.html
http://initiativeone.blogspot.ca/2017/06/on-living-dungeon-vision-and-re-vision.html

Our group has started a few campaigns here and there, but haven't really finished anything due to time, we tend to get busy over the summer.  Everyone has a busy schedule, campaign play becomes difficult.  Mostly because no one can remember where the heck we were from the last time we played.

I've decided to run a somewhat mega dungeon, well let's say its a decent sized dungeon rather than mega.  I've often waxed about wanting to run "The Endless Tunnels Of Enlandin", but I haven't got around to it yet.

Using the rules of FLAILSNAILS  I'm allowing all characters from previous campaigns in to the new campaign (Including one much beloved dead one... i know... he was a well loved character).

As a chassis to run the game I'm going to use b/x & basic fantasy.  I am going to allow Vaginas are magic though.  (or a hack I build... which maybe the plan).

The idea behind this will allow players to come and go as they please, If I can get everyone around the table fantastic! If I can't cest la vie we play on.  Those characters not at the table will be relegated to the background as npcs for the session.  

Should be interesting!

Here's a couple posts about Enlandin.

http://3toadstools.blogspot.ca/2014/05/the-endless-tunnels-of-enlandin-df17.html
http://3toadstools.blogspot.ca/2015/12/pretty-sure-im-throwing-my-nephews-in.html
http://3toadstools.blogspot.ca/2015/09/d-night.html

Download it here. (except my players DON"T DO THAT!)

The nice thing about the module is that it's been revised for basic old school play, leaving out ACs and most stats.  Just hit points and what time of monster.