Tuesday, July 17, 2018

GM Games Spotlight

Starter Adventures
Starter Adventures is where you learn to fight, steal, cast spells and heal.  You'll have to use your wits to figure out puzzles.  Use a sword to murderize goblins.  And crumble the undead beneath the power of your god.  Starter Adventures is targeted toward introducing a new player into RPGs.  Inside are four short adventures for each of the four main classes, a tavern to hangout in, and a full-fledged adventure when they've got enough blood encrusted on their blades. GET IT HERE. 



Stone Fields Of Azoroth 
The Stone Fields of Azoroth is a mini-sandbox for a party of experienced adventurers.  The first book contains the Village of Bad Water, settled in the Stone Fields.  The village is fully detailed and provides an endless amount of role-playing opportunities.

GET IT HERE. 







The Flayed King 
The Flayed King started out as Tullis Well, I had the map and in my game the Northmen use wells in their religious ceremonies.  So I started writing with this in mind and somewhere the concept of The Flayed King originated as I wrote.  I heavily borrowed from the story of Odin losing his eye to gain wisdom.  This guy didn't fair so well.  Throw in a bit of Authurian and Egyptian mythos and this is what I created.
GET IT HERE. 




Cave of Seiljua


Ragnar has slandered a fellow clansman, but fled before he was brought before the Thing.  The jarl orders the players to return Ragnar...alive.  The jarl believes Ragnar is hiding in an old cave within the wildlands.  A place once hunted often to thin out the horrible creatures that lived there. 






GM Games also produces the fantastic zine "The Manor", you pickup the bundle here: or the individual issues below. 

The Manor is a jammed packed, Old School zine.  Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. 



Monday, July 16, 2018

Repost from The Might Be Gazebos - OSR Anchorites

Repost from https://theymightbgazebos.blog/osr-anchorites/
Anchor.fm has become the new love child of the OSR. It’s an easy way to do quick podcasts so folks (like me) how wouldn’t think about it are jumping in. Most are available through your favorite podcast app or just go to Anchor.fm and listen on line or grab that app. Here’s a list of some of them (in no particular order). This list might not be complete and I’ll add some notes to each later on.
JB Publishing
Random Screed 
The Squirrel Speaks
Gothridge Manor
Tavern Chat
Frank T’s Liner Notes
Dice Roll Zine Ramblecast
Playing It Wrong
Gilligan’s Island of ADD
The Vanishing Tower
Spikepit
Matt Random
Radio Grognard

Glynn Seal (MonkeyBlood Design) 

Friday, July 13, 2018

The return of the blue baron - live stream - part 1

Here's a youtube video of the live stream from last night. If you are like me and tied to a desk, it's fun to have on in the background.  Obviously there's a bit of explicit content.

Saturday, July 7, 2018

D20 starting locations other than a tavern

Just a few home base, starting locations

1. Rocs nest in a tall tree.
2. Basement of a castle
3. Orc stronghold in the mountains
4. Sewer (outhouse road stop)
5. Large horse stable
6. Roadside fireworks seller
7. A hut filled with gypsys
8. An old temple on a cliff
9. A valley filled with large mushrooms
10. A large crater
11. Aboard a sailing ship
12. A crash landed spacecraft
13. Back of a wagon, bound and gagged
14. Lost in the wilds
15. An old farm house
16. A grave yard
17. On the road between small towns
18. Lowest level of the dungeon
19. A wizards tower
20. At a jousting tournament in the countryside

Friday, July 6, 2018

RPG Art Links

Here are a few places I go to find art.  Most notably https://openclipart.org/
The big trick with finding good stuff, is to obviously use good keywords, think outside the box sometimes, and edit the images a bit if need be.

Here's my list:
https://openclipart.org

https://www.pexels.com/

https://pixabay.com/

https://www.publicdomainpictures.net/

http://karenswhimsy.com/public-domain-images/

You can also search creative commons for images here: https://search.creativecommons.org/

http://oldbookillustrations.com/ is a good resource however read the Terms of use

Here's another good article regarding the subject:  https://www.geeknative.com/49365/4-great-places-get-free-art-rpgs/

Keep in mind that in some cases, art is not always useable in a commercial project, Flickr is a good example.  Take a look to see what version of creative commons things are licensed under.

Obviously sites like drivethrurpg.com have tons of great art, a LOT for sale.  I've often periodically checked the stock art area and then revised my search by price.  Here I made it easy for you, click on the link.

Good luck!

Wednesday, July 4, 2018

Ran a "rusty" DCC funnel last night

So last night our old school group got together for a game,  We hadn't played in a LONG time.  I myself haven't GMd in over a year.  It was a bit of a fiasco. 

When I originally posted about playing I had mentioned that I needed to do some prep to run the funnel.  A few of my buddies were pretty cool about "Nah you'll do fine don't worry too much". 

I made a pile of Bad gming mistakes.

I still don't quite understand the saves and how they are reflected so I made it up.
I used the "read aloud text", which I'll never be doing again.  As soon as you read it, everyone looses interest.  The problem was, I was rusty, and honest I thought the writing in the adventure was very evocative.

I totally forgot about initiative, like literally forgot about it.
I did manage to kill off a few players.

I didn't railroad anyone however. 

Everyone did have a lot of fun though! Kurt's girlfriend showed up and drew the whole time we were playing, posted below are some of her pics with descriptions.

The adventure we played was the free rules for DCC rpg from free rpg day.  There's a section in the adventure where there's this big barbarian statue and it blasts hot flames at the party when they try and leave the room. 

(Pictured below is Mike Wazowski as a barbarian statue).

I'm not sure if I read it wrong, or if I just ran it correctly.  It made sense that it would blast players trying to leave the door they came thru, but all the rest of the doors? not sure.

All of the players were allowed to have individual attack rolls.  Any checks were done with their first player in the marching order.  Which went up down, left to right on the 4 page sheets I gave them.

However with the monsters, well in the case of the barbarian statue I just rolled once to hit and once for damage.  The case in point was Josh's characters were leaving, and the barbarian shot the flame at them.  There were four characters and one blast.  It didn't make sense in my head at the time to roll 4 times for the monster's one shot.  And in the book it just said it does one attack.  However there were 4 PCs leaving the room.  Maybe I should have ran it as "monster attacks one player".  In the way I did it, I killed him off in the first room, I did allow him a save, but he failed.  The way I looked at it is

" the monster turns and blasts a stream of fire at four PCs trying to leave,  the players fail a reflex save and take damage, it's one blast headed at all of them.  Not four blasts".

Whatever the case I cocked it up. 

About a month ago I had re-read the DCC rules and the adventure and I felt like I had a firm grasp of it.  Honestly I think I'm just getting older.  Give me rules light basic DND and I'm good to go.  Even the adventure, while written very well I still felt like my hands were tied a little bit.  I've talked about this before.

I must say everyone enjoyed DCC character creation, they really understood the made up way of doing zocci dice.  (using control dice).

So here's my brief non biased review of the Free RPG Day DCC rules.

The system and the free rules are great, I could see playing a ton of adventures with it.
The adventures contained within the book are wonderfully written. 
If you are into old school, and understand 3rd ed mechanics and gonzo awesome, DCC is a wonderful system. 

It's just not for me, or at least not for my players.

I haven't decided if we will run the next adventure in the book or not.

After we were done, I had the players roll up whitebox characters for the next game.  I am on the fence as to wether to write a hexcrawl my own world or run Isle of dread.  I do have a good idea for a starting point.  As usual we used my "plausible backgrounds table", which is always good for a laugh.

I'm rambling... Here's the pics that Amanda drew.  So awesome. 

At one point someone attempted to slide under the statue and get to a door.  They rolled a 1, so I made up that they cracked their head on the balls of the monster.  

My wife decided to keep these weird ceremonial bone masks and put them on her characters.


The ceiling and been broken so one player decided to jump on this weird alien crystal ball and jump down with it.  One of the other players had a large piece of fabric as trade goods.  This was the result. 










Thursday, June 28, 2018

Cool DIY Things

Here are a few little DIY projects and coolness that I've noticed crop up on G+ that you may not know about.  Some of them might be helpful to you!

James Spahn wrote up a B/X Thief variant here

Samwise Seven RPG has been working on a OSR/D100 game called "Eighteen inches of blood"

The Old School Blue Podcast is back.  I laid down the theme song for that one.

Antonio Bravo did an actual play of Labyrinth Lord on youtube.

"They come but what are they" random cool table from James West

Great blog post from Pits & Perils (Olde House Rules) about playing "dumb characters"

Tales of the Jolly Roger Jaunty OSR Pirate Adventures in a Sea of Rascals