Tuesday, September 20, 2022

Great game

 I had a great game tonight.  Playing bx.  We managed to get ourselves trapped in a room with an ogre banging on the door.  It wasn't smart play but we managed to get by.

Im going to finish this ale, check out what's going on on gplus and then off to bed.

Oh no wait....

Sunday, September 18, 2022

The young kids wanna play 5e

After having given the group a choice of different versions of dnd, they have unanimously decided on 5e.  Which I expected.  

I've been reading thru a few modules and coming up with some ideas.  First up I'm going to pass on the sword coast.  Although I'm likely going to port adventures, gods etc from it.  

I've decided not to restrict races or classes other than phb only.  Whilst I'd prefer not to have dragonborn I'll make do.

First up the world, I'm going to use Elsir vale.

Adventure wise I think I'll start with defense in phlan.

And then likely the starter set, phandelver.

I've also been reading queen of the dragon hoard, and the keep on shadowfell.  As is usual one too many modules and ideas are running around my head.

I even thought of porting to geeyhawk.  

I like Elsir vale and netnir vale as they are very sandboxy without a ton of Cannon written for them.  I can basically send the players that link if they want some background.

I will likely have the Harper's and the cult of the dragon as factions in the game.  Not the zhentatarim however.   It's not that big of a place, and sticking all the forgotten realms factions in would likely get confusing.

Whilst running phlan, I am going to make a point of introducing gundren rockseeker as a patron of the players.   This way they can get a bit of backstory before the starter set.

Got a few weeks to prepare!  

Wednesday, September 14, 2022

Next game?

 As a good gm I'm already planning my next game.   After a recent BBQ my cousins decided they want to try dnd.  Here's the welcome email I sent.

Hey everyone 

Introductions first. Redacted and redacted are my cousins. Redacted is my nephew. Redacted is redacteds friend.

So I hear you want to play d&d eh? Well we can definitely find a few dungeons with possible dragons!

I figured we can start with 1 game and see how it goes. Maybe get together once a month at our place as time goes on. (Sunday once a month after supper). Starting in October.

I have a few options for games and I'd like to let you guys decide.

Good starter game.

Whitebox dnd, pretty straightforward, easy to create characters and get started. Based on the original version of the game released in 1974. Fairly open ended with lots of room for interpretation. It's a good beer and pretzels game. Just 2 dice, d20 and d6

Bx dnd from 1983. My wheelhouse , best of both worlds. All the dice.  

I'm not going to mention 2nd edition, wildly convuluted and crunchy. What I grew up on. Very fun.

5th edition dnd. Tactical, crunchy and it can be roleplay heavy. Lots to digest but lots of fun as well. Cool thing is you can get very in-depth in character creation. That said first few sessions would be character creation and getting started. Upside is you get very attached to character and immersed .more dice rolling.  

With 5e I can provide pregenerated characters to get us up and going. However part of the game is creating characters and backstory. 


I'm awaiting responses.  If I run an old school game it would be Kotb, with in search of the unknown.  Or horror on the hill which I recently acquired.

5e would be the phandelver starter set.


Last night after our bx game, Steve and I did our usual talk for an hour and drink beer.   Mostly about dnd and old school games.   During our conversation we discussed our gaming upbringing.  I mentioned to Steve the first real rpg I played was advanced fighting fantasy.  I think we both agreed that your first game and experience helped develop your style and likes.   Much like being a musician, the first music I learned had a lasting impact (Nirvana).

Which has lead me to want to run aff again.  I think irl I'd use the 2nd edition ruleset.  However on roll20 I'd probably use a bastardized version of the original FF roleplay game.  The one before aff, and not the game book.  Somewhere I have a copy of it in text that I borrowed from a blog post.

More information here

Thursday, September 8, 2022

Gamma World Content

 *All of the monsters and items are copyright (c) Wizards of the coast 1979.  All rights reserved.  This is a encounter table for use with Gamma World 1st Edition, published by TSR in 1979.  You will require this book to use this table.  I do not claim any rights over the below content. 

During my brief yet fun Gamma world game, I created a few things for it.  I will be posting them up over the next few days/posts.  I used the starter adventure area in the back of the Gamma World rulebook as a jump off point.  The first thing I did was re-create the hexmap (below).  Then I created an encounter table.  

Note:  I actually spent a few minutes retyping the encounter table only to realize that I had already posted it on the blog! hahaha.   Boy I'm getting old. 

The Trading City 

I pulled a little bit of inspiration for the trading city from Fallout New Vegas, specifically Mr. House. 

Population:  3500 mostly mutant humans, plants and droids. 
Police force:  Limited, mercenaries & security droids. 
Government:  Mother (AI brain deep in the bowels of the city). 

City started when teh first peoles found "Mother" an intelligent AI computer in an abandoned arena.  The city built up from there.  Most trade is to keep the citizens fed, robots upkeep etc.  All trade is controlled by Mother & her security droids.  Mother wants to be in control of any leftover nukes, in the area, robots & tech etc.  She needs to increase broadcast power and needs warriors to assault bases.  The city is mostly a smattering of medieval and some general technology (dish washers, power, lights).  The trading city is built on the remnants of a destroyed ancient city.   It is located on a cliff face which makes a natural barrier.  To the north is a river that runs towards other villages.  Most of the trade is down by the river area.  The balance of the city is gated with old cars and metallic garbage. 

The city is clean.  There are large screens that project propaganda by Mother.  





Passes into the city must be purchased at the gate from the guards, the price is hefty. 

Dock Area

Most boats are wooden craft pontoon style, and there are some older metal fishing style ships.   The dock is patrolled by security droids who keep a watchful eye on any trade. 

There are 4 large warehouses manned by government employees that handle most of the trade. 

General shops in the area include:  Beasts of burden, wooden carts, general clothier, small boats & canoes, canned goods, travelling supplies. 

The pub in the dock area is called the "Aluminum Kettle".  A ramshackle building made of concrete and tin.  There are 3 levels, beds are reasonably priced.  The tavern section serves a "stew", bread and an alcoholic beverage called "Galou" which tastes bad but is green and frothy. 

NPCs in bar: 

Gregor:  Part of an alliance that wants to shutdown Mother, is planning to go deep underground to find her power source and shut it off.  Is looking for scouts to check out the sewer tunnels.  Mutated Raccoon hybrid.

Nibbler:  Up to no good, doesn't discuss much, eyes the door wariliy, is on a mission to scout pure humans.  Wants to kill them.  Leaves when able to. 

Axis Strava:  Eccentric wizard type, beard.  Is in search of interesting rare objects.  Desperately wants to find an intact library.  

I have 2 small dungeons that I've started which I'll be posting up soon, with the details that I came up with.  You are welcome to fill them out if you like. 

Tuesday, September 6, 2022


Hey everyone, I just had an amazing BLT sandwich with home grown tomatoes.

Gaming wise, my gamma world game is done for now.  However I learned a lot of things.   I hadn't ran a game in awhile and it was a new system for me to run.  So that was interesting and meaningful.  One thing I tried was to not overprep.  What I did realize was that I still need a few good encounters and a decent sketch of the world.  It was a lot of fun.

I have a few decent ideas for gamma world which I'll post up here.  Not sure if it's worth putting in a lot of effort for anything official.

More to come.

I'm still playing in Steve's bad assed bx game on Tuesdays nights.  As the winter rolls around I'll hopefully I'll get a game going again with my cousins.  In the meantime I'm happy to keep playing Gideon the neutral cleric.

On another note my good friend Vic passed away last year and I stumbled upon his blog, there's some good stuff here.

Wednesday, August 31, 2022

Gamma World Wednesday Session 4 Recap

 The PCs managed to get into the city with the merchant caravan.  The Merchant Xandu appeared to pay their way.  The group split up and intended on meeting up later.  The asked a guard where the nearest tavern/inn was and found out that there was a place not far from them called the "battered Inn".  As they walked towards the inn they noticed a large moving pictures sign about 20 feet by 10 feet.  It was pixelated by kept flashing the following information on it. 





They found the battered inn, paid for a room and a promise of a second bed.  They met up with a raccoon named Gregor who told them about how he had been scouting the sewers but was too afraid to go very far.  He wants a map of the interior if possible.

Later they went to the docks and saw the merchant unloading his goods to the security guards at the large warehouse.  It was all tech that had been acquired.  They spoke briefly with grum and decided to meet up at the Aluminium kettle afterwards. 

The kettle is a hoping joint!  Lots of mutants are inside drinking and gambling.  They sat down for some canned juice and a glass of GALOU (which is a homemade alcohol popular in Nocturne).  There they met a large talking bear, who claimed that Xandu the merchant owed them money. 

The bear is an adventurer who was recently beset by large mutated spiders to the north along the river.  He was checking out some ruins there.

Grum & xandu showed up, and Xandu turned into his child like state.  Eventually grum paid off the bear.   

The crew met in the back room to discuss what was going on.  The merchant intends to leave town and go north along the river in the next 5 days.  

The PCs decided to check out the sewers and see what they could find while waiting for the merchant to leave.  There was some discussion about possibly raiding the tech warehouse and maybe weakening the city.  They may get grum involved if possible. 

The PCs went and checked out the sewers, decided on the first of 2 entrances (the more western entrance).  They found a pool filled with feces, and androids cleaning it.  The only exit was covered in a large pulsating black moss with weird twigs that would reach around the pipes.  After burning it they managed to jump thru the door into a hallway.  At the end of the hall they found a room filled with old junk, the floor was only about 5 feet, and then suddenly dropped off into nothingness. 

In the junk they found a large brass 4 handed sword (8 feet long in total) and a stained glass window worth $$$ that had a christmas scene on it.

They dragged the window down the hallway and were going to check out the western passage possibly. 

Wednesday, August 10, 2022

Gamma world Wednesday session 3 report

 The players kept on their quest to find an ancient site to the west.  Possibly filled with wonders or tech.  

Having skirted the green haze they found their way into the forest, and a wagon trial.  They followed along the wagon trail until they heard some noises coming from the west.  They were met by a merchant caravan which included a green oxen named Ralphie, a soldier named Grum and a dual brained merchant named Xandu.  After some discussion they found out that the balance of the guards were killed in their sleep by a vicious plant.  The merchant offered some domars and a few zippo lighters in exchange for safe passage to the trading city.  The players agreed.  

The caravan is an old rusty el camino, loaded to the gills with boxes and crates.  

Grum is clearly a well seasoned soldier with good direction sense and a laser rifle.  The merchant seems brilliant most of the time, however when his anxiety creeps up he reverts to a child and players with his paddle ball and sucks his thumb. 

The players were told about a set of concrete columns to the west that the merchant caravan had seen, the location was quickly marked upon the map. 

They made a small camp on the outskirts of forest and had lunch,  during that time they heard the same beetle sound that they had previously heard.  The players and Grum went out and did a perimeter check and managed to scare away the beetle.  

As they progressed towards the trading city, they had to decide which route to take.  The caravan had typically cut straight east across the wasteland towards the relative safety of the river.   They would then follow the river towards the city.  In the past they had cut a more direct route to the city, but faced some bandits and the like.  

They decided to take the more direct route after hearing that the river sometimes has deadly things swimming in it.  As well they wanted to keep out of site of any other traders along the river for the time being.  

Xandu spoke at length about the city and the final destination of the "Aluminum kettle" a hive of all things merchant (and some scum and villainy).  

As the afternoon progressed the PCs noticed large billowing smoke.  They separated from the caravan to investigate and found a savage scene.  Body parts were strewn about, and the remains of 10 humans lay smouldering in a large heap.  The remains of a makeshift camp were nearly destroyed during the battle.  They also found 2 mutant animals dead not in the pile.  One was a bear the other a badger.  On the bear they found a journal detailing a spying operation on the PCs home village of beezeldor and tracking information on the humans that were just murdered.  It appears that these creatures are raving lunatics that believe all humans should be destroyed, and only the mutant animal races shall inherit what is left of the earth.   Both dead animals had a hand embroidered insignia on the inside of the collar. 

The PCs rejoined the caravan and continued on towards the trading city.  They were eventually beset by mutated large mosquitos.  After a brief fight they were victorious, however hugo was bitten and left catatonic from poison.   He was promptly thrown into the front seat of the El Camino where he blissfully listened to Lynyrd Skynyrd on 8 track, along with the childish merchant.  The PCs decided to keep the remains of the mosquito in hopes of finding an alchemist who maybe interested in purchasing the bits and pieces, or possibly getting a LVL 6 poison made. 

The road become hilly and rose up, as they neared the city.  Eventually it flattened out to a plateau with small farms.  They were passed by travellers on horseback.  Near the city proper was a small shanty town, and then the gates.  Lining the city is a large wall made of old cars, semi trailers etc.  There is a fairly large lineup to get into the city, the PCs and the caravan were third inline.