Thursday, June 21, 2018

Goslin - Mutant Future Creature

Goslin - Mutant Future Creature 
No. Enc.: 2d6 (8d10)
Alignment: Chaotic
Movement: 120' (Fly 240')
Armor Class: 4
Hit Dice: 6
Attacks: 3 (Acid/Wings)
Damage:  Acid 1d8, Wings 1d6/1d6
Save: L5
Morale: 7
Hoard Class: II
XP Value: 800

The Goslin, or "Goosemen" of the Northern wastes are a mutant cross breed of Humans and Canadian Geese.  The upper torso of the Goslin is that of a Goose, with a long neck and large heavy wings, the lower half has legs and feet of a human.  The Goslin's are evil creatures that hunt humans and non humans alike, they are particularly protective of their young.  In combat they will beat opponents with their large wings, and spit acid every 4 rounds (1d8).  The Goslins make their homes along iced water and streams.  They are semi intelligent, proud, and somewhat easy to outsmart.  As an escape they will fly away to live to fight another day.  They have developed a cold mutation over the years, so that the weather does not affect them, unlike their ancestors they do not fly south for the winter.  They tend to hoard shiny things.  Under no circumstances should adventurers get between the Goslin and their young.



Wednesday, June 20, 2018

Cool stuff and updates

Hey everyone, couple of cool things I've noticed in the last few days.

The Masters Hoard
A System Neutral Collection of 22 Magic items
Hopefully most of the items are fairly original and are often accompanied by a quirk or two!  22 magic items in 26 pages!  Cool stuff, and it's free! (But should be pay what you want). 

Blog Post:  NEW CHARACTERS DEEP IN A MEGADUNGEON
https://pfaff.blog/new-characters-deep-in-a-megadungeon/
Genius way of getting new characters into the dungeon.  I'll be printing this one off.

Blog Post: Levels and the Old-School Brain
http://pitsperilous.blogspot.com/2018/06/levels-and-old-school-brain.html

3 Toadstools stuff:
Apparently I have a bit of a perfectionist issue.  But don't fret! The pdf version of rotbb should be up on drivethru by the end of the week.  I've sent out a copy to all the authors for final approval and I have a few little details I need to fix up.  Shouldn't take me too long to do.  Also a few nitpicky things on my part.  I've realized that I'm good at details, I have a list that I need to run thru quickly and then it's ready to go.  Just latetly I was working on a CD production, and my client changed the lineup on the graphics, but didn't tell me.  I had to reburn the CD masters.  It's things like this that I catch (for better or worse hahah).  Hence why this is taking so damn long.  Another thing I realized is that I'm going to have to copy and paste text out of publisher directly into word for the "printer friendly BW version" of rotbb, due to the changes I'm working on.  Because the publisher file has become the "master"... k I'm rambling.

The intention is to put up the pdf and then if there's any little erratta bits I'll fix em.  After that I want to figure out a way to make it a POD, at cost.  The intention behind the baron has always been to A.  Have fun B.  Promote other authors & artists.  Hence "at cost".  A few people have wanted me to make a bit of money at it, but I honestly don't want to.  Part of the charm of working on this, is seriously bouncing things off of people, asking for a favour here and there, and having fun.  Example I talked to James West a few weeks back, I asked him if he would be up for drawing a cartoon for the book.  The idea was to have a 1e DMG joke in it.  James had a few other things going on at the time when we started writing, so he wasn't able to jump on board.  However he was able to draw an awesome cartoon!  Check out his profile to see a picture of it

Here's a thing I'm considering for the final layout for POD.  Let me know if you think it's silly or not.  The general idea is if your flipping thru the book you would be able to quickly see a room number.


Further here's a friggin awesome golem and puzzle by Denis McCarthy. 







Saturday, June 16, 2018

Bit of a fail

Last night when I got home I thought I might try and do another podcast with anchor. I had downloaded the app, figured I'd use my onboard mic from my tablet. Boy was I wrong! Talked for five minutes and listened back. Ugh. I'll have to go back to the drawing board. Thankfully I have a bit of audio gear at home. So I'll probably end up using a mic, small mixer and my laptop in the future. First two episodes were done at work (in a recording studio). At home this should give me the opportunity to learn reaper better.

http://reaper.fm

As I stated in the first episode, I'll probably throw some funny commercials in on occasion. I've found a excellent source!

Next week the return of the blue baron will be done. I'll be sending it off to the writers first, and once it's approved it'll go up on drivethrurpg.com as a free download. Then onto a new project.

I've got far too many ideas in the can. (I discussed this on episode three that got trashed).

I'm starting to think that we should start writing the third volume for the baron now lol. Since it took me six months to get it done. That said I need a break. Plus it's summer here! Yesterday was thirty degrees Celsius, with a crazy amount of humidity.


Thursday, June 14, 2018

Wednesday, June 13, 2018

It's been almost one year

It's been almost one year since my first FREE RPG DAY.  I picked up the quick start rules for DCC, and my wife grabbed a copy of "Vagina's Are Magic".  Which she was delighted about.  I also managed to grab a copy of the 1e DMG. 

I've been slowly planning on running Isle of Dread for an upcoming session of the "old school group", however we had a change of plans.  I messaged the group about how a "Funnel" works in DCC and they are stoked.  So that's the new plan.  Last Tuesday of June (which coincidences with my birthday week as well). 

I am still going to keep working on ideas for Isle of Dread and flesh it out.  A few brief thoughts on it.

Inspiration:  Well obviously "Lost World", but also the movies "The Mummy" and of course some Indiana Jones.  I'm going to throw in a great ape for good measure.  I'm thinking he might be a problematic issue for the Phanatlons, or alternatively the Rakasta have been proving their metal against him for years.  As well Pirates of the Caribbean.  I sort of like the idea of random undead milling about on the Island. 

Modules:  I think I'm going to include dwellers of the forbidden city on one of the near by Islands.  I am also thinking of sticking "B4 The Lost City" somewhere on the island.  As that might be fun.  I just have to draw a line with the original inhabitants of the Island, and the people who live in the lost city.

For the DCC adventure, I'm going to use a piece of vinyl my wife bought me from the dollarstore, I can use erasable markers on it.  I intend to run the war wizards funnel from the starter rules.  For monsters I'm going to use different coloured dice.  I also want to find some mini's for the statues in one room, and some very big head for another room.  I have a mike wazowski toy, that should do the trick for that, and get some laughs.

For Free RPG Day this year, I intend to grab a copy of "Eldritch Cock" and possibly Goodman games "fifth edition fantasy" module if I can.  I'm hoping to also go searching thru their treasure trove of old school TSR stuff.  See if I can't get my hands on a 1e monster manual, or PHB.  I remember seeing a copy of "Horror On The Hill".

As usual, my A.D.D. gets in the way, and I change my mind about what adventure/system i'm going to run 10 times.  I'm hoping to slowly prep the mini campaign of Isle of dread, etc for when and if we get up and running again.  I'll have to go and grab a notebook. 



Monday, June 11, 2018

Crowd source weirdness table for Isle Of Dread

I put this up this morning:  Hey everybody I need your help with a random table for isle of dread. After reading the adventure and doing some research online, I found a few ideas however a bit more fuel would be helpful.

So basically "locations, things on the ground, possible dangers" etc:

Thanks to everyone whose contributed so far, this has given me enough to keep the fires stoked!
Goblins Henchmen, Mark Grehan, Johua De Santo, Glenn Robinson, FM Geist


1) large wooden head
2) net trap
3) stake with a emancipated human tied to it
4) rolling boulders
5) large rock with strange writing on it
6) treasure map in an old shoe
7) Small cave, empty but with a fire pit and a lingering smell of recently cooked meat.
8) A leather pouch containing only a bent iron nail.
9) Crushed lantern containing one pint of oil.
10) Belt buckle with image of local deity of healing.
11) Pages from a diary rolled up inside wooden tube the diary is of a mans last day on the island may have useful information or just be the mad ramblings of a man dying of thirst.
12) A cache of obsidian spear heads
13) A leather bottle containing what appears to be wine.
14) A small empty bottle marked with a skull.
15) A human skull which has had a hole drilled into the side of it. The inside has been etched with intricate writing in an unknown language.
16) A scrap of cloth torn from a cloak just visible is a devotional prayer to the gods.
17) Paw prints in the rock which if followed disappear after fifty metres or so.
18) A small and narrow pile of earth roughly Five feet in length. A white stone has been placed at one end.
19) A collection of soot blackened skulls hanging from a tree which clatter together in the breeze.
20) A silver ring marked with waves and set with a pale blue stone which has one use of create water left in it.
21) A rough draft copy of chapter four of Volos guide to monsters written on cheap parchment and with many sections crossed out.
22) A pile of good outdoorsman clothing on the beach just above the high water mark.
23) A structure built into a tree if checked it contains a wooden chest, a crude sleeping mat and a wooden face crudely carved in blood soaked wood, the masks teeth are real and have been hammered into it from whatever creature/monster fits.
24) A small nest of friendly Kobolds who worship someone called Krasnack Navy The bringer of items. They believe the more gifts given by someone the more powerful that person is.
25) An intricate music box carved out of wood the music played acts as a sleep spell.
26) A large pit rimmed with wooden stakes the bottom of the pit is covered by dark foul smelling water but occasionally glimpses of something shiny can be seen in the waters depths.
27) The Dungeon master sunning himself in a hammock a drink in one hand and a half completed list in the other.
28) A dead tree with shrunken heads dangling from every branch. When approached all the heads will look toward those who approach. If any of the heads are taken the taker will begin to have nightmares of being hung by a noose every night, giving them a -2 to all rolls. The dreams continue until the head is returned to the tree.
29) Stewpot, grime crusts the inside of the pitted cast iron.
30) Cyclopean hands of basalt, they beckon motionlessly
31) Entrails strung through a thorn tree; birds peck and squabble over it. Feathers litter the ground
32) A flat stone surface, gouged with the marks of tools, blackened with ash
33) A toothless muleskinner grins and waves
34) The delicate crunch of paper-thin rusted gears underfoot
35) An obsidian bowl filled with teeth, some with viscera still on

Friday, June 8, 2018

The fire I needed!

WOOO!  As you may know I've taken a somewhat sabbatical from playing elf games, and more importantly DMing.  Just had a lot of things going on in the last while and I couldn't wrap my brain around doing anything.  I decided to take a good step last night and email my old school group for a possible one shot.  It's scheduled for the week of my birthday.  Normally we go camping that weekend, so we are shooting for the Tuesday! 

Now of course, my head is running thru far too many ideas!

First adventure:  I originally thought maybe i'd run Isle of dread because I've honestly been dying to.  However this may not end up being a full campaign, possibly just a one session thing.  The nice thing about possibly doing isle of dread is that I'd have a lot of prep to do!  I've decided instead to run "Palace of the silver princess" because it's also been on my to do list.  If they survive and want to keep playing, I think I will do the following.  Have the players guard a caravan, and then use the intro for isle of dread from that point.  I'm thinking I will have the POTSP happen around the town of Luln in karameikos. 

Rules: gal darn I've got a LOT of rules kicking around the house.  I'm going back and forth between running straight up b/x or whitebox.  They both appeal to me.  I know the players like having variable weapon damage, but they are not big fans of descending ac.  If I run whitebox, I think for ability checks I'm going to do something super simple.  Roll 10 or higher. As I've stated before we usually end up having a few drinks while playing, and I feel like whitebox might be the best bet. 

Level:  The module is for levels 1 -3, I think what I'll do is have them all create 2nd level characters, along with possible henchmen NPCs.  Looks like I'll have at least 3 players, possibly up to 5.  In which case I'll increase monsters and the like.

Alright, so unless i change my mind, which is bound to happen!  I think its going to be the "palace of the silver princess" with whitebox rules.

I'm off to go and print some character sheets!