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Showing posts with label star wars d6. Show all posts
Showing posts with label star wars d6. Show all posts

Thursday, April 5, 2018

Rebel Breakout!

I finally had a chance to read "rebel breakout" and the Star Wars d6 rules from WEG this past weekend.  Pretty much everything is making sense mechanically, except one thing.  How the hell damage works.  From what I gather the following happens:

A check is made to see if a hit is actually made.  That is then compared to a armour check, whatever the difference is between those two rolls you then look up on a chart and see if the victim is stunned, incapacitated or really hurt.  Regardless of those conditions the victims stats rolls are all decreased by 1D until they are healed in some way.

I'm sure it will work out fine at the table, but wrapping my head around it is slightly difficult!

I'm going to print off the pre gen characters and basically lay them out on the table for everyone to decide what they are going to be.  I am hoping not to have 2 of the same character.  I also will print off the basic DM rules/charts in the back of the book.  Then run everything with the pdf on my laptop.

The adventure in the book "rebel breakout" is pretty cool, a little railroadey, but oh well.  My only issue is that the maps kinda suck.  So I may have to re jigger them a bit.  Seems like there are a lot of side passages.

Anyways, I'm excited to give this a go.  I am unsure if I'll try and find another module to run or just write something myself.  I'm thinking after the first game, the group may get a bit addicted and want to play every week.  So a module might be a better plan.  I also intend to just use the first ed rules, I know there are illegal copies out there of all this stuff including the rules for the 2e version.  But reading the first ed, just seems easy enough to me, without adding extra rules in my head. 


Thursday, March 8, 2018

There is no reason not to be prepared. Actually! You don't even need to prepare!

After catching Black Panther last night with some of our old school group we went out and had a ice bucket of Corono's.  We started talking about "getting together" again and playing some D&D.  Specifically Star Wars d6 (which we had previously discussed last time).  My first thought was "oh shit! I'm going to need some time, I haven't got anything prepared and don't really have a grasp on the rules yet".

First off, the rules are fairly simple.  And I really only need about an hour to get everything figured out and then I'd be good to go.

That being said, I kinda want to make the first star wars game fucking epic. 

The list of things I want to do are as follows:

  1. Prep sound effects from SW, including the opening theme for the beginning of the adventure! 
  2. Go and grab either some actual minis, or SW action figures. 
  3. Take all the pre gens from the first book, print them out and put them in envelopes.  Everyone picks an envelope. (while I love the idea of having the players create characters, I think I'd wind up with 6 jedi). 

The thing that crossed my mind this afternoon was "There is no reason not to be prepared.  Actually! You don't even need to prepare!"

I don't need to read and learn the rules.  I don't need to run the first adventure in the d6 book.  I can probably make up an adventure on the spot.  I could use Whitestar or Mini6 no problem! I don't need to do any world building, cuz star wars!

I have to stop being hesitant about things.  An opportunity comes up to play, play! I mean if it was a fantasy game, I could grab something and run an adventure in about 5 mins of prep. So why not a star wars sci fi game?