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Showing posts with label thievery table. Show all posts
Showing posts with label thievery table. Show all posts

Tuesday, July 25, 2017

New OSR Thieving Mechanic

The whole percentile dice thing is sorta wack.  I mean it's alright, but its really the only time that the dice are used in game by characters in old school play.

I really dig Dyson's thieving skills, but I am thinking of something even easier.

All thieving could be a ability check, specifically a dexterity ability check.  Obviously all characters have dexterity scores, so I need to figure out a way to make thieves slightly better at all things thieving.

Roll under dex and add the following modifier to the roll based on level. Obviously a roll of one is great success! and a twenty is a total epic failure.

Thievery covers the following old schoolisms: open locks, find & remove traps, pick pockets, move silently, climb walls, hide in shadows, hear noise

EDIT:  +Zak Sabbath suggested that this idea could be scaled with the thief's backstab ability, which is a good idea!

Level
Modifier to thievery 
1
-1
2
-1
3
-1
4
-2
5
-2
6
-2
7
-3
8
-3
9
-3
10
-4
11+
-4 no change