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Tuesday, December 22, 2015

Creative commons project

As per usual I was thinking about writing, doing some writing in my head last night.  In the last little while I've stumbled upon a TON of excellent creative commons stuff.  So much so that I'm starting to feel a Open CC project coming on.  A few things first about Creative Commons and RPG's (at least this is my opinion).


  • The system would either have to be system neutral, or a new system that would then also be Open CC for anyone else to use.  Or possibly something like Open d6, mini6 
  • The world would be open, and other people could write for it, provided that they themselves release under open CC.  
  • The title would not be pay what you want, or have any $ value to it.  I would of course put it up as a free download. 
  • The note taking would be immense.  Any open CC material I find would have to be stated as such within the text.  Not really an issue, but its about book keeping - find something cool write that shit down. now. 
As far as links are concerned, here are a BUNCH! 


Free Fantasy Maps - There are some super awesome ones here. 

Openclipart - You have to dig, but there's some great stuff here as well. 

Dyson Logos Commercial Maps - Licensed under CC 


Open Adventure - I have to check to see if this is actually CC or not. .

And of course you can find some amazing artwork at drivethrurpg.com

All of the above could get us started on something crazy big! 







Monday, December 21, 2015

Year in review 2015 - 3 Toadstools Publishing

It's been quite an entertaining year sitting under the shade of these toadstools.  In my infinite wisdom I decided to start doing a series of interviews.  These have gone over quite well, and I look forward to doing more in 2016.  If you know someone/or you would like to get interviewed please hit me up at shanepatrickward AT gmail DOT com.  

Here are the interviews from the past year. 





Interview with Thaumiel Nerub of D-oom Products








note:  the use of "It's your turn" comes from the email I send to the interview recipient. 


Thought Eater Contest

Zak S started running an awesome essay contest about a month back.  Great idea!  However I haven't written an essay in about 14 years or so.  I actually had to google "How to write an essay".  Apparently there are prizes involved (Yes I really want a copy of R&PL and now I am going to grab the pdf).  Now that the results are in and I didn't make it thru, I wrote the 2nd post for "realism".  This contest was a great idea, its been so long since I wrote an essay. http://dndwithpornstars.blogspot.ca/2015/10/thought-eater-1st-round-winners-rules.html?showComment=1445177535874#c2404922361350624239




A few modules 
I released a few modules this year as well, the recent "Mad God's Jest" and the "Tomb Of Gardag The Strange" 

Reviews for "The Tomb Of Gardag The Strange" 



The Mad God's Jest - Review 

A few module reviews I've done. 
note:  I need to do more reviews, I really enjoy doing them. 

Netherstorm Core Rules - Review!




Popular Posts
*there are of course a bit skewed as they are the most popular posts for today.


Well that's about it for the time being, please enjoy your holidays! I'm looking forward to all the craziness we come up with next year! 









Saturday, December 19, 2015

Pretty sure I'm throwing my nephews in a dungeon tomorrow.

I've often talked about the "endless tunnels of enlandin".  In fact I really should setup a play by post for it.  You can grab it here btw - http://www.dragonsfoot.org/php4/archive.php?sectioninit=CD&fileid=163

Here's why I like basic D&D,  I'm bringing a bag of dice, my copy of basic, and the dungeon in a bag.  That's it!  No 3 large tomes, no remembering the DM screen, or minis, no having to bring large pools of dice, or a calculator for that matter.  Just the small rules book, the dungeon and a couple of dice and we are good.  Of course add imagination.

Now to the Endless tunnels, honesty a really great module, I dunno how many times I've read it, I started playing it one night after a 5e game with my players.  I believe it has 5 dungeon levels in the nice throw back blue!  There's a dragon in there, a crazy wizard, all kinds of random bad guys, traps, etc.  The module isn't really set anywhere, so by happenstance It will be set within Thunderrift (which I've been having a love affair with).

Now all I gotta do today is wander over to +Dyson Logos  blog  and grab one of the awesome character sheets he has and I'm good to go.

So tomorrow after presents, and a few rum & eggnogs, the boys will be off to battle kobolds in the first level of the dungeon.

Should be fun!

Do you have any plans for Christmas gaming?





Wednesday, December 16, 2015

This just in... I just got a fucking fantastic review

http://swordsandstitchery.blogspot.ca/2015/12/review-of-free-osr-adventure-mad-gods.html

So do I think that the Mad God's Jest worth the the time and energy for down loading? Yes, yes, I do actually.

While you are over at Swords & Stichery, check out the awesome "Retro Reviews" that Eric keeps doing.  Love em.  Some of these modules I've heard of, some I haven't.  I appreciate his opinion.

When Stars Fall

Nights Dark Terror

Temple Of Death

Master OF The Desert Nomads

Vault of The Drow

Descent Into The Depths Of The Earth

Ghost Tower Of Inverness

BTW I'd love to have this collection of retro modules.  

You can grab "The Mad God's Jest" right here. 



Announcement! 3 Toadstools has officially partnered with D-oom Products


Super awesome! In order to spraed more OSR goodness, we've partnered with D-oom Products.  They are putting together & printing some of the 3 Toadstools modules, and selling them in Finland (Why yes my mind is officially blown!).  The cool thing about this is that D-oom are great to work with!  +Thaumiel Nerub has been attending little cons and has converted some of the modules to Finnish as well (also super neat).  I love how small this community actually is.  And the fact that we can work together to do fun things like this.

Here are the links.
http://doomproducts.blogspot.fi/p/yhteistyokumppanit.html

http://cryptofrabies.blogspot.fi/p/partners-supporters.html

As well we have been co-writing a hex crawl, its currently in its infant stages, but here's another little preview.

205  Arena.  Within this hex is a grand gladiator arena.  It is open most days from early afternoon until evening.  PC’s can bet on gladiators from either the red or black team.  The process of betting is as follows:  Players & the GM pick (the GM playing the part of the “house”) which team they would like to win.  They then bet in gold pieces, minimum bet is 5 GP’s.  Everyone rolls percentile dice (d%), whoever is the highest, their gladiator won.  In the case of a tie, the pot is split.  

A very popular gladiator named “Renald The Ravanger” has been out of commission for the past few weeks.  No one has seen him in atleast a fortnight.  His residence is a room within the arena complex.  If the PC’s investigate his room, they will find a handwritten note detailing his absence.  He has left the city of Barcombe in search of his long lost love.  Another note on the dresser points to a extremely expensive ransom for her safe return. It is signed by “Craglex”.  (Craglex is an Orc warlord, who is currently residing in a small cave south of the city in hex 27).  

Tuesday, December 15, 2015

The Mad God's Jest - FREE Adventure

GET IT HERE FOR FREE

Deep inside the mind of Captain Sherborne, he's cracked. His dreams haunted by a Harlot. However nothing is what it seems. He wanders the world looking for brave souls to help him. Will you? 

Includes 1 hand drawn map, 4 pre generated characters. And a bunch of fun tables! 

*Note this product will remain free, it is in celebration my of 500th blogpost. Please enjoy. 

Sunday, December 13, 2015

Intriguing session with new DM.

A few weeks ago we had our first session of "Out Of The Abyss". I've been chomping at the bit to play a character. I rolled up a Drow priestess, then decided against it. After flipping thru the phb I stumbled upon the druid class. I remember having rolled up one at some point during the 2e era, I believe it was an NPC at the time.

So with 3d6 a few times, Zagnap Rustleglonmph was born. I purposely rolled the 3d6 not in order, but just wrote the results down on a paper, and moved them around till he felt right. The reason is, I wanted atleast one negative number. I'm already finding these 5e characters to be way over powered. However even after I got him basically done, I went thru an added all the racial bonuses and he managed to get a little more built up. Oh and rather try and decipher my bad handwriting I just did a typed up version of him in word, rather than use a character sheet.

Here is his background.

Zagnap comes from a small svirfneblin mining community located north of Daggerdale, (however deep underground).  During a exploratory search of the underdark far from the community he was separated from his group.  Zagnap searched for his group for days, finally coming upon them, they had been slain by a group of monsters.  None were left alive.  Seeing the harsh realities of leaving the confines of the community, Zagnap decided that it was best to see what else was out there.  His adventurous spirit took over.  Carrying with him a staff he made out of a old petrified toadtool, his leather armour & sling made from the hide of a Rothe, he stepped out into the underdark in search of answers.  Answers to the world below.  He set out to write a book about the “Underdark Ecologies”, detailed within is plant & humanoid life.  As time went on he stumbled upon a meeting between a very select group of residents.  “The circle of the 5”, a Underdark druidic order made up of a variety of races.  All of which follow the teachings of Segojan Earthcaller.  Zagnap is currently an initiate of the order, and will not be officially inducted into the circle until one of the five dies.  

My intention for Zagnap is to be very much like Allanon from the Shanara series. http://shannara.wikia.com/wiki/Allanon

My wife is playing a half elf fighter with a pirate background, she plans to be very much like the "Dread pirate roberts", which I'm rather excited about. A natural born leader.

Alright down to the brass tacks of the session. It was in a word or two, f**king awesome. Our DM +Adam Lerner it was his first time. I'm sure he may have had a few little moments of worry, but he did really awesome! He had different voices for everyone! Different storylines, etc. He did a great job ad-libbing. The key I find to being a good DM is to just roll with it, let the players keep it going, and that's exactly what he did. I need to talk to him about what if anything he was reading before DMing for the first time. Anyways, we started the game off being trapped in a drow prison apparently. Which is a interesting way to explain how all the characters met. Although I know in some gaming circles this is slightly frowned upon because it takes away choice, I thoroughly enjoyed the harsh realities of "how in the hell do we get outta this place????".

After some talk with a few of the prisoners, and being led away to work near a water fall, we decided to make a break for it. Fighting our way thru a bunch of drow (even with our DM apparently rolling crits behind the screen and fudging some numbers). We managed to make it to a outpost, inside was all of our equipment! HUZZAH!

At this point, my wife had promptly fallen asleep on the couch, so her character was basically along for the ride. Note, she had gotten up at 5 am that morning, and we had went to bed quite late. We called it shortly after finding our equipment. Now to figure out what the heck we are doing, were we are going etc.



I have just finished reading archmage, so I have a bit more background to the adventure, of which I'm not planning on using any knowledge within the game. It seems to me from reading the DMG and the Monster Manual, that this new edition of the game, is very geared towards fighting demons. Something that I'm excited about as a player. But from a DM standpoint, I want to make sure that any games I run don't have the overarching demon stuff in it, as part of the story line. I've been slowly concocting a world for my players whenever we run a game that I'm DMing. It should be interesting. That said, I'm very happy with the results from that evening. Playing is super fun as a character, my one and only regret is that I didn't choose a silly accent. Maybe Zagnap will start talking a bit more differently next game.

The really odd ball thing with our group is that out of the 5 of us, we have 3 DM's, which is actually quite cool. I don't think anyone is going to suffer from burnout, we will just switch.