Monday, September 18, 2017

d20 dank places

1. Crawling across the floor are six humans missing their lower torso.

2.  Strewn haphazardly about are various rusted torture implements, a large dark stain occupies most of the floor.

3. Ooze drips from a chair nailed to the ceiling.

4. A terrifying mural covers most of the wall, it is drawn in feces and blood.

5. A full deck of cards is staked indivually to the floor by 52 daggers.

6.  All of the archways in the room have a greyish phantasmal coating in the empty space. It ripples when a breeze touches it.

7.  A small old crone sits near a pool of black water, she holds a wooden stake in her hand, her eyes have a faint purplish glow.

8.  Green crystals hang from the ceiling, at various lengths. On the floor are the remains of a fire, a few pieces of unburned parchment lie near.

9.  Thousands of runes are drawn all over the room, the walls, floor and ceiling. A light wisp of smoke is slowly appearing from a crack in the floor.

10.  The room is devoid of anything, small luminscent orbs float around.

11.  The rotting carcass of a large animal fills most of the room, clawing and scratching can be heard coming from underneath it.

12.  Chained to a wall is a haggard human, he looks malnourished. Tattoo all over his arms are what appear to be the writings of a madman. He smiles, and looks down at his feet.

13.  Murky green webs fill the doorway, a low moan comes from within the room.

14.  Water pours thru the ceiling, a small chalice sits directly below. It remains empty.

15.  A pile of skeletal remains are arranged in the shape of a pyramid.

16.  The room is filled with dust, it's hard to breathe. There are cobwebs everywhere. On the floor is a set of footprints that appear, and then they get covered in dust right away.

17.  A grotesque chess set lies in front of you, small deformed children are the pieces, they are all made of stone.

18.  Bubbles of blackness pitch forward from a pit. A upside down religious symbol made of wood hangs from a alcove above the pit.

19.  Inside the dark room is a jar filled with toes, an old torch that is still warm to the touch, and a broken lyre.

20. In the floor is a large steel metal door, across the room a set of keys in the socket of a large skull.

Friday, September 15, 2017

Old School Awesome At OBS - Sept 15

Good Morning! (alternatively Good Afternoon, Good Night!)

Here is the awesome.

FOR THE MOTHERLAND:  a collection of support missions designed for WWII: Operation WhiteBox.  $7.29 CAD

FRINGEWORTHY D20:  the original RPG of Inter Dimensional exploration, presents this d20 edition, filled with information, scenarios, friends and foes, aliens, equipment and artifacts.  $24.82 CAD

ELDERS PLAYMAT:  Generic counter playmat.  PWYW

MALICE FROM THE MIDDLE VALE:  Looks like a choose your own adventure kinda book.  $3.23 CAD

SAVE YOURSELF FROM HELL:  NEW Alpha Blue adventure from Venger. $4.87 CAD

FROM THE MAW OF THE WURM:  Labyrinth Lord Adventure.  PWYW






THE PIRATE HACK 2E:  Looks like version 2.0, obviously a pirate hack of the black hack. $4.86 CAD





Wednesday, September 13, 2017

The Stoner - Alternative Class for Dark Places & Demogorgons

The Stoner (Sub class of Rebel) 

You spend a inordinate amount of time out of class, smoking grass behind the janitor's shed.  Paranoia & Conspiracy theories are always on your mind. You are pretty mellow and lack any real worry about life.

Prerequisites:  Intelligence 

Level 1 - Beginning Skills Knowledge General, Select one of the following:  Language, Mechanics, Paranormal, Science.  You get that skill and and get a +1 on all rolls for that skill.  -2 to all skill rolls towards police. 

Gain Ranged Weapons Skill (or a +1 if you have it)
+1 to attack rolls, or +1 to any INT based Skill
+2 to all Saving Throws
Gains dream bong!

Starting Equipment:  A lighter, rolling papers, a backpack, hard cheese, 1d6 dollars, metal pipe and screens, half a gram of mary jane. 

Man: You wanna get high, man?
Pedro: Does Howdy Doody got wooden Balls, man? - Cheech & Chong 

DP&D Kickstarter is now LIVE! Go Check it out.
SURVIVE THIS!! Dark Places & Demogorgons RPG Core Rulebook

Monday, September 11, 2017

A review of the character classes in Dark Places & Demogorgons

Dark Places & Demogorgons has a huge variety of classes, you can play as the following: The Kid Scientist, The Nerd, The Geek, The Jock, Extreme Athlete, The Karate Kid, Break Dancer, Goth, Metal Head, Preppy, The Princess, Teen Heart Throb, Bully, The Hood, and last but not least the Punk Rocker.

Since I was basically a nerd punk rocker, I decided to review those 2.  As well, I took Judo when I was kid (i was terrible at it) however I loved Ralph Macchio, so I will also review the Karate Kid.

The Nerd 
You've always been picked on for being different and for being smarter than everyone else... Well I was always picked on anyways.

You must have a Intelligence of 13, you automatically get the following skills:  Knowledge, General & Science, a -1 to Strength, CON, & CHA, and a +1 to INT And Wis.  I like it already!

Advancement is kinda nifty in DP&D, All of the classes go to level 5 and as you go your skills increase and some attributes.  In the case of the Nerd, they get a +1 to all knowledge rolls at level 2, a +1 to Intelligence at level 3.  (That's as far as I go for now, you'll have to buy the book!).  The game itself has waves of Fifth Edition as far as the classes go & leveling up, but it easy.

Starting gear is funny: Home Computer, home library, library card, a flashlight, 4d6 dollars and a revenge of the nerds poster.

I'd like to add some silly black glasses, a plaid shirt button up to your neck, possibly suspenders, defiantly a Kleenex or two in your pocket (allergies!)

Obviously there are a pile of great pop culture references for nerds, most of the crew from Big Bang Theory, Thelma, Urkel, George McFly.

The Punk Rocker 
No prerequisites needed for this one! Except maybe a disrespect for authority, and a bad attitude. Starting off you get art & music, driving and intimidation skills.  - 2 to all skill checks against authority figures (LMFAO awesome)

As you level your armour class increases, fear and intimidation checks, and so on

Starting equipment: punk clothes, leather jacket with patches, pocket knife, punk rock handbook

I'll add a knock off stratocaster guitar, a package of band aids, a skateboard missing a wheel

Obviously you can pull influences from Punk Music, Punky Brewster, a few of the lost boys. Marty McFly.

The Karate Kid

Prerequistes: dex 9, and Con 8.
You start off with basic athletics, martial arts.  You get a +1 dex and a -1 charisma (due to people thinking your a bit weird).

As you level you get bonuses to your AC, and physical attacks, extra melee

Starting equipment: a Gi, pair of nunchuks, throwing starts, last dragon VHS,

Obviously The Karate Kid you can draw an influence from, as well bruce lee, chuck norris,

I love all the humour written into the character classes!  There are a lot of great throw back quotes that get you in the right frame of mind to roll up your character!

The Kickstarter launches tomorrow! 
Check out the video (I wish i could embed it)

Saturday, September 9, 2017

A whole WACK of new old school stuff! - Sept 9

Hurricane Harvey Bundle: There is a bunch of great stuff in this bundle

from Goodman Games, including Sailors Of The Starless Sea! (For DCC)

$12.14 CAD 

Beast Hack + Bundle :Includes the following:  The Beast Hack, Beast Hack 2 Monster Madness, 
Beast Hack 3, The Item Hack, The NPC Hack. $4.86 CAD.  

The Forbidden Caverns OF Archaia Kickstarter Package:  This special collection is intended for 
distribution to kickstarter backers $89.11 CAD and the GM Screen Inserts.

Wormskin Issue 7:  Old School Mag $6.07 CAD

Riddles Of The Sphinx:  OSRIC Adventure $4.25 CAD

Underbelly Of The Phoenix: Adventure setting for Filbar $3.65 CAD

Aerie Of The Cloud Giant Strategos: Adventure for OSRIC $9.73 CAD

The Black Knights Revenge:  OSRIC Adventure $4.25 CAD

Valley Of The Damned:  OSRIC Adventure $4.25 CAD

The Wicked Woeful Web:  Swords & Wizardry Adventure $1.25 CAD

The Black Knight Rides:  OSRIC Adventure $4.25 CAD

An Invitation To Dinner:  OSRIC Adventure $4.25 CAD

Dead Men Tell No Tales: OSRIC Adventure $4.25 CAD

Castle In The Clouds:  OSRIC Adventure $4.25 CAD

The Blood Pharaoh: Swords & Wizardry Adventure $1.25 CAD

DCC Quick Start Rules:  Speaks for itself $2.52 CAD

B/X Essentials Core Rules:  A revamped version of B/X $6.07 CAD

Wednesday, September 6, 2017

the old door in the basement

The light spills from the edges of the door
Mist creeps thru the cracks
It's been years since it's been opened, 
Let alone had any light coming from it
The small room is unattended save for the rats
The kegs remain dry 
Only whispers exist of the mysteries behind the door 
in the basement 
Where no one ever ventures forth 
The brave hero's sit at the bar
An old man mentions the door 
The barkeep ponders the wonderful ale that used to come from the depths 
There might be treasure down there, 
There maybe death 
There are surely traps 
The hero's go off to sleep, and dream of gold 
When the morning light shines, they decide to venture forth, into the depths, behind the old door in the basement. 

Tuesday, September 5, 2017

This is the kick in the ass I needed

If you haven't noticed the maps I've been working on latetly, they are all here in this collection.  I had this idea for a dungeon rolling around in my head, and it's getting there.  It is starting to take shape.  The inspiration for it is coming directly from guys like +Zak Sabbath and +Mike Evans and the things I was reading while Gen Con was going on.  Specifically about the DIY D&D Community.  And the conversation about making games & adventures that YOU the author want to play.  The biggest problem I find, is the moment when I start worrying about what someone else is going to think.  In some cases, people might think "well that's commercial suicide, to pander to the masses".  And in a sense I suppose that could be correct.  However, that's not really what I'm talking about here, I'm talking about this little 5 level dungeon I'm mapping and working on.  And how I'll probably put it out there for people at some point, but way before that I'm going to run my players thru it, probably TPK them.  And way before it comes out, I'm going to start creating terrible "shane" art for it, because it makes me happy.

So here's the maps.  And eventually this may exist in some medium that you can download and run.

Or it may just be the place where my players characters go to die for the next few months.

In the mean time I'm going to sit on my couch with a glass of tea, an old black cat sitting beside me, and "friends" on in the background and doodle to my hearts content.  Who knows, it may end up being a bit bigger than 5 levels.

Sunday, September 3, 2017

Dark places & Demogorgon - A Review

+Eric from Bloat Games was kind enough to send me over a pdf copy of his new game, "Dark Places & Demogorgon".  Here is the elevator pitch from the back of the book.

"Dark Places & Demogorgon is a tabletop roleplaying game that uses the original 1970s fantasy rules and mutates it into a retro nightmare that you hold in your hands.  In DP&D you play as a high school student in the 1980s, the town you live in has had a rash of disappearances and strange happenings.  The adults seem lost as to what to do, the police are as clueless as ever, and reverend Philips is on another witch hunt.  It's up to you and your friends to figure out what's going on and stop if from happening again!"   Heavily influenced by 80s pop culture, DP&D draws inspiration from movies like the lost boys, ET, Goonies, Weird Science, The Ghost Busters, The breakfast club and TV shows like Stranger Things, Erie Indiana, and Scooby Doo.  

This game is going to be fun.  I think specifically if you have a group of players that all grew up in the 80s and get the theme of it.  Which is pretty much most of the OSR audience (or atleast a reasonable amount of it).  My 5e group would be at home playing this, my old school group all grew up in the 90s (so I might have to do a bit of explaining what a VCR is!).  

Eric and Co did a great job of game design.  The mechanics of this game are similar to the original 70s version of "the world's most popular roleplaying game".  The mechanics use S&W type rules, with d6s and 20s.  Although there is a bit of fifth edition throw in for good measure (advantage/disadvantage).  As well a few other sources.  (the XP system is akin to DCC).  

First off, the book is fantastically laid out, great art that puts you right into the mix of the theme and general idea.  There are even actual photos from year books (I'm guessing friends of Erics).  

You play the game as a teenager, and its basically race as a class.  Specifically you can play classes like "The nerd, the athlete, the karate kid, the goth, the kid scientist, etc").  All of the classes have special little things they can do, and a few disadvantages I suppose.  

There is also a skill system (based on DCs) that is pretty cool.  Not unsimilar to profiencies. 

The name of the game is really about mystery and role playing, it's not as combat heavy (which makes sense, as it would be a TPK a lot I think!).  The experience system that was dreamed up works fantastically, giving players XP for participating, achieving goals, etc.  It's similar to DCC in that we are not talking about having to get 1500 XP to get to level 2.  

The game comes with a baked in setting called Jtown (which is your small town in middle America in the 80s).  Which could easily be any small town anywhere in the world with a bit of tweaking.  

There are examples of play, monsters, adventure ideas, sample characters, weapons and armour (including a trash can lid! haha).  

I really like the idea of being a player in this game, and going with a different character archetype than what I was in High School (ie I was a nerd, and I can play a dumb jock!).  

While reading the book, I thought about how to start a campaign.  Obviously would depend on the characters in the game (for instance there are a whole bunch of backgrounds for the characters that you can roll, things like "being obsessed with D&D or my little pony, or mtv). But instead of the usual "you meet in a tavern", I thought "alright your playing D&D in some dudes basement".  So the whole thing is like your playing a role playing game in a role playing game.  You could even do it to your players during a regular fantasy game! hhahaha, that would be a trip.  

The premise of the game is somewhat similar to Crimson Dragon Slayer, as far as the 80s throwback references, and the immersion into that world.  However it's gonzo on a different level, and a different game entirely.  

Eric is going to be running a kickstarter for this book, if your interested in it keep an eye on his youtube channel.  At this point the book is laid out and ready to go, so it's probably going to be about getting the book in peoples hands.  

Seriously it's super cool! 

Thanks for sending me a copy Eric!  I'll see if I can't  get my players to solve a Scooby doo type mystery soon! (which btw I'm a huge fan of!)  

Here's Erics video showing off the book. 

Here's Ivanmikes review of the book.  

Friday, September 1, 2017

Weekly old school awesome at OBS Sept 1.

There is a metric ton of awesome out this week! Check it out.  
Contains affiliate links. 

Welcome to Gathox Vertical Slum, a far out, gonzo science fantasy campaign setting for Swords & Wizardry White Box Edition and other classic tabletop role playing games.  $12.40 CAD

SharpSwords & Sinister Spells - Addendum

A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit.  It is said that the extensive library inside the Order of Chroniclers in Mezzanthia holds all the tomes ever written in this world and others, but that is a lie, for there are many volumes hidden in ancient citadels, forgotten temples, forbidden tombs and other strange places that possess secrets and mysteries capable of changing not only the course of history but also the very laws of our reality.  PWYW

TorchbearerSagas: The Crypt of Khaab'r

A Torchbearer adventure for 3-5 players of 1st-3rd levels.  High in the steppes of Barbaria, the epics tell of Khaab’r, a brave and fearsome wanderer who rose to become King of his tribe. His dagger, Tiger’s Tooth, was his constant companion throughout his legendary exploits. During his daring moonlight raid of High Hollow, it was Tiger’s Tooth that silenced the lookouts. When he was captured by the army of Sanction, it was Tiger’s Tooth that cut the rope binding his wrists. Throughout the rest of his life, Tiger’s Tooth was there, hanging at his hip or gripped in his fist—a symbol of his strength and cunning. When Khaab’r died, Tiger’s Tooth was placed in his crypt to serve him in the afterlife.  $6.21 CAD

HurricaneHarvey Charity Bundle [BUNDLE]

Includes:  Afterpeak Systemless Setting, Elemental Cross Systemless Setting, Mine Of the Godlin Horde, Modern Monks Players Guide, Planets Systemless Setting, Sword Of Three Parts, $19.86 CAD. 

Sword& Board #1: The Goblin Issue

Sword & Board is an OSR zine full of system-neutral and B/X content! Issue #1, the Goblin Issue, includes 10 pages of:  $1.24 CAD


Meanderings #1. Welcome to the inaugural issue of the Meanderings Fanzine. Supporting the Dungeon Crawl Classics and Mutant Crawl Classics Role-playing games primarily. However occasionally other licensed or open game source material will appear within these pages.   $3.72 CAD

NexEarthSetting Preview

Following hot on the heels of the Exodus System SRD comes the first preview for our upcoming NexEarth setting. This supplement details the timeline of mankind's flight from the doomed planet Earth to their arrival at NexEarth. FREE

Vaultof the Dwarven King

The Dwarven King of Brundurum has summoned you to his throne room within the Smokey Mountain. Brave souls are needed for a noble quest into the depths of the earth to retrieve the legendary hammer known as Fireheart. But beware - the Goblin King and his evil hordes believe the hammer woke a Lava Titan and they will seek to possess it at all costs. Who is telling the truth? Who is really kin to this ultimate weapon? What secret powers are at play in this tale of suspicion, intrigue and betrayal? Only your stalwart group of adventurers will find out and walk away with more fortune and glory than ever... if you can escape the Vault of the Dwarven King!  $12.41 CAD

TheDragon's Breath

An OSRIC adventure for characters of 4th to 7th level of experience. This adventure takes the explorers to a place few people ever see and live to tell about it...the lair of a dragon. This expedition is not for the faint of heart. Lives will almost certainly be lost. But the rewards are almost as certain to be immense.   $4.34 CAD

A CITYFULL OF SINNERS - Game Master's Guide for The Vigilante Hack

A City Full of Sinners a follow-up source book to The Vigilante Hack, is a compilation of Optional Setting, City Building tools, additional rules, tweaks and options that can take your Vigilante Hack game where you want go.  $2.48 CAD for PDF

TheBlight: Bundle of Blighted Adventures (SW) [BUNDLE]

Includes S&W Adventures:  The Crooked Nail, Horror In The Sinks, Bloody Jack, The Crucible, Children Of The Harvest, $45.86 CAD

VillageBackdrop: Tigley (SNE)

Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial rituals have attracted undead to certain nearby sunken ruins and goblins have been seen in the locality. In the village itself, influential figures vie for control of the local industries, a bully uses his influence to spread lies and cause trouble and the village priest hides a terrible secret. Once again, Tigley is a village teetering on the edge of disaster, but this time it is a disaster of the village’s own making.  $3.04 CAD

VillageBackdrop: Silver Bluff (SNE)

Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers. The rich silver seams the miners have worked for over fifty years have dried up. While the recent discovery of powdered adamantine temporarily buoyed hopes among the villagers, a grisly murder has put everyone on edge.  $3.04 CAD

TheBlight: Tome of Blighted Horrors (Swords & Wizardry Edition)

This book is a Blight GM's best friend; it takes the 24 new monsters and templates to be found in the Bestiary chapter of the The Blight GM Guide and breaks them out into a separate book before adding more than 50 additional new Blight and Between up to over 80 new monsters. In addition the book provides new universal monster rules and compiles new subtypes and feats  along with all the subtypes and feats in existing Frog Gog Games Tomes of Horrors into a single book for ease of reference. To round it all out, the appendices provide a complete listing of the monsters in this book by type and subtype, by CR, and by terrain, as well as, lists of monsters as PCs and monsters that can be trained. Don't go into a game with your players unarmed. Take The Tome of Blighted Horrors with you, and let them know the danger of venturing into The Blight.  $12.40 CAD

PC13 -The OSR Witch

The witch is perhaps the most common unofficial character class for the first and original editions of the world's most popular fantasy RPG, with variations appearing in magazines, unauthorizaed supplements, fanzines, and no doubt the house rules of 1000s of games. PWYW