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Showing posts with label 2nd Edition D&D. Show all posts
Showing posts with label 2nd Edition D&D. Show all posts

Tuesday, November 29, 2022

Comics & World's

 I've been going on a bit of a tear reading graphic novels latetly.  The local library has a HUGE selection.  For a long time I thought "Hey I should collect graphic novels", but I've realized that I read them once and that's it.  Which seems counterproductive moneywise.  Other than old school GI JOE and a few other choice selections I've managed to steady my hand. 

But I digress, I've been on a batman kick latetly.  There have been a LOT of writers on the batman comics over the years.   The 2 books I grabbed from the library are: 

Batman 66' 

Which is basically a throwback to the Adam west TV show, it's fucking great!  

While I prefer old school detective batman the most, i do like basically all iterations of the batman.  I have found memories of going to see the Keaton movie, and the later ones.  

*note there is a Batman 89' which I desperately need to read at some point. 

The other book I got from the library is the Scott Snyder Court Of Owls (which I just went and placed holds on a bunch of other ones in that series).  It's pretty awesome, the batman in this is a bit Frank Miller and a bit different. 

What i've come to realize is that the interesting thing about comics is that they grow and evolve.  Sometimes there are throwbacks, or different worlds, obviously different story lines.  The characters and the setting remains the same, but not always.  In some cases heroes become villains (and vice versa). 

Which leads me to D&D.  For a long time I was an overprepper, and I did not want to ruin canon!  Seriously the whole idea of canon and "Playing it wrong" bothered me for a long time.  I'm going to chalk that up to having read Dragonlance when I was a kid, and the fact that I started out playing 2nd edition in the Forgotten Realms.  At that time FR had already been around for a long time, I had the campaign set and it was filled with all this interesting lore and adventure ideas.  The more I played the more I realized if this happened, what happens to X, etc. 

Back to Batman and comics in general.  It doesn't matter if you break it, the next writer is going to come along and do something completely different.  They will resurrect the Batman in a new fucked up Gotham and the whole thing starts again. 


So Greyhawk the new 52?  Sure.  What I need to remember, and what other DM's need to remember is THIS IS YOUR VERSION OF THE WORLD PRESENTED.  Go ahead and make Vecna a good guy, or completely kill him off, Let the elemental cults sweep over the world and have the PCs pickup the pieces.  

I've been working on a saltmarsh campaign in 5e, and at first I was like "well there's no tieflings, and dragonborn in Greyhawk, how do I explain that?"  I explain it if a player wants to play one, that's how.  It's my version, who gives a rip. 

There's a note about Granny Nightshade being in a forest near saltmarsh, yet she also appears as a big bad in witchlight.  Maybe she's there, and she's brought warduke with her.  And if I run witchlight, its back or forward in time with different characters. 

Side note, here's an interesting thread about Granny in saltmarsh 

A couple pieces of information in Gos chapter 1 that stood out to me were 2 separate portals to other planes which exist in the greater region surrounding Saltmarsh. There's the nexus to the Shadowfell at Granny Nightshade's castle, of course. But there's also a portal to the Abyss located in the Drowned Forest (GoS p 24).

What if some demon lord wants to use these two portals as a way to invade the Shadowfell? Basically, send a demonic army into the PM plane through the Drowned Forest and into the Shadowfell by way of Saltmarsh. Could this be the real reason why Captain Xendros (Faithful Quartermaster of Iuz, GoS p 14) is in Saltmarsh? Could she be looking for the Apparatus of Kwalish in order to be able to more safely traverse the Drowned Forest? Will the Players have to side with Granny Nightshade in order to stop this invasion?

 
·3 yr. ago
WOW I'm behind eh?  Just go that book a few weeks ago. 

Okay this has got slightly off topic.  But hey this is the 3 Toadstools and if you are a reader you know that is my typical MO right?   right! 

A long time ago I wrote a thing about "What if Batman was a D&D Character"  






Wednesday, January 13, 2021

Dwarven settlement & a new podcast episode

Hey! I finally got off my duff and created a new episode of "Gilligan's Isle Of ADD".  You can listen here: 

https://anchor.fm/gilligans-isle-of-add/episodes/What--A-New-episode-eotnqn

I am hoping to try and put out an episode every wednesday.  I may actually attempt to write down a list of topics for myself to cover, rather than the usual ramble cast you get from me.  Time will tell! 

For the audio nerds out there, I just used my onboard microphone on my imac and for audio editing I used "Harrison Mixbus".  Which is a DAW similar to Pro Tools (which I'm very familiar with having used it for 16 years).  The cool thing about Mixbus is that it emulates recording consoles, specifically the Harrison ones.  The workflow is less computer and more tactile like the way we used to mix before computers!

You can check it out here if you'd like:  https://harrisonconsoles.com/product/mixbus/

And a good review about how it differs from regular recording software here: https://www.youtube.com/watch?v=o8eOvb4iZ3Y

Okay onto D&D stuff! 

On the show I mentioned that I had been reading the "Complete Book Of Dwarves" 2nd Edition Splatbook.  And that I wanted to try creating a dwarven settlement as per the tables in the book.  So here goes: 

Name: Bofbek

Subraces: Mountain dwarves

# of citizens: Approx 290 which is a reasonably decent size settlement.  There also appears to be no other subraces, so this is obviously a community of only Mountain Dwarves.  Because of this I've decided that they do in fact live on the side of a mountain.  Some of the settlement is underground, but the main fortress is above ground.  Huge towers flank the sides of the mountain, the dwarves have hollowed out the side of it, making a reasonably flat surface to build their stronghold. 

Overall Alignment: Neutral 

The stronghold is considered secondary.  This leads me to believe that what I'm working on is the actual "topside" settlement.  Deeper in the mountain is the real city of the mountain dwarf clan.  This outpost is a militaristic settlement and acts as the first line of defence for the city proper. 

The stronghold of Bofbek has stood for many years, 10 generations of Dwarves in fact (so like 4000 years? WOW). 

The stronghold of Bofbek is overseen by Duke Throt Blackhammer, a distant nephew of the King.  Throt is a seasoned warrior, and is already quite old (280).  He has seen many battles and defended Bofbek for the good of his countrymen. 

Unfortunately the men and women of Bofbek have been exiled to the mountain side, and are no longer allowed into the city proper.  The group was exiled because of an attempted political coup that went sideways.  A religious zealot who shall remain nameless had gathered many of the dwarves to his side, he foresaw that the gods would look down upon the dwarves of the city for their dealings with the drow.  He managed to swing many to his side, and in doing so caused a great rift within the city.  Naming himself the NEW king, he tried unsuccessfully to take over the city by spreading seeds of doubt in the community and aligning himself with military leaders.  This all came crashing down when the king and his advisors started to realize what was happening and expelled the original 112 dwarves to the mountain side.  They were not to come back until they proved themselves dwarves again by finding an ancient mine of Gold (or some similar shiny ore).  They were tasked with the defence of the city, and built a stronghold.  As the generations have passed the exile is still in their memory, but the dwarves of Bofbek have made the stronghold their home and enjoy their freedom.

The resources of Bofbek are average at best, they trade with some local Gnomes & Humans. 

Realtionships with other races: 

Elves:  Indifferent 

Gnomes: Cautious 

Halflings: Indifferent 

Humans: Cautious 

Well from this table I'd suggest that the Dwarves of Bofbek have not had any real dealings with Elves & Halflings. Which would explain their indifference.  As stated above they trade with Gnomes & Humans but have had bad dealings over the years with both races, so they remain a healthy distance away from them when they can. 

War! There is currently an uneasy peace with a group of Mountain Giants, having lasted a few generations.  Shortly after the stronghold was created, the dwarves went to war against the giants in hopes of claiming more territory for themselves.  A great battle upon the mountain side claimed many lives, and 2 great heroes (from opposing sides) met in hand to hand combat to decide who would take more of the land that they were fighting over. 

Currently the dwarves are at war with a tribe of goblins named the "Razorankles".  This war has been small skirmishes over the last few weeks.  It started when the goblins raided a caravan bound for a human settlement. 

Okay that was fun! I think I'll pop these guys into the Nightwell setting somewhere.  




Wednesday, October 16, 2019

Rediscovering AD&D 2nd Edition - Part Two - Characters

One of the first things I do when I get a new RPG system is to start creating characters.  This all stems from the first time that I opened the 2nd Ed PHB on Christmas morning.  Thankfully I had some dice I could use.  

Interesting thing about character building, is that as you go you start to slowly create a background in your head.  Which then becomes some world building.  What might be an interesting idea to try, is to start working thru all of the character classes, (possibly on this blog) and create some pregens.  See if a story and world evolve.

Since I started thinking about 2nd edition again, I've been comparing it with Basic, and Fifth Edition.  That maybe another post.  I do have to admit that when I played 2e I pretty much ran it like basic D&D at the time (and probably still will!).  As far as Fifth goes, whilst I appreciate the backgrounds in the PHB, I think you (and I) will find that you can start making assumptions about backgrounds as you create a character.  

So without further ado, I'm going to create a character.  3d6 in order as Mr. Gygax intended. 

STR: 7
DEX:  14
CON:  9
INT:  12
WIS:  12
CHA:  13

Alright, at first glance I think quite a lot of Classes are open to me other than any kind of Fighter.  Let's see how this goes.  First up, what race? It appears that I cannot be a Dwarf or a Hafling (Racial ability requirements chart).  

Hmm, how about a Gnome! So Gnomes can be a Fighter, Thief, Illusionist or a cleric.  They get a +1 to their INT Score and a -1 to their WIS. 

Revised stats
STR: 7
DEX:  14
CON:  9
INT:  13
WIS:  11
CHA:  13

This guy would make a good thief or a cleric!  And possibly at some point he could dual class.  For the sake of argument however, this gnome is going to be a 1st level dude. 

Name..... Galdrick Tipsyrose.  That sounds like a Gnomish name.  Since I feel like delving into some spells, Galdrick is going to be a cleric.  


Just rolled some hit points, he got 2.  He may not be a long lived cleric.  And unfortunately there is no adjustment for hit points as per CON.  

Backstory, Galdrick learned his skills from a priest in the small gnomish village of Hearthton.  The village is on the borders of a great forest, part of it is underground and part of it is located on top of a large hill.  War has not touched Hearthton, for the most part its a quiet place.  The gnomes go about their typical mining/smelting business.  On occasion they trade with the local elves for food stuffs and gems which they covet.  The roll of Nature plays a big part in the Gnomes of Hearthton's lives.  Their success is based on the weather, and the continued strength of the mines walls.  For prayer they turn to AH-KA, Lord of Nature and patron to the Gnomes.  Growing up Gladrick learned a lot from the local priesthood about AH-KA and his wonders.  He grew up in a fairly well to do family, and no evil or tragedy struck them over the years.  As are some Gnomes, Galdrick is quite inquisitive about the world around him.  Deciding to forgo his inheritance and the quiet life of Hearthton, he has ventured out into the human's world to see what he can see, protect nature when he can, obey it when needed and generally spread joy wherever he can.  I neglected to mention that Galdrick is also quite a decent harpist. 

Weapon wise, in the PHB there is a discussion about the types of weapons allowed by certain gods.  In the case of AH-KA the weapons are Club, Scimitar, Sickle.  And I've already made my decision, a Gnome with a Scimitar is bad fucking assed (despite the fact that there's a certain dark elf who carries a pair).  Other than a sling, typical adventuring gear (backpack, lantern, rations, tent) Galdrick carries with him a small portable gnomish size harp.  He carries a few silver pieces to get by, the rest of his wealth has been left at the small church in Hearthton.  

Non Weapon proficiencies & secondary skills. 

I've always had players roll on the secondary skills table, for the sake of having a bit more background information, at least as far as role playing is concerned.  I rolled 28:  Hunter - (basic wood lore, butchering, basic tracking).  Alright that makes some sense doesn't it?  I mean he's a gnome living on the edge of the forest.  Maybe instead of spending time in the mines, he was out hunting small game.  I'm almost positive that Galdrick makes a decent rabbit stew.  

Clerics start off with 4 Non Weapon proficiencies. Of which they can pick from the general ones, or the priest ones.  I tend to take a look at the class specific profs first.  Viola!  Musical instrument, herbalism (which only stands to reason as he's out and about in the forests hunting game etc).  

Alright 2 more to go, let's check the general ones.  Direction sense seems plausible to me.  Everything else is a little boring.  Back  to priest ones.  Hmm local history! Well that makes some sense!  So off he goes with his knowledge.  Maybe there's a small human settlement close by.  If he winds up meeting some fellow adventurers and they want to try their hand at venturing into the darker woods north of the Gnomish village, Galdricks knowledge should come in handy!  

Okay spells.  (Fuck this is a long post.  thanks for sticking around! I'm almost done.  As you might be able to tell, I'm basically writing this as I create Galdrick). 

Galdrick has a few spells, but is only allowed to cast one per day (and memorize from his God).  Here is the spell list that he has access to: Bless, Entangle Cure Light Wounds, Detect Magic, Light 

There are certain spheres in 2e for Cleric spells.  Obviously you can disregard this if you like.  I've decided that Galdrick's god will allow him access to Animal, Elemental, Plant Sun, Weather, Healing spells. 

And that my friends is Galdrick Tipsyrose Cleric Of AH-KA, Gnome from Hearthton.  










Monday, October 14, 2019

Rediscovering AD&D 2nd Edition - Part One

(Caution:  As you may know dear reader, I ramble and most of my blog posts are just a stream of thoughts.  I tend to not edit posts) 

Recently I've been rediscovering 2e and really enjoying it.  I'm feeling like a 15 year old again!  I blame Steve from Hogtown games for this, I just bought the City Of Greyhawk boxed set off of him.

I am thinking that I may start a bit of series of posts regarding this topic.  First up, my introduction to 2e.  My "writer" biography discusses it a bit.  Long story short, I started gaming with Advanced Fighting Fantasy, and had previously played a little bit of 1e with my cousin.  I slowly grew out of AFF and was looking for something a bit more intense.  At the same time my Mom was working at a bookstore.  I should also note, that the year that D&D was originally published, was right around the time that I was conceived.  So really, 2nd edition was my first edition.  For Christmas in 1993 I received the PHB & the DMG.  Shortly thereafter I got a copy of the Monstrous Manual.  In all honesty that's all I've ever needed.  I never got into the splat books, skills & powers etc.  So when I run 2e it's the core three books only. 

My second edition collection is as follows:

  • Obviously the PHB, DMG, and monstrous manual. 
  • Menzoberranzan boxed set
  • Forgotten Realms Boxed set
  • Sword of the dales adventure
  • Dragon Knight adventure (dragonlance) 
  • The Dales campaign setting 
  • DM Screen (including one of the worst adventures ever written, which I still haven't had a chance to run yet) 
  • Drow of the underdark splatbook (yes I have one, it was given to me by an acquaintance) 
  • A decent collection of dungeon, dragon magazines. 

Recent acquisitions are:  The greyhawk boxed set, and Legends and lore.

Here's a few posts about 2e.

Rambling about second edition
The 2e campaign I should have ran 24 years ago
Take me down to ramble city 
Vale of the mage

I have to say everytime I crack one of those books, my head fills with ideas.  The Ten Monster setting idea came about because I picked up my monstrous manual.  Before I even had a campaign setting, I started writing ideas out, and it was the usual start with a small town, dungeon close by, etc. 

Alright I'm rambling.

Hopefully this was a decent introduction. 







Thursday, September 12, 2019

Take me down to ramble city, where the dice roll 20s and the...... GAMER ADD POST

My new job is going so well. It's a lot of fun. The other day was a Monday and it didn't feel like a typical Monday. Sold a guitar to a kid, and he skipped out of the store super happy.

As soon as I learn the job better I'll probably try and get back to gaming. I am hoping to get back into the isle of dread sessions.  I intend on setting up a game for hopefully next week sometime.  Although I'm having the "Maybe I should run this adventure or system" A.D.D. thing that I typically get.  Trying to run a long term campaign is not easy!  Mostly because some new shiny thing shows up and I'm like "YAAS!!!!"

Looks like I'll be getting Wednesdays off for the foreseeable future.  Which is going to be writing day for me.  I have a crimhuck adventure I want to finish, and an old one that I need to layout (and do a wholesale rewrite).  As well I have to finish my layout work on "Mythical Journey's", which is going to be pretty cool!

I just created a Mewe group for people looking for games.  It came about for a few reasons.

There used to be a great group on facebook called "OSG - One Shot Group", where lots of people would post games and get them going.

In the regular OSR group on mewe, there's so much promo that a lot of things like "wanting to run a game posts" get lost.

There's a lot of cats out there that want to game, but can't find players for their specific time zones.  I am hoping that people can meet new people and play games!

As for me and my schedule, I am really hoping to try and get something going on a Wednesday if possible.  Maybe the afternoon, if some peoples are up for it.  I know that's a total shot in the dark.  Currently I'm playing in Tim's monday night game (sounds like we are going to be kicking ass and taking names next week).  Unfortunately I really can only set aside nights once a week for games, other than the ones that my wife isn't home.  With the new job/schedule time is at a premium.  That and I have band practice on thursdays, so that eats up a bunch of the week. 

I suppose I'm trying to do too many things at once.  But hey you only live once right!

After receiving an awesome package from Steve in the mail, I'm devling back into 2nd edition and loving it! He sent me the "city of greyhawk" boxed set and Legends and lore.  So as usual I'm so friggin torn! 

Here's the silliness that has pervaded my head in the last few months:

Mystara campaign with b/x, lots of Basic fantasy adventures.  Starting in the small town of Luln.

Greyhawk with 2nd Ed, in the duchy of geoff and the vale of the mage (or whatever it's called). 

Now a campaign set in the city of Greyhawk.

Despite the fact that I'm not a Forgotten Realms fan, I started looking at the 2nd Ed FR campaign setting, and fell in love with the adventure and the Dales again.  Ugh. 

Alternatively I've been considering fleshing out my 10 Monster Setting and running a game there.

oh and a whole bunch of other random ideas.

GAMER ADD!

I think I should just write a random table, and then roll on it and that'll be the campaign I'll run.  It might just be easier!

So obviously I'm leaning towards second ed and some Epic fantasy.

Part of the problem is there's always something new that catches my eye.  I question how some people can just stick with one thing and go.  I remember when I was a kid looking at the 2nd Ed books and I started building this world (because of course I didn't have any actual campaign book and no one to bounce ideas off of).  I hate to say I long for those days, but sometimes..... hahah.

Part of the problem is I want to have fun creating and I want to make sure the players are always having fun.  If that means jumping ship from a scenario to another one, so be it. 

So many ideas, and so little time. 









Monday, June 24, 2019

The 2nd Edition campaign that I should have run 24 years ago

As you well know I'm not a huge fan of Forgotten Realms.  Well specifically I'm annoyed that I'm so far behind with the Canon and have no actual idea what the world is supposed to look like nowadays. 

That being said, I do have a copy of 2nd edition campaign setting, the Dalelands Campaign setting (which I really dig), a copy of menzoberranzan and the first adventure in the sword of the dales set.

The adventure that comes with the FR campaign setting "Beneath the Twisted Tower", is a good starting place.  If I remember correctly all manner of evil may or may not be below the twisted tower.  The players are introduced to Shadowdale and the NPCs there.  I believe they are offered some land to build a place.  As well the first adventure in the sword of the dales is similar with the land offered.  Both of which are for starting PCs.  The twisted tower adventure allows the PCs to recuperate a bit and then delve back in, whereas the sword of the dales is more of a railroad wandering in the wilderness adventure. 

The twisted tower includes some drow, which is good as it sets up further adventures with the Drow involved and may give the PCs a bit of hesitation when encountering them. 

It would be relatively easy to start with both premises and then see which bait the PCs take.  

1.  Sword Of The Dales 
2.  Beneath the twisted tower. 
3.  Terrible Trouble At Tragidore (which is a terrible adventure) but with some tweaking it could be placed somewhere in the dales close to Shadowdale.  Quite possibly on the route to the sword of the dales encounters. (More drow!) 
4.  Secret of spiderhaunt (which I'd have to purchase at some point)
5.  The return of randal morn.  (which I'd have to purchase at some point) 
6.  Menzoberranzan*

*After these adventures, the players should be at a high enough level to start the Menzoberranzan adventure.  (5-7 i think)...

Some info on the sword of the dales trilogy 
The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale - until now. 

A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited them, and Randal and his men fell to an ambush. Only one man escaped, yet he brought with him the hope that Randal Morn yet lives. Resolved to rescue his leader, that lone survivor turned to the great Elminster of Shadowdale for aid. 

But Elminster is gone, off plane-hopping while the fate of Daggerbale hangs in the balance. Hence, it is up to Lhaeo, scribe to the old mage, to find a group of heroes who have mettle enough to face down the menace which claimed Randal Morn and his hearty followers... 

This is the first of three adventures that grant player characters the opportunity to determine the fate of Daggerdale. The saga continues with "The Secret of Spiderhaunt" and concludes with "The Return of Randal Morn."


Part 2 - Secret of spiderhaunt 
Part 3 - The return of randal morn

The sword of the dales technically doesn't need to be played all the way thru, or even played for that matter.  However with the wealth of information I have on the Dales it would be preferable. 

The above adventures would probably keep me going for a few years at this rate! 

Obviously....

I'd like to keep playing thru Isle of dread for awhile.  As we only play every few weeks, this will take some time to get to.  I've been sitting on all of these books since I was 16.  I'm slowly starting to get a hankering to play some 2nd edition.  At some point then I would probably put them up for sale after I finish running those adventures. 

Anyways, a few thoughts on a campaign idea that's been rolling around my head for ooooooh about 24 years. 

Part of the reason this came to me is that I found that all of my players detest spiders.  So what better way to freak them out then to send them to the city of spiders! hahahah.  Oh and I have a copy of a random dragonlance adventure that I've never played (DLA2 Dragonlance Dragon Knight ).  I should really pop that one up on ebay, I doubt I'll ever run it. 

Why not convert it?

I could easily convert these adventures to whitebox or possibly 5e, however I never did get a chance to really push 2nd edition.  More often than not there was a lot of start and play a bit, then slack off, then start again etc.   I think it would be super interesting to put 2nd ed thru its paces (just the 3 core books, no splats, no skills & powers)






Thursday, January 4, 2018

Rambling about 2nd Edition

I do most of my thinking about RPGs when I'm either trying to sleep or walking to work.  Lately it's been so cold, that walking is out of the question.  The other night I started thinking about 2nd edition.  It was the game I started DMing with.  I had previously played a bit of first edition with my cousin.  Shortly after I got into 2nd Ed a friend at the time was running the Rules Cyclopedia.   This whole post sort of goes back to my biography (which I should really update!)

The gist is that If I had never discovered the OSR then I would have always played 2nd Edition.  Basically if someone said "hey you wanna play some DnD", I would have pull out those books. 

There's a few reasons why.  First I should state that I only have the core books.  I have one splat book that was given to me (the drow of the underdark). What was contained in the 3 core rule books was always enough for me.  Later on I got a copy of the FR campaign setting and the Menzoberranzan setting.  In general however I pretty much played in my own world, on occasion jumping to Shadowdale. 

Part of the reason that I would have just stuck with those books and edition, is that I'm very cheap! hahaha.  I'm a grognard, in the way that I was perfectly happy with 2nd Ed (even thaco).  Because I didn't know any better! I have to admit there's a bit of comfort in only knowing one thing.  Of course I'm on the other side of that now, I know about ascending AC, and a variety of other cool things. 

Case in point, when we first started playing fifth edition a friend of mine really wanted to try D&D.  Even though I had already begun to fall down the OSR rabbit hole, I pulled out my 2e books and started re-reading them.  I do that from time to time.  There's some good ideas in those books.  Of course there was comfort in them for me as well.  Once we got into fifth ed, I remember having a conversation about how spells worked.  I honestly could wrap my head around spell lists, and the character only have access to those and knowing them all regardless of level (this shit must have been implemented in 3rd ed or something). 

I must admit that the 1e/5e DMGs are far superior than the 2e one.

My collection of 2e books has not got any further than the following: 
*PHB, DMG & The basic MM (There was a pile of them! I had the one pictured below).
*Forgotten Realms Campaign Setting
*Drow Of The Underdark
*Menzoberranzan
*Sword of the dales adventure
*The Dales Campaign Setting
*Dragon Knight (DLA2) Dragonlance Adventure
*DM screen with the terrible adventure "terrible trouble at traigdore" (remember that gem!)

And that's about it!

Looking back on playing 2e, knowing what I know now about the OSR, I basically played the game like basic but with classes.  I didn't worry too much about proficiency's, etc.

Know and again I pull out the monster manual and start flipping thru it.  There are a pile of great adventure ideas hidden within that book.  On that point, I have no intention of buying the 5e MM.  There's enough information in the DMG to convert the 2nd ed monsters.  As well there's enough information to convert 2nd ed adventures (which I've done already). 

This post lost a bit of focus.  Had I not discovered the OSR the following would have probably happened.

1.  I doubt strongly that I would have ever released any material.
2.  I would have probably played a bit of 2e every once in awhile. (It's not the easiest game for a newb)
3.  I still would have disliked but dealt with thaco.
4.  I would not have met all these cool liked minded people
5.  I may have ended up buying full into 5e. Although the games would have felt like a 2e game.

Maybe someday, at some point I will run this game again.  I will never part with these books however.  Well except one "Dragon Knight", because reasons. I will probably run the adventures again, although converted to 5e probably.  Despite how much I've rallied against FR, it's in my gaming DNA (as you can see in some of my writing).  Wrapping my brain around the new timeline and the 2nd edition time line could be entertaining.  "Sorry there are no dragonborn or tieflings in this game".  Anyways, that's my thoughts for this morning.  I should get to work!