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Showing posts with label Bloat Games. Show all posts
Showing posts with label Bloat Games. Show all posts

Sunday, September 3, 2017

Dark places & Demogorgon - A Review

+Eric from Bloat Games was kind enough to send me over a pdf copy of his new game, "Dark Places & Demogorgon".  Here is the elevator pitch from the back of the book.

"Dark Places & Demogorgon is a tabletop roleplaying game that uses the original 1970s fantasy rules and mutates it into a retro nightmare that you hold in your hands.  In DP&D you play as a high school student in the 1980s, the town you live in has had a rash of disappearances and strange happenings.  The adults seem lost as to what to do, the police are as clueless as ever, and reverend Philips is on another witch hunt.  It's up to you and your friends to figure out what's going on and stop if from happening again!"   Heavily influenced by 80s pop culture, DP&D draws inspiration from movies like the lost boys, ET, Goonies, Weird Science, The Ghost Busters, The breakfast club and TV shows like Stranger Things, Erie Indiana, and Scooby Doo.  

This game is going to be fun.  I think specifically if you have a group of players that all grew up in the 80s and get the theme of it.  Which is pretty much most of the OSR audience (or atleast a reasonable amount of it).  My 5e group would be at home playing this, my old school group all grew up in the 90s (so I might have to do a bit of explaining what a VCR is!).  

Eric and Co did a great job of game design.  The mechanics of this game are similar to the original 70s version of "the world's most popular roleplaying game".  The mechanics use S&W type rules, with d6s and 20s.  Although there is a bit of fifth edition throw in for good measure (advantage/disadvantage).  As well a few other sources.  (the XP system is akin to DCC).  

First off, the book is fantastically laid out, great art that puts you right into the mix of the theme and general idea.  There are even actual photos from year books (I'm guessing friends of Erics).  

You play the game as a teenager, and its basically race as a class.  Specifically you can play classes like "The nerd, the athlete, the karate kid, the goth, the kid scientist, etc").  All of the classes have special little things they can do, and a few disadvantages I suppose.  

There is also a skill system (based on DCs) that is pretty cool.  Not unsimilar to profiencies. 

The name of the game is really about mystery and role playing, it's not as combat heavy (which makes sense, as it would be a TPK a lot I think!).  The experience system that was dreamed up works fantastically, giving players XP for participating, achieving goals, etc.  It's similar to DCC in that we are not talking about having to get 1500 XP to get to level 2.  

The game comes with a baked in setting called Jtown (which is your small town in middle America in the 80s).  Which could easily be any small town anywhere in the world with a bit of tweaking.  

There are examples of play, monsters, adventure ideas, sample characters, weapons and armour (including a trash can lid! haha).  

I really like the idea of being a player in this game, and going with a different character archetype than what I was in High School (ie I was a nerd, and I can play a dumb jock!).  

While reading the book, I thought about how to start a campaign.  Obviously would depend on the characters in the game (for instance there are a whole bunch of backgrounds for the characters that you can roll, things like "being obsessed with D&D or my little pony, or mtv). But instead of the usual "you meet in a tavern", I thought "alright your playing D&D in some dudes basement".  So the whole thing is like your playing a role playing game in a role playing game.  You could even do it to your players during a regular fantasy game! hhahaha, that would be a trip.  

The premise of the game is somewhat similar to Crimson Dragon Slayer, as far as the 80s throwback references, and the immersion into that world.  However it's gonzo on a different level, and a different game entirely.  

Eric is going to be running a kickstarter for this book, if your interested in it keep an eye on his youtube channel.  At this point the book is laid out and ready to go, so it's probably going to be about getting the book in peoples hands.  

Seriously it's super cool! 

Thanks for sending me a copy Eric!  I'll see if I can't  get my players to solve a Scooby doo type mystery soon! (which btw I'm a huge fan of!)  

Here's Erics video showing off the book. 


Here's Ivanmikes review of the book.  


Thursday, August 31, 2017

It's your turn! - An interview with Eric from Bloat Games

1. How did you get your start roleplaying? What system did you use?

I remember very clearly knocking on the door of a guy I didn't know too well, to see if he wanted to hang out.  When he let me in I saw around 10 people huddled around a dining room table.  There were books, and papers and dice everywhere.  They were all standing, shouting and laughing.  I had absolutely no clue what I was seeing, but it looked and sounded awesome!  

Turns out, they were playing 1st Edition Advanced Dungeons & Dragons.  They asked to play, so I made a character and haven't stopped since.



2. How and when did you discover the OSR?

It was in late 2015.  I was doing random RPG related searches on YouTube and I don't remember where I heard it first but I do remember after hearing it a couple of times, I had to Google OSR to see what the acronym abbreviated meant, and then I fell down the rabbit hole only to find what I'd been looking for in gaming since my early days in the hobby.

3.  Tell me about Bloat games, how did it start?

I've always been a writer and a creator and as such always wanted to create my own RPG or to write for TSR/WOTC or Palladium Books.  Around the same time that I discovered the OSR, I also found Drivethrurpg.  I saw that there was an avenue for self-published authors and creators to create RPG products and get the product to the consumer.  I decided, having absolutely no idea how to do it, that I was going to start a game company.  I asked some of my childhood gaming pals if they wanted to help me and Bloat Games was established.  




4.  Tell me about "a city full of sinners"

To understand A City Full of Sinners, I have to first tell you about The Vigilante Hack:  The Vigilante Hack is based off of the very popular RPG The Black Hack by David Black.  It shares most of the same rules (some adjusted to better serve the genre) but whereas The Black Hack is based in a fantasy setting, The Vigilante Hack is set in a modern day crime riddled city.  I am HUGE fan of the Superhero Genre/comic books/Superhero Movies and TV shows so naturally I always wanted to create a Supers game but when I looked at Superhero Games most focused on Powers and Abilities and I wanted to do something street level.  Think Batman not Superman, Hit Girl not Wonder Woman, The Punisher not Spider-Man.  The Vigilante Hack is heavily influenced by Marvel & Netflix's Daredevil and Batman The Animated Series.  The more I worked on this game, the darker and grittier it became.

After the release of The Vigilante Hack, it really found it's audience.  People really liked the tone and setting meshed with the quick rules of The Black Hack and the potential lethality in the tradition of the OSR.  Based on the feedback as I was getting I wanted to write a supplement as kind of a thank you to the small but growing audience the game was garnering.  That's where A City Full of Sinners comes from.

I've always been fascinated by great random city generators like Vornheim by Zak S. or Augmented Reality by Paul D. Gallagher.   But those books while amazing are very large and complex and I didn't think doing something like that would fit with the rules light approach on The Black Hack.  I decided to take but inspiration from Vornheim and Augmented Reality, and shrink it down, run it through a Black Hack filter so to say, and once I got started I found a really companion piece for The Vigilante Hack.

A City Full of Sinners comes with an optional setting, random city generator, gang generator, Equipment kits, rules for automobile chases and vehicle upgrades, drugs (borrowed from The Cyber-Hack by Mike Evans), Contacts and a starter adventure.



5.  What are you currently playing?

WhiteBox Fantastic Medieval Adventure Game by Charlie Mason with White Box Omnibus by James M. Spahn


6. If you could campaign in any world which would it be?

Rifts Earth (Palladiums version) because in Rifts Earth, anything and everything is possible!



7. Tell me about the Zombie hack?

My first game was SURVIVE THIS!! Zombies!, a White Box inspired OSR game about trying to survive a Zombie Apocalypse.  The Zombie Hack was created because I really liked The Black Hack ruleset and I had all this Zombie Art that I had access to use in my games, so it was kind of a no brainer (pun intended).  

As a pleasant surprise, porting The Black Hack into a Zombie Apocalypse, turned out much better than I initially thought it would.  I had a great round of playtesters who gave me a ton of great suggestions.  I think it's a really solid game.  

8. Who is your favourite artist and or author?

My favorite RPG artist is Kevin Long of Palladium Books fame.  His work is amazing.  Even when doing simple line work, it's so clean and crisp, I don't think anyone can touch him. 

For currently working, I really like the work of Doug Kovacs from Goodman Games and DCC RPG fame.  It's like he has access to my imagination from when I was 12 and first starting to play RPGs.
However, I got to say, Bradley K. McDevitt is amazing too and such a pleasure to work with.  

Taking out Gary Gygax as I just don't think it's fair to compare him to others, probably James M. Spahn from Barrel Rider Games.  His White Star & The Hero's Journey are two of my favorite books to read to inspire me to want to play games.

I would like to give an honorable mention to Harley Stroh (Goodman Games).  His adventures are the best around!

9. What is one of your favorite adventures other than something that you’ve released (or worked on)?

Sailors on The Starless Sea by Harley Stroh and Goodman games.  I love reading it, running it, playing in it, dying in it.  I just really, really like it!

Editors Note:  I LOVE The cover of that book! 



10. When you get a chance to play a character, what type of PC do you like to play?

I tend to play the Warrior type or the Healer.  I'm not a very competitive person when it comes to RPGs so I usually let the players pick what they want to play and then I'll play whatever works best for the party.  


11. What are you most excited about in the RPG scene currently?

I think we are in a Golden Age of roleplaying games and I'm most excited to see the new products offered from the OSR community and new creators stepping up from our community to publish for the first time.  

12.  Would you rather be an Ogre or a Halfing?

If it's DCC RPG then a Halfling, otherwise give me an Ogre.



13. What are the plans for Bloat Games this year?

For the rest of 2017 Bloat Games will be focused on launching our first Kickstarter for our game SURVIVE THIS!! Dark Places & Demogorgons, an OSR game set in the 1980s.  This will launch in late SEP/Early OCT.  Dark Places & Demogorgons is fully written, layed out, has art and is ready to go!  It is also the game that I'm most proud of.  I can't wait for it to get a wide release and get it into the hands of the people who want to play it.  

14.  Taco's or burritos?

Burritos.  You can stuff more food inside them.  

But for the record, I'll NEVER turn a taco...unless it's a seafood taco...those are gross.


Editors Note:  Try a fish taco man, I'm in LOOOOVE with them! 


15. Where can we find you on the web?

You can find me here:


you can find Bloat Games at

and on Instagram @bloatgames