Pages

Showing posts with label Zak S. Show all posts
Showing posts with label Zak S. Show all posts

Friday, April 27, 2018

It's your turn! - An Interview with Zak S.


1.  How did you get your start roleplaying? What system did you use? 


I got the Red Box and a copy of the original Unearthed Arcana when I was like 10 or something but I think my first actual game was Teenage Mutant Ninja Turtles Road Hogs--you roll your character randomly so I was a prairie dog who was a "natural mechanical genius"--he could fix the van without even trying but if he was too far away from it, the whole thing would break down again.



2.  Tell me about Playing DND With Pornstars Blog, when did it start? 

Well I'd been reading Jeff's Gameblog, Grornardia and Monsters & Manuals for a while--I was interested in RPGs from an art/writing standpoint (Why were these things written for kids still in my head after all these years?) and then Satine Phoenix--we were friends, we met in a threeway with Sasha Grey--was like "hey I wanna play D&D" because she'd played as a teenager. Plus my gf was often too sick to go out so this was a good way to get friends to come to us--like a poker night. And then suddenly after a few weeks this was The Thing To Do and half our friends were playing. And all of them were porn people--except the stripper. 



3.  Tell me about “Frostbitten and mutilated”.  What was the writing process like?

James typically comes to me with a Really Lotfp Idea (like Red & Pleasant Land was "I want a girl with her legs spread in striped stockings and it says 'Eat Me' on the cover") and then I make it respectable and pretentious and awardwinning.
So his idea was this Conan cover of Conan surrounded by zombies and he said "Like this but with women instead of zombies and we call it 'Amazons of the Metal North'. And I go "Well for a modest advance..."
Like most things I write, the book was largely just permission to type out things that were already in my campaign. From the beginning the country around Vornheim was frozen doomforest--so I just wrote that up then added in the Amazons, who were based on basically the elf barbarian Kimberly was playing plus a barbarian tribe generator I'd made years earlier, then subtracted out a lot of the fantastical D&Disms like elves and dwarves because LotFP is a lot more like "Normal 1600s, then horror" than my home game.
Also I thought about format: I want each new book to share a new way of making the book format work for a GM. So I thought up the thing where each area on the map contains the entire area description. That 2 page spread is the formal crux of it: if people start copying the "paragraph crawl" format then that book is doing its job. (Well even if its not, I used the book on sunday so its still doing its job). 
The rest of the material was importing the Vornheim approach to cities to a wilderness crawl.
Artwise, I got the girls together, painted them like black metal warriors and they all posed and we took photos and I painted them--along with all the animals and monsters that kind of environment implies and we decided somewhere along the line that the aesthetic should be like a black metal album. So: we did that.
Also my mac crashed 10,000 words in and I had to rewrite all that. So that was part of the process too I guess.


4.  Other than elf games, what are your other favourite role playing games to play?


I really like horror and superheroes. Call of Cthulhu and a FASERIP hack I created. Oh and 40k.



5.  What was the first adventure you published? 


Vornheim I guess. Unless "published" includes blog entries, in which case I think I entered a halloween adventure contest with a thing called Wolves In The Throne Room.



6.  You are doing a patreon for “demon city”, how is that going? 

It's wonderful! People are so generous and into it. I just showed a ton of the Demon City art in my gallery in NYC and the show's selling really well. It's fun to do a game from the ground-up that's totally new but that uses an OSR sensibility. And playing at home is a blast.

With each module I was thinking "What's not in a city book/megadungeon/setting book that should be?" this time I get to go "What's not in a basic RPG that should be?"

There's the traditional indie game approach which is: solid simple rules plus a lot of advice on what to improvise. And there's the mainstream approach which is tons of rules threaded throughout the content. And then there's what I want to do: Solid simple rules plus a mountain of optional but gameable content to plug in. Why shouldn't a basic game include a Mad Libs First Adventure Kit instead of those shitty starter adventures they give you?



7.  What is your favourite OSR clone? 


I think picking is stupid, honestly. As Jeff Rients' said, once you start doing that you are playing into the idea that these are different games and honestly: all these games are just variations on a pretty good game and they're all within a stone's throw of each other. I like the OSR-ified 5e hack I wrote on my blog bc it fits my current game group, but only the way you might like a shirt because it's in your size. There's no real hierarchy, I just happen to have players who like race and class separate and probably appreciate having their specific skills spelled out. 



8.  What are you currently playing? 


Oh jeez: I'm currently visiting NYC for the aforementioned art show so I'm playing Frostbitten here with my New York friends. They fought the Fibbing Troll. When I get back home we're playing D&D of course (right now we're doing a scenario which has Hot Springs Island as an island near Eliator from Maze of the Blue Medusa) and playtesting Demon City.
Online I'm playing a Dark Heresy game tuesdays, Warhammer Fantasy some thursdays, Matt Finch's Old School 5e on Mondays (its youtubed), Nightwick Abbey D&D with Evan Elkins once in a while and Jeff Rients' D&D game when I get the chance. Jesus, that's a lot now I look at it...but when you sit at a desk painting all day thats a lot of time to roll.



9.  What is a Call of Cthulhu scenario you like running?

I write my own. I have a Weimar-era one where there's an Idea That Will Destroy The World and it expresses itself in different ways: a virus, in dadaist poetry, in a painting. All my Cthulhu scenarios are tied to my Thomas Pynchony and art-history enthusiasms I guess.



10.  Who is an artist that we should be checking out, that we don’t know about?  


SCRAP PRINCESS. MATTHEW ADAMS. JEREMY DUNCAN.



11.  When you set out to create an art piece, do you have a RPG thing in mind? Or does it depend on the situation?


Usually I have an idea but the less of an idea I have the easier it is.



12. What is one of your favorite adventures other than something that you’ve released (or worked on)?


I really like the Secret Wars scenario for FASERIP they did: a big map, heroes plunked down in one part of it, a series of events that happen in order (if the heroes don't stop them) and a series of events that can happen randomly each day.
TSR was a mess, but a lot of their modules experimented with format in a way that display a lot more options than the Railroad vs Open Setting dichotomy people imagine. Frostbitten & Mutilated takes a little of this and expands on it.




13.  If you could campaign in any world which would it be? 


Uh...the one I spent most of the decade writing books about and playing and doing blog entries about?



14.  When you get a chance to play a character, what type of PC's do you like to play? 


I roll randomly. But all my guys are the same at the core: tactical and sneaky and they tell a lot of jokes. This can be a cleric a dwarf a paladin whatever. But I have more fun if I'm trying to Kobayashi Maru every situation.



15.  What is a seriously underrated monster?


Flail snail of course.



16.  You play a lot of Marvel FASERIP, do your players tend to create simulacrums of the superheroes we all know and love, or do they create something new and fresh? Further, tell me about a typical superheroes game you run.


I tend to get like one high concept ("Assasinate the Evil Justice League!") and then run a session or 3. Characters in superheroes games are rough: SOOOOOO much of the appeal and expression of a superhero is how they look and most ppl can't draw. Often the default is to go "Ok, today we're the X Men, pick one". I did a Man InThe High Castle type one where people made their own heroes based on the high concept they were superhuman antifascists. We had an alien Ubermensch who escaped Nazi control, a mad scientist gone good, a Question-type mystery man, and the Shocker from Spiderman who becomes a resistance-hero car thief.
If I could solve the visualization problem for superhero RPGs in a commercial product that'd be pretty great. It might require computer support, like City of Heroes does.



17.  Do you have any current favourite RPG and fiction authors? (ie what are you reading).

Right now reading Borges poems. I usually don't read RPG stuff unless Im using it or someone pays me. Also halfway through Gormenghast. I haven't cracked the latest Pynchon--Bleeding Edge.



18. What are you most excited about in the DIY RPG scene currently?

I'm honestly just really happy it exists and is thriving and people are making stuff like crazy and doing patreons and kickstarters and just putting stuff out. Stuff I've never heard of and never will that's self-sustaining: awesome! The snarky Let's Sledgehammer Anyone Being Creative In a Way We Don't Like thing from the early 20teens seems to have finally fallen apart--all the people who used to do that have either put out their own stuff to zero applause and crawled back under their bridges or have self-destructed or fans have just learned "Oh, whatever people are most loudly complaining about it the good thing". It's wonderful. I think the next big leap will be when some other publishers start to consistently publish stuff that combines stylishness and experiment like LotfP does. Hydra Collective is getting there and Mike Evans' DIY RPG looks like it's leaning that way.
Like the new literature of the midcentury needed Barney Rosset at Grove Press but it also needed City Lights and New Directions. There needs to be a robust bank of people willing to experiment on a decent budget.



19.  Would you rather be a red shirt or a wookie?


I'd rather have sex so whichever one gets to do that?



20.  Scotch, Mountain Dew or a nice tea?

I never had Mountain Dew or if I did I can't remember what it tastes like and tea is so boring I always forget I'm drinking it so Scotch.



21.  What are the plans for the rest of the year?


Finish the best horror RPG in history. Sew up the holes in my jeans.



22. Where can we find you on the web?
dndwithpornstars.blogspot
ihititwithmyaxe on twitter

Thanks Zak! That was a lot of fun - Shane

Wednesday, November 29, 2017

It's your turn Mike! - An interview with Mike Evans from DIY RPG Productions


1. How did you get your start roleplaying? What system did you use?

I had been a fan of the RPG genre in video games since NES days and playing Zelda and Final Fantasy, but didn’t’ know there was such a thing as tabletop role-playing until I was in my teens.  I started role-playing in 1995 when I was 15. 

The first system I was exposed to was AD&D and loved it, but the game fizzled out after two sessions and I started playing in a Shadowrun 2e game.  About six months into playing, I decided to start running my own Shadowrun game.

After about a month of doing that, I was playing and running AD&D games as well. 

2. How and when did you discover the OSR?

I moved from AD&D to 3.x and played that for about a decade.  I really got burnt out by the bloat of 3.x/Pathfinder and all the munchkin bullshit that came along with it.  I hungered for quick, deadly, and rules-lite.  I started researching and delving into blogs about old school role-playing.  I started fiddling with stuff here and there, but nothing solid.

It wasn’t until 2008 that I REALLY got into the OSR and it was Lamentations of the Flame Princess by James Raggi and Vornheim by Zak Smith that it really just clicked for me.  The sheer amount of content that the OSR community generates is fucking mind-boggling and inspiring!  I was hooked.

3.  Tell me about DIY RPG Productions how did it start?

DIY RPG Productions really just started as an homage of the “damn the man” punk mentality that I hold dear. 

My wife drew what I now use as my logo.  At the time, I had no aspirations of starting a publishing company, it was just a rallying cry I wanted to put on my blog.  I was so fucking tired of the ceaseless wars about which edition is better, who’s dick is bigger, and all that BS- so my symbol is there to say, “Fuck it!  Do what makes you happy and what allows YOU to have fun.  Don’t give a shit what others say or think about your fun time.”

Eventually I started writing Hubris for Dungeon Crawl Classics and Jez Gordon suggested I stop just doing the blog thing and publish the setting.  That’s when I started pondering if I wanted to submit it to another publisher or do it myself.  I realized very quickly I wanted to do a publishing company that would allow myself and others to publish on their terms and unapologetically.  

4.  Tell me about "Death is the New Pink"

When I was pondering my next project, I was really wanting to run a Mad Max/Fallout-style game, but nothing out there really vibed with me.  I like silly, I like stupid, I like quick and dirty rules.  So I stated kinda mulling what to do.  Several things were going on at that time: I was reading Tank Girl and thought it would be fun and hilarious to run a game that was of that style, I was playing Borderlands a bunch with my friends, and I was watching shit like Dredd and listening to a bunch of punk rock (I love punk rock- pretty much my go-to music).  All this shit was mulling around in my head.  I had read Chris McDowall’s Into the Odd rules about six months previous and really loved it; they are quick, easy, and fun!  All that shit merged together and lit a fire under my ass. 

Death is the New Pink is a gonzo beer and pretzel game that is great for one shots and good for long term play.  It’s doesn’t take itself seriously and players take the roll of Meat Bags going out into the wastes or into the Catacombs (a huge dungeon beneath the last remaining city, Scratchtown), to kill Nefarios (bad guys), find Doodads (high tech gadgets), and get drunk before dying a wonderfully epic death!


5.  What are you currently playing?

Currently I am playtesting Death is the New Pink: Going Medieval on Yo’ Ass, which is a fantasy version of Death is the New Pink.  It’s inspired by the above mentioned stuff and I took inspiration from Earthdawn, Warhammer, and Adventure Time.

I’m running my group through the Forever Dungeon, which is inspired by an episode of Adventure Time where there was a ceaseless dungeon on a train that just kept going in circles.   I’ve run two sessions thus far and it’s been a bunch of fun!

6. If you could campaign in any world which would it be?

I guess it would be self-serving to say Death is the New Pink or Hubris, but I’ll do that anyways.  I wrote those two settings because they are the type of things that interest me. 

Not cranking away on myself, I’d happily campaign in Feral by Jez Gordon (I love TMNT and think Jez is nailing the feel), Trey Causey’s Azurth (who doesn’t want to go to the Candy Isles?!), go through Operation Unfathomable by Jason Sholtis, flounce through Hot Springs by Jacob Hurst, or a horror game in Demon City by Zak Smith.  Those are the campaign settings that have really caught my eye recently (or for awhile in the case of Feral and Project Unfathomable).

If I had to choose official D&D stuff- I’d be Dark Sun or Ravenloft all the way.

7.  Tell me about Hubris?

Hubris is definitely my labor of love.  I started writing a horrific gonzo setting and, as I mentioned before, Jez Gordon really egged me on to publish it.  So I figured DCC would be perfect fit for the rules!  DCC is so wacky and crazed and heavy metal, I was excited about it!

I took inspiration from stuff like Conan the Barbarian and Lovecraft, but I also am heavily influenced by John Carpenter’s The Thing, Evil Dead 1&2, Army of Darkness, and heavy metal bands like Slayer, Anthrax, Marilyn Manson, TOOL, and Pantera.

I threw in a healthy dose of the weird/gonzo like Alice in Wonderland, Tetsuo Iron Man, and other shit and figured out my world.

When writing Hubris, I knew I wanted it to be different.  Too many RPG settings have that “fight against the darkness and be heroes and find the light!” and that shit doesn’t interest me too much.  I like street level superheroes and street level adventures (which is why I like Fafhrd and the Grey Mouser so much).  I wanted to emphasize that hopeless battle and that even IF you do stop the darkness, people aren’t going to give a shit.  They’re too busy worrying about their own asses. 

I also knew I didn’t want it to be filled with fluff.  Too many settings try to be special unique snowflake books filled with histories and plots and characters and none of it really impacts a table’s campaign or even comes into play.  I wanted the book to be useful to a GM.  When developing the world, I created d100 charts for random encounters and interesting locations that can be used on the fly. 

I wanted the book to be hackable for those who had no interest in playing in a bleak world like Hubris, but wanted a nasty swamp territory for their world.

Thus far the people seem to really dig Hubris. 

There will be more released for Hubris in the future!

Editors note:  Mike one an award for this awesome book! 2017 Ennie for best electronic book. 

8. Who is your favourite artist and or author?

My favorite artist is Mike Mignola.  I love his style, it’s so evocative. 
RPG artist wise- I love Zak Smith’s art (both his RPG art and non-RPG art), Matthew Adams, Kelvin Green, Jeremy Duncan, David Lewis Johnson, Gennifer Bone, and Jeffery Call.  They are all fantastic artists! 

My favorite local artist is Cordell Cordaro.  I love his use of colors and style. 

Here’s his website. https://cordellcordaro.com/

Favorite authors…?  I love Robert E. Howard, Fritz Leiber, Lewis Carroll, J.K. Rowling, and Wiliam Gibson.

9. What is one of your favorite adventures other than something that you’ve released (or worked on)?

Vornheim by Zak Smith, Scenic Dunnsmouth by Zzarchov, Death Frost Doom by James Raggi, and Sailors Under the Starless Sea by Harley Stroh are my favorite adventures I’ve run for my players.  They are fun, unique, and easy to use.

editors note: It's amazing how many people say that they really dig Starless Sea, I must get it. 









10. When you get a chance to play a character, what type of PC do you like to play?
I tend to play warriors, rogues, or rangers.  Not huge fans of wizards and clerics.  I fucking hate bards.
Editors note:  Apparently no one in the osr community likes fucking bards.

11. What are you most excited about in the RPG scene currently?

Hands down, it’s the DIY community.  The ideas and collaborations that come out of it are truly inspiring and awesome. 

12.  Would you rather be a dwarf or a gnome?

Dwarf.  I can be a grumpy “get off my lawn” kinda dude at times- oh and I love good craft beer- so it makes sense. 


13.  What are your plans DIY RPG Productions for this year?

2017 has been a good year for me as a budding publication company.  I released two of my own books: Death is the New Pink and The Starrunner Kit: The Black Hole Edition.  I signed David Lewis Johnson to my label and we released Gathox.  And Hubris won a Silver ENnie for Best Electronic Book.

2018 is going to be busier!  For my own projects, I’ll be releasing Barbarians of the Ruined Earth, Death is the New Pink: Going Medieval on Yo’ Ass, High Noon: A Gritty White Box Western, Orcs: A High Octane Adventure for Hubris, and am working with Kelvin Green on the Forever Dungeon module for DitNP: GMoYA, and a DitNP comic book.

I will be launching a kickstarter for Zak Smith’s awesome Demon City RPG, Donn Stroud is writing a Hubris module, Kane Cathain is writing a DitNP module, Dan Domme is writing a module for DCC called The Temple of Laserface and the Kung Fu Masters of the 4th Dimension, Zzarchov has written a DCC module called The Ghoul Prince, and David Lewis Johnson is working on a Gathox adventure!

Thank fuck for coffee and booze!

editors note:  Holy Cthulhu your a busy dude!  and ahmen to the coffee and booze. 

14.  Tell me about Gathox Vertical Slum?

GathoxVertical Slum is written and illustrated by David Lewis Johnson.  David created a gonzo city setting that rests atop an inter-dimensional world-hopping godling that travels for inscrutable reasons.  David was inspired by Kowloon Walled City and created some awesome classes and tables that ooze flavor. 

One of the shining points of Gathox is the gangland mechanics.  It’s really easy to create gangs, fight for control of territories.

Here’s the page description in David Lewis Johnson’s words:

“Welcome to Gathox Vertical Slum, a far out, gonzo science fantasy campaign setting for Swords & Wizardry White Box Edition and other classic tabletop role playing games.

Aliens, mutants, spellslingers, and hardened criminals struggle for dominance in a lawless city built upon the back of a wandering, world-hopping godling. Inside this tome you’ll find:
* A fully mapped and fleshed out Vertical Slum, stuffed to the gills with greedy factions, hook-laden NPCs, and seedy locations.

* A new gangland system for running domain-level games at level 1.

* 43 fully illustrated strange and inimical monsters to spring on unsuspecting players.

* New classes, skills, ability checks, hirelings, and gear for players to work their will across the mean streets of the Great Spire.

* A vertical dungeon introductory adventure to test the skills and resourcefulness of new and seasoned players alike.

* Over a hundred lavish interior illustrations by D.L. Johnson.
* Five pieces of interconnected chapter fiction contributed by Josh Wagner.”
 Link- http://www.drivethrurpg.com/product/220062/Gathox-Vertical-Slum

15.  Chips or cheezies?

Rum. 


16. Where can we find you on the web?

Several places, actually!

My blog, Wrathofzombie’s Blog- https://wrathofzombie.wordpress.com/



DIY RPG Productions G+ Community Page- https://plus.google.com/u/0/communities/110590430291755615037

Editors note:  Thank you very much for taking the time to talk to me Mike! I appreciate it!  
If you liked this interview, I've posted a bunch on my blog as well as 2 compilations of them on drivethru (For free) 

Old School Interviews V1
Old School Interviews V2

Thursday, August 31, 2017

It's your turn! - An interview with Eric from Bloat Games

1. How did you get your start roleplaying? What system did you use?

I remember very clearly knocking on the door of a guy I didn't know too well, to see if he wanted to hang out.  When he let me in I saw around 10 people huddled around a dining room table.  There were books, and papers and dice everywhere.  They were all standing, shouting and laughing.  I had absolutely no clue what I was seeing, but it looked and sounded awesome!  

Turns out, they were playing 1st Edition Advanced Dungeons & Dragons.  They asked to play, so I made a character and haven't stopped since.



2. How and when did you discover the OSR?

It was in late 2015.  I was doing random RPG related searches on YouTube and I don't remember where I heard it first but I do remember after hearing it a couple of times, I had to Google OSR to see what the acronym abbreviated meant, and then I fell down the rabbit hole only to find what I'd been looking for in gaming since my early days in the hobby.

3.  Tell me about Bloat games, how did it start?

I've always been a writer and a creator and as such always wanted to create my own RPG or to write for TSR/WOTC or Palladium Books.  Around the same time that I discovered the OSR, I also found Drivethrurpg.  I saw that there was an avenue for self-published authors and creators to create RPG products and get the product to the consumer.  I decided, having absolutely no idea how to do it, that I was going to start a game company.  I asked some of my childhood gaming pals if they wanted to help me and Bloat Games was established.  




4.  Tell me about "a city full of sinners"

To understand A City Full of Sinners, I have to first tell you about The Vigilante Hack:  The Vigilante Hack is based off of the very popular RPG The Black Hack by David Black.  It shares most of the same rules (some adjusted to better serve the genre) but whereas The Black Hack is based in a fantasy setting, The Vigilante Hack is set in a modern day crime riddled city.  I am HUGE fan of the Superhero Genre/comic books/Superhero Movies and TV shows so naturally I always wanted to create a Supers game but when I looked at Superhero Games most focused on Powers and Abilities and I wanted to do something street level.  Think Batman not Superman, Hit Girl not Wonder Woman, The Punisher not Spider-Man.  The Vigilante Hack is heavily influenced by Marvel & Netflix's Daredevil and Batman The Animated Series.  The more I worked on this game, the darker and grittier it became.

After the release of The Vigilante Hack, it really found it's audience.  People really liked the tone and setting meshed with the quick rules of The Black Hack and the potential lethality in the tradition of the OSR.  Based on the feedback as I was getting I wanted to write a supplement as kind of a thank you to the small but growing audience the game was garnering.  That's where A City Full of Sinners comes from.

I've always been fascinated by great random city generators like Vornheim by Zak S. or Augmented Reality by Paul D. Gallagher.   But those books while amazing are very large and complex and I didn't think doing something like that would fit with the rules light approach on The Black Hack.  I decided to take but inspiration from Vornheim and Augmented Reality, and shrink it down, run it through a Black Hack filter so to say, and once I got started I found a really companion piece for The Vigilante Hack.

A City Full of Sinners comes with an optional setting, random city generator, gang generator, Equipment kits, rules for automobile chases and vehicle upgrades, drugs (borrowed from The Cyber-Hack by Mike Evans), Contacts and a starter adventure.



5.  What are you currently playing?

WhiteBox Fantastic Medieval Adventure Game by Charlie Mason with White Box Omnibus by James M. Spahn


6. If you could campaign in any world which would it be?

Rifts Earth (Palladiums version) because in Rifts Earth, anything and everything is possible!



7. Tell me about the Zombie hack?

My first game was SURVIVE THIS!! Zombies!, a White Box inspired OSR game about trying to survive a Zombie Apocalypse.  The Zombie Hack was created because I really liked The Black Hack ruleset and I had all this Zombie Art that I had access to use in my games, so it was kind of a no brainer (pun intended).  

As a pleasant surprise, porting The Black Hack into a Zombie Apocalypse, turned out much better than I initially thought it would.  I had a great round of playtesters who gave me a ton of great suggestions.  I think it's a really solid game.  

8. Who is your favourite artist and or author?

My favorite RPG artist is Kevin Long of Palladium Books fame.  His work is amazing.  Even when doing simple line work, it's so clean and crisp, I don't think anyone can touch him. 

For currently working, I really like the work of Doug Kovacs from Goodman Games and DCC RPG fame.  It's like he has access to my imagination from when I was 12 and first starting to play RPGs.
However, I got to say, Bradley K. McDevitt is amazing too and such a pleasure to work with.  

Taking out Gary Gygax as I just don't think it's fair to compare him to others, probably James M. Spahn from Barrel Rider Games.  His White Star & The Hero's Journey are two of my favorite books to read to inspire me to want to play games.

I would like to give an honorable mention to Harley Stroh (Goodman Games).  His adventures are the best around!

9. What is one of your favorite adventures other than something that you’ve released (or worked on)?

Sailors on The Starless Sea by Harley Stroh and Goodman games.  I love reading it, running it, playing in it, dying in it.  I just really, really like it!

Editors Note:  I LOVE The cover of that book! 



10. When you get a chance to play a character, what type of PC do you like to play?

I tend to play the Warrior type or the Healer.  I'm not a very competitive person when it comes to RPGs so I usually let the players pick what they want to play and then I'll play whatever works best for the party.  


11. What are you most excited about in the RPG scene currently?

I think we are in a Golden Age of roleplaying games and I'm most excited to see the new products offered from the OSR community and new creators stepping up from our community to publish for the first time.  

12.  Would you rather be an Ogre or a Halfing?

If it's DCC RPG then a Halfling, otherwise give me an Ogre.



13. What are the plans for Bloat Games this year?

For the rest of 2017 Bloat Games will be focused on launching our first Kickstarter for our game SURVIVE THIS!! Dark Places & Demogorgons, an OSR game set in the 1980s.  This will launch in late SEP/Early OCT.  Dark Places & Demogorgons is fully written, layed out, has art and is ready to go!  It is also the game that I'm most proud of.  I can't wait for it to get a wide release and get it into the hands of the people who want to play it.  

14.  Taco's or burritos?

Burritos.  You can stuff more food inside them.  

But for the record, I'll NEVER turn a taco...unless it's a seafood taco...those are gross.


Editors Note:  Try a fish taco man, I'm in LOOOOVE with them! 


15. Where can we find you on the web?

You can find me here:


you can find Bloat Games at

and on Instagram @bloatgames