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Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Friday, April 27, 2018

It's your turn! - An Interview with Zak S.


1.  How did you get your start roleplaying? What system did you use? 


I got the Red Box and a copy of the original Unearthed Arcana when I was like 10 or something but I think my first actual game was Teenage Mutant Ninja Turtles Road Hogs--you roll your character randomly so I was a prairie dog who was a "natural mechanical genius"--he could fix the van without even trying but if he was too far away from it, the whole thing would break down again.



2.  Tell me about Playing DND With Pornstars Blog, when did it start? 

Well I'd been reading Jeff's Gameblog, Grornardia and Monsters & Manuals for a while--I was interested in RPGs from an art/writing standpoint (Why were these things written for kids still in my head after all these years?) and then Satine Phoenix--we were friends, we met in a threeway with Sasha Grey--was like "hey I wanna play D&D" because she'd played as a teenager. Plus my gf was often too sick to go out so this was a good way to get friends to come to us--like a poker night. And then suddenly after a few weeks this was The Thing To Do and half our friends were playing. And all of them were porn people--except the stripper. 



3.  Tell me about “Frostbitten and mutilated”.  What was the writing process like?

James typically comes to me with a Really Lotfp Idea (like Red & Pleasant Land was "I want a girl with her legs spread in striped stockings and it says 'Eat Me' on the cover") and then I make it respectable and pretentious and awardwinning.
So his idea was this Conan cover of Conan surrounded by zombies and he said "Like this but with women instead of zombies and we call it 'Amazons of the Metal North'. And I go "Well for a modest advance..."
Like most things I write, the book was largely just permission to type out things that were already in my campaign. From the beginning the country around Vornheim was frozen doomforest--so I just wrote that up then added in the Amazons, who were based on basically the elf barbarian Kimberly was playing plus a barbarian tribe generator I'd made years earlier, then subtracted out a lot of the fantastical D&Disms like elves and dwarves because LotFP is a lot more like "Normal 1600s, then horror" than my home game.
Also I thought about format: I want each new book to share a new way of making the book format work for a GM. So I thought up the thing where each area on the map contains the entire area description. That 2 page spread is the formal crux of it: if people start copying the "paragraph crawl" format then that book is doing its job. (Well even if its not, I used the book on sunday so its still doing its job). 
The rest of the material was importing the Vornheim approach to cities to a wilderness crawl.
Artwise, I got the girls together, painted them like black metal warriors and they all posed and we took photos and I painted them--along with all the animals and monsters that kind of environment implies and we decided somewhere along the line that the aesthetic should be like a black metal album. So: we did that.
Also my mac crashed 10,000 words in and I had to rewrite all that. So that was part of the process too I guess.


4.  Other than elf games, what are your other favourite role playing games to play?


I really like horror and superheroes. Call of Cthulhu and a FASERIP hack I created. Oh and 40k.



5.  What was the first adventure you published? 


Vornheim I guess. Unless "published" includes blog entries, in which case I think I entered a halloween adventure contest with a thing called Wolves In The Throne Room.



6.  You are doing a patreon for “demon city”, how is that going? 

It's wonderful! People are so generous and into it. I just showed a ton of the Demon City art in my gallery in NYC and the show's selling really well. It's fun to do a game from the ground-up that's totally new but that uses an OSR sensibility. And playing at home is a blast.

With each module I was thinking "What's not in a city book/megadungeon/setting book that should be?" this time I get to go "What's not in a basic RPG that should be?"

There's the traditional indie game approach which is: solid simple rules plus a lot of advice on what to improvise. And there's the mainstream approach which is tons of rules threaded throughout the content. And then there's what I want to do: Solid simple rules plus a mountain of optional but gameable content to plug in. Why shouldn't a basic game include a Mad Libs First Adventure Kit instead of those shitty starter adventures they give you?



7.  What is your favourite OSR clone? 


I think picking is stupid, honestly. As Jeff Rients' said, once you start doing that you are playing into the idea that these are different games and honestly: all these games are just variations on a pretty good game and they're all within a stone's throw of each other. I like the OSR-ified 5e hack I wrote on my blog bc it fits my current game group, but only the way you might like a shirt because it's in your size. There's no real hierarchy, I just happen to have players who like race and class separate and probably appreciate having their specific skills spelled out. 



8.  What are you currently playing? 


Oh jeez: I'm currently visiting NYC for the aforementioned art show so I'm playing Frostbitten here with my New York friends. They fought the Fibbing Troll. When I get back home we're playing D&D of course (right now we're doing a scenario which has Hot Springs Island as an island near Eliator from Maze of the Blue Medusa) and playtesting Demon City.
Online I'm playing a Dark Heresy game tuesdays, Warhammer Fantasy some thursdays, Matt Finch's Old School 5e on Mondays (its youtubed), Nightwick Abbey D&D with Evan Elkins once in a while and Jeff Rients' D&D game when I get the chance. Jesus, that's a lot now I look at it...but when you sit at a desk painting all day thats a lot of time to roll.



9.  What is a Call of Cthulhu scenario you like running?

I write my own. I have a Weimar-era one where there's an Idea That Will Destroy The World and it expresses itself in different ways: a virus, in dadaist poetry, in a painting. All my Cthulhu scenarios are tied to my Thomas Pynchony and art-history enthusiasms I guess.



10.  Who is an artist that we should be checking out, that we don’t know about?  


SCRAP PRINCESS. MATTHEW ADAMS. JEREMY DUNCAN.



11.  When you set out to create an art piece, do you have a RPG thing in mind? Or does it depend on the situation?


Usually I have an idea but the less of an idea I have the easier it is.



12. What is one of your favorite adventures other than something that you’ve released (or worked on)?


I really like the Secret Wars scenario for FASERIP they did: a big map, heroes plunked down in one part of it, a series of events that happen in order (if the heroes don't stop them) and a series of events that can happen randomly each day.
TSR was a mess, but a lot of their modules experimented with format in a way that display a lot more options than the Railroad vs Open Setting dichotomy people imagine. Frostbitten & Mutilated takes a little of this and expands on it.




13.  If you could campaign in any world which would it be? 


Uh...the one I spent most of the decade writing books about and playing and doing blog entries about?



14.  When you get a chance to play a character, what type of PC's do you like to play? 


I roll randomly. But all my guys are the same at the core: tactical and sneaky and they tell a lot of jokes. This can be a cleric a dwarf a paladin whatever. But I have more fun if I'm trying to Kobayashi Maru every situation.



15.  What is a seriously underrated monster?


Flail snail of course.



16.  You play a lot of Marvel FASERIP, do your players tend to create simulacrums of the superheroes we all know and love, or do they create something new and fresh? Further, tell me about a typical superheroes game you run.


I tend to get like one high concept ("Assasinate the Evil Justice League!") and then run a session or 3. Characters in superheroes games are rough: SOOOOOO much of the appeal and expression of a superhero is how they look and most ppl can't draw. Often the default is to go "Ok, today we're the X Men, pick one". I did a Man InThe High Castle type one where people made their own heroes based on the high concept they were superhuman antifascists. We had an alien Ubermensch who escaped Nazi control, a mad scientist gone good, a Question-type mystery man, and the Shocker from Spiderman who becomes a resistance-hero car thief.
If I could solve the visualization problem for superhero RPGs in a commercial product that'd be pretty great. It might require computer support, like City of Heroes does.



17.  Do you have any current favourite RPG and fiction authors? (ie what are you reading).

Right now reading Borges poems. I usually don't read RPG stuff unless Im using it or someone pays me. Also halfway through Gormenghast. I haven't cracked the latest Pynchon--Bleeding Edge.



18. What are you most excited about in the DIY RPG scene currently?

I'm honestly just really happy it exists and is thriving and people are making stuff like crazy and doing patreons and kickstarters and just putting stuff out. Stuff I've never heard of and never will that's self-sustaining: awesome! The snarky Let's Sledgehammer Anyone Being Creative In a Way We Don't Like thing from the early 20teens seems to have finally fallen apart--all the people who used to do that have either put out their own stuff to zero applause and crawled back under their bridges or have self-destructed or fans have just learned "Oh, whatever people are most loudly complaining about it the good thing". It's wonderful. I think the next big leap will be when some other publishers start to consistently publish stuff that combines stylishness and experiment like LotfP does. Hydra Collective is getting there and Mike Evans' DIY RPG looks like it's leaning that way.
Like the new literature of the midcentury needed Barney Rosset at Grove Press but it also needed City Lights and New Directions. There needs to be a robust bank of people willing to experiment on a decent budget.



19.  Would you rather be a red shirt or a wookie?


I'd rather have sex so whichever one gets to do that?



20.  Scotch, Mountain Dew or a nice tea?

I never had Mountain Dew or if I did I can't remember what it tastes like and tea is so boring I always forget I'm drinking it so Scotch.



21.  What are the plans for the rest of the year?


Finish the best horror RPG in history. Sew up the holes in my jeans.



22. Where can we find you on the web?
dndwithpornstars.blogspot
ihititwithmyaxe on twitter

Thanks Zak! That was a lot of fun - Shane

Thursday, September 21, 2017

It's your turn! - An interview with Diogo Nogueira of Old Skull Publishing

1. How did you get your start roleplaying? What system did you use?
Well, I don't know if that counts, but I believe my initiation was with Fighting Fantasy Gamebooks, and then with the Dungeoneer RPG (which is an Advanced Fighting Fantasy version). I played many of their first gamebooks and then started to try make something similar with Dungeoneer. It was only with Tagmar (a Brazilian Fantasy RPG that functioned similar to the TSR Conan RPG) that I really started to understand the differences between gaming books and proper Role Playing Games.



2. How and when did you discover the OSR?
I think it was around 2010 or something. I had just got back to playing RPGs, and bought a bunch of 4th edition D&D books. I tried to play a campaign with them for about an year, but in the whole time, we didn't finish even 3 adventures. It wasn't like the D&D I remembered. Then I started looking around the internet to see what people were playing and I found about this whole "let's take a look into the origins of our hobby" thing and discovered Labyrinth Lord. I immediately wanted to try it out and it worked so fine (in a 3 hour session we did things we took months to accomplish in the 4th edition campaign), I became like an OSR fanatic, hunting everything I could find about the older editions and the things they were inspired now.

3.  Tell me about Old Skull publishing, how did it start?
One of the things that I found really fascinating about the OSR was how everyone had their own vision of how the game was, and how it could be, and even shared these visions with the community, publishing games of their own. It was really refreshing. I realised we didn't really need a big company dictating what game we should play, how the setting was, what story we should be telling now. We could do our own thing. The game was really ours, and we could do anything with it. So over the years I played many many OSR games and each one there was something I really liked, but didn't have something another game had. So, the logical step was to make a game myself that would combine what I wanted to have, stealing bits and parts from a bunch of other games and put it out there, and see how it goes.

4.  Tell me about "Sharp Swords & Sinister spells".
Sharp Swords & Sinister Spells is a game I made for myself. It's a light sword and sorcery RPG with strong Old School influences. It's not so light that you can't have significant mechanical bits and the rules almost don't matter. They do, and they have an important impact on it, but are easily manageable. If you need to create a character, you can do it in a few minutes. Need a monster? It's even quicker. It is inspired mainly by the stories of Robert E. Howard's Conan and Fritz Leiber Lankhmar series, although there are influences of other authors such as Clark Ashton Smith, Lovecraft, Michael Moorcock. And the actual system is a mixture and reimagination of various bits of different systems (it has parts inspired by Black Hack, White Hack, DCC RPG, Beyond the Wall, Call of Cthulhu, Edge of the Empire, Fiasco, and a bunch more), most of them from the OSR, but there is a thing or two outside of this realm of influence. I wanted to combine everything I liked in other games into my own, and the result it something unique, but that seems familiar too.

So, in the end, SS&SS is a simple yet robust system, that let me create things for it quite easily, without requiring too much work from me, while also giving me the elements a want to work with for the style of sword and sorcery adventures I like.



5.  What are you currently playing?
I am currently playing Sharp Swords & Sinister Spells and Dungeon Crawl Classics RPG. I am beginning a SS&SS urban crawl kind of campaign, inspired by the Lankhmar stories, with a bunch of generators to create gaming elements, hooks, places, NPCs, conflicts and other stuff (and I plan to publish the setting and city tool kit for the game later). For DCC RPG, I basically play a bunch of one-shots of the modules.

6. If you could campaign in any world which would it be?
That's a tough question. I love playing The One Ring, which takes place in Middle Earth,  Star Wars RPGs, that happen in that universe... But I think one of the settings that really fascinates me is Edgar R. Burroughs' Barsoom. It is futuristic but medieval at the same time. The ruins, the mysteries, the different civilizations that live and lived there, the legends and superstitions. I guess I really want a good Barsoomian campaign someday!

7.  Tell me about the SS&SS Addendum, and spell books.
Well, when I published SS&SS core book, I wanted it to be compact, having everything you really need to play a sword and sorcery RPG, with some tools. But the Addendum is that little extra, that spice you can put on your food to make it more tasty. The Addendum brings some optional rules inspired by the sword and sorcery genre, like a Luck boost drunk people receive, a rule for a strong bond with your adventuring companion (like Fafhrd and Grey Mouser have), carousing, the use of true names and things like that. Not to mention a whole lot of tables and generators to help players and referees come up with stuff during play, or during prep time.

8. Who is your favourite artist and or author?
Well, art wise, the name that always comes to my mind is Peter Mullan. I don't know what it is, but his art really leaves me amazed. I can stare at it for hours. He has something of Erol Otus in the early days but with something more. The details, the scenes, the weirdness of it. They are really something to be studied, and I do try to do that with my own art.

In terms of RPG authors, that's a tougher one. I really enjoy Harley Stroh adventures. They are so pulpy, so exciting and have a fell of sword and sorcery shenanigans that's right up my alley. As for proper game rules author, I really like the style of how DCC RPG was written. It's really inspiring, and is not just a gaming manual but a style and inspirational book. So, I guess Joseph Goodman.

But it just know occurred to me you might be talking about literature authors. Well, as of right now, I really like Fritz Leiber. Fafhrd and Grey Mouser stories are exciting, sometimes dark, but they always have a light side to it too, some funny bits that makes you smile now and them.

9. What is one of your favorite adventures other than something that you’ve released (or worked on)?
Hummm... Let me think. As I said, Harley Stroh stuff is really right up my alley. I love Tower of the Black pearl, even though it is pretty straight forward. But it mixture rumors of legendary places, pirates, mysterious wizards, a tower that comes out of the ocean. In game play, it has a time limit that pressures the players. There are puzzles and problems they need to figure out themselves, without rolling dice. There is opportunity for roleplay and epic combat. There is everything in there.



10. When you get a chance to play a character, what type of PC do you like to play?
I don't get to play as much as I'd like, but when I do, I usually like to play the seedy scoundrel type of guy. Like Grey Mouser or Han Solo. The type that can handle themselves in combat, but prefer to solve problems with a bit of wit and subterfuge.



11. What are you most excited about in the RPG scene currently?
Setting toolkits, that generate stuff for you to play and use on the table, instead of just reading it to memorize details. Like Yoon-Suin, Hubris, Vornheim and things like that. Setting that are tools for you to play them and create content for the actual game, instead of just boring descriptions of every single detail you will never actually use in play. I really want to prepare the SS&SS setting like that!



12.  Would you rather be a spell slinger or a beefy warrior?
Well, considering I am all about sword and sorcery, and that sorcery corrupts and deforms you in this type of fantasy, I will stick with the beefy warrior. I want to find ancient gold and spend with mundane pleasures!



13.  What are your plans for Old Skull Publishing this year?
Wow, so many! But I need to focus at one at a time to finish them! I am currently writing a few short adventures to release for SS&SS and at the same time writing Solar Blades & Cosmic Spells, which will be Science Fantasy version of Sharp Swords & Sinister Spells. It will be literally sword and sorcery in space. Barbarians side by side with robots, aliens, sorcerers, psionics, mechanics and everything. It's going to be like Dark Sun meets Star Wars meets Hyborea or something. After that, back to SS&SS with it's setting!


14.  Sushi or Dim Sum?
I don't know if there is a secret meaning behind this, but I love sushi. I do enjoy a Yakisoba though!


15. Where can we find you on the web?
You can find me on Google+ (https://plus.google.com/+DiogoNogueiraXP), Facebook (https://www.facebook.com/diogonog), Instagram (https://www.instagram.com/diogo_nogueira/) and Twitter (@diogoxp). Old Skull Publishing stuff can be found at RPGNow (http://www.rpgnow.com/browse/pub/10771/Old-Skull-Publishing) and Lulu (http://www.lulu.com/spotlight/OldSkull).

Thursday, August 31, 2017

It's your turn! - An interview with Eric from Bloat Games

1. How did you get your start roleplaying? What system did you use?

I remember very clearly knocking on the door of a guy I didn't know too well, to see if he wanted to hang out.  When he let me in I saw around 10 people huddled around a dining room table.  There were books, and papers and dice everywhere.  They were all standing, shouting and laughing.  I had absolutely no clue what I was seeing, but it looked and sounded awesome!  

Turns out, they were playing 1st Edition Advanced Dungeons & Dragons.  They asked to play, so I made a character and haven't stopped since.



2. How and when did you discover the OSR?

It was in late 2015.  I was doing random RPG related searches on YouTube and I don't remember where I heard it first but I do remember after hearing it a couple of times, I had to Google OSR to see what the acronym abbreviated meant, and then I fell down the rabbit hole only to find what I'd been looking for in gaming since my early days in the hobby.

3.  Tell me about Bloat games, how did it start?

I've always been a writer and a creator and as such always wanted to create my own RPG or to write for TSR/WOTC or Palladium Books.  Around the same time that I discovered the OSR, I also found Drivethrurpg.  I saw that there was an avenue for self-published authors and creators to create RPG products and get the product to the consumer.  I decided, having absolutely no idea how to do it, that I was going to start a game company.  I asked some of my childhood gaming pals if they wanted to help me and Bloat Games was established.  




4.  Tell me about "a city full of sinners"

To understand A City Full of Sinners, I have to first tell you about The Vigilante Hack:  The Vigilante Hack is based off of the very popular RPG The Black Hack by David Black.  It shares most of the same rules (some adjusted to better serve the genre) but whereas The Black Hack is based in a fantasy setting, The Vigilante Hack is set in a modern day crime riddled city.  I am HUGE fan of the Superhero Genre/comic books/Superhero Movies and TV shows so naturally I always wanted to create a Supers game but when I looked at Superhero Games most focused on Powers and Abilities and I wanted to do something street level.  Think Batman not Superman, Hit Girl not Wonder Woman, The Punisher not Spider-Man.  The Vigilante Hack is heavily influenced by Marvel & Netflix's Daredevil and Batman The Animated Series.  The more I worked on this game, the darker and grittier it became.

After the release of The Vigilante Hack, it really found it's audience.  People really liked the tone and setting meshed with the quick rules of The Black Hack and the potential lethality in the tradition of the OSR.  Based on the feedback as I was getting I wanted to write a supplement as kind of a thank you to the small but growing audience the game was garnering.  That's where A City Full of Sinners comes from.

I've always been fascinated by great random city generators like Vornheim by Zak S. or Augmented Reality by Paul D. Gallagher.   But those books while amazing are very large and complex and I didn't think doing something like that would fit with the rules light approach on The Black Hack.  I decided to take but inspiration from Vornheim and Augmented Reality, and shrink it down, run it through a Black Hack filter so to say, and once I got started I found a really companion piece for The Vigilante Hack.

A City Full of Sinners comes with an optional setting, random city generator, gang generator, Equipment kits, rules for automobile chases and vehicle upgrades, drugs (borrowed from The Cyber-Hack by Mike Evans), Contacts and a starter adventure.



5.  What are you currently playing?

WhiteBox Fantastic Medieval Adventure Game by Charlie Mason with White Box Omnibus by James M. Spahn


6. If you could campaign in any world which would it be?

Rifts Earth (Palladiums version) because in Rifts Earth, anything and everything is possible!



7. Tell me about the Zombie hack?

My first game was SURVIVE THIS!! Zombies!, a White Box inspired OSR game about trying to survive a Zombie Apocalypse.  The Zombie Hack was created because I really liked The Black Hack ruleset and I had all this Zombie Art that I had access to use in my games, so it was kind of a no brainer (pun intended).  

As a pleasant surprise, porting The Black Hack into a Zombie Apocalypse, turned out much better than I initially thought it would.  I had a great round of playtesters who gave me a ton of great suggestions.  I think it's a really solid game.  

8. Who is your favourite artist and or author?

My favorite RPG artist is Kevin Long of Palladium Books fame.  His work is amazing.  Even when doing simple line work, it's so clean and crisp, I don't think anyone can touch him. 

For currently working, I really like the work of Doug Kovacs from Goodman Games and DCC RPG fame.  It's like he has access to my imagination from when I was 12 and first starting to play RPGs.
However, I got to say, Bradley K. McDevitt is amazing too and such a pleasure to work with.  

Taking out Gary Gygax as I just don't think it's fair to compare him to others, probably James M. Spahn from Barrel Rider Games.  His White Star & The Hero's Journey are two of my favorite books to read to inspire me to want to play games.

I would like to give an honorable mention to Harley Stroh (Goodman Games).  His adventures are the best around!

9. What is one of your favorite adventures other than something that you’ve released (or worked on)?

Sailors on The Starless Sea by Harley Stroh and Goodman games.  I love reading it, running it, playing in it, dying in it.  I just really, really like it!

Editors Note:  I LOVE The cover of that book! 



10. When you get a chance to play a character, what type of PC do you like to play?

I tend to play the Warrior type or the Healer.  I'm not a very competitive person when it comes to RPGs so I usually let the players pick what they want to play and then I'll play whatever works best for the party.  


11. What are you most excited about in the RPG scene currently?

I think we are in a Golden Age of roleplaying games and I'm most excited to see the new products offered from the OSR community and new creators stepping up from our community to publish for the first time.  

12.  Would you rather be an Ogre or a Halfing?

If it's DCC RPG then a Halfling, otherwise give me an Ogre.



13. What are the plans for Bloat Games this year?

For the rest of 2017 Bloat Games will be focused on launching our first Kickstarter for our game SURVIVE THIS!! Dark Places & Demogorgons, an OSR game set in the 1980s.  This will launch in late SEP/Early OCT.  Dark Places & Demogorgons is fully written, layed out, has art and is ready to go!  It is also the game that I'm most proud of.  I can't wait for it to get a wide release and get it into the hands of the people who want to play it.  

14.  Taco's or burritos?

Burritos.  You can stuff more food inside them.  

But for the record, I'll NEVER turn a taco...unless it's a seafood taco...those are gross.


Editors Note:  Try a fish taco man, I'm in LOOOOVE with them! 


15. Where can we find you on the web?

You can find me here:


you can find Bloat Games at

and on Instagram @bloatgames