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Monday, August 14, 2023

Revised Bard for Labyrinth Lord

A long time ago I wrote up a terrible over powered bard class for ll.  This is the revision.

Bard
:  
A person who composed & recited epic or heroic poems, often while playing the harp, lyre or the like. 

Requirements: INT 9, DEX 9, CHA 11
Prime Requisite: DEX
Hit Dice: 1D4
Use dwarf attack matrix.

Bard Level Progression
Experience
Level
Hit Dice (1d4)
0
1
1
1500
2
2
3000
3
3
4500
4
4
9000
5
5
18,000
6
6
36,000
7
7
72,000
8
8
144,000
9
9
288,000
10
+2 hp only
576,000
10+
+4 hp only



Bards will be able to cast spells & perform thieving abilities upon reaching 5th level.  After 10th level they do not receive any more bonus spells, or upgrades to their thieving skills.
When casting spells Bards must be unarmoured.  Bards tend to stick to charm & illusion type spells, normally not offensive destructive spells, they leave those up to the crazy wizards in the pointy hats! 

Spell Progression
Class Level
1
2
3
4
5
4
-
-
-
-
-
5
1
-
-
-
-
6
2
1
-
-
-
7
2
2
-
-
-
8
2
2
1
-
-
9
2
2
2
-
-
       10 
3
2
2
1
-

Thieving Skills Progression
Class Level
Climb Walls
Pick Pockets
Hear Noise
5
87
23
1-2
6
88
27
1-2
7
89
30
1-3
8
90
37
1-3
9
91
40
1-3
10
92
43
1-4
           




Once per day a bard can sing a song that acts as a charm person spell.  

Bards have a 15% chance of knowing the best tavern in a town to find solid rumours.

Bards can only wear leather armour.  They typically have a pair of daggers, and on occasion a small crossbow or sling.

They always add +1 to morale, and encounter checks because of their wonderful smile.


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