Pages

Showing posts with label labyrinth lord monster. Show all posts
Showing posts with label labyrinth lord monster. Show all posts

Friday, April 7, 2017

Bergal (Shadow Owl)


No. Enc:  1d6
Alignment:  Neutral
Movement: 90’ (30’)
Fly: 450’ (150’)
Armour Class:  4  
Hit Dice:  4+2
Attacks:  2 (claw/claw)
Damage:  1d6/1d6
Morale:  8
Save: F4
Hoard Class: XIX
XP:  50

Bergals are creatures of the dark, dank places below the world.  They are a race of humanoid owl cross breeds, and are extremely intelligent.  They covet shiny trinkets and raw meat.  Begarls usually make their nests in large caverns, either in smaller caves or amongst the stalactites.  While owls maybe solitary creatures, Bergals prefer to hunt in packs, and will usually attempt to carry off unsuspecting prey by swooping down and grabbing them with their talons.  They can fly long distances with their wings.  Bergals have extremely good infravision and are able to see up to 120’.  Because of their nearly black appearance they can hide in plain sight.  Whenever encountering a group of Bergals, there is a -1 penalty to players surprise rolls.

Friday, March 24, 2017

F.I.E.R.C.E. (Freakishly intelligent evil regurgitating carnivorous entity.) - New Labyrinth Lord Monster

F.I.E.R.C.E.
(Freakishly intelligent evil regurgitating carnivorous entity.)
No. Enc:  Unique
Alignment:  Chaotic
Movement: 40’ (10’)
Armour Class:  0
Hit Dice:  8
Attacks:  3 (Bite/Claw/Claw)
Damage:  1d8/1d6/1d6
Morale:  9
Save: F8
Hoard Class: XIV
XP:  1400
The F.I.E.R.C.E is an abomination created by two evil mages who were in competition with each other.  Both of the mages were trying to create a hybrid guard dog type monster.  During their experiments something went horribly wrong (or so the legend goes) and the F.I.E.R.C.E was created.  This as much information as historians could gather, as all notes on the monster were gobbled up along with the two mages.  

This monster is a cross between a large worm, dog and a small dragon without wings.  It is approximately 15 feet long, with a large mouth filled with razor sharp teeth.  It smells of death and vomit.  Because of its underdeveloped digestive system it spews forth an acidic regurgitation once an hour.  This acid is a wave about 4 feet wide, and usually spills forth fifteen feet.  (The acid does 4d6 damage to anyone in the general vicinity).  


The F.I.E.R.C.E is a ruthless killer, using its large bite and claws to defend itself.  It is incredibly slow and often will hide in shadows and darkness waiting for unwary prey.  

Tuesday, March 21, 2017

The Bloodless One

The Bloodless One

No. Enc:  Unique
Alignment:  Chaotic
Movement: 90’ (30’) 
Armour Class:  -1
Hit Dice:  10
Attacks:  3 (2 Claws/Head Butt)
Damage:  1d8/1d8/4d8 
Morale:  10
Hoard Class: XV
XP:  3100
Spells: 5 (1st level) 4 (2nd Level) 3 (3rd Level) 
The Bloodless One is a rare lesser demon of the abyss.  It normally appears as a nine foot tall humanoid covered in coarse hair.  It's face is remarkably evil, with large protruding teeth and curved goat horns atop its skull.  It's purpose upon the plane of men may vary (see motivations table), it is however called into being by worshipers from time to time.  Upon it's arrival The Bloodless One will confiscate a lair from other chaotic humanoids, and or it's worshipers, demanding tributes and sacrifices in return for powers and spells.  What makes the Bloodless One different from most demons is that it prizes above all else loyalty, if its worshipers do as it asks it will go out of its way to return the favour.  

The Bloodless One has the ability to cast magic, and in some cases will bestow spells upon it's worshipers.  In combat the Bloodless One will protect itself by sending it's minions after anything that threatens it.  From the sidelines it will cast offensive spells, and when it has to it will head butt and claw at invaders.  The Bloodless One is so named because it does not in fact bleed, when wounded a deadly toxin will be released causing 2d6 damage to anyone in a 30 foot vicinity (allow a save vs poison for half damage). This will happen every single time the monster is hit.  Covering oneself in blessed holy mud will negate the effects of the toxin poison released by the bloodless one. 

To summon the Bloodless One one must do the following: 
*Spend 4 days and nights in prayer
*Sacrifice unwilling creatures each day
*Burn the hide of a dragon 
*Boil the remains of a once great lord/king



1d8
Motivation
1
To destroy the children of the one that previously vanquished it.
2
In search of a deadly relic from ancient times.
3
To go to war against another evil demon/dragon.
4
To cause suffering and harm against a college of mages who have used him in the past for nefarious means.
5
Extremely hungry for gold coins, which aids in digestion.
6
To topple the races of man, plunging them back into prehistoric times.
7
To acquire the knowledge to open the abyss forever.  
8
To find an extremely comfy couch to spend eternity on.