Kicking around the idea of creating a system with factions and renown, not un-similar to the way it is done in 5e. However it will be based on the God's, and how they oversee the players. For every act of Goodness or Evil, the PC's will receive 5% to a percentile die. When it comes time to ask for something from the gods, they will take their starting base percentage of 10% + whatever Renown percentages they've have earned. This will allow for a progression from peon to a very godly person. The only issue I can see is that as the Renown grows, it will become vastly easy for the God's to side with the player. So maybe a compromise. After say 55% anything that is asked of the God's may come with a Quest, or a negotiation of some sort.
It would of course be up to the GM to give and take away Renown points as far as the God's are concerned. They could even setup this up for when a player levels up. Making note of any changes in Renown prior to the leveling. So the player would have their initial score, and then whenever they leveled up the GM would add that to what he has kept track of.
Thursday, February 18, 2016
Tuesday, February 16, 2016
Mini Setting - The Continent Of Crimhuk - The Isle Of Tunga
Located east of the city of Yahleui is the Isle Of Tunga. Within the isle is the small city of Tunga, which houses the descendants of the city of Yahleui. They are in fact sister cities. The monarchy of Tunga sent out missionaries, tradesmen & merchants to work the land to the west, Crimhuck. Years ago the crown was usurped by the Merchant's guild's within Yahleui, and they have since ruled the city. That being said, there is still strong trade between the two cities.
The current monarch of Tunga, Uchdryd Llwellyn The 3rd would like to reestablish Tungan rule within Yahleui. Rumours have circled that he is in talks with the Harr-Gar of Tilla and the Gandalah from the Frozen. A possible war is on the horizon.
The isle is made up of mostly swamp land, very few if any vicious predators still remain on the Island, having been hunted to extinction years ago.
The current Tunga army is in tattered remains of its former self. Having just finished defending itself from occupiers to the south.
Tunga is known as a very smart city, there are university's and higher learning institution's dotting the city. Certain taverns in the wealthier parts of the city play host to philosophical evenings where Sages discuss and debate the merits of pretty much anything.
The city is decadent. Most citizen's live lavishly, some off the profits of trade missions, other's from illegal activities. The use of narcotics and the trade of which has increased ten fold in the last few years. Brothels, bathhouses, and general house's of ill repute can be found on most street corners.
It is said that beneath the isle of Tunga is a huge underworld of tunnels & treasure. The ancients had meetings with some of the races from under Tunga. Word has been past on since, that has went from rumour to legend. No one nowaday's is entirely sure if this is in fact just a rumour, or that it is true. The northern half of the island, is not well charted, as most of the population lives in and around the city of Tunga. If I was a foolhardy adventurer I'd start there. (just saying).
The current monarch of Tunga, Uchdryd Llwellyn The 3rd would like to reestablish Tungan rule within Yahleui. Rumours have circled that he is in talks with the Harr-Gar of Tilla and the Gandalah from the Frozen. A possible war is on the horizon.
The isle is made up of mostly swamp land, very few if any vicious predators still remain on the Island, having been hunted to extinction years ago.
The current Tunga army is in tattered remains of its former self. Having just finished defending itself from occupiers to the south.
Tunga is known as a very smart city, there are university's and higher learning institution's dotting the city. Certain taverns in the wealthier parts of the city play host to philosophical evenings where Sages discuss and debate the merits of pretty much anything.
The city is decadent. Most citizen's live lavishly, some off the profits of trade missions, other's from illegal activities. The use of narcotics and the trade of which has increased ten fold in the last few years. Brothels, bathhouses, and general house's of ill repute can be found on most street corners.
It is said that beneath the isle of Tunga is a huge underworld of tunnels & treasure. The ancients had meetings with some of the races from under Tunga. Word has been past on since, that has went from rumour to legend. No one nowaday's is entirely sure if this is in fact just a rumour, or that it is true. The northern half of the island, is not well charted, as most of the population lives in and around the city of Tunga. If I was a foolhardy adventurer I'd start there. (just saying).
Creative Ways To Kill Off Those Pesky NPC's
Conversation with DM, "I need to find some creative ways to kill off some of these NPC"s".
ME:
1. Traps!
2. Running head first into pits of slime
3. Poisoning by ale
4. Caught stealing beheaded. or hands cut off.
5. Found out significant other is pregnant. (alternatively found out they are pregnant) must go home take care of offspring.
6. Working for enemy, lets out a bit of info that is very valuable. killed with poison dart.
7. Mild heartattack
8. Dysentery from Gnomish food.
ME:
1. Traps!
2. Running head first into pits of slime
3. Poisoning by ale
4. Caught stealing beheaded. or hands cut off.
5. Found out significant other is pregnant. (alternatively found out they are pregnant) must go home take care of offspring.
6. Working for enemy, lets out a bit of info that is very valuable. killed with poison dart.
7. Mild heartattack
8. Dysentery from Gnomish food.
9. Found disemboweled in back alley.
10. Complications from STD's.
Monday, February 15, 2016
A little break from Crimhuck - A Oriental Campaign Idea
I've been kicking around the idea of running a oriental campaign. It's amazing what flipping thru a few different DMG's and your imagination will do.
So here's the premise I have so far.
A large city that holds the emperor and his seat of power has been overthrown by the invading Rakasta. New's has come that the emperor has been slain. The previous guard/army has either been killed, captured, escaped or pressed into service of the new warlord. (Samurai's)
Not far from the huge city is a small village on the outskirts of the empire. This is where we find the hero's. Some of them are leftover's of the previous regime (samurai's), some are monks from a nearby temple, some are ninja's, and some are wu-jen (sorcerers).
The village is in trouble of being overrun by the invading Rakasta.
The local factions - the monks, town guard, and possibly the ninja's (not sure on this). Are desperately trying to stop the advance, but they are dissuaded at every turn. Some members have switched allegiance. Other's have been bought.
A new army must be raised, to combat the Rakasta problem. But that's not the only problem. Some seer's say that they've seen dragons in the sky. Other's believe a new emperor must be found first. The PC's maybe sent to envoy with another nation to discuss trade talks and help with the Rakasta problem.
There are of course spies everywhere. And because of the change in government there is chaos in the streets.
That is all i've got so far.
So here's the premise I have so far.
A large city that holds the emperor and his seat of power has been overthrown by the invading Rakasta. New's has come that the emperor has been slain. The previous guard/army has either been killed, captured, escaped or pressed into service of the new warlord. (Samurai's)
Not far from the huge city is a small village on the outskirts of the empire. This is where we find the hero's. Some of them are leftover's of the previous regime (samurai's), some are monks from a nearby temple, some are ninja's, and some are wu-jen (sorcerers).
The village is in trouble of being overrun by the invading Rakasta.
The local factions - the monks, town guard, and possibly the ninja's (not sure on this). Are desperately trying to stop the advance, but they are dissuaded at every turn. Some members have switched allegiance. Other's have been bought.
A new army must be raised, to combat the Rakasta problem. But that's not the only problem. Some seer's say that they've seen dragons in the sky. Other's believe a new emperor must be found first. The PC's maybe sent to envoy with another nation to discuss trade talks and help with the Rakasta problem.
There are of course spies everywhere. And because of the change in government there is chaos in the streets.
That is all i've got so far.
Saturday, February 13, 2016
Crimhuck Bestiary
As you can tell, Crimhuck is a wild continent with a lot of similar creatures that we have on Earth, however most of them are the GIANT versions! As well, there are Dinosaurs roaming freely throughout the land.
This is a tentative list, I will be creating some new monsters for Crimhuck as well.
Next up "The Races Of Crimhuck"
Ant, Giant
Ape, Albino
Baboon, Higher
Bat
Bear
Bee, Giant Killer
Beetle, Giant
Boar
Black Pudding
Camel
cat, Large
Centipede, Giant
Crab, Giant
Crocodile
Elemental
Elephant
Ferret, Giant
Fish, Giant
Fly, Giant Carnivourous
Ghoul
Giant
Golem
Gray Ooze
Gray Worm
Green Slime
Hawk
Herd Animals
Horse
Insect Swarm
Leech, Giant
Lizard, Giant
Lizardfolk
Locust, Subterranean
Lycanthrope,
Mastodon,
Men
Mule
Mummy
Neanderthal
Ochre Jelly,
Octopus, Giant
Pterodactyl
Rat
Rhagodessa, Giant
Rhinoceros
Roc
Rot Grub
Salamander
Sea Serpent
Shadow
Shark
Shrew, Giant
Skeleton
Snake
Spectre
Spider, Giant
Squid, Giant
Statue, Animate
Stegosaurus
Titanothere
Treant
Toad, Giant
Triceratops
Tyrannosaurus Rex
Vampire
Weasel, Giant
Whale
Wolf
Wight,
Wraith
Yellow Mold
Zombie
Friday, February 12, 2016
Bit of an update to the Crimhuck map
I'm going to spend a bit of time creating hexes for the different sections of the map using autorealm. Then it will be time to re draw this whole thing by hand.
Still working on the writing component of this. It's coming along. My guess is I will take everything I've written, have a read thru and change a few things.
As well I am going to start working on the bestiary of monsters within Crimhuck. The thought in my head is to stay away from typical fantasy & mythological creatures for this. Something a bit different, something that has probably already been done before. Whatever the case it's floating my current boat.
Also because I don't have much if anything happening at lunch I decided to fart around with layout ideas, thanks to the wonderful "TSR layout guide", going with a 1e kinda feel
Still working on the writing component of this. It's coming along. My guess is I will take everything I've written, have a read thru and change a few things.
As well I am going to start working on the bestiary of monsters within Crimhuck. The thought in my head is to stay away from typical fantasy & mythological creatures for this. Something a bit different, something that has probably already been done before. Whatever the case it's floating my current boat.
Also because I don't have much if anything happening at lunch I decided to fart around with layout ideas, thanks to the wonderful "TSR layout guide", going with a 1e kinda feel
Wednesday, February 10, 2016
Mini Setting - The Continent Of Crimhuk - The Forests Of Armta
North of Crek Lake lay the forests of Armta. The forest is densely wooded with evergreen trees. There are a few path's throughout, some of which may lead north to the lands unknown. Within the forest is an ancient ruin of an old city. Getting to it has proved a lot more difficult however. Prior to the fall of the ancient civilizations of Elves, Dwarves and Halfings, this city was a hub for magical and intelligent thought & study. The ruins were once known as "Efharion, the city of light". It has now been over run by "things that go bump in the night". A very dangerous place.
Deep within the forest it is said that grey humanoids have built a large dwelling within the trees. Although no one has had communications with these beings outright, there have been rumors of them. They appear to be about five feet tall with large oval shaped heads, grey in colour, large black eye sockets.
Gang's of bandits and thieves hide out within the forest. A few local citizens have setup small mining operations near the borders of the forest.
Encounter Table
1. Wild Boar
2. Black Bear
3. Giant Hawk
4. Antelope
5. Wolf
6. Grizzly Bear
Adventure Seeds
1. A expedition has been set to find the lost city of light "Efharion", a local lord near Crek lake is paying handsome sums of gold for any information on the exact location of the city.
2. The forest is alive! Bushes attempt to strangle you, people loose their whereabouts and get turned around.
3. A local farm girl was abducted in the middle of the night, there was no trail whatsoever to follow. The farm is located just south of the forest of Armta.
4. A evil sage who lives in a tower near the borders of the forest has been amassing large animals. As to what he is doing no one knows. It is said that the borders of the tower are protected magically.
5. The forest is haunted, I've seen armies of ghosts moving throughout it at night.
6. A local gang of thieves have been hitting caravan's near the borders of the forest, a price has been put on their heads.
7. Raider's from the forests have burned crops & killed off local farmers, it appears they were in search of something.
8. A mine within the forest has been over run by a group of foul creatures!
9. The most curious thing I've ever seen! A large walking construct came out of the forest, turned around and smashed its way back in. It was 9 feet tall!
10. A local priest needs ingredients to cure a rampant flu. All of which are located within the forest of Armta.
Deep within the forest it is said that grey humanoids have built a large dwelling within the trees. Although no one has had communications with these beings outright, there have been rumors of them. They appear to be about five feet tall with large oval shaped heads, grey in colour, large black eye sockets.
Gang's of bandits and thieves hide out within the forest. A few local citizens have setup small mining operations near the borders of the forest.
Encounter Table
1. Wild Boar
2. Black Bear
3. Giant Hawk
4. Antelope
5. Wolf
6. Grizzly Bear
Adventure Seeds
1. A expedition has been set to find the lost city of light "Efharion", a local lord near Crek lake is paying handsome sums of gold for any information on the exact location of the city.
2. The forest is alive! Bushes attempt to strangle you, people loose their whereabouts and get turned around.
3. A local farm girl was abducted in the middle of the night, there was no trail whatsoever to follow. The farm is located just south of the forest of Armta.
4. A evil sage who lives in a tower near the borders of the forest has been amassing large animals. As to what he is doing no one knows. It is said that the borders of the tower are protected magically.
5. The forest is haunted, I've seen armies of ghosts moving throughout it at night.
6. A local gang of thieves have been hitting caravan's near the borders of the forest, a price has been put on their heads.
7. Raider's from the forests have burned crops & killed off local farmers, it appears they were in search of something.
8. A mine within the forest has been over run by a group of foul creatures!
9. The most curious thing I've ever seen! A large walking construct came out of the forest, turned around and smashed its way back in. It was 9 feet tall!
10. A local priest needs ingredients to cure a rampant flu. All of which are located within the forest of Armta.
Subscribe to:
Posts (Atom)









