The adventurers are hired to discover the remains of an assassin from the tomb of the warlord he assassinated. It’s a small dungeon of 24 areas, populated by a number of monsters, tricks and traps, in a very old-school manner. Despite its simplicity, the actual contents of the dungeon are interesting and will prove for some entertaining play. The biggest balance issue is likely the inclusion of both a wight and wraith; have the party got weapons that can hurt them? If not, they may be in trouble!
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Thank you very much Merric I appreciate it.
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