RANDOM CAVERN CRAWL TABLE #4
A group of 1D4 plague victims, all coughing and dying.
Section of tunnel is flooded, 3 feet high. -1 attack penalty. Roll for random monster
A old ripped painting. Worthless
Pieces of a broken wooden door.
Large growth of 3 foot tall mushrooms
A Axe with strange runes on the hilt. (non-magical). Runes are in Dwarvish. “Slarrgh’s Slayer”.
Half eaten corpse of zombie.
Magical rune trap. Save vs spell for half damage. 1D6
Smashed porcelain vase
Strange altar in tunnel. There is a jug of what appears to be blood. 1D6 Gems worth 5 SP’s each.
Hissing noises that are becoming increasingly louder.
A group of Dwarven scouts (1D6 fighters)
The ghost of a wild eyed child starts to follow the party.
Bard desperately trying to carry all of his instruments. Needs directions to a underground village. Has gotten lost.
Cave in, turn around find another way, or spend time digging out the tunnel.
A pile of smoking carcasses. Recently deceased.
A glowing purplish substance spots the ground, a trail of it leads into a dank tunnel.
Cavern is covered in blue moss. Edible, heals 1 HP only, no matter how much is ingested.
A very loud gong is sounded off in the distance.
The hilt of a rusted sword is stuck into a wall.