Monday, April 16, 2018
My Wife doesn't like side initiative
Side note: I can't believe they got rid of turns.
Anyways, Apparently (as per Wife) she really likes the separate rolls for everyone, it's "part of the fun". So despite how much I'd prefer to just have one side go, and then the other I think I'll have to stick with individual initiative. Another thing I'm going to have to stick with is, the full scale +5 to -5 attribute modifiers, as another player really enjoys the swinginess of it.
My solution for initiative is the following: Everyone rolls a d10 instead of a 20. Part of the reason is the countdown, with a pile of people who had A.D.D. "Alright who is 16??? no one???" "wait! i'm 16". You see how that's wildly problematic.
So I think what I'll do is d10 plus dex bonus. In case of a tie, whoever has the highest dex goes first. In the case of a tie with monsters, I'll roll their dex score and see where it falls.
I'm not sure if that will speed things up or not? But I'm going to give it a go the next time we play some elf games.
Sometimes I can be swayed, which is a good thing. You have to listen when you run games.
Alright that's it for me!
Sometime this week I got a review I'll be doing, as well I'll probably do a friday catch up of the April TTRPG maker thing.
Have a good week!
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