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Wednesday, December 2, 2015

It's your turn James - A sit down with James Spahn of Barrel Rider Games


1.  How did you get your start roleplaying? What system did you use?

I was 8 years old for most of 1987 and my 14 year old brother was really into AD&D. I'd look through the books because they had such cool artwork and talked about wizards, and elves and magic. I didn't quite _know_ what I was reading, but I knew I liked it. Then, a few weeks later I walked into the local flea market and saw this hardcover on the shelf with three familiar old friends: Luke Skywalker, Han Solo, and Princess Leia. West End Games' Star Wars Roleplaying Game was calling to me.

Even with a very rudimentary understanding of what role-playing games are, I had never even grasped the idea of a role-playing game set in the Star Wars universe. I purchased it instantly, after begging my father for an advance on my allowance. Here was a world I had been familiar with since birth. The rules were light, quick and easy to understand. And all I had to do was raid the board games in the closet for dice! The next weekend I invited my friend Doug over and we began adventuring in a galaxy far, far away.


2.  How and when did you discover the OSR?

I discovered it initially when I stumbled across Labyrinth Lord while meandering around the web one day. To be honest, at first I was dismissive. "Who would want to play these OLD games? I played those when I was a kid - these newer games are so much more rich and complex!"

Well, eventually I ate my own words. I got sick of the endless flood of supplements for D&D 3.5 and having to keep up with players who could afford to buy every book the day it came out and expected me to recall every feat, skill and modifier over the course of the product line. I got frustrated and actually stopped DMing for a while right around when D&D 4e came out. I was just burnt out.

Of course, gaming gets in your blood and you can't get away from it. So while puttering around the web and discovered Matt Finch's "Primer to Old SchoolGaming."

I fell in love. THIS was the type of gaming I'd wanted. Fast, approachable, fun - something where I didn't have to slog through an endless stream supplements and could instead do what felt, holding to faith in myself and my players' faith in me to be a fair, fun DM. I gave Labyrinth Lord a second look and fell in love all over again. It was like returning to my halcyon days of gaming where all I needed was my Rules Cyclopedia and a few friends. It felt so good, so freeing. Gaming wasn't a chore anymore that required a rolling carry-on bag worth of books to play.



3.  Tell me about Barrel Rider Games, How did it start?

Barrel Rider Games started because of my wife. She looked at me one day and said "James, if you want to keep buying gaming books you need to make more money." So, I decided to use my addiction to feed my addiction. I decided to write a few Labyrinth Lord variant classes and sell them for a buck. I did that for years. Every time I had an idea on the long drive to work, I'd scratch it down and then start fiddling with mechanics that night. To date, I've put out somewhere around 70 Labyrinth Lord Classes or so, along with a few odds and ends here and there.

To be honest, BRG was also (at least in part) a back door resume in hopes of getting freelance work on some of my favorite games. To date, that’s worked out rather successfully. I’ve gotten to work on products for Cubicle 7 Entertainment and Frog God Games over the past few years and am hoping to get some more freelance work as it becomes available.

When I started doing White Box stuff, I did it because I saw there were no releases (or very few) on the game line. I said “OK, this is either a dead line or an under served market. So, let’s give it a shot!”

Needless to say, my success in White Box and later with White Star has exceeded my wildest dreams.


4.  Tell me about your latest release “White Box Chivalry”?

White Box Chivalry came about from a combination of things. One of the iconic images of fantasy is the "Knight in Shining Armor," and while that certainly has its place in fantasy gaming (as shown in the Paladin and Cavalier), I always felt like you shouldn't have to be a specific class to be a knight. Anyone could be knighted. Heck, Paul McCartney is a knight. So I set about writing a system that would allow any character, regardless of class or race, to become a knight. Granted, it is easier to do so if you already have the martial training it can be an easier road - but I thought it would be cool to have Magic-Users or even halflings who could find themselves suddenly knighted and dealing with the politics of protecting their land and obeying a lord. I also tried to step away from the "Honorable Knight" trope, because knights were not bound by honor. They were bound by their lord. So WB Chivalry uses an Accolade Points system that's based on keeping a character's liege lord happy - which can be tough. The whole idea for that came from Jaime Lannister, a favorite character of mine. In the novel Clash of Kings he says:

"So many vows...they make you swear and swear. Defend the king. Obey the king. Keep his secrets. Do his bidding. Your life for his. But obey your father. Love your sister. Protect the innocent. Defend the weak. Respect the gods. Obey the laws. It's too much. No matter what you do, you're forsaking one vow or the other.

I wanted to capture that conflict or some fragment of it, mechanically.



5.  What are you currently playing?

Playing? Nothing. I'm in the early planning stages of a Barrowmaze campaign, using BRW's Adventure's Dark and Deep. I plan on using T1 - The Village of Hommlet as a springboard for things and then replacing Nulb and the Temple of Elemental Evil with Helix and the Barrowmaze.


EDITORS NOTE:  This is a fantastic idea! 

6.   If you could campaign in any world which would it be?

Star Wars. Without a doubt, without a question: Star Wars. It was my first game and it’s still my favorite. I'd love to be a Jedi Knight.



7.  You are an extremely prolific writer, where does this all come from?

Long car rides, mostly. I have an hour commute to work down a rural road - so I spend a lot of time in my own head. I get a fun idea in my head and just kind of scramble it out onto paper as fast as possible, then go back and refine it. My dear friend Jason McCartan once said I'm like a hyperactive terrier - I grab an idea and shake it, run around the room excitedly wagging my tale until finally collapsing from exhaustion.



8.  Tell me about White Star, where did it come from, how did it all start? What are your plans for the future of White Star?

White Star was born out of a few things. First and foremost is my love of Swords &Wizardry WhiteBox. It's a simple, flexible system that does everything I need it to and gets out of the way when I don't need it. I asked myself "What if Gary and Dave had made a Sci-fi game using the mechanics of D&D instead of a fantasy game?" That got me thinking quite a bit. Then, it naturally evolved into "What kind of sci-fi game would *I* write using those mechanics?"

Initially, White Star was just going to be a 28-page add-on for White Box. It grew in the writing. By the time I hit 64 or so pages I decided to make it into a stand-alone product. That changed things quite a bit, because I had to go back over Matt and Marv's work on S&W White Box and make sure I kept the tone and concepts of their work present in White Star. It was a conscious effort to make sure that White Star and White Box were 100% compatible. My big reason for this was twofold: One, I wanted players to be able to use fantasy products in their sci-fi campaigns to increase supplement availability and two, Spelljammer is awesome.

A lot of readers of White Star immediately saw the influence of Star Wars in its pages - and rightfully so. I'd be lying if I said Star Wars didn't have a huge impact on White Star. But White Star is more than just lightsabers with serial numbers filed off. Flash Gordon the classic comics to the Buster Crabbe serials and the fantastic 1980 film, played a huge role as did both the original and remake of Battlestar Galactica. I wanted White Star to be fast and loose - pulp sci-fi at its most distilled. Star Wars is probably the biggest influence on White Star, but not in the way people think. Ralph McQuarrie's concept art for Star Wars and the original Battlestar Galactica played a larger role than anything else in my "vision" of White Star. I even have a framed picture of "Luke vs. Vader" by McQuarrie above my writing desk and it was there the whole time I was writing White Star.



9.  What is one of your favorite adventures other than something that you’ve released?

I'm a big fan of Barrowmaze . It's a megadungeon done right in my opinion and has that gothic feel I love so much. Greg did a great job on Barrowmaze Complete and it was worth every penny.

I also really enjoy Tatooine Manhunt for the Star Wars RPG. It captures that "Star Wars Feel" perfectly.


10.  When you get a chance to play a character, what type of PC do you like to play?

Heroes. I love playing heroes. Whether Jedi Knight, Paladins, Farmboys turned Wizards - it doesn't matter. I want to believe in Good vs Evil and that Good is a true and active force in this world. RPGs and the characters I play let me do that.

Doing the right thing is hard as hell in the real world. It's easy to be a selfish person our day to day lives, so why would I want to fantasize about that when I sit down with my friends?

11.  What are you most excited about in the RPG scene currently?

Call ofCthulhu 7th edition has got me pretty hyped. I'm also really pleased with Fantasy Flight Games' line of Star Wars products. In the more OSR realm of things, I'm looking forward to Pete Spahn's Duchy of Valnwall book - his Amherth setting is fantastic.



12.   Would you rather be a Mandolorian or a Nautolan?

Nautolan, obviously. They smile more and they're fantastic swimmers. Any clown can rock a jetpack.



13.  What are the plans for Barrel Rider Games this year?  Anything in the works?

Wow... let's see...
White Star Companion, White Box Gothic, White Box Compendium, a few White Star setting books, a few more PWYW classes like the Uttin for White Star, Brainburn: Psychic Characters for DCC, and I've got some freelance work lined up as well. These are all in various stages of production, so I try not to give concrete release dates on anything.


EDITORS NOTE:  I try to get some pictures in as much as possible thru out these interviews, this one seemed the most appropriate.  If I'm not going for something specific and showing off a product, then I'm going for a giggle. 


14.   Where can we find you on the web?

The best place to find me is on G+ and I try to stay active in the White Star G+Community as well. Barrel Rider Games products can be found on RPG Now and DriveThru RPG.

Thank you very much James I appreciate it.  - Shane



Thursday, November 26, 2015

Microlite Purest Essence

This Christmas I am going to run my nephews thru a dungeon!  They are 13 & 11, so I've been looking thru my gigantic file of retro clones, looking for something that will get us into the game quick, with light mechanics.  I've often gone back to this wonderful pdf, "Microlite Purest Essence", because its beautiful, and so straight forward.  I'm currently in the process of drawing up a little dungeon map and writing out a few NPC's and story goals/plot lines for them.  The idea is to get them in the dungeon as quickly as possible and fight some monsters. 

I had read an article a little while ago about a person who's child had autism, and they had started playing some D&D, in the end it worked out quite well for the little guy. 

Here's the article - "How Dungeons & Dragons saved my autistic son". 

One of my nephews is autistic, from reading the article I see a lot of similarity's between him and the author's son.

I think they are going to enjoy it thoroughly.    It will be of course theater of the mind.  The thing I really dig about Microlite Purest Essence is its so easy to house rule. 


Wednesday, November 25, 2015

Swords & Sorcery Apocalyptic Prophecy's

52 Swords & Sorcery Apocalyptic Prophecy's

Use a deck of cards and have the PC's randomly pull one card from the deck, when meeting with a Seer or a Fortune Teller.

Smoke rises from the incense burning in the room.  The small tent is decorated in kitchy occult symbols and strange wall hangings.  Across from you is a beautiful Elven fortune teller. You ask, "What will become of this land? What part will I play?'.  You try to follow her eyes as she stares longingly into her swirling crystal ball.  She clears her throat, "The future has yet to be written, but you will play a part in the future of this world.  It could be that you play a part in its destruction".  She pauses, and fumbles in a small pouch that is tied to her waist.  She pulls out an old deck of cards, the sides crumbled and bent.  Motioning for you to pull from the deck, she smiles and winks at you.....




spades


1.    The barrier between worlds has grown weaker.  
(Ace of Spades)

2.    The Lizard King will arrive again.  
(King of Spades)

3.    The dead will walk.  
(Queen Of Spades)

4.    The Gods have turned their attention to other matters.  (Jack of Spades)

5.    In order to restore balance, one must sacrifice something they believe in.  
(10 of Spades)

6.    The death of the king will bring about great change.  
(9 of Spades).

7.    The armies of darkness will invade the forgotten lands. 
(8 of Spades)

8.    All forms of Magic will fail.  
(7 of Spades)

9.    A Evil God will be re born in humanoid form.  
(6 of Spades).

10.  Comets will fall from the sky causing untold destruction. 
(5 of Spades).

11.  The forests will wither and die.  
(4 of Spades).  

12.  A total solar eclipse will last forever.  
(3 of Spades)  

13.  Winter is coming, and it will last for 5 years.  
(2 of Spades).

Diamonds

14.  The pig half man will rule the skies.  
(Ace of Diamonds)

15.   When the desert of the dead becomes a forest, ancient lizards will walk the earth again. (King of Diamonds)


16.  The world will pass very close by the sun, whole continents will burn. 
 (Queen of Diamonds)

17.  A vampire coven will arise, they will dominate all corners of the political landscape. 

(Jack of Diamonds)

18.  A intra-dimensional door will open, spilling forth an Alien race.  

 (10 of Diamonds)

19.  You will receive a vision of a maiden being tortured.  By killing her the Torturer will bring about the beginning of the end of the world.  

(9 of Diamonds)

20.  A sign will appear in the jungle, it will point to an ancient evil tablet. 

(8 of Diamonds)

21.  Travelers from a different time will appear out of thin air.  

(7 of Diamonds) 

22.  A plague will envelope the lands, causing crippling injuries to all races.  

(6 of Diamonds) 

23.  The world will remain the same, nothing will happen.  This card does not tell the truth.  

(5 of Diamonds) 

24.   It is whispered that soon we will call the tune, and the piper will lead us to reason. 

(4 of Diamonds) 

25.  Poison gas will be released from huge fissures in the earth, causing everyone to laugh hysterically.  

(3 of Diamonds) 

26.  The automatons will become self aware. 

(2 of Diamonds)

Clubs

27.  Fire & Ash will fall from the sky, rivers will boil.  
(Ace of Clubs)

28.  Men from the sky will come, their great ships will fail.  
(King of Clubs)

29.  A large labyrinth will appear out of nowhere, within the center is a gate to another world.  
(Queen of Clubs)

30.  Land will flood, the tides will rise, and the world will become a vast sea.  

(Jack of Clubs)

31.  Chickens will mutate into giant bloodthirsty birds, chasing villagers out of their fields.   
(10 of Clubs)

32.  No Dragons will be born this year, or ever again.  
(9 of Clubs)

33.  A evil sorcerers guild will start experimenting on people, causing a virus to be created.  The virus will spread causing mass chaos.  
(8 of Clubs)

34.  All natural resources will depleted by the end of this year.  
(7 of Clubs)

35.  An Evil cult intending to create peace has installed puppet doppelgangers into any position of power.  
(6 of Clubs)

36.  An Ancient race will re-appear upon the lands.  
(5 of Clubs)

37.  A un-wise mage will release a hoard of demons.  
(4 of Clubs)

38.  A city will burn, its refugees will call another God, although he will be unworthy. 
 (3 of Clubs)

39.  A pestilence of ancient insects will kill crops.  A great famine will occur.  
(2 of Clubs) 

hearts


40.  The traveler will come and wreak havoc, in the form that you choose. 
(Ace of Hearts) 

41.  Hurricane & earthquakes will mark the great collapse. 

(King of Hearts) 

42.  He who by his tongue will seduce a great troop, his fame will increase towards the eastern realms.  

(Queen of Hearts) 

43.  A rider on a pale horse will appear on the horizon, he will bring about the death of all.  

(Jack of Hearts)

44.  Sound will be amplified and gravity will be increased as the sun sets on a early spring evening.   (10 of Hearts)


45.  Help! I'm stuck in a Apocalyptic Card Prophecy making factory.  

(9 of Hearts) 

46.  The world will become the battlefield of the Gods.  

(8 of Hearts) 

47.  The one who pulls the sword will be named King, and unto him his family will die miserable deaths.  

(7 of Hearts)

48.  A strange aura will be emitted from the earth, causing the population to deform.  You can neither smell or see it.   

(6 of Hearts) 

49.  You cannot live while it survives. 

(5 Of Hearts)

50.  Ale shipments will be tainted with the color purple, it will kill tens of thousands. 

 (4 of Hearts)

51.  Sea creatures will fall from the sky.   

(3 of Hearts)

52.  A great ruler will be resurrected, war will follow. 

 (2 of Hearts)


Monday, November 23, 2015

2 things

I swear I get most of my thinking done while walking to work in the morning.  Problem is its always something new, and not always things that I should be working on.

I digress.... 2 things.









1.  I am immensely excited about this link
http://www.hyperborea.tv/uploads/4/4/6/6/44662451/asshrandom-adv-gen.pdf

in combination with all the awesome tables that +Eric Fabiaschi keeps posting over at http://swordsandstitchery.blogspot.ca/

So much so that I've probably rolled up about 6 or more adventure ideas from it.  Filling in the story line after you do the initial rolls is quite easy.  To put something like this out in a module format however, it would be very railroadey.  Atleast as far as the story goes.  Think TSR modules from the 90's basically.  (Sword Of The Dales, etc).  That said it could be a LOT of fun to put out a bunch of adventures together, that had a overall plot line.  Maybe something similar to +Tim Shorts "Starter Adventures"  http://gothridgemanorgames.blogspot.ca/2014/12/starter-adventures.html
(Note Starter Adventures is not railroadey, what I mean is a nice compilation).


As far as rules, I've been wanting to dip my toes in the mini6 rules, so this might be a cool idea for that.  As well from what I gather "Barbarians of Lemuria" is similar in concept to mini6.


2.  I've been working on the next adventure after the 5e starter set.  Tying up the character backgrounds is going to be interesting.  Partially because I've already sort of fallen in love with these characters and I want to see what is going to happen.

Here's the run down of the backgrounds.

Vespers - A  Tiefling Paladin, who basically ran away from Candlekeep after a very large fire that claimed a lot of people close to him.  he blames himself for the not helping enough during the troubled time.  He follows lathander, and basically beats himself up on a regular basis (emotionally that is).

Varis - Varis is a warlock, who has made a deal with a Maralith, in front of the rest of the PCs! Including the very good aligned Vespers.

 Jen's Character - A wizard, who's mentor died before he found an ancient red dragon, he wanted to treat with.  Her quest is for knowledge, specifically to find this dragon.

Kurts Character - a common human thief, however his parents were murdered, the murder stole one of the 2 dice that his father used to use for gambling.  The dice were very specific, a home made set, none other in the world like it.

Now as you can see there's some tension already.  Varis has been tasked by the Maralith to find 4 pieces of stone that go together in a tablet, what they are for she has not said.  Vespers countiues to do what's right, including making sure a kid got home safe after showing the entrance to the red brands hideout. 

What I've been working on is tying all of this together, so there's these little threads that weave in and out of all the storylines.  As people have said "D&D 5th edition is their second favorite edition", and it really is mine as well.  There's a special place in my heart for OSR, and specifically BlueHolme & Basic Fantasy, but I can't help but love the backgrounds and how this all makes my brain work in over drive.

Obviously I'm not going to go into much more detail than this, as some of my players read this blog.







Wednesday, November 18, 2015

The untamed lands campaign

An idea that's been rolling around in my brain.  The PC's have been sent off by the local ruling council to make a trip to a recently unknown continent.  They have received a reasonable amount of provisions & equipment.  The promise of 2000 GP's per PC has been agreed upon, when they PC's return with a map outlining the continent.  They have been given a magical map, that fill in locations that they explore, once it is complete they are to make their way back to the mainland.

At this time there is one small settlement on the coast of the unknown land.  The PC's are travelling there by boat.  The captain has been charged with dropping the PC's off safely at the small settlement and then abruptly leaving them to fend for themselves.

Standing on the bow of the boat, the PC's are overlooking the coastline,  they can see smoke rising from the settlement.

All hell breaks loose when they arrive.







Tuesday, November 17, 2015

Vault of the Faceless Giants!

Why do these Giants have no faces?????  I have no idea! Which is why I'm going to grab the beta of this right now

I really like the idea of putting a module up for free like this, firstly as a playtest, and to gain a bit of interested on the overall. 

PLEASE NOTE: This adventure is being released for free in its current beta form. Once the final art and adventure material have been added, it will then go to its regular price. Those who download it for free as part of this beta release will get the final updated version for free as well, even after it goes to its regular price!  


INTRODUCTION
The tiny jungle village of Phoumi Sramol has fallen victim, they believe, to the evil hand of the demon lord Rahb. 
Many generations ago, a temple set in the side of a cliff a few miles northwest of the village acted as the center of worship for evil adherents of Rahb. Livestock would die, villagers would be kidnapped, plagues would befall the area. It was believed this was all done in service of bringing Rahb into the physical world (the Material Plane) from his Abyssal home (an island fortress known as Lanku).
Suddenly, however, all of the evil and suspicious activity around the temple stopped. 
Legend holds that it was the great adventurer Somnang whose hand stopped the evil, but no one is really sure.

Now, generations later, an occurrence in the village has the locals questioning whether or not the evil is returning. 

A local woman named Kanya claims her baby was snatched from her hands in the middle of the night by followers of Rahb, dressed in loin cloths, their faces painted to resemble the many-faced demon. 
Many of the villagers deny the temple’s relationship to the missing child. Maybe they are naive; maybe they are just fearful of the truth. Regardless, they suggest instead the woman “lost” the baby in the jungle and a tiger ate it; they purport she is simply unwilling to admit her absentmindedness (something for which she is well known by the locals).
If the woman is telling the truth, however, then there is much to be feared, and the story bears investigating—not just for the sake of the woman and the community, but for the sake of a world where this kind of evil can exist.

This module includes several encounters that use mechanics and content from Old School Adventures™ Accessory PX1: Basic Psionics Handbook. Additionally, many of the encounters will be made more enjoyable by having a character of the mystic class in the party. If you do not plan to use the material from the Basic Psionics Handbook, some of the encounters may require modifications in order to facilitate playability. 

Sunday, November 15, 2015

This is a handy idea! - Cities & Towns PWYW

Cities & Towns by Dan Coleman Productions.

Inside are 3 fantasy settlements, each with a complete description, index of NPCs, and adventure hooks appropriate for the area. Use them as a town the party encounters along the road, a base of operations, or turn them into something of your own.
Each location comes with high resolution map for your use.

Just looking at the preview, the maps are great!  and all of the town & its inhabitants are well plotted out and written.  Go and grab it! its Pay what you want. 

Get it.