I used my "d100 mildly plausible backgrounds for old school characters" table.
Every character also received one minor magical item.
You can download a pdf of all of the pre-generated characters right here.
You can download a pdf of the official character sheet here.
You can download a pdf of all of the pre-generated characters right here.
You can download a pdf of the official character sheet here.
Beshi (Elf Cleric) 1st Level
STR 5
DEX 12
CON 8
INT 9
WIS 14
CHA 3
WIS 14
CHA 3
AC 7 (Leather armour)
Club (1d6)
Spells: None
Background: Cartographer
Magic Item: Giant Finger Nail Clippings - A large sack containing Giant toenail clippings, adds a +1 to attack and damage rolls for a day.
Magic Item: Giant Finger Nail Clippings - A large sack containing Giant toenail clippings, adds a +1 to attack and damage rolls for a day.
Equipment: Backpack, rope 50', holy symbol, vial of holy water. rations
Kumba (Human Cleric) 1st Level
STR 10
DEX 12
CON 15
INT 10
WIS 9
CHA 17
WIS 9
CHA 17
AC 7 (Leather armour)
Mace (1d6)
Spells: None
Background: Terrible hunter, nearly starved.
Magic Item: Rusted Straight Razor - If a player shaves their legs with this, it will allow them to swim and breath underwater for an hour.
Equipment: large sack, tinderbox, 6 torches, holy symbol, rations
Magic Item: Rusted Straight Razor - If a player shaves their legs with this, it will allow them to swim and breath underwater for an hour.
Equipment: large sack, tinderbox, 6 torches, holy symbol, rations
Taran (Elf Fighting Man) 1st level
STR 12
DEX 12
CON 6
INT 10
WIS 9
CHA 15
WIS 9
CHA 15
AC 7 (Leather armour)
Short Sword/Short Bow (1d6)
Background: Drowned a family member.
Magic Item: Leather Barf Bag - this bag contains exactly what you think it does. When the contents is poured out, it will allow a character to fly for 1d4 rounds.
Equipment: rope 50", 6 torches, wolfsbane, tinder box, small sack, rations
Magic Item: Leather Barf Bag - this bag contains exactly what you think it does. When the contents is poured out, it will allow a character to fly for 1d4 rounds.
Equipment: rope 50", 6 torches, wolfsbane, tinder box, small sack, rations
Mida (Dwarf Thief) 1st level
STR 18
DEX 13
CON 9
INT 11
WIS 19
CHA 5
WIS 19
CHA 5
AC 7 (Leather armour)
Club (1d6)
Background: Veteran of war
Magic Item: Pixie Finger - When carried in a pocket, the player will receive a +5% bonus to experience for the rest of the day.
Equipment: 10' pole, backpack, 50" of rope, rations
Magic Item: Pixie Finger - When carried in a pocket, the player will receive a +5% bonus to experience for the rest of the day.
Equipment: 10' pole, backpack, 50" of rope, rations
Mako (Halfling Magic User) 1st Level
STR 15
DEX 16
CON 9
INT 13
WIS 13
CHA 5
WIS 13
CHA 5
AC 9 (no armour)
sling/dagger (1d6)
Spells: Magic Missile
Background: Made a pact with a witch.
Magic Item: Polka dot accordion- when played this accordion will not only make your toes tap, it will cure one person of poisoning.
Magic Item: Polka dot accordion- when played this accordion will not only make your toes tap, it will cure one person of poisoning.
Equipment: rations, flask of oil, tinderbox, small sack.
Bala (Human Fighting Man) 1st Level
STR 13
DEX 10
CON 7
INT 14
WIS 11
CHA 11
WIS 11
CHA 11
AC 7 (Leather armour)
Short Sword (1d6)
Background: Swindled a high ranking mage.
Magic Item: Dagger Of Ghostly Tidings - This dagger on a successful attack will create a ghost from the past of the monster. Allow a saving throw at -2 , if failed the monster flees in terror. (could be a relative come back to haunt them).
Magic Item: Dagger Of Ghostly Tidings - This dagger on a successful attack will create a ghost from the past of the monster. Allow a saving throw at -2 , if failed the monster flees in terror. (could be a relative come back to haunt them).
Equipment:6 torches, tinderbox, rations, large sack
Chomba (Human Thief) 1st Level
STR 13
DEX 10
CON 11
INT 14
WIS 13
CHA 13
WIS 13
CHA 13
AC 7 (Leather armour)
Dagger (1d6)
Background: Lost all gold in a bad bet.
Magic Item: Plate Of Haggis - When i digested the player receives a kilt which acts as plate mail for 1d4 rounds.
Equipment: rations, large sack, 10' pole.
Magic Item: Plate Of Haggis - When i digested the player receives a kilt which acts as plate mail for 1d4 rounds.
Equipment: rations, large sack, 10' pole.
Mwiri (Human Magic User) 1st Level
STR 4
DEX 6
CON 7
INT 14
WIS 10
CHA 9
WIS 10
CHA 9
AC 9 (no armour)
Staff (1d6)
Spells: Charm Person
Background: Was a travelling merchant.
Magic Item: Tome Of Remembering - Allows a magic user or cleric to remember 4 extra spells Lasts one day.
Equipment: backpack, rations, mirror, garlic.
Magic Item: Tome Of Remembering - Allows a magic user or cleric to remember 4 extra spells Lasts one day.
Equipment: backpack, rations, mirror, garlic.
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