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Thursday, September 8, 2022

Gamma World Content

 *All of the monsters and items are copyright (c) Wizards of the coast 1979.  All rights reserved.  This is a encounter table for use with Gamma World 1st Edition, published by TSR in 1979.  You will require this book to use this table.  I do not claim any rights over the below content. 

During my brief yet fun Gamma world game, I created a few things for it.  I will be posting them up over the next few days/posts.  I used the starter adventure area in the back of the Gamma World rulebook as a jump off point.  The first thing I did was re-create the hexmap (below).  Then I created an encounter table.  

Note:  I actually spent a few minutes retyping the encounter table only to realize that I had already posted it on the blog! hahaha.   Boy I'm getting old. 


















The Trading City 

I pulled a little bit of inspiration for the trading city from Fallout New Vegas, specifically Mr. House. 

Population:  3500 mostly mutant humans, plants and droids. 
Police force:  Limited, mercenaries & security droids. 
Government:  Mother (AI brain deep in the bowels of the city). 

City started when teh first peoles found "Mother" an intelligent AI computer in an abandoned arena.  The city built up from there.  Most trade is to keep the citizens fed, robots upkeep etc.  All trade is controlled by Mother & her security droids.  Mother wants to be in control of any leftover nukes, in the area, robots & tech etc.  She needs to increase broadcast power and needs warriors to assault bases.  The city is mostly a smattering of medieval and some general technology (dish washers, power, lights).  The trading city is built on the remnants of a destroyed ancient city.   It is located on a cliff face which makes a natural barrier.  To the north is a river that runs towards other villages.  Most of the trade is down by the river area.  The balance of the city is gated with old cars and metallic garbage. 

The city is clean.  There are large screens that project propaganda by Mother.  


IT IS BETTER TO DIE THEN TO LIVE AS A CRIMINAL

ALL TECH NEEDS TO BE TURNED INTO THE THE AUTHORITY'S, ILLEGA TECH WILL BE CONFISCATED, AND THE OWNER WILL BE CONDEMNED.

STIPEND AND FOOD DELIVERED WEEKLY.  NO EXCEPTIONS 

NO SHIRT NO SHOES NO SERVICE

Passes into the city must be purchased at the gate from the guards, the price is hefty. 

Dock Area

Most boats are wooden craft pontoon style, and there are some older metal fishing style ships.   The dock is patrolled by security droids who keep a watchful eye on any trade. 

There are 4 large warehouses manned by government employees that handle most of the trade. 

General shops in the area include:  Beasts of burden, wooden carts, general clothier, small boats & canoes, canned goods, travelling supplies. 

The pub in the dock area is called the "Aluminum Kettle".  A ramshackle building made of concrete and tin.  There are 3 levels, beds are reasonably priced.  The tavern section serves a "stew", bread and an alcoholic beverage called "Galou" which tastes bad but is green and frothy. 

NPCs in bar: 

Gregor:  Part of an alliance that wants to shutdown Mother, is planning to go deep underground to find her power source and shut it off.  Is looking for scouts to check out the sewer tunnels.  Mutated Raccoon hybrid.

Nibbler:  Up to no good, doesn't discuss much, eyes the door wariliy, is on a mission to scout pure humans.  Wants to kill them.  Leaves when able to. 

Axis Strava:  Eccentric wizard type, beard.  Is in search of interesting rare objects.  Desperately wants to find an intact library.  

I have 2 small dungeons that I've started which I'll be posting up soon, with the details that I came up with.  You are welcome to fill them out if you like. 

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