In other news I've slowly started working on another PWYW module that was tentatively called "The Temple Of Gradag", *you wouldn't believe how many times I've written Gardag". Whatever the case there are a lot of "Tomb" modules out there. So what I've decided to do is turn it into a mini hex crawl, with a little town and a few other maps to keep your players busy. I've been working on the personalities of the NPC's in the town to give you something to go on. Which is quite fun honestly! I have found this link very helpful http://www.rangen.co.uk/chars/pergen.php
How To Hex Crawl By Taskboy Games.
Which I'm not going to say is the DEFINITIVE guide to Hex crawling, but pretty damn f**king close! EDIT: Its super helpful and opened my eyes up on how to do it better than I had been, as I said its not the definitive guide but pretty close for me. Its enough to get me going properly, and it allows me some room for movement.
Hexcrawls. You've heard of them, but you can't quite figure out how to play one.
This guide is here to help.
Compiled directly from the Labyrinth Lord core rulebook with additional insights culled from the historical RPG antecedants, How to Hexcrawl provides concrete steps for referee preparation, player initiation and the order of play for each game day of wilderness travel.Also included is a sample wilderness hex map with an archetypical base town called Dunshire.
At this point I'm not going to say ETA - Gradag first, then Enormity, but its starting to look like that.
That's it for me for the time being.
Keep those dice rolling.