In this video Professor Dungeonmanster talks about 3 key NPCs. After watching this, I decided to look at my Isle Of Dread Campaign.
For the most part I intend to centre all of the major NPCs around the village of Tanora.
Sage: Ramses's is the ex privateer that has gone with the PCs to the Isle. He is well versed in numerous areas of expertise (multi class dude, thief and wizard). The intention is the Ramses will stick around the Village, make friends with the locals, repair the ship, look for merchant marketing opportunities, etc. He will be the guy they can talk to about the goings on in the village. As he is a outsider, he may have a better perspective in some cases. Eventually he may ingratiate himself with the locals and stay long term.
Contact: There are going to be a few contacts.
Meeka is a young girl, and the welcoming party when the PCs arrive. She will know the going's on, and any possible leads for the PCs (as well as Ramses's). She will remain neutral, however if the PCS threaten the village in someway she will not hesitate to let the authorities know. Namely Gar. Meeka is also a guide, and knows a great deal about the area.
Kuna: Tribal Leader, is against open war and is fighting with “Gar”, wants to create trade with the mainland. She will attempt to keep the peace, but will also try to get the PCs to thwart any of Gar's activities (at least on the down low).
War Leader: Gar, he wants to fight the other villages, he believes that if the Tanorrans can take over other villages they will be a stronger tribe.
Zombie Master: Hazeem. I haven't quite figured out his purpose and what he will do.
Pirate Captain: A slaver, who raids all of the villages. I'm hoping to have him be an old enemy of Ramses (perhaps Ramses was marroned by him at some point). At some point the Pirate Capn will send in pirates dressed as merchants to scope out the village.