Saturday, August 1, 2026
Murder mystery
Wednesday, May 15, 2024
It's been a bit
Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other stuff.
My 5e campaign crapped out. I'm very glad I did no prep whatsoever.
I did download a bunch of free great 5e adventures. The first one I was going to run was https://www.dmsguild.com/m/product/235521
Murder mystery.
The second adventure I was going to run was
https://www.dmsguild.com/m/product/266174
There are a few more freebies I found as well. Likely make a more detailed post later on.
The first thing I did was try a session 0. Honestly in hindsight I should have just jumped in and played.
The scheduling questions came up. We decided once a month first weekend. If that weekend didn't work we would do the second. If that didn't work we would call it for the month.
Cue session one
Then cancelations upon cancellations.
By month three I was out. I'm not spending time working on things with no actual game.
Now we are into summer which is super short. Will reconvene in the fall likely. Hopefully play something different.
I joined a game with a coworker. 5e he's running it. I'm a morally grey fighter who was a sailor. Owes money to the mob.
Han solo.
Some of the other peeps are very meta characters, taking advantage of the system.
It was super fun the first game however. One entertaining moment was during the first fight the gm critted against his gf. We gave her a pass this time.
In other news I am spending an inordinate amount of time researching diy guitar pedals.
I still have an overdrive kit I bought during the pandemic to complete.
I have some writing ideas for basic fantasy I need to get together. Just sketches currently. Going to pull out the Linux laptop later today.
Oh and I figured out the dumb lead lick to "no time" by the guess who. Just in time for band practice!
Currently my pedal board plan is a mod11 and a east River drive by ehx. Going to grab the JHS series 3 distortion and delay. That should cover most stuff. Trying to get into a small portable rig.
I did try a read Provo rat and loved it, however the input jacks are on the top which is problematic as the rest of my pedals are on the side. The JHS distortion is based on the rat.
Oh and damnit the Canadian made Empress effects distortion is also awesome.
Probably need to start a pedal guitar blog.
Ok
Rpg blog.
I do miss playing old school games. I just sent a friend of mine links to osric and the new phb by Charlie white box fame. He was stoked.
I'm unsure if I have more to contribute to the hobby via blogging at this point.
A lot of what I post is just random thoughts. No actual useable game able content anymore.
I'd like to focus my writing efforts on basic fantasy for the time being. Made write a few silly adventures as the muse hits. Who knows if I will get something done. I've been dealing with my dad having dementia, lusting after guitar things I don't need, and summer is basically here for 3 months.
I'm not sure what lies ahead for me and the three toadstools honestly.
If I don't post again, just know that you people are all super awesome and I enjoyed our conversations.
Monday, March 18, 2024
Osr anchorites?
It's been a long time since I listened to any osr podcasts. Anchor was a lot of fun. I'm not sure if the community is still going? I deleted the app as it was super buggy for recording. I have released a few podcasts in the last year but they were mostly rambling.
I miss the community it was a lot of fun honestly.
Tuesday, March 5, 2024
Session 0
Started a new game on Saturday. I actually went thru a did as much of a session 0 as I could. We created some characters and ate a bunch of food.
I decided on creating my own campaign world, so I can break it if I want to.
Character wise we ended up with a dwarf barbarian, a Elven archer (fighter), a wild whatever sorcerer with crazy high charisma, and a dwarven ranger .
I decided on 4d6 drop the lowest. The sorcerer somehow managed to roll an 18 and ended up with a charisma of 20. At first level. Gotta love 5e hahaha.
First adventure I'm going to run is murder mystery which I'm excited about.
I'm honestly very excited about this game. The plan is to be super chill and have one shot type sessions.
I found a pile of great free 5e adventures I'm mining for content.
The sorcerer decided on a human noble background. Since it's a points of light campaign and there are no real rulers or big cities we decided she was from the ruins of a city. She had to flee as it was being destroyed.
The dwarven ranger is from runeholme, the dwarven city. The barbarian is an outlander from a barbarian tribe.
The elf is from a small forest clan that spends a lot of time researching lore etc. she travelled to a different forest to learn from warrior elves.
Some good world building honestly. At one point I was asked a question and before being able to answer the player made up something. And then asked if it was okay? Yes absolutely, please add whatever you like to my world.
Monday, February 26, 2024
Repost: this isn't dnd anymore
https://www.realmbuilderguy.com/2024/02/this-isnt-d-anymore.html?m=1
Good article and I agree.
Saturday, February 10, 2024
Points of light
As mentioned in the previous post, I'm prepping a small campaign.
https://3toadstools.blogspot.com/2024/02/getting-back-to-gaming-finally.html?m=1
Likely be levels 1-6. Instead of using netnir vale and the dawn of war gods I decided to go all in on creating my own spot.
I'm going to use these gods
https://3toadstools.blogspot.com/2015/04/12-gods.html?m=1
A few of these locations have cropped up in other games I've ran or prepped.
Long tooth I drew up and stated a while ago for the nightwell barony, however I'm stealing my buddy Vance's version of the townsfolk here.
https://leicestersramble.blogspot.com/2020/12/taking-rest-stop-at-longtooth.html?m=1
Cape night and the barony could still technically be a thing the way they were originally placed on the night well barony map, however it's now a dead ruin.
https://3toadstools.blogspot.com/2020/07/cape-nightwell-pt-1.html?m=1
Actually maybe not because I stole some names And moved them around the map.
I'm still planning on doing a wayfarers league and short adventures. I'm going to use Jeff's campaign questions and the my campaign document from Matt coleville to flesh it out a bit.
https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html?m=1
https://donjon.bin.sh/fantasy/my_campaign/
This still seems like a fun idea. Maybe one day.
https://3toadstools.blogspot.com/2015/09/there-comes-time-when-everybody-needs.html?m=1
Tuesday, February 6, 2024
Getting back to gaming finally
My Dad is finally getting taken care of by professionals. It was a very long ten months. Now that I have a bit of time to breath, think, sort of relax I've been slowly coming up with some gaming ideas.
I jumped in on my buddy Jeff capes becmi game last Friday, and it was fantastic. My friend Jeremy from work is playing as well. He did a great British isles accent thru the game. I decided to be a extremely talkitive thief, to the point where I barely breathe when speaking. I'm looking forward to our bi weekly games.
I spent a lot of time trying to figure out how to run ghosts of saltmarsh for my cousin's. I've decided to fuck it. We will likely only be playing once a month. Trying to incorporate a fairly convoluted plot into four hours a month just doesn't seem do able for me.
What I have figured out is something a little bit more "drop in friendly". The characters are part of a newly formed adventurers guild called the "falkcrest wayfarers league". The patron is a curmudgeonly elf named Hazzar. He will send them on random 2 to 3 hour missions in the netnir vale.
I may also run this same campaign online for random people on Thursday afternoons, roll20.
This is a bit easier to manage.
I have found a pile of great free 5e adventures that I'm going to incorporate into this points of light campaign (is points of light trademarked?).
We are going to use the basic 5e rules only or this, and the dawn of war deities.
Should be fun.
I will put up some play reports as time goes on. It is interesting not having a big bad.
Further after Jeff's campaign I intend to run a couple of games of gamma world 1e for the group. I've got a few silly ideas which should be fun.
It's nice to be back after a terrible year.
Sunday, December 31, 2023
Year end
I can't quite believe the year is over. It was very difficult year to be honest. I'm thankful.
I didn't have much of a chance to play games this year. It started out with a bang playing with Steve and the rest of the Canadian crew.
My schedule changed and my Dad moved in with us which basically stopped most gaming.
I spent most of the rest of the year helping my dad and dealing with all the things. I basically put off working on anything, playing games and guitar.
I'm currently prepping to play 5e again with my cousins. We are going to have a session 0 and get going soon. I intend to just use the essential rules. The phb is just too much for new players.
As I mentioned in the previous post I wrote a supplement for basic fantasy.
I am hoping to spend more time working on the basic fantasy project.
Happy new year everyone.
Friday, December 1, 2023
Woodland races playtest
https://basicfantasy.org/showcase.cgi
I created some playable races for bfrpg. You can check them out on the showcase page.
These are all races like skunks, bears, voles etc.
Check it out and let me know what you think.
Also download the new fourth edition of bfrpg while you are there!
I'm currently enjoying the black apple brugh module. Likely going to incorporate it soon. Got a cool vibe.
Tuesday, November 14, 2023
The Troubled Well - Blueholme Adventure
This adventure is for 1st - 3rd level characters for Blueholme. It may end up being part of an expanded set of adventures. Your comments are welcome.
INTRODUCTION
Strange noises have been coming from the old well. The local townsfolk have been worried about the water supply. A rash of farm animals have gone missing, which may be connected. Hugo the local magistrate wants someone to explore the well and report back with their findings.
All the underground area below the well is natural caverns, with rocky outcroppings and stlagtites. A slow moving river runs through most of the dungeon. Some of the rooms have been carved out by a seasoned miners hand, squaring up walls and flooring. The map is 10 foot squares. The ceilings are jagged and the heights vary.
A.) WELL ENTRANCE
The well is 60 feet deep. A rickety basket holds an old corded rope for bringing up the water bucket. The air from the well smells distinctly noxious, breathing it in makes you cough.
• Using the provided rope: There is a 3-6 chance that the rope will break per PC using it. Roll 1d6 to see how many feet they fall. 1d6 dmg per 10 feet.
• Using torches: Any torch light in the well or at the bottom will cause a minor explosion of gas. Anyone in the area of the well shaft, or bottom will receive 1d6 damage on a failed save vs breath.
• Bottom of well: The bottom of the well is about 4 feet deep with water, which flows to the east.
B.) MAGICAL MINE
The room is being excavated by large whirring machines that run by themselves. There are belts, pulleys, levers all over the place. The north wall has a large hole in it. In the centre of the room is a pile of rubble that shines in any torchlight. There are exits to the east and south. The water flows thru this room, and is six feet deep in the middle.
• The excavating machines are magical, they can be stopped by dispel magic or by manually dismantling them.
• There are a series of 6 tripwires spread out the room, above the water line. While searching the room there is a 3-6 chance per round of setting one off, unless the PCs are being extremely careful. Adjust to 1-6. If any of the tripwires are set off a group of goblins will come to investigate.
• 4 Goblins, AC 6, HD 1d6, Att: Dagger, DMG 1d6, DEX 11, MV 15. The goblins carry 10 SPs between them. They won’t spill who is in charge of the machines, even if they face certain death.
C.) CARCASS CAVE
This natural cave is filled with rotting carcasses of woodland animals. A web hangs from the ceiling. The floor is bone dry. You can hear nature sounds coming from the west passage.
• The west passage leads to the outside, on the outskirts of town.
• Giant Spider: There is a giant spider resting down the west passage. The passage is filled with webs. If the PCs spend more than 2 rounds investigating the room, the spider will enter to check on its prized food.
• Giant Spider: AC 6, HD 2+2, Att: Bite*, DMG 1d6, DEX 13, MV 25. *On a successful bite the spider will secret a vast acting paralyzing venom. Save vs paralysis.
• Treasure: Amongst the remains is the carcass of a human wizard, he carries 3 first level scrolls, 30 GPs in a pouch and a magical staff.
D.) BARRACKS & CELL
A ramshackle room containing a cell made of rusting iron bars, a few small cots and an oaken barrel being used as a table. A few suits of leather armour hang from hooks in the ceiling.
• The room contains 6 Goblins, a tied up Gnome prisoner.
• The gnome is named “Xveev” claims to have been press ganged into helping the Goblins and a surly dwarf into opening an underground tomb. He was the one who invented the machines, and keeps them running. He says that his family is being held hostage deepr in the caves. (He is lying, he is the mastermind of this operation. The reason he stays in the cell is because he prefers to have a guard near him at all times.)
• The goblins will be cautious, but attack if they feel threatened. They have been told not to give anything away about the Gnome.
• 6 Goblins, AC 6, HD 1d6, Att: Dagger, DMG 1d6, DEX 11, MV 15.
• Xveev The Gnome, AC 9, HD 1d6, Att: Dagger, DMG 1d6, DEX 14, MV 25. The gnome has the following scrolls stashed in his pants. Magic Missile, Charm person. He has a key for room G. It is brass and has a small rune etched into the side of it.
E.) UNEARTHED TOMB
Rubble and dust fill this room. The sounds of pick axes striking stone emanate from within.
• There are two Gnomes tied up on a poll in the middle of the room. They appear to be malnourished. (Save VS Spell. This is an illusion).
• There are two goblins and a dwarf working on clearing an area to the south. This maybe the door to a long forgotten tomb.
• The dwarf wears a metallic collar. This is a magical device that acts as a permanent charm person spell. He is exhausted and moving slowly. It looks as if he’s been working without sleep for days on end. The collar can be pulled off with a feat of strength, this will cause the dwarf to take 1d3 of damage automatically. Dispel magic will render the collar inert. The dwarf has no recollection of how he got here and what he was doing.
• 2 Goblins, AC 6, HD 1d6, Att: Dagger, DMG 1d6, DEX 11, MV 15.
• 1 Dwarf AC 9, HD 1d6-1, Att: Pickaxe, DMG 1d6, DEX 4, MV 10.
G.) LOCKED ROOM
The door to this room is locked, and the door is quite sturdy.
• The gnome has the key to this room. It can be broken down by at least 3 characters. On a roll of 1 – 8 on a d10 they will be successful. This will make enough noise to arouse a few more goblins to investigate.
• If the door is broken down rather than being unlocked, the pressure plate trap on the other side of the door will be operational. Anyone stepping 10 feet into the room will cause the trap to go off. Save vs paralysis for half damage. A large wooden beam will come flying down from the ceiling doing 1d6+2 damage.
• Inside the room are 3 dwarves that are related to the dwarf in room E. They are emaciated.
• The dwarves will happily hand over a treasure map that they found in return for safe passage to the surface.
AFTERWARD
Xveev the gnome was trying to find a buried stone that could command elementals. He was intending on bringing this back to his underground village. His chieftan had commanded that it would help with their war against the dwarves. In a previous skirmish the dwarves had killed the gnomish high priestess and this was to be used for revenge.
Wednesday, November 8, 2023
Whimsical guild
I got a bit of flack for my capn of the guard post. Basically that there is an inherent setting in the tables. Of course there is. A guard could be wearing armour from a bandit, maybe the village is poor. Or he could be wearing mithril he acquired when he was previously a hero.
Anyway this got me thinking about my inherent setting. It tends to be swords and sorcery with elements of whimsy and humour.
Which also got me thinking, the judge's guild ready reference sheets are awesome. What would be cool is to have this sorta crazy world, province, continent, state that's half baked with some general ideas and then a whole bunch of weird whimsical tables to go along with it. I dunno might be cool.
Those ready refs are hard to beat when you are running a game. That and the 1e DMG and your flavour of rules and you are basically good to go.
I noticed the other day someone had posted on Reddit this great pdf.https://initiativeone.blogspot.com/2013/05/od-setting-posts-in-pdf.html?m=1
Totally forgot about that. It's fantastic.
I started reading beyond the witchlight again and I found a bunch of cool freebies on dtrpg which I'll post in the next few days.
Monday, November 6, 2023
What's up with this village
Seriously though, what is up with this place.
1. Some citizens pray to a dark unforgiving god in the middle of the night. No one talks about it.
2. It's very quaint and they grow nice strawberries in the summer.
3. There are only children here.
4. They are at war with another nearby village over a territory dispute.
5. There is a fountain in the centre of town filled with what appears to be blood.
6. They have an elegant museum of antiquities.
7. There is a similarity named village that gets confused with this one. This is the one with the warthog races.
8. There is only one horse in town, his name is Charles and he's well mannered but quite tired.
9. No booze, no loud noises, no going out after dark, no dancing, no walking in groups of three and no singing!
10. A nice old lady makes pies for newcomers. Curiously there are no pets in town.
11. There's a large burnt area where the town hall/jail used to be.
12. Every weekend there is a new festival.
13. The bones of a great monster are now used as the entrance to the town. A really weird archway.
14. Some of the town sunk into the river. Well the graveyard did.
15. There is not one but three stone towers nearby.
16. The town centre is filled with stone people and creatures. They are dusty and moss grows on them.
17. The houses are built vertically. There are a lot of ladders.
18. Nightly there are games of chance in the alley behind the tavern. These are usually low stakes but lots of fun.
19. The mayor changes on a semi bi weekly basis, except if it falls on a holiday in which case it's pushed back 3 days.
20. Most people you meet claim to be a knight.
Sunday, November 5, 2023
Capn of the guard
Here's a Captain of the guard generator.
1d8 Appearance
1. Slovenly, and slow moving.
2. Distinguished, well groomed and trim.
3. Scarred from battles, middle aged, slightly overweight.
4. Very tall and thin, long flowing hair.
5. Short, stout and unkempt.
6. Muscle bound.
7. Average build, permanent helmet hair.
8. Sallow, malnourished, greying hair.
1d8 Favourite Weapon Of Choice
1. Polearm.
2. Large two handed axe.
3. A pair of sharp daggers.
4. Walking stick.
5. Bastard Sword.
6. Mace.
7. Crossbow.
8. Club.
Armour
1. Pastiche of leather and chain.
2. Full plate.
3. Only robes and a tunic
4. Full chainmail with local towns flag sewn into coverall tunic.
5. Rusted chainmail.
6. Elven chain.
7. Leather armour stolen from a bandit.
8. Mithril.
1d4 Intelligence
1. Dimwitted.
2. Insanely smart.
3. Dropped on their head as a child.
4. Concussed.
D20 Personality
1. Conspiracy theorist.
2. Exhibitionist.
3. Lawful and just.
4. Cruel & twisted.
5. Easily swayed.
6. Let's other's do their dirty work.
7. Suspicious.
8. Deeply religious.
9. Brave, run's into battle.
10. Deep thinker & planner.
11. Taciturn and polite.
12. Enigma.
13. Saddened.
14. Frivolous spender.
15. Energized and excitable.
16. Drug addled.
17. Generous.
18. Fishing is always on their mind.
19. Gambler.
20. Frightened.
D10 Quirks & Bonds
1. Deeply afraid of the undead.
2. Takes pleasure in beheadings.
3. Enjoys bossing people around.
4. Wonders if there is a God.
5. Has a quest they don't want to undertake.
6. Shell shocked from war.
7. Has two spouses in two different towns.
8. Wants to open a museum.
9. Thinks everyone is out to get them and take their job.
10. Is always hungry.
D20 Missions
1. Rebuild the town wall.
2. Hunt the local dragon.
3. Build a decent tavern.
4. Trying to enlist new town guards.
5. Looking for the missing tax collector.
6. Enlisting new clerics for local church.
7. Trying to take down a drug smuggling ring.
8. Is in need of new mounts for the guard.
9. Owes money to local lord, is considering doing something illegal.
10. Feels that everything is okay around here, and is considering going for a drink and relaxing.
11. Find out the cause of the terrible crops.
12. Spends most of their time fishing in local river away from their duties.
13. Local blacksmith requires a new source of Iron. Looking for suitable mining spot.
14. On the trail of a murderer.
15. Wants to mount a wyverns head on their wall.
16. Needs to clear the area to the north of monsters and unsavory types.
17. Sent a regiment out and they haven't reported back in weeks.
18. Was biten by a vampire or werewolf or both.
19. Trying to organize a jousting tournament.
20. Searching for a leprechaun that stole his silver pieces.
Friday, November 3, 2023
Venger strikes again, this time with X-Cards!
He just released some Cha'alt X-Cards
Here is the blurb:
If you love Cha'alt, then here's a mechanic that brings those Cha'altian vibes to the fore!
This describes an entirely new and strange technique for improving your roleplaying game sessions... and making them weird, gross, horrific, hilarious, and exciting.
Use Cha'alt X-Cards with Cha'alt or any other RPG that's about or promotes eldritch, gonzo, science-fantasy, post-apocalypse, humor, sleaze, pop-culture, and grindhouse exploitation.
Want custom-made cards or the Cha'alt hardcovers? Let me know, hoss!
The best part, they are FREE!This is my own heavily house-ruled hack of B/X and 5e, suitable for one-shots, convention games, virtual play, and even face-to-face campaigns. I'm currently 16-sessions into my Crystals of Chaos campaign set in the eldritch, gonzo, science-fantasy, post-apocalyptic world of Cha'alt. Check out my session reports on Venger's old school gaming blog for details.
Advanced Crimson Dragon Slayer is the updated version of Crimson Dragon Slayer D20, and going forward, this will see incremental adjustments (hopefully, improvements) here and there over the years.
In fact, there's room for a couple new races, and I've decided to run a contest to see who will come up with the most Cha'altian suggestion... that will be included in the next update, sometime in early November. So, get your suggestions in by Halloween (not that it has to be horror-themed or anything, but it can be... whatever, yeah - totally up to you).
4 classes, tons of races, ascending AC, spell casting drains hit-points, lots of standard OSR type stuff, and plenty of weird things I threw in to mesh better with Cha'alt. Plus, a character sheet (3 slightly different versions)!!!
Okay, that's almost all the things.... actually there's one more!
Alpha Blue d20 (another super fun RPG)
I'm hoping to playtest and get feedback on Alpha Blue D20 before it goes into Cha'alt: Fuchsia Malaise.
Okie dokie, that's what I got this morning. Which isn't too bad considering I've only had a few cups of coffee this morning.
I'm going to try and do a few more blogs once in awhile. Highlight some fun stuff, like Venger.
Maybe the next blog will be about my buddy Tim and what's happening over at Gothridge Manor.
While you patiently wait, you can check it out here:
http://gothridgemanor.blogspot.com/
Alright folks have a good one.
Thursday, October 26, 2023
Low bandwidth
At band practice last night I was talking with our new bassist. Who coincidentally also plays dnd. He knows what osr is as well. He's been running pf2e at the local hobby shop.
I was telling him about how I'm taking care of my Dad with dementia and how I don't think I can run a game right now. I can play but I don't have the bandwidth to do the background work for a 5e game.
That said I can probably run a osr game off the cuff no problem.
This was his first time out in awhile. His wife passed away from brain cancer earlier this year.
Very nice guy, that I'm hoping to spend more time with. I'm glad he came out.
Saturday, October 14, 2023
Appreciation post
I just wanted to say that I have met and gamed with so many wonderful people over the years. I've made life long friends because of gaming. Friends I've never met in real life. If I ever get a chance I'd love to hang out.
After many games we would sit and bullshit and drink beer and talk about life. To this day I chat online all the time about everything. We share our lives.
They are all awesome and I appreciate them.
Wednesday, September 27, 2023
Gamma World 1st Edition Tech Roll Hack
While I quite like the game within a game of figuring out technology in Gamma World 1e. It does leave something to be desired when playing online.
Here is an interesting read about using the tables in game
https://muleabides.wordpress.com/2010/10/19/roleplaying-artifact-use-in-gamma-world/
And here is what one of the charts looked like.
Here's my hack. It's a percentile roll to see if you can figure it out. (roll under).
All characters start off with a base chance of 15% at Level 1 to figure things out.
At 1st level if you have the following intelligence you can gain extra bonus to your base chance.
3 - 5: -5%
6 - 11: +0%
12: +5%
13 - 16: +10%
17 - 18: +15%
For every 3 levels gained you receive an extra 5% (Levels 3, 6, 9, 12 etc).
Best case scenario a level 12 mutant will have 50% chance of figuring out tech. Which is obviously half. For the most part this should make it a bit swingy in terms of being able to figure things out.
Sidenote (Because there always is one).
Here's a Gamma World Character sheet
Sunday, September 24, 2023
Fighting fantasy and gaming ramble.
It's time for a change of pace. I'm going to start working on a small campaign using the original fighting fantasy rules as detailed in Fighting Fantasy the introductory roleplaying game.
The rules are a bit broken, and aren't really meant for long term play. At the very least not longterm play as per D&D anyway. Somewhere I have a copy of the basic version of these rules in doc format. It is a very easy to grasp game, and not really far from the original choose your own adventure style books. I do own AFF 2.0 as well. I haven't quite decided if I'll use that or the original at this point. I managed to save a bunch of pdfs from Arion Games site that had pre made characters etc.
Either which way, I'm going to see if I can get a game going on roll20 or with my buddies online. I think the original rules would be good for a few one shot style games, longterm the second edition allows for more advancement.
A few months ago it was decided in the google chat that we would try one one off game a month. Unfortunately summer got in the way for me and I wasn't able to participate. The idea however is pretty great in all honesty. Try all those games we've collected and haven't had a chance to play.
I was playing in a holmes game with Jeff that was a lot of fun, but has slightly fizzled. I'm hoping we can get back to it as playing with Jeff and the other guys is a blast!
The one thing I've found with online games and scheduling is it's almost better to suggest we do a weekly game, rather than a bi-weekly game. Due to the fact that it inevitably ends up as a bi weekly game haha.
I have to say that I'm not D&D'd out, but It's time to run something different. At least a different system, not D&D in post apocalyptic land (gamma world).
Fighting fantasy was my start in role playing, and AD&D2e. Both of which had a bit of a railroad feel in some of the writing. FF was more a "director" of a movie kind of thing. Almost akin to what 5e DMs do nowadays. I remember reading a good blog about AFF in the gplus days. The gent took the OSR aesthetic of open sandbox and used FF and it worked wonderfully.
The last little while at home has been rather difficult. My dad moved in with us, and I have no time for myself. (read more here: https://mlife2023.blogspot.com/ )
I've found that the band I'm currently in isn't really doing it for me as far as feeling like I'm "getting a break". Gaming wise, I haven't been doing anything the last little while. No world building, or playing or anything. Most of my time is frustratingly spent worrying about my Dad.
Since my schedule is slowly opening up, I am really thinking I'll try and get something going on friday evenings. Wednesday's used to be my day but it's now filled with all the caregiver things.
I need that 2 hour gaming break where I just forget about the world I'm dealing with.
Wednesday, August 30, 2023
Cool zine alert
My buddy Matt Jackson just released sector nine zine episode 0.
Here's the blurb.
White Box...in spaaaace! This is an older document that I created for a project that never really took off (life changes and whatnot) but I just love the campy sci-fi pulpiness of this and I thought others might enjoy reading it.
The project was a fun, energetic pulpy space zine that would present a setting similar to the '50s radio dramas like Space Patrol or Flash Gordon. Brave heroes, beautiful damsels in distress, clunky robots, vile villains, and strange (sometimes goofy) aliens.
Here's the link
https://mattjackson.itch.io/sector-nine-zine-issue-0
It's pretty awesome. I'm happy to see a white star and whitebox resurgence. They are both great games that seem to have been overshadowed with newer clones.
Check it out.
Monday, August 14, 2023
Revised Bard for Labyrinth Lord
Experience
|
Level
|
Hit
Dice (1d4)
|
0
|
1
|
1
|
1500
|
2
|
2
|
3000
|
3
|
3
|
4500
|
4
|
4
|
9000
|
5
|
5
|
18,000
|
6
|
6
|
36,000
|
7
|
7
|
72,000
|
8
|
8
|
144,000
|
9
|
9
|
288,000
|
10
|
+2 hp
only
|
576,000
|
10+
|
+4 hp
only
|
Bards will be able to cast spells & perform thieving abilities upon reaching 5th level. After 10th level they do not receive any more bonus spells, or upgrades to their thieving skills.
Class
Level
|
1
|
2
|
3
|
4
|
5
|
4
|
-
|
-
|
-
|
-
|
-
|
5
|
1
|
-
|
-
|
-
|
-
|
6
|
2
|
1
|
-
|
-
|
-
|
7
|
2
|
2
|
-
|
-
|
-
|
8
|
2
|
2
|
1
|
-
|
-
|
9
|
2
|
2
|
2
|
-
|
-
|
3
|
2
|
2
|
1
|
-
|
Class
Level
|
Climb
Walls
|
Pick
Pockets
|
Hear
Noise
|
5
|
87
|
23
|
1-2
|
6
|
88
|
27
|
1-2
|
7
|
89
|
30
|
1-3
|
8
|
90
|
37
|
1-3
|
9
|
91
|
40
|
1-3
|
10
|
92
|
43
|
1-4
|





