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Wednesday, September 11, 2013

Couple of things I've stumbled upon this morning


Disasters in the Underworld.


Historically, we as humans have spent a lot of time digging holes in the ground. Throughout that history, we've had those holes collapse or blow us to holy hell. Coal miners have been known to bring canaries underground so that the birds would die from carbon monoxide poison while the miners still had a chance to escape alive. Even in modern industrial mines, a blowout can still lead to fatalities and miners spending days or weeks trapped underground with limited food and no sunlight. In Centralia, Pennsylvania, a coal mine fire started in 1962, is still burning in 2013 and will continue to burn unabated for 250 years.

In Dungeons & Dragons there's so much we can take out of this. The point I want to reach is in making underground disasters a challenge and not an annoyance or a simple declaration of "rocks fall, everyone dies."


Three Sad Wizards


The wizards in the village of Tealief have horrible problems! • Terrible carnivorous plants make the garden of Bymen the Botanomancer unsafe. • Giant insects are running free in the underground laboratory of Ermard the Entomomancer. • Monstrous birds escaped from the tower of Ostal the Ornithomancer. Only a group of courageous adventurers can help them. Is your party brave enough? Three Sad Wizards is an introductory module, designed for characters of 1st and 2nd level. Written for use with old school RPGs, this module can be fitted into almost any campaign or played as a stand-alone adventure.

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