Wednesday, September 27, 2023

Gamma World 1st Edition Tech Roll Hack

While I quite like the game within a game of figuring out technology in Gamma World 1e.  It does leave something to be desired when playing online.  

Here is an interesting read about using the tables in game

And here is what one of the charts looked like. 

Here's my hack.  It's a percentile roll to see if you can figure it out.  (roll under).

All characters start off with a base chance of 15% at Level 1 to figure things out.

At 1st level if you have the following intelligence you can gain extra bonus to your base chance.

3 - 5:  -5%

6 - 11:  +0%

12: +5%

13 - 16:  +10%

17 - 18:  +15% 

For every 3 levels gained you receive an extra 5% (Levels 3, 6, 9, 12 etc). 

Best case scenario a level 12 mutant will have 50% chance of figuring out tech.  Which is obviously half.  For the most part this should make it a bit swingy in terms of being able to figure things out. 

Sidenote (Because there always is one). 

Here's a Gamma World Character sheet


Sunday, September 24, 2023

Fighting fantasy and gaming ramble.

It's time for a change of pace.  I'm going to start working on a small campaign using the original fighting fantasy rules as detailed in Fighting Fantasy the introductory roleplaying game

The rules are a bit broken, and aren't really meant for long term play.  At the very least not longterm play as per D&D anyway.  Somewhere I have a copy of the basic version of these rules in doc format.  It is a very easy to grasp game, and not really far from the original choose your own adventure style books.  I do own AFF 2.0 as well.  I haven't quite decided if I'll use that or the original at this point.  I managed to save a bunch of pdfs from Arion Games site that had pre made characters etc.  

Either which way, I'm going to see if I can get a game going on roll20 or with my buddies online.  I think the original rules would be good for a few one shot style games, longterm the second edition allows for more advancement.  

A few months ago it was decided in the google chat that we would try one one off game a month.  Unfortunately summer got in the way for me and I wasn't able to participate.  The idea however is pretty great in all honesty.  Try all those games we've collected and haven't had a chance to play.  

I was playing in a holmes game with Jeff that was a lot of fun, but has slightly fizzled.  I'm hoping we can get back to it as playing with Jeff and the other guys is a blast!  

The one thing I've found with online games and scheduling is it's almost better to suggest we do a weekly game, rather than a bi-weekly game.  Due to the fact that it inevitably ends up as a bi weekly game haha.

I have to say that I'm not D&D'd out, but It's time to run something different.  At least a different system, not D&D in post apocalyptic land (gamma world).  

Fighting fantasy was my start in role playing, and AD&D2e.  Both of which had a bit of a railroad feel in some of the writing.  FF was more a "director" of a movie kind of thing.  Almost akin to what 5e DMs do nowadays.  I remember reading a good blog about AFF in the gplus days.  The gent took the OSR aesthetic of open sandbox and used FF and it worked wonderfully.   

The last little while at home has been rather difficult.  My dad moved in with us, and I have no time for myself.  (read more here: )

I've found that the band I'm currently in isn't really doing it for me as far as feeling like I'm "getting a break".   Gaming wise, I haven't been doing anything the last little while.  No world building, or playing or anything.  Most of my time is frustratingly spent worrying about my Dad. 

Since my schedule is slowly opening up, I am really thinking I'll try and get something going on friday evenings.  Wednesday's used to be my day but it's now filled with all the caregiver things. 

I need that 2 hour gaming break where I just forget about the world I'm dealing with.