Tuesday, September 20, 2022

Great game

 I had a great game tonight.  Playing bx.  We managed to get ourselves trapped in a room with an ogre banging on the door.  It wasn't smart play but we managed to get by.

Im going to finish this ale, check out what's going on on gplus and then off to bed.

Oh no wait....

Sunday, September 18, 2022

The young kids wanna play 5e

After having given the group a choice of different versions of dnd, they have unanimously decided on 5e.  Which I expected.  

I've been reading thru a few modules and coming up with some ideas.  First up I'm going to pass on the sword coast.  Although I'm likely going to port adventures, gods etc from it.  

I've decided not to restrict races or classes other than phb only.  Whilst I'd prefer not to have dragonborn I'll make do.

First up the world, I'm going to use Elsir vale.

Adventure wise I think I'll start with defense in phlan.

And then likely the starter set, phandelver.

I've also been reading queen of the dragon hoard, and the keep on shadowfell.  As is usual one too many modules and ideas are running around my head.

I even thought of porting to geeyhawk.  

I like Elsir vale and netnir vale as they are very sandboxy without a ton of Cannon written for them.  I can basically send the players that link if they want some background.

I will likely have the Harper's and the cult of the dragon as factions in the game.  Not the zhentatarim however.   It's not that big of a place, and sticking all the forgotten realms factions in would likely get confusing.

Whilst running phlan, I am going to make a point of introducing gundren rockseeker as a patron of the players.   This way they can get a bit of backstory before the starter set.

Got a few weeks to prepare!  

Wednesday, September 14, 2022

Next game?

 As a good gm I'm already planning my next game.   After a recent BBQ my cousins decided they want to try dnd.  Here's the welcome email I sent.

Hey everyone 

Introductions first. Redacted and redacted are my cousins. Redacted is my nephew. Redacted is redacteds friend.

So I hear you want to play d&d eh? Well we can definitely find a few dungeons with possible dragons!

I figured we can start with 1 game and see how it goes. Maybe get together once a month at our place as time goes on. (Sunday once a month after supper). Starting in October.

I have a few options for games and I'd like to let you guys decide.

Good starter game.

Whitebox dnd, pretty straightforward, easy to create characters and get started. Based on the original version of the game released in 1974. Fairly open ended with lots of room for interpretation. It's a good beer and pretzels game. Just 2 dice, d20 and d6

Bx dnd from 1983. My wheelhouse , best of both worlds. All the dice.  

I'm not going to mention 2nd edition, wildly convuluted and crunchy. What I grew up on. Very fun.

5th edition dnd. Tactical, crunchy and it can be roleplay heavy. Lots to digest but lots of fun as well. Cool thing is you can get very in-depth in character creation. That said first few sessions would be character creation and getting started. Upside is you get very attached to character and immersed .more dice rolling.  

With 5e I can provide pregenerated characters to get us up and going. However part of the game is creating characters and backstory. 


I'm awaiting responses.  If I run an old school game it would be Kotb, with in search of the unknown.  Or horror on the hill which I recently acquired.

5e would be the phandelver starter set.


Last night after our bx game, Steve and I did our usual talk for an hour and drink beer.   Mostly about dnd and old school games.   During our conversation we discussed our gaming upbringing.  I mentioned to Steve the first real rpg I played was advanced fighting fantasy.  I think we both agreed that your first game and experience helped develop your style and likes.   Much like being a musician, the first music I learned had a lasting impact (Nirvana).

Which has lead me to want to run aff again.  I think irl I'd use the 2nd edition ruleset.  However on roll20 I'd probably use a bastardized version of the original FF roleplay game.  The one before aff, and not the game book.  Somewhere I have a copy of it in text that I borrowed from a blog post.

More information here

Thursday, September 8, 2022

Gamma World Content

 *All of the monsters and items are copyright (c) Wizards of the coast 1979.  All rights reserved.  This is a encounter table for use with Gamma World 1st Edition, published by TSR in 1979.  You will require this book to use this table.  I do not claim any rights over the below content. 

During my brief yet fun Gamma world game, I created a few things for it.  I will be posting them up over the next few days/posts.  I used the starter adventure area in the back of the Gamma World rulebook as a jump off point.  The first thing I did was re-create the hexmap (below).  Then I created an encounter table.  

Note:  I actually spent a few minutes retyping the encounter table only to realize that I had already posted it on the blog! hahaha.   Boy I'm getting old. 

The Trading City 

I pulled a little bit of inspiration for the trading city from Fallout New Vegas, specifically Mr. House. 

Population:  3500 mostly mutant humans, plants and droids. 
Police force:  Limited, mercenaries & security droids. 
Government:  Mother (AI brain deep in the bowels of the city). 

City started when teh first peoles found "Mother" an intelligent AI computer in an abandoned arena.  The city built up from there.  Most trade is to keep the citizens fed, robots upkeep etc.  All trade is controlled by Mother & her security droids.  Mother wants to be in control of any leftover nukes, in the area, robots & tech etc.  She needs to increase broadcast power and needs warriors to assault bases.  The city is mostly a smattering of medieval and some general technology (dish washers, power, lights).  The trading city is built on the remnants of a destroyed ancient city.   It is located on a cliff face which makes a natural barrier.  To the north is a river that runs towards other villages.  Most of the trade is down by the river area.  The balance of the city is gated with old cars and metallic garbage. 

The city is clean.  There are large screens that project propaganda by Mother.  





Passes into the city must be purchased at the gate from the guards, the price is hefty. 

Dock Area

Most boats are wooden craft pontoon style, and there are some older metal fishing style ships.   The dock is patrolled by security droids who keep a watchful eye on any trade. 

There are 4 large warehouses manned by government employees that handle most of the trade. 

General shops in the area include:  Beasts of burden, wooden carts, general clothier, small boats & canoes, canned goods, travelling supplies. 

The pub in the dock area is called the "Aluminum Kettle".  A ramshackle building made of concrete and tin.  There are 3 levels, beds are reasonably priced.  The tavern section serves a "stew", bread and an alcoholic beverage called "Galou" which tastes bad but is green and frothy. 

NPCs in bar: 

Gregor:  Part of an alliance that wants to shutdown Mother, is planning to go deep underground to find her power source and shut it off.  Is looking for scouts to check out the sewer tunnels.  Mutated Raccoon hybrid.

Nibbler:  Up to no good, doesn't discuss much, eyes the door wariliy, is on a mission to scout pure humans.  Wants to kill them.  Leaves when able to. 

Axis Strava:  Eccentric wizard type, beard.  Is in search of interesting rare objects.  Desperately wants to find an intact library.  

I have 2 small dungeons that I've started which I'll be posting up soon, with the details that I came up with.  You are welcome to fill them out if you like. 

Tuesday, September 6, 2022


Hey everyone, I just had an amazing BLT sandwich with home grown tomatoes.

Gaming wise, my gamma world game is done for now.  However I learned a lot of things.   I hadn't ran a game in awhile and it was a new system for me to run.  So that was interesting and meaningful.  One thing I tried was to not overprep.  What I did realize was that I still need a few good encounters and a decent sketch of the world.  It was a lot of fun.

I have a few decent ideas for gamma world which I'll post up here.  Not sure if it's worth putting in a lot of effort for anything official.

More to come.

I'm still playing in Steve's bad assed bx game on Tuesdays nights.  As the winter rolls around I'll hopefully I'll get a game going again with my cousins.  In the meantime I'm happy to keep playing Gideon the neutral cleric.

On another note my good friend Vic passed away last year and I stumbled upon his blog, there's some good stuff here.

Wednesday, August 31, 2022

Gamma World Wednesday Session 4 Recap

 The PCs managed to get into the city with the merchant caravan.  The Merchant Xandu appeared to pay their way.  The group split up and intended on meeting up later.  The asked a guard where the nearest tavern/inn was and found out that there was a place not far from them called the "battered Inn".  As they walked towards the inn they noticed a large moving pictures sign about 20 feet by 10 feet.  It was pixelated by kept flashing the following information on it. 





They found the battered inn, paid for a room and a promise of a second bed.  They met up with a raccoon named Gregor who told them about how he had been scouting the sewers but was too afraid to go very far.  He wants a map of the interior if possible.

Later they went to the docks and saw the merchant unloading his goods to the security guards at the large warehouse.  It was all tech that had been acquired.  They spoke briefly with grum and decided to meet up at the Aluminium kettle afterwards. 

The kettle is a hoping joint!  Lots of mutants are inside drinking and gambling.  They sat down for some canned juice and a glass of GALOU (which is a homemade alcohol popular in Nocturne).  There they met a large talking bear, who claimed that Xandu the merchant owed them money. 

The bear is an adventurer who was recently beset by large mutated spiders to the north along the river.  He was checking out some ruins there.

Grum & xandu showed up, and Xandu turned into his child like state.  Eventually grum paid off the bear.   

The crew met in the back room to discuss what was going on.  The merchant intends to leave town and go north along the river in the next 5 days.  

The PCs decided to check out the sewers and see what they could find while waiting for the merchant to leave.  There was some discussion about possibly raiding the tech warehouse and maybe weakening the city.  They may get grum involved if possible. 

The PCs went and checked out the sewers, decided on the first of 2 entrances (the more western entrance).  They found a pool filled with feces, and androids cleaning it.  The only exit was covered in a large pulsating black moss with weird twigs that would reach around the pipes.  After burning it they managed to jump thru the door into a hallway.  At the end of the hall they found a room filled with old junk, the floor was only about 5 feet, and then suddenly dropped off into nothingness. 

In the junk they found a large brass 4 handed sword (8 feet long in total) and a stained glass window worth $$$ that had a christmas scene on it.

They dragged the window down the hallway and were going to check out the western passage possibly. 

Wednesday, August 10, 2022

Gamma world Wednesday session 3 report

 The players kept on their quest to find an ancient site to the west.  Possibly filled with wonders or tech.  

Having skirted the green haze they found their way into the forest, and a wagon trial.  They followed along the wagon trail until they heard some noises coming from the west.  They were met by a merchant caravan which included a green oxen named Ralphie, a soldier named Grum and a dual brained merchant named Xandu.  After some discussion they found out that the balance of the guards were killed in their sleep by a vicious plant.  The merchant offered some domars and a few zippo lighters in exchange for safe passage to the trading city.  The players agreed.  

The caravan is an old rusty el camino, loaded to the gills with boxes and crates.  

Grum is clearly a well seasoned soldier with good direction sense and a laser rifle.  The merchant seems brilliant most of the time, however when his anxiety creeps up he reverts to a child and players with his paddle ball and sucks his thumb. 

The players were told about a set of concrete columns to the west that the merchant caravan had seen, the location was quickly marked upon the map. 

They made a small camp on the outskirts of forest and had lunch,  during that time they heard the same beetle sound that they had previously heard.  The players and Grum went out and did a perimeter check and managed to scare away the beetle.  

As they progressed towards the trading city, they had to decide which route to take.  The caravan had typically cut straight east across the wasteland towards the relative safety of the river.   They would then follow the river towards the city.  In the past they had cut a more direct route to the city, but faced some bandits and the like.  

They decided to take the more direct route after hearing that the river sometimes has deadly things swimming in it.  As well they wanted to keep out of site of any other traders along the river for the time being.  

Xandu spoke at length about the city and the final destination of the "Aluminum kettle" a hive of all things merchant (and some scum and villainy).  

As the afternoon progressed the PCs noticed large billowing smoke.  They separated from the caravan to investigate and found a savage scene.  Body parts were strewn about, and the remains of 10 humans lay smouldering in a large heap.  The remains of a makeshift camp were nearly destroyed during the battle.  They also found 2 mutant animals dead not in the pile.  One was a bear the other a badger.  On the bear they found a journal detailing a spying operation on the PCs home village of beezeldor and tracking information on the humans that were just murdered.  It appears that these creatures are raving lunatics that believe all humans should be destroyed, and only the mutant animal races shall inherit what is left of the earth.   Both dead animals had a hand embroidered insignia on the inside of the collar. 

The PCs rejoined the caravan and continued on towards the trading city.  They were eventually beset by mutated large mosquitos.  After a brief fight they were victorious, however hugo was bitten and left catatonic from poison.   He was promptly thrown into the front seat of the El Camino where he blissfully listened to Lynyrd Skynyrd on 8 track, along with the childish merchant.  The PCs decided to keep the remains of the mosquito in hopes of finding an alchemist who maybe interested in purchasing the bits and pieces, or possibly getting a LVL 6 poison made. 

The road become hilly and rose up, as they neared the city.  Eventually it flattened out to a plateau with small farms.  They were passed by travellers on horseback.  Near the city proper was a small shanty town, and then the gates.  Lining the city is a large wall made of old cars, semi trailers etc.  There is a fairly large lineup to get into the city, the PCs and the caravan were third inline.

Wednesday, August 3, 2022

Gamma World Play Reports

Here are play reports 1 & 2 from my Gamma World game. 

We were able to get a character and hireling created for the Graymouser.  
We briefly discussed the setup of the village.  Here are the details

The village is to the north, it is called Beezeldor, and is ran by a group of 5 elders.  The main leader is named "Arlock", he is just but does not tolerate mischief, stealing or unruly behaviour.  The inhabitants of the village are a mix of PSH, Mutated Humans and Animals that are all working towards a common goal, survival. 

The village is located in the tree tops on the edge of the forest (ala Robin Hood Prince Of Thieves).  Nearby are small farms that are tended, and hunting grounds.  generally when working there are town guards out keeping an eye on things.  The PCs have come to the conclusion that there is adventure and opportunities outside of the village, and since they've only ever explored a few miles from home they are very curious as to what is out there.  A few of the PSH inhabitants are guarded around the clock from threats, as they have access to a food dispenser not far from the town.  It is a metallic plastic building with a large window, a robot dispenses food to PSH there.  The villagers are tribesman, not unlike the villagers from the isle of dread with primitive weapons albeit with some technology.  Overall the society is very communistic.  There are no cryptic alliances that you know of within the village, everyone is striving towards the common goal. 

To the southwest is a trading city, no one from the village has been there but traders have come from the city.  It sounds interesting, and a bit scary to the PCs minds.   
We started just south of the village, with the adventure hook of going out and finding some powerful technology to help the village survive and to become "elders" in the eyes of the rulers.  Whether or not the PCs come back remains up to them.  Either which way the plan is to set out and see what is out in the world, for good or bad.  

NOTE:  As far as character creation goes, you are more than welcome to create one on your own.  Once done you can email me a copy at shanepatricward AT gmail DOT com.  If you need some help we can get together via google hangouts or discord if you like.  As well you can create one hireling with one physical mutation, roll 3d6 in order for the hireling.  They are equipped with standard dagger, backpack, bow and arrows. 

Our brave heroes set off on a journey to find tech and other civilizations to help our their struggling village.  The hope is to move up the ranks of the village and one day be able to make decisions for the village and possibly rule. 

Heading to the west the PCs discovered a metallic container that was rusted and baked from the sun.  They noticed a strange chittering sound coming from a nearby long grass and discovered a GIANT beetle eating the carcass of a recently deceased elk.  Using empathy powers Skinner was able to scare the beetle away.  Artie started to cook up a elk roast. 

Carefully they metallic container was opened and building materials including wood, nails and paint thiner were found.  The players hide away their findings for later, and had a nice lunch of elk.  While having lunch they noticed movement in the bushes, and sent Hugo to investigate.  They found some feral tribesman and gave them a peace offering of lunch.  

After lunch the players kept skirting the forest and encountered a greenish haze blocking their way for a few miles to the west and east.  They turned back and moved towards the forest.  
A large rumbling started coming from off in the distance, eventually they were beset by 3 large hungry wolves.  One was blasting with a stunning smell from the skunk and went into a paralytic state.  The other 2 were quickly dispatched by the PCs.   

We left off having killed the wolves, and everyone gained 500 XP. 
Rolo is a mutated skunk, his torch bearer artie is a mutated human 
Skinner is a mutated very large rat and his torch bearer is a mutated human called Hugo. 

Wednesday, July 27, 2022

Those damned bandit

 What are they up to?  Why are they robbing people?

1. Stole a wagon load of ale destined to be delivered to the selfish lord.

2.  Giving money to the poor.

3.  Sowing the seeds of a religious rebellion.

4.  Harbouring an assassin who is innocent.

5.  Feeding a large hungry monster with stolen food stuffs.

6.  Trying to cure their leader.

7.  Being extorted by a rival lord.

8.  Travellers from another dimension who are just trying to survive.

9.  Helping orphaned children whose parents were destroyed by an ogre tribe.

10.  On a mission from God.

Tuesday, July 19, 2022

Pretty stoked

Wow do I have a lot of things on the go!  First off I'm pretty stoked to be running a gamma world 1e game tomorrow.  Looks like I have 3 players, first game will be character creation.  I'm going to shoot for every other week for games.  

Tonight we raid the dungeons of daghold in Steve C's game, OSE.  This is a weekly old school game that I'm a player in with a bunch of other fun people.  And we are all Canadian! So it's the "BX hoser edition" game eh. 

I started working on Prince's no art contest part 2. 

Hopefully this time around I'll complete it. 

As well I've also started a project called "WB adv.odt"  Which is a collection of adventure's I'm trying to write for WBFMAG using Matt Jackson's maps.

And speaking of Matt if you check out his blog he's been doing a lot of solo games, and writing up his adventures on the blog.  This got me going down that rabbit hole and I downloaded Notequest, which looks like a lot of fun.

I will likely use my laptop and mipiu for mapping.  Something to do on my day's off.

And lastly, I just caught this on reddit, which is a nice video explaining what the OSR is and why it's cool.

Okay I should probably get my butt in gear and go sell some guitars.


Sunday, July 10, 2022

Enconters for Gamma World

 *All of the monsters and items are copyright (c) Wizards of the coast 1979.  All rights reserved.  This is a encounter table for use with Gamma World 1st Edition, published by TSR in 1979.  You will require this book to use this table.  I do not claim any rights over the below content. 

Looks like I'm going to be running a game on Roll20 once a week.  I'll be using Gamma World 1e, with little to no modifications.  The only thing I'm changing is the tech roll, I'm going to use a homebrew percentile roll rather than the tech table in the book.  Which is basically a game within a game.

I'll probably use discord for voice/chat and roll20 for dice rolls.  Typically I don't use battle maps in roll20, and usually stick with theatre of the mind.  The game is however a bit more tactile, so I may have to use a few maps here and there for fights only.   

I have been slowly writing up a few encounters.  While on vacation this week I'm going to write up a few small dungeons.  This should give me a decent amount of gaming. 

Note, that I do not own the copyright for Gamma World, and any of the monsters detailed below.  All rights reserved Wizard Of the Coast. 

Without further ado, here's the encounters thus far. 

1.  Over grown road, huge pile of metal objects covered in vines.  Under the foliage are the remains of a large vehicle (police riot transport).  2 Win Seen cover the area.  HP 46,41 AC 9, SONIC ATT 2D6, CONTACT POISON PARALYZE 14.  Inside the vehicle:  Skeletons with riot gear (sheath armour) AC4, Batons 1d8, med pack (1d6+1).  The Win seen give off a scent that attacks predators to protect them inadvertently.  In 1d6 rounds Dog Pigs show up hungry.  AC 8, 1d6+2 bite, HP 20.  The Dog Pigs are a cross between a wild boar and a rottweiler.  

2.  A large metatlic building with no obvious doors.  There is a computer terminal and a metal window screen.  Figuring out the terminal will require a tech roll of 15%.  A blood tester will open the window with food.  Only pure blood humans can operate the blood tester.  If the PCs wait, they will see a PSH green hman se the computer and leave.  (There is a small PSH colony nearby). 

3.  A plastic building with overgrown bush.  50 ft above is a metalic road (rail tracks).  There is an elevator inside the building that doesn't work and stairs to get to the landing.  This is basically a train station.  There are tracks that lead west to a military installation and east to a trading city.  A very good chance that there will be a half derailed train somewhere along the tracks. 

4.  West of the forest:  The next few miles are open terrain.  A low 3 ft greenish haze covers the area.  Nothing grows, the ground is rocky and treeless.  Radiation Lvl 9 if moving thru it.  Moving around it there will be the following encounters. 

Badders AC4, HD6 - Mutant badgers

Zarn AC7 HD4 spits poison. 

5.  Old car being pulled by a green large oxen.  Two human men walking alongside.  They are heading east towards the trading city.  (merchant & guard).

Guard:  Sheath armour AC4, HD8, stun rifle

Merchant:  Sheath armour AC4, HD6, dagger.  Mutation:  Double physical pain, poor dual brain (second brain takes over once in awhile, speaks slower).

Treasure:  50 Domars, 4 weeks rations, 4 stim packs, 50 arrows, textiles, office copying machine, pocket television. 

Oxen:  Photosynthetic skin, green in colour HD8.

Rumours & Information: Merchant knows of a base to the west, very radioactive but manageable  to get into.  If you skirt the perimeter and  come around from the east.  Lots of humanoids camped nearby.

The rest of their party died, killed by plants in the jungle near a van.

They are willing to pay for guards to get to the city.

6.)    Parn (mutated beetle w/thorns) AC6, HD10, 9 barbed spikes 2d6 dmg, 4 sword arms 3d6 damage.

Parn is feeding on the carcass of a 2 meter long elk.  Nearby is a storage trailer overtuned (semi).  Trailed is locked.  Inside are crates of canned food, jug of gasoline, 100 domars, 2 tear gas grenades. 

7.)  Strewn about are the corpses of humanoids. Chewed body parts are everywhere.  One of them has a hand written note detailing a spy operation on the locals (PCs village).  these were archivists, they were killed by Zoopremists. 

8.)  Frenzied robot building something large & mechanical made out of scrap metal, car parts,etc.  Robot is very busy and won't answer any questions, just keeps working.  It will only answer "no time, there is no time for this".  He can be reprogrammed with a chip.  Worker Bot AC3 HD9. 

9.) Burrowhill:  Large hill with multiple holes, surrounded by wood fencing with spikes.  Home of ground hog mutants, they are standoffish but friendly if offered food.  They can heal players 1d6 hp a day.  AC 9 HD2 daggers/bow & arrows.

10.)  Group of tribesmen - Hiding in trees and bushes, 8 total.  AC6 HD3


Thursday, June 16, 2022

Missing google drive files & reorganization

Hey everyone, recently google drive changed the way permissions are done.  Because of this I am continually getting requests for previous files from posts on this blog.  Since this is a bit of a pain in the arse, I've decided to rework the files.  I've been meaning to clear out google drive for a bit anyways, there is a PILE of half started projects on there.  So I started downloading the whole thing and working on re-organizing it all.  What will likely happen is I'm going to prune in and create a one page repository with links when I have some time.  This should make it a lot easier to deal with. 

As it stands I think I was at 4 gigs of the 15, most of which was BS.  

In other news the baron series is back up on drivethrurpg. 

Sunday, June 12, 2022

Blue baron series update

The blue baron series was recently pulled from drivethrurpg due to a possible "going against community standards".  I've been in contact with the team and they have approved the titles for *"sale" again.  They found nothing within the books that would be flagged as inappropriate.  As soon as I can find the time I will re-put them back up on drivethru, likely today. 

*By sale I mean free. 

The "return of the blue baron" is also available for at cost print thru amazon, formerly createspace.  At some point I am going to likely pull it down, I believe there were only about 3 copies printed that way.  You are more than welcome to print it yourself if you like.  Since the change over from createspace to whatever it is now, it is extremely difficult to login and adjust things.  I love how that make it difficult to deal with this stuff! 

As far as completing the trilogy,  I'm going to go on record as saying it is unlikely to happen.  I am still feeling the effects of trying to complete the "return of the blue baron".  It was a difficult process for me, which caused a lot of anxiety.  Considering the entire project is free and a collaborative idea, it should have been much easier.

As I've previously mentioned I am unlikely to do much actual publishing moving forward, other than on the blog.  Of course stranger things have happened. 

Thanks for being understanding.  Here is the link to the 3 toadstools stuff on dtrpg.

Next up on the blog, I am going to post about Gamma World house rules and a few other ideas.

Coming soon.

Tuesday, May 17, 2022

Home brew mutant future campaign

A long time ago I ran a brief Mutant future campaign for some friends.   I had done a PILE of prep with locations factions etc, my intention at some point was to release it.  At the time I think everything that I wrote I was "going to release", which was a silly thought.  I decided I'm going to release it here, over the course of a few blogposts.  Hopefully I can get a bit more indepth into the world I created.  Here's the start of it. 

The adventures take place in the frozen wastes of Manitoba.  I had condensed a map to add in a few towns that we have been to in IRL and the city I'm in.  The starting point village was the town of Gimli (which has a lot of Viking roots).  There is a statue of an Icelandic adventurer in the town.  I ended up modelling the starting village inhabitants around Icelandic culture, the God's they believed in, etc.  I decided that the ancients had passed down books from Libraries with the information that they started to incorporate.

From wikipedia

Gimli is notable for its Icelandic culture and celebrates this locally unique heritage throughout the year and the community of Gimli.[23] A popular sight in the town is the pier which extends from the downtown shoreline out onto Lake Winnipeg and features the Gimli Seawall Gallery, a cement wall 977 feet (298 m) long featuring 72 murals which depict the history and stories of the community.[24]

The town was basically surrounded by a half ring dike of old cars (similar to new vegas), the rest of the town was protected by the north shore of frozen Lake Winnipeg.  

I had made the decision that the inhabitants of Gimli were a bit further advanced than what Gamma World suggests (basically tribesmen).  They had access to solar power, and had an underground farming community.  One of the biggest needs from the village was obtaining more solar panels and maintaining the current infrastructure.  Trade was in goods scavenged, water, food and other necessities.  

Faction wise, there was the "brotherhood of steel" basically, the RCMP.  Or at least skewed facsimile of the RCMP.  These were the peace keepers and protectors of the lands.  They were also obsessed with technology and hoarded it (Like the brotherhood).  Most of the RCMP were mutated animals, being led by a Polar Bear (Because Canada).  

Close by was also the "Collector", who is an exact duplicate of the Collector from Guardians of the galaxy.  Another person obsessed with tech, and wonders of the ancient world.  He pays big caps for items.   The collector's base was an old military installation that had been retrofitted.  Upon a hill surrounded by fences, security droids, machine gun installs, etc.  An elevator would get you down into the lower levels.  The only way to get in was by invitation.  The PCs were tasked with smuggling tech out of Gimli to the collector.  Of course the town is guarded by the watchful eye of the RCMP.  

The children of the atom (another rip off! well hey it's my game so whatever).  These people are actually pure breeds that live underground away from the harsh elements.  Their entire culture is based around be completely slammed.   In their community they grow mushrooms and other mind bending drugs and waste their time pondering philosophy and the cosmos. 

Pure Alliance; direct from the Mutant Future book, these people are obsessed with capturing pure breed humans and experimenting on them.    

Slavers:  Slavers hunt the world looking for all manner of humans and the like to work in mines, be shipped off to fighting pits.  They have an uneasy alliance with the Pures and sell off any pure breds they find.  

The Big Bang! 

I hadn't quite decided on the year, but it wasn't in the far distant future.  Maybe 2050 everything went for shit.  What happened was that the Cern super collider had an accident, a catastrophic failure.  Preceding the utter destruction of the collider sent the world into chaos, warning systems for nuclear weapons went on the fritz and launched because of the huge earthquake that happened.  The world was turned upside down.  Manitoba was hit with Soviet and American nukes, one of the largest bases is just south of Manitoba in North Dakota.  Winnipeg the largest city in Manitoba is a complete wasteland.   In Winnipeg is a disease control laboratory (true).  During the events, the lab was destroyed and diseases went amuk, creating Zombies and other unnatural combinations.  What is left of the city is a nightmare. 

The adventure started off with the PCs being tied to a cart by the Slavers.  The RCMP fight off the slavers and release the PCs.  They send them off in the direction of Gimli.  In the cart is a large container with weapons and armour (a nice little random table with starting equipment). 

Location wise: 
Not far from Gimli in real life is an army base, A abandoned hydro electric dam with Morlocks, An old mine in a small town, Further away is a bigger army base filled with all kinds of nasty mutated things, A crashed airplane filled with Convicts from the south (likely being dropped off in the wastes of Canada).  

This was the basics.  A lot of it was very fallout inspired as that is one of my only real references for post apoc.  

Tuesday, May 10, 2022

My osr addiction

When I first discovered the osr, blogging and gplus I was super hooked.  It was the escape I needed for a long time, it gave me fuel to work on creating.

Since the death of gplus I've just ran games and not created much.  Other than things for myself.  Creating out of necessity.  

Lately I've been happy just playing in a game weekly, and I love it. 

Sure I spend some time here and there plotting my next campaign and then quickly disregard it for the next idea.  When there was a whole world daily with new posts to read , think about and riff on it fed the addiction.  I'm sure this still happens with other bloggers in the sphere.  

I've been searching for my next "all in addiction....err past time".  I haven't found it yet .  Maybe I'm content? I dunno.  Content with gaming that's for sure.

I'll run another game, just not sure when.  I'll probably write more silly stuff and post it here, just not sure when.

I'm probably a bit exhausted to be honest.  Not from games, but other things .

Wednesday, April 27, 2022

Spells not on scrolls

During our BX game last night, we had a brief discussion about spell scrolls and house rules.  Generally speaking the DM "grants" the spells for a wizard thru scrolls that are found as part of treasure.  What I realized is that it would be SUPER funny and entertaining to grant these spells but in a way that isn't as clear as a scroll.  Here are a few examples.

1.  Behind the gygaxian tapestry written on a wall

2.  On a lit torch 

3.  On a treasure chest key 

4.  On the side of a healing potion bottle

5.  On the back of a treasure map 

6.  Not on the dead wizard the PCs just defeated, but safely stored on the Wizard's hireling (likely in a backpack).

7.  On a staff 

8.  A message in a bottle

Thursday, April 21, 2022

Sticky heroic situations

While rewatching game of thrones I realized that I need to incorporate more sticky situations for PC's.

In one moment in season two the assassin is in a wagon surrounded by fire.  He's asking Arya to let him out.

Id like to incorporate more of those types of situations in games.  Gandalf hanging by one hand and needing to be pulled up.

Here's a few ideas:

Walls closing in (star wars)

Scaling a flat wall 

Someone falling off a cliff needing a hand up.

Surrounded by fire 

A rope bridge that is falling apart

Large boulder in dungeon tunnel (Indiana  Jones).

Using a rope to get out of a window to escape.  Rope not long enough.

Obviously these types of things happen organically.  Design wise there usually needs to be one other alternative that is less dangerous.  Usually the PCs will take that route.

Another thing I want to incorporate more are chases.  Of course this depends on the PCs actually attempting to flee.  That said the bad guys can always try to flee.

A lot of dnd is straight up fight to the death combat.  Which is fine, but it reminds me to check morale! Which goes for the monsters and hirelings.

Just some random thoughts today while I wait to go to work.

Monday, April 18, 2022

The google drive of unfinished projects

 You maybe like me? You may have a pile of half started unfinished projects on google drive.  It seemed like a good idea, you got 8 pages, then moved onto the next thing.  It's totally fine! What I'm doing is reorganizing my drive, purging things and saving actual good ideas for later.

I've come to the conclusion that I will likely not finish the gygax challenge, I've started and quit 3 times.  I've often wondered about working backwards thru the booklet.. What I have realized is that I every time I run a game I never have anything really ready to go.  I get bogged down in the minutiae. Sometimes I create a map thinking about possibly a future release.  Or start self editing. This is unproductive. What I am going to do is use all of the awesome content generation tools available to me and actually get a concrete world and adventure locations ready to go. is one such amazing tool.

Matt Jacksons maps are another great resource

I don't think it's worth making a list of the unfinished projects, suffice to say it's a lot.

When I get this done, the next step is to run it and tweak.  Then keep running it.

Long term goal is to have it ready to go. 

Thursday, January 20, 2022

Gygax challenge map

 I think the map is done. I'm leaving some room for additions. 

A few random ideas. 

The drej is abandoned but maybe inhabitanted by bandits now. 

Slain is a trap. Once you check in you can never leave. The town is back in time with savage vikings. If you try to leave the road changes and you are back in town. 

Added a temple of old worship. Not shown 

Tvin is old and there are Rumours about it. No one makes the trek. 

Working on monsters and random tables 


Sunday, January 16, 2022

Gygax Challenge Part 2

It's January of a new year.  This means a new beginning!  It's time to get working on things.  I know the hallowed halls of the 3 Toadstools pub & eatery have been awfully quiet.  I apologize patrons, It's been a bit of a thing.  I lost my mojo for gaming for awhile and wallowed in the muck of this forever pan.... you know what we are not going to talk about that are we!  What we are going to talk about is that I decided to redo the gygax challenge created by Mr. Ray Otus Plundergrounds • A podcast on Anchor

Ray set this all on fire a few years ago (maybe last year? no one is counting at this point).  If you would like to participate again go here: The Gygax 75 Challenge by Ray Otus (

So without further ado, I restarted and this is what I've got.  

The Pitch

*the dree (druids) have seen dark omens. They fear the return of the horde.
*the people of straybal are celtic\viking albeit more civilized. Each hold is ruled individually. They follow ancient traditions
*magic is light and dark. Light (clerics) is nature influenced. Practiced by druids or dree. Dark is elemental practiced by sorcerers who are shunned.
*years ago the people of straybal fought off the hordes. There remains a guard tower near the river always watching. It is forbidden to cross it.
*no elves, dwarves or halflings…they died out years ago and are mostly fairy tales now.
*grimdark setting, low magic. People eek out a living in the harsh climate.

The Map

I have a few plans for the map, still working thru the details.  I haven't decided if I'm going to complete it yet.  I may work on it as the adventures progress.  I would like to put a mountain range and a valley to the north of the manor.  I need at least one other small settlement as well. 

The Inspiration 

Having just finished the Witcher season 2, this whole thing is very much in that vein.  I went ahead and created a mood board on pinterest here: Pinterest

My hope is to have this basically a Celtic society living in the northern reaches, they are a weee bit more civilized than vikings.  Although they still keep to the old ways as far as gods are concerned. 

Speaking of gods I'm pulling directly from the 2e Legends & Lore book

My hope is to complete the challenge and start running it by the end of Feb.  I will likely post a few more details about this whole process as the month progresses.   I know this is a little bit all over the place writing wise, but I think it will be fun! 

Long story short the idea is to be very grimdark, northern slightly civilized society dealing with Celtic monsters, folklore and religion.  I will likely throw a bit of He-Man in there for good measure.