1.
How did you get your start roleplaying? What system did you use?
I had been
a fan of the RPG genre in video games since NES days and playing Zelda and
Final Fantasy, but didn’t’ know there was such a thing as tabletop role-playing
until I was in my teens. I started
role-playing in 1995 when I was 15.
The first
system I was exposed to was AD&D and loved it, but the game fizzled out
after two sessions and I started playing in a Shadowrun 2e game. About six months into playing, I decided to
start running my own Shadowrun game.
After
about a month of doing that, I was playing and running AD&D games as
well.
2. How and when did you discover the OSR?
I moved from AD&D to 3.x and played that for about a decade. I really got burnt out by the bloat of
3.x/Pathfinder and all the munchkin bullshit that came along with it. I hungered for quick, deadly, and
rules-lite. I started researching and
delving into blogs about old school role-playing. I started fiddling with stuff here and there,
but nothing solid.
It wasn’t until 2008 that I REALLY got into the OSR and it was Lamentations
of the Flame Princess by James Raggi and Vornheim by Zak Smith that it really
just clicked for me. The sheer amount of
content that the OSR community generates is fucking mind-boggling and
inspiring! I was hooked.
3.
Tell me about DIY RPG Productions how did it start?
DIY RPG
Productions really just started as an homage of the “damn the man” punk
mentality that I hold dear.
My wife
drew what I now use as my logo. At the
time, I had no aspirations of starting a publishing company, it was just a
rallying cry I wanted to put on my blog.
I was so fucking tired of the ceaseless wars about which edition is
better, who’s dick is bigger, and all that BS- so my symbol is there to say,
“Fuck it! Do what makes you happy and
what allows YOU to have fun. Don’t give
a shit what others say or think about your fun time.”
Eventually
I started writing Hubris for Dungeon Crawl Classics and Jez Gordon suggested I
stop just doing the blog thing and publish the setting. That’s when I started pondering if I wanted
to submit it to another publisher or do it myself. I realized very quickly I wanted to do a
publishing company that would allow myself and others to publish on their terms
and unapologetically.
4.
Tell me about "Death is the New Pink"
When I was
pondering my next project, I was really wanting to run a Mad Max/Fallout-style
game, but nothing out there really vibed with me. I like silly, I like stupid, I like quick and
dirty rules. So I stated kinda mulling
what to do. Several things were going on
at that time: I was reading Tank Girl and thought it would be fun and hilarious
to run a game that was of that style, I was playing Borderlands a bunch with my
friends, and I was watching shit like Dredd and listening to a bunch of punk
rock (I love punk rock- pretty much my go-to music). All this shit was mulling around in my
head. I had read Chris McDowall’s Into
the Odd rules about six months previous and really loved it; they are quick,
easy, and fun! All that shit merged
together and lit a fire under my ass.
Death is
the New Pink is a gonzo beer and pretzel game that is great for one shots and
good for long term play. It’s doesn’t
take itself seriously and players take the roll of Meat Bags going out into the
wastes or into the Catacombs (a huge dungeon beneath the last remaining city,
Scratchtown), to kill Nefarios (bad guys), find Doodads (high tech gadgets),
and get drunk before dying a wonderfully epic death!
5.
What are you currently playing?
Currently I am playtesting Death is the New Pink: Going Medieval on Yo’
Ass, which is a fantasy version of Death is the New Pink. It’s inspired by the above mentioned stuff
and I took inspiration from Earthdawn, Warhammer, and Adventure Time.
I’m running my group through the Forever Dungeon, which is inspired by an
episode of Adventure Time where there was a ceaseless dungeon on a train that
just kept going in circles. I’ve run
two sessions thus far and it’s been a bunch of fun!
6.
If you could campaign in any world which would it be?
I guess it
would be self-serving to say Death is the New Pink or Hubris, but I’ll do that
anyways. I wrote those two settings
because they are the type of things that interest me.
Not
cranking away on myself, I’d happily campaign in Feral by Jez Gordon (I love
TMNT and think Jez is nailing the feel), Trey Causey’s Azurth (who doesn’t want
to go to the Candy Isles?!), go through Operation Unfathomable by Jason
Sholtis, flounce through Hot Springs by Jacob Hurst, or a horror game in Demon
City by Zak Smith. Those are the
campaign settings that have really caught my eye recently (or for awhile in the
case of Feral and Project Unfathomable).
If I had
to choose official D&D stuff- I’d be Dark Sun or Ravenloft all the way.
7.
Tell me about Hubris?
Hubris is definitely my labor of love.
I started writing a horrific gonzo setting and, as I mentioned before,
Jez Gordon really egged me on to publish it.
So I figured DCC would be perfect fit for the rules! DCC is so wacky and crazed and heavy metal, I
was excited about it!
I took inspiration from stuff like Conan the Barbarian and Lovecraft, but
I also am heavily influenced by John Carpenter’s The Thing, Evil Dead 1&2,
Army of Darkness, and heavy metal bands like Slayer, Anthrax, Marilyn Manson,
TOOL, and Pantera.
I threw in a healthy dose of the weird/gonzo like Alice in Wonderland,
Tetsuo Iron Man, and other shit and figured out my world.
When writing Hubris, I knew I wanted it to be different. Too many RPG settings have that “fight
against the darkness and be heroes and find the light!” and that shit doesn’t
interest me too much. I like street
level superheroes and street level adventures (which is why I like Fafhrd and
the Grey Mouser so much). I wanted to
emphasize that hopeless battle and that even IF you do stop the darkness,
people aren’t going to give a shit.
They’re too busy worrying about their own asses.
I also knew I didn’t want it to be filled with fluff. Too many settings try to be special unique
snowflake books filled with histories and plots and characters and none of it
really impacts a table’s campaign or even comes into play. I wanted the book to be useful to a GM. When developing the world, I created d100
charts for random encounters and interesting locations that can be used on the
fly.
I wanted the book to be hackable for those who had no interest in playing
in a bleak world like Hubris, but wanted a nasty swamp territory for their
world.
Thus far the people seem to really dig Hubris.
There will be more released for Hubris in the future!
Editors note: Mike one an award for this awesome book! 2017 Ennie for best electronic book.
8.
Who is your favourite artist and or author?
My
favorite artist is Mike Mignola. I love
his style, it’s so evocative.
RPG artist
wise- I love Zak Smith’s art (both his RPG art and non-RPG art), Matthew Adams,
Kelvin Green, Jeremy Duncan, David Lewis Johnson, Gennifer Bone, and Jeffery
Call. They are all fantastic artists!
My
favorite local artist is Cordell Cordaro.
I love his use of colors and style.
Favorite
authors…? I love Robert E. Howard, Fritz
Leiber, Lewis Carroll, J.K. Rowling, and Wiliam Gibson.
9.
What is one of your favorite adventures other than something that you’ve
released (or worked on)?
editors note: It's amazing how many people say that they really dig Starless Sea, I must get it.
10. When you get a chance to play a character, what type of PC do you like
to play?
I tend to play warriors, rogues, or
rangers. Not huge fans of wizards and
clerics. I fucking hate bards.
Editors note: Apparently no one in the osr community likes fucking bards.
11. What are you
most excited about in the RPG scene currently?
Hands down, it’s the DIY community. The ideas and collaborations that come out of
it are truly inspiring and awesome.
12.
Would you rather be a dwarf or a gnome?
Dwarf. I can be a grumpy “get off my lawn” kinda
dude at times- oh and I love good craft beer- so it makes sense.
13.
What are your plans DIY RPG Productions for this year?
2017 has been a good year for me as a budding publication company. I released two of my own books: Death is the
New Pink and The Starrunner Kit: The Black Hole Edition. I signed David Lewis Johnson to my label and
we released Gathox. And Hubris won a Silver
ENnie for Best Electronic Book.
2018 is going to be busier! For my
own projects, I’ll be releasing Barbarians of the Ruined Earth, Death is the
New Pink: Going Medieval on Yo’ Ass, High Noon: A Gritty White Box Western,
Orcs: A High Octane Adventure for Hubris, and am working with Kelvin Green on
the Forever Dungeon module for DitNP: GMoYA, and a DitNP comic book.
I will be launching a kickstarter for Zak Smith’s awesome Demon City RPG,
Donn Stroud is writing a Hubris module, Kane Cathain is writing a DitNP module,
Dan Domme is writing a module for DCC called The Temple of Laserface and the
Kung Fu Masters of the 4th Dimension, Zzarchov has written a DCC
module called The Ghoul Prince, and David Lewis Johnson is working on a Gathox
adventure!
Thank fuck
for coffee and booze!
editors note: Holy Cthulhu your a busy dude! and ahmen to the coffee and booze.
14.
Tell me about Gathox Vertical Slum?
GathoxVertical Slum is written and illustrated by David Lewis Johnson. David created a gonzo city setting that rests
atop an inter-dimensional world-hopping godling that travels for inscrutable
reasons. David was inspired by Kowloon
Walled City and created some awesome classes and tables that ooze flavor.
One of the
shining points of Gathox is the gangland mechanics. It’s really easy to create gangs, fight for
control of territories.
Here’s the
page description in David Lewis Johnson’s words:
“Welcome to Gathox Vertical Slum, a far out, gonzo
science fantasy campaign setting for Swords & Wizardry White Box Edition
and other classic tabletop role playing games.
Aliens, mutants, spellslingers, and hardened
criminals struggle for dominance in a lawless city built upon the back of a
wandering, world-hopping godling. Inside this tome you’ll find:
* A fully mapped and fleshed out Vertical Slum,
stuffed to the gills with greedy factions, hook-laden NPCs, and seedy
locations.
* A new gangland system for running domain-level
games at level 1.
* 43 fully illustrated strange and inimical monsters
to spring on unsuspecting players.
* New classes, skills, ability checks, hirelings,
and gear for players to work their will across the mean streets of the Great
Spire.
* A vertical dungeon introductory adventure to test
the skills and resourcefulness of new and seasoned players alike.
* Over a hundred lavish interior illustrations by
D.L. Johnson.
* Five pieces of interconnected
chapter fiction contributed by Josh Wagner.”
Link-
http://www.drivethrurpg.com/product/220062/Gathox-Vertical-Slum
15.
Chips or cheezies?
Rum.
16.
Where can we find you on the web?
Several places, actually!