Thursday, August 22, 2019

Nifty things (1000th post)

A month or so back I thought I'd hit 1000 posts on 3 Toadstools.  I made a mistake, as I was looking at my drafts and my posts.  This one is the actual 1000th.  Which seriously amazes me.

Nifty Things! 

It appears there is a 2nd edition, 2nd printing of Sword & Spell.  There are three books, and the first one is free. 

Sword & Spell is a replication of the timeless Original Edition fantasy adventure game published in 1974, with incorporation of material from its wargame predecessor.

Simplify your gaming experience and return to the days when referees rued the day when player skill and wit overcame their every challenge. Play one of six different character-types to delve dungeons, fight dragons, and with some skill and luck, return victorious with riches and magic items.

There are three separate pdfs.

Book 1 - Might & Magic
Book 2 - Monsters & Treasure
Book 3 - Underworld & Wilderness Adventures 

DIY Monster Manual 
This 141-page book provides a collection of B&W monster illustrations with space for you to fill in your own stats and details for your favorite "Old School" system and create your own Monster Manual.

Included is also an area to create random encounter charts and random treasure charts!

Not free, but not expensive.  Get it here.

200 Dark Fantasy Odd Situations
10 pages of odd situations for a total of 200 items
Split into 10 emblematic locations (forest, temple, sanatorium, city, ruins, ...)
Most are not combat oriented, but who knows ...
These odd situations are perfect to entertain your players during long travels or exploration without throwing at them only random combat encounters.

They also can be useful to make your world feel alive with events or characters unrelated to player characters or their quest !

Not free but not expensive, get it here.


This book contains treasure tables for 1st Edition Dungeons and Dragons divided into 10 levels.  Free

Easy to read layout.

THIS DEFIANT EARTH—1950s Sci-Fi Roleplaying: Players' Guide
This isn't really OSR, but looks cool.  Just reading the preview, it looked right up my alley.  Plus the art is pretty bad ass.  Apparently this was a kickstarter that took awhile to complete.  

THIS DEFIANT EARTH is a rules-lite roleplaying game set in a universe inspired by the popular imagination of the 1950s: an Atomic Age dreamscape as envisioned by television, cheap paperback novels, comic books, and above all, movies. In this world, the American Dream is alive and well, but threatened by monsters from the deep recesses of the Earth, alien flying saucers, and sinister foreign agents pledged to destabilize the American way of life with super-advanced technology. Players take on the roles of America’s noble defenders in these thrilling but dangerous times! It’s up to you to stop the horde of gargantuan ants before they establish a colony in the heart of New York City. It’s up to you to thwart the sinister plans of Kro-Gar, the conqueror from space. You will test-pilot rockets, fight monsters, challenge unknown landscapes, and make the world safe for freedom and democracy. You will stand a champion of THIS DEFIANT EARTH!

This players' guide version of the game includes all you need to get started playing the game, including ready-to-use monsters!

THIS DEFIANT EARTH is based on the same Lucky 6 System driving the Urban Knights and Fear Response games (also available from DriveThruRPG). A number of 6-sided dice are required for play.

You can get it here.

Tuesday, August 20, 2019

Different Gatekeepers

One time playing strahd, a guard was quite nearsighted. Anytime someone would come to the gate he would yell "who goes there". Typically when you get to a town gate, someone talks and then hopefully we all get in. This case we all had to talk our way thru, and if we spoke to each other out of character the guard would reply. It was some good dming.

That said, human guards are boring. In Port blacksand, Lord azzur has hired ogres as gate guards. Orcs fill it the ranks of the city guard.

Here's a few different guards

1.  A sluggish giant leaning against the wall, his club blocks the gate.
2.  A chain of five skeletons, the centre one has a magic mouth spell.
3.  The actual gate is a wood golem.
4.  A talking wyvern (which is always hungry), it needs to sniff all the bags for food.
5.  A large cat, who sun's itself and bathes.  Scratches behind the ear, will get it to move. Alternatively some kind of red dot illusion.
6.  A gnome who insists that anyone wishing to enter must beat it at a game of cards.
7.  The gate is a giant maw, it spits acid.  The wall is a living thing.  Or at least it seems that way.
8.  A talking barrel, that will only open the gate, provided that all weapons go into the barrel.
9.  An old orc with short term memory loss. He will forget the reasons for entry request, whether or not the toll has been paid.  Unfortunately he is the only guard.
10.  There is no gate, only a length of rope. Whenever anyone attempts to climb it, it will lower the person back to the ground. To circumvent this, the rope must be tied into knots every few feet.
11.  There are two gates, in front of the main wood gate is a large stone archway. Anyone passing thru of evil alignment will not be allowed to gain access. (or good, if it's that kinda town).
12.  Two horses stand on opposite sides of the entrance. They are hooked up to large ropes. They will not budge unless fed delicious apples. There is a tree nearby, however the fruit is very high off the ground.


Sunday, August 11, 2019

The OSR rolls saves at +20

There's been a few discussions latetly about the OSR being dead.

A bit of it has been because of the latest controversy (there's a controversy once a week damn it!) regarding lotfp's Gencon catalog image. (Note if you really like reading shit slinging search osr on twitter  EGAD!).  I don't intend to get into that discussion, other than noting that this is probably the cause of the latest "OSR BEING DEAD".

It's not dead.  I doubt it will die.

It's really splintered.  My personal thought on the splintering is that it's honestly not a bad thing.  Erik does a really good job of explaining everything in the above podcast link.  I think what is happening, has happened and will continue to happen is that people are going to go out create, play games, etc within their own little community.  And that my friends is perfectly cool.

Every single time some shit storm happens, there are a lot of people who say "why do we have to fight? can't we just play elf games".  A perfectly acceptable suggestion, although sometimes it's taken the wrong way. The response can be  "No, politics needs to be discussed in community places".

I think that the OSR (other than the labelled marketing version) is always going to exist.  Every time some new person picks up Labyrinth Lord, Basic Fantasy, Blueholme, etc it leads them down the rabbit hole of the OGL and everything that goes along with it.  This newbie might decide to write little adventures at home, run them for their friends, create a zine, publish something!  This is good.  This is what will continue to keep it going.

While I'm active in the community (sorta), my real osr is the fact that I can take these old dusty rules, fuck em up to suit my tastes, write an adventure for a my friends, drink beer and enjoy gaming.

That's it.

So yes the OSR rolls a +20 on saves. 

Thursday, August 8, 2019

Key NPCs in my isle of dread campaign

In this video Professor Dungeonmanster talks about 3 key NPCs.  After watching this, I decided to look at my Isle Of Dread Campaign.

For the most part I intend to centre all of the major NPCs around the village of Tanora.

Sage:  Ramses's is the ex privateer that has gone with the PCs to the Isle.  He is well versed in numerous areas of expertise (multi class dude, thief and wizard).  The intention is the Ramses will stick around the Village, make friends with the locals, repair the ship, look for merchant marketing opportunities, etc.  He will be the guy they can talk to about the goings on in the village.  As he is a outsider, he may have a better perspective in some cases.  Eventually he may ingratiate himself with the locals and stay long term. 

Contact:  There are going to be a few contacts.
Meeka is a young girl, and the welcoming party when the PCs arrive.  She will know the going's on, and any possible leads for the PCs (as well as Ramses's).  She will remain neutral, however if the PCS threaten the village in someway she will not hesitate to let the authorities know.  Namely Gar.  Meeka is also a guide, and knows a great deal about the area.

Kuna:  Tribal Leader, is against open war and is fighting with “Gar”, wants to create trade with the mainland. She will attempt to keep the peace, but will also try to get the PCs to thwart any of Gar's activities (at least on the down low).


War Leader:  Gar, he wants to fight the other villages, he believes that if the Tanorrans can take over other villages they will be a stronger tribe.

Zombie Master: Hazeem. I haven't quite figured out his purpose and what he will do.

Pirate Captain: A slaver, who raids all of the villages. I'm hoping to have him be an old enemy of Ramses (perhaps Ramses was marroned by him at some point). At some point the Pirate Capn will send in pirates dressed as merchants to scope out the village.

Wednesday, August 7, 2019

I need to come up with a better title with cool links

Mythic Times Issue 5

Designed for the Mythic Hero game system this magazine includes a new creature, new spells, a mini-adventure, a new monetary system, a new career, weapons from the combat system expansion, NPC's, things to find in a manor house, expansion on the Laoinshoa world (basic hand drawn map of the City of Valkra), a hero profile, and (of course) the Mythified comic.
Much of what is in here can easily be used or adapted to any fantasy RPG system.
Please show your appreciation for these works by coming back and "buying" them again. Any amount helps!

Who has the balls to confront this dark psychic force?
Cha'alt is the beast of a book (218 pages) I've been working on for the past year. It's a ruined world focusing on a couple of introductory dungeons before getting to the main event - the megadungeon known as The Black Pyramid.
The Black Pyramid is like nothing you've ever seen before. Unique design, purpose, feel, magic items, NPCs, monsters, factions, motives, agendas, strangeness, the works!
There's a decent amount of setting detail besides dungeoncrawling - space opera bar, domed city, mutants, weird ass elves, desert pirates, a city ruled by a gargantuan purple demon-worm, and much more!
Cha'alt is compatible with both old school and 5e D&D purposefully blended for maximum usability. Full disclosure: aside from advantage/disadvantage and bounded accuracy, there isn't much in the way of 5th edition mechanics. It's predominantly OSR.
The interior is gorgeous full-color art, layout, cartography and Lovecraftian aesthetics. Gold ENnie winner Glynn Seal of MonkeyBlood Design went above and beyond his usual fantastic job. Give the new 32 page preview a look. I spared no expense making Cha'alt fantastic - this world is alive and spilling over with possibilities.  Link
Venger wrote about the new release on his blog here:
Also an Ask Me Anything Here:

Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template
*Goblins Henchman strikes again! And this is another cool thing.
Using the Battleships game as a template to procedurally generate a 20 room, 2 level (Grid‑Crawl) dungeon.
Once the method is understood, making a map should take less than 5 minutes.
Possible uses/advantage:
:: Useful for solo gamers.
:: The physical game version might (I presume) be useful for partially sighted gamers, it’s tactile like Braille.
:: I combined with random dungeon dressing (like in my procedural adventure ‘Carapace’), the adventure emerges for the DM and players alike.
:: It takes some of the burden from the DM about having a ‘coherent’ map. The map ‘is what it is’.
:: Mainly, it’s a bit of fun!!
What is this?
More on 'Grid-Crawls' here:
I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! Link

September Short Adventures 2 (LabLord)
This looks pretty cool, and it’s pwyw. Lots of short adventures, perfect to toss into any campaign.
A vintage selection of ten short adventures from 2011 intended for use with Labyrinth Lord or any other Basic Era version/edition of the world's Most Popular RPG.  Link

Essentials & Starter Set on sale and hitting amazon.

Looks like you can preorder on Amazon. I haven't checked the canadian version of the site yet. (note: while I think the essentials looks super cool, I have a lot of rule sets and the basic 5e rules do everything i need them to do. That said, just passing this on)

Luminous Bristlemaw
Note: Free cool monster!
The dreaded Luminous Bristlemaw, one of Six Aquatic Terrors we did in support of Gus L's excellent H.M.S. Appollyon project.
This beasty first appeared at our blog on July 4th, 2014. You can search our blog ( by the date, or use the handy search feature to look up "Six Aquatic Terrors" in order to find the original post with the rest of the encounters...if you are so inclined. By all means please do go check out the HMS Appollyon series at Gus L's blog, "Dungeon of Signs," while you're at it...the blog may be inactive, but it remains a treasure trove of incredibly inventive and well-thought-out stuff well worth your time. Link

By the sounds of it Goodman Games is going to start working on B4 The Lost City for their line of re-releases with 5e stats.  I cannot find any blog posts regarding this on their site.  I'm curious to see how this turns out.  I've heard really good things about the Isle Of Dread they did. 
I am sure you can keep your eyes over here: *note they are working on barrier peaks which should be pretty cool! 

Thursday, August 1, 2019

Cool things Thursday

Surfing thru OBS this morning and found some cool stuff!

A 'game engine' in the form of a 2D6 19 Hex Flower.
There must be the odd occasion you want to track ‘something’ e.g. a monster, relative to the PC’s location in three dimensions. The PCs might be in an airship or underwater. This Hex Flower is designed to do just that ….

You can read more about this Hex Flower Engine idea here:
I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! 

H'Excel Crawler - a random 'hex crawl' map generator using Excel

This Excel widget can generate random ‘hex’ terrain maps.

Randomly generates a 'Hex' map (i.e. squares in a hexagonal array)

Global settings – raise or lower the terrain of the whole map

Regional settings – raise or lower the terrain in a portion of the map
Screen capture mode (‘Snap Map’)

Edit mode – generate a map and tweak it, or build the map from scratch

Customisable random encounter tables
Refresh encounter (but keep the map the same)

In Hex locations, for encounter locations etc. 

The Morose Highlands - Supplement for #ZweihanderRPG

*There seems to be a TON of stuff for Zweihander RPG
Here's a short video on some community created content for Zweihander.


Dark Fantasy Magic is a collection of tables and short essays to inspire the creation of wizards, spells or entire magic systems. You can also use this book to generate characters, spells and magic for stories, comic books, etc. 

The focus is on dark fantasy tropes: flawed heroes, terrible villains, corrupting magic, ominous ruins and damned wastelands.
This is mostly a system-less book, to be used with any game of your choice, but some parts are written with the most popular RPGs in mind (you know, six abilities, hit points, saving throws, etc). It is especially suited for medieval dark fantasy games, such as my own (Dark Fantasy Basic). 

*I did a review about Dark Fantasy here

Grinding Us
Grinding Us is a gruesome OSR module marking the 10th-anniversary of Grinding Gear (2009) and the fifth-anniversary of Forgive Us (2014), both published by Lamentations of the Flame Princess. It has been designed for use with LotFP, but is easily adaptable to other OSR systems.

Monday, July 29, 2019

I had to walk a mile for a vile pile of bile (monday night miserable bastards session 11)

Oh wow was that a fun session. I missed the previous session due to some work commitments. It appears that after today we will be taking a bit of a break until the start of September which is totally cool with me. Anyways here's Skord's take on what happened.

Day 11 in this forsaken forest.
We have entered the northmen's dungeon. Above the door scrawled were the words 

“Only the Hopeless Enter Here”.

(Whoever lives here, has a sick sense of humour.)

We walked down the hallway into the dungeon, and found a room at the end, carefully walking past a pit trap. It appeared there was a fan blade of sorts in the room. It was a circular room, the fan was not turning. Kojack carefully went into the room, sneaking around and checking things out.

Armand went back to check out the pit trap, I slung him down with some rope and spikes. At the bottom appeared to be a few dead bodies. He searched around, but was unable to find any exits from the trap. From the light of my torch, I swore I saw something glint at the bottom. I turned to look up to see how kojack was faring, and I heard a big click! and then a scream.

I hauled up Armand, and went to check on kojack who was being tended to by the cleric Rather. We discussed how to move forward, and decided to attempt to turn the large scary razor circular thing the other way. With a bit of elbow grease we managed to get it to stay in place with another more satisfying click. We shuffled thru the room carefully.

kojack went first into the room beyond, it was very large with hanging rafters, and a set of stone steps. Upon the steps was a stone grotesque creature that was very large.

On the rafters were smaller stone creatures. That crazy dwarf went up to check them out, and decided to putt one off with his warhammer.

Not thinking at first, I thought I'd try and catch it. I quickly realized this thing was heavy! How the hell did that dwarf putt it off the rafters is beyond me. The cleric realized that the stone statue was made from hell stone, literal stone from the abyss.  After that Kojack decided to drink down one of Hugo's special healing potions. I guess those don't always work, because the dwarf cursed at the sky "fuck you hugo!"

We decided to get out of this room, in case we woke anything up! (i.e. fuck that room).

Further down the tunnel, we came upon a room with a set of stairs leading down. Above the stairwell was written.

“hell is empty, all the devils are here” 

(seriously who comes up with this stuff).  

Just as we are deciding what we will do, the floor starts to cave in. We quickly run down the stairs, hearing a loud boom.  

Alright so we maybe trapped down here. Press on. 

We wandered around for a bit, and around one corner this super tall and very ugly green thing is snarling at us. It's holding a 6 foot elephant tusk menacingly. Only a few of us could get close to it for melee, I pulled out my sling and started chucking silver stones at it. One hit and it oozed a pile of bile (I believe green, but it was the heat of the battle so I don't know).

In the middle of the battle our trusty warrior armand fell to the beast, he lay unconscious on the floor, bleeding profusely. Thankfully we were able to kill the beast, but not before it spewed bile from its guts all over armand. Thankfully our trusty cleric Rathgar was able to heal him. Looting thru his body, that dwarf found some more Viz!

We found a very suspect tomb, and decided it wasn't worth walking into. The last room we found (after we found a set of keys to it) contained a dark dwarf. He wanted to talk. (I wanted to kill him). The dwarf took the lead and spoke with him. He brought mysterious tidings, as if he knew we were coming. He asked the dwarf if he was Durbin's brother (a dwarf we met early who guided us to this place. I may wring his neck if we get out of here). He was not related. The dark dwarf pulled on his pipe and shared it with a few of us. It was then we noticed the dark hole in the centre of the room. More word's were exchanged, and we started to grow tired of this guy. Then a low growl emitted from the hole, and something in the deep started to move. I lashed out at the dark dwarf, and he vanished. The floor caved in.......

And that my friends is the end of this tale till September.

Our DM is Mr. Tim Shorts, you can find him here: 
his micro adventures here:

We are playing Old School Essentials. You can get it here:

Here's a bunch of cool stuff!

There's been quite a lot of cool stuff crop up in the last few weeks.  Typically speaking I get most of my news from Mr. Froth, you can check out his site here:

*  Alright first up to bat is The Blood Of Prokopius blog: with a hack on 5e called "ba5ic".  This is super awesome.  I will probably do a blog post more about this later, and my thoughts on doing a hack (cuz everyone has one, or is working on one).  I actually asked that on the mewe OSR forum, basically "hands up if you have a hack you are working on".  I think I got about 20 or so digital hands hahaha.  That being said Ba5ic is super cool!  Go check it out.  There has been an edit to the rough draft, you can find the new version here:

Darkfast Dungeons: Fantasy Adventure Game Basic Rulebook

The Darkfast Dungeons tabletop game is a fun and easy to learn print and play tabletop game for the whole family. This Fantasy Adventure Game expands the game to a full-blown Role Playing Game that's easy to learn and full of nuance and strategy. Character creation takes minutes and creates a unique hero ready for adventure. 

The Basic Game includes eight character origins and eight character classes, spells, miracles, magic items and 34 pages of monsters and animals. There are even rules for GM-less and Solo Play! Totally compatible with Save the Day RPG. 

*  DRIVE BY Spikepit isms!
If you haven't been listening to Colin "Spikepit" Green latetly you are missing out on some good stuff.  He has started a series of episodes called "Spikepit Drive By" where he pulls no punches. Good stuff.

*  The One Page Dungeon Contest winners have been announced!
It's nice that they included a list of honourable mentiosn as well.  I appreciate this.
Congrats to everyone! Here's the top 3.

Ed Nicholson  "Plumbing the Depths"

A mage shrinks you and sends you down into the plumbing of his laboratory sink to retrieve a precious ring lost there.

JD Thornton "The Buried Pyramid of the Undergod"

An opening has been discovered into the long lost temple of a depraved and violent religion, and the local historian is offering double market value for any artifacts retrieved. The PCs are not, however, the first looters to delve into the buried pyramid! Will they be the first to make it back out?

​Skerples "The Roving Wheel"

There’s a 500' tall iron wheel roaming the earth. Legend says there's a way inside the vertical spinning dungeon. Can it be stopped in time?.

I wrote an adventure called "tales of tenacity", you can find it here. 

*  Over at Vance has been busy releasing a bunch of adventures:

The Lair Of The Mushroom Baron:

Wanger's Spit:

Check out the rest of his blog, there's a gold mine of good stuff.  (Vance has made some good use out of Matt Jackson maps)

*  A pretty cool Moldvay Basic Player Quickstart was created by Smoldering Wizard,
Check it out here:

That's all I got for today, have a good one! 

Tuesday, July 23, 2019

I might be AFK for a bit

Don't worry about me though! I'll be around soon.  I have a few major changes going on in my life, and I'm going to worry about that right now.  In the mean time keep rolling those 20s!

Wednesday, July 17, 2019

CC Map

Do with it what you like! 

These maps by Shane Ward (3 Toadstools Publishing) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Canada License. Inquiries about permissions beyond the scope of this license should be made by contacting Shane Ward

Tuesday, July 16, 2019

d20 morale checks

I was thinking the other night about creating a table for monster morale checks based on a d20 roll.  As well, rather than having to look up a specific monsters morale, I would just use the hit dice to add a modifier.  Generally speaking a higher hit dice monster, is going to be tougher (and not always, but smarter).

Now obviously this might be a bit swingy, I am going to playtest this idea out in my own game.  The basic 2d6 morale check in Swords & Wizardry Fantasy Adventure Game is perfect for me for the most part, but I thought "hey can I do everything I need to do with a d20?"


So here yah go, give it a try.

Go east and find the creek (Monday Night Miserable Bastards) Session Report

Players note: I can't believe that we just finished session 9. Time flies when you are rolling virtual dice. Speaking of, the dice gods were on my side last night! Most of my rolls were decent. Tim made us roll d6s for random monster encounters. Generally speaking when I run a game, I do that behind the screen, but I like the idea of having the PCs do it. Image courtesy of

In the previous session, we met this dark dwarf in Hound's Head named Durban who explained to us how to get to the north-men's dungeon. He took us to the vicinity of the area we needed to explore and then said "Go east and follow the creek". My friend Kojack and I decided to get up early and explore. The other adventurer's in the party were sleeping like babies, and we didn't want to wake them up. Achtung (the hireling wizard of mine) came along on the trek. We figured we would do a bit of scouting, and get an idea of what the land looked like prior to waking up the other adventurers.

Within a few minutes of leaving the camp we stumbled upon a very large (I'm going to say giant) deer carcass that we being munched on by a weird beetle. It looked up at us, and snapped it's pinchers, which then created a electrical shock between them. A fight ensued, 3 on 1 this was going to be easy.

It wasn't really.

After a few good wacks, we got a rhythm and managed to kill the beetle. Kojack thought about the idea of using the carapace of the beetle as a shield. Unfortunately Skord had wacked it so hard that there wasn't really much left over. It did turn out that the beetle was filled with Viz (a magical component that sometimes allows +1 to things, or allows a caster to cast more often, very nifty).

As we explored we kept finding burial mounds, most of which were very old and undisturbed. I have to admit, the hair stood up on the back of my neck while we investigated them.

As we moved along, we found an old stone obelisk. The dwarf recognized that it had been made by his kinsmen. There was no writing, runes or any identifying marks. Grabbing a shovel Kojack dug down and found the bottom of the stone, there was still nothing of real interest.

We moved west, and ran into another shocker beetle. This place is infested with them!

Thankfully, death came swiftly to the beetle and we kept moving. We finally found the creek, and looked around. There was some interesting 3 foot plants on the far side of the creek. Achtung went to investigate.

Alas, after a quick spray of what can only be described as poison needles, Achtung met his maker. I have half a mind not to hire another poor soul, it's better if I do this alone. (or among my adventuring friends).

Sorry Achtung.

From the other side of the creek we hurled arrows and stones at the vampiric plant, and were able to disable it without much damage to ourselves.

Unfortunately we had to take a few things off of Achtung's corpse, but we did bury him. Hopefully he finds what he's looking for in another life.

As we meandered along the creek bed, we stumbled upon a recently deceased corpse. It appeared to be human, a cleric (from a quick search of his body, we found a holy symbol of the Great Imbibber). Beside him was a battle staff, which we took with us. I gave him his last rights, invoking the name of the Great Imbibber and his gospel. The cleric should have made his way to the halls of the great tavern in the sky.

We kept moving south along the creek, and finding more burial mounds (still fucking creepy). We finally stumbled upon the end of the creek, which lead to a large hill. Near the bottom of the hill was a cave entrance. Which was swarming with more of those god forsaken beetles. We fought one, while the others seemed to busy themselves at the bottom of the hill. Not being completely inept, we made a break for it before we got swarmed by them. Retracing our steps we found a small clearing near the edge of the forest and made camp. We will have to circle back and find the rest of the crew.

Hopefully they have some decent stew on, I'm getting hangry!

Friday, July 12, 2019

f**k spammers

Listen you stupid bots.  Go ahead and comment all your needless seo spam on this post ONLY!

I'm really getting tired of having to go thru and blow away all these dumb comments.

Not that I really want to spend the time creating a new wordpress site.  But its starting to get to that point.

Here's a random table of places and causes for spammers death. 

1)  In a ditch.
2)  Dragon fire.
3)  Acid burns.
4)  Drown off the sword coast.
5)  At the mercy of Iuz.
6)  trade places with a genie spend your life in servitude of stupid adventurers.
7)  Getting pushed from the top of a tower by a knight who was in the middle of something.
8)  Drink the iocane laced goblet.
9)  Become a sacrifice for the snake cult.
10)  Die of starvation in the stocks in Blacksand.

Tuesday, July 9, 2019

Epic conundrum

I had a wonderful session last night with the "Monday Night Miserable Bastards".  Lots of roleplaying, a lil exploration, a bit o' accounting.  I'll write up a play report tomorrow hopefully.

What I wanted to discuss today, is the fact that I didn't sleep last night.  I stayed up awhile thinking about running a game on roll20.  As you all well know I'm a big fan of Advanced Fighting Fantasy (as it was the first game I ever ran).  What I was thinking about was spending the time to work on the Blacksand adventure in roll20.  There's lots of little nice maps in the book that could be scanned or recreated for parts of the adventure (the battle ones could be done with pyromancers). 

The adventure (and most of the aff releases) were a bit of a railroad but fun nonetheless.  While I like all of the implementations that were done in Version 2 of AFF, I personally feel that the original rules would be perfect for a roll20 game.  It's just a bit more rules light.  The only real issue is the leveling up. 

In the newer version, during combat you roll to see who hits, and then how much damage and or reduction of damage happens.  This is a lot of rolls per person.  In the original I believe that all damage was 2, but if you tested your luck you could do 3.  Which is fine.  The combat is still quite deadly. 

Basically AFF2.0 is a bit fiddly, although not that bad.  I just think it might be a bit too fiddly for online play.  Speaking from having played Basic D&D, anything more than that might be quite time consuming. 

As well having the rules readily available for the players.  I do have a copy of the basics of AFF version 1 that I could kinda modify for the campaign, and I may just do that.

Of course I'm thinking far too ahead, but I do like the idea of slow prep.  Even if its just for giggles in front of a computer.

I suppose time will tell.  I do have some other more pressing work to get on before this.  Oh and I realized exactly how the next Isle of Dread session is going to go.

Finally figured out what I'm going to do when the PCs show up in Tanora. Originally I was going to have the natives on the beach with home made spears looking all concerned (but not outright aggressive) But I figured that would just start a fight. That said They haven't actually had a fight yet. So I think what I'll do is as the boat is coming ashore, they will notice the village is over run by giant lizards. This will hopefully create a bond with the villagers.

Well that was rambly wasn't it!

Wednesday, July 3, 2019

B/X Essentials saved my ass from a wet basement

As many of you know B/X Essentials has been re-dubbed Old School Essentials.  Which was funded successfully thru kickstarter.  From what I gather there were a few changes within the rules and a name change.  You can read the author's notes here.  (Actually it's a very interesting and good read if you have the time).

What has remained is the original B/X Essentials in RTF format.  And here's the part where I get into why its saving my ass.

First off, I've got a pile of clones and copies of D&D.  Far too many.  My current flavour is Charlie's Whitebox which I quite love.  (I'm DMing it in a Isle of Dread Campaign at home).  That being said I'm playing in a game with Tim and he's using B/X (specifically the Old School Essentials version I believe).  Reading thru the rtf's and the author's notes, I'm falling in love with this game!

Having recently got my office all setup in the basement I moved down a few D&D books to have handy when playing.  More often than not while playing old school games there is not a lot of need to pick up a rule book, but on occasion (like leveling) its handy to have a round.

I found out last night that the water pipe leading outside for the hose leaks behind the wall.  After weeks of running a de humifider in the basement, the room was fairly dry.  I felt like I could leave a few prized possessions on my desk for handy reference.  After my wife watered the garden I went downstairs to move the laundry load over and realized the floor was wet.  ACHK! Cue mild panic.  Bring up B/X Reprint and put back on shelf.  Then start dloading all the RTFs.

What I'll probably do is create a basic document within google drive for handy reference.  Mostly just the core rules (equipment, classes and that's it basically).  Just for a quick reference.  I've switched over from using a paper character sheet to a google drive doc.  As well all my notes are on the drive.

If you'd like to see them they are here and here.

Anyways, I gotta say thank you very much Necrotic Gnome for saving my ass!

Tuesday, July 2, 2019

So scorn was interesting (Monday night miserable bastards play report)

I write this at a sorry excuse for a bedside table in the craw inn. Scorn has been interesting to say the least. Upon arriving the guards gave us some hassle. I had to pretend to have a different name, which I failed at miserably. Thankfully I managed to pretend to be drunk, and the guard let me in. That sneaky priest just walked in with some commoners, no hassles. Must be his clothing perhaps?

We wandered about gathering information on dealers. Found a very pricey Inn that we decided against. Finally managed a decent albeit cramped spot at the craw. The seahawk tavern was quite a lot of fun. The halfling blessed a keg in the name of the great imbibber. I sometimes wonder if there is no such God, and this is all a bit of a lark.

Fundar was kind enough to buy me a Warhammer. It will need a name. Maybe the next thing I have to kill.

At the tavern we found out about "kettles", a great lady smith. We decided to meet her in the morn.  As well we found a few places for healing potions.

The dwarf was more than happy to negotiate for all of us. He enjoys that.

We managed to find "Hugo's healing potions" and bought a large jug. Who knows if this will work? It was however priced right.

Another curious magik shop we went to had a table that would change the items on it. Nifty I say! And good security.

Speaking of, we passed a group of spears today. One guy may have noticed me, he looked twice. Even with these scars, I shouldn't come back here. I am going to purchase a executioner hood.

I met up with Gwen and discussed a few things. A relayed the information about the asshole brewer to the crew. We deemed him unacceptable.

After buying quite a lot of silver goods at the smith, we retired for another few ales.

Tuesday, June 25, 2019

Why the heck are there nooses everywhere??? (Monday Night Miserable Bastards)

I walked out of the grotto, carrying only my underwear.  My mail, shield and mace had completely melted away from the acid spewed by the demon.  I shook off my worries, and looked around.  Kojack the dwarf smiled at me as he brushed the dust off.   Funder and Rathgar must have headed back to hounds head ahead of us?  I didn't see them when we left.  Of course I was pretty beat up and tired.

As it was I barely made it back to town.

The dwarf was quite excited about some of our finds, most of the way back to hounds head he kept suggesting "we should really go to scorn and sell this stuff, I bet we can get some decent silver for it".

I was casually listening, my damn ear was still ringing from the battle.  Did he say Scorn? I guess I'll have to face the facts and at some point tell my cohorts about my past.  Not now though... I'll just carry on.

When we arrived back into Hounds Head, we met an adventuring party (who were decently equiped) they even had a wizard wearing a purple robe!

We briefly talked with them, and then headed over the mage/alchemist guy (I can't honestly remember his name, but he really dug arcane stuff, so it was our best bet).  Kojack managed to sell off a bunch of Viz (I think we made 600 Silver pieces).  I was stoked, as I need some armour in the worse way.  That dwarf he really likes to get a good deal, haggling is probably his 2nd favourite past time (bashing heads is the first).  He accounted for what we owed the other 2 members of the party. 

Speaking of, I still didn't notice them in town, they must have headed to the Inn or something?

Word around town was that a new smith might be moving in!  I guess we've been boosting the local economy a bit.  The thing is I really don't even know what the means, I actually overheard that from the dwarf.  If you asked me to spell economy, I doubt I'd be able to.   It's funny the things you pick up along the way.

We wandered over to the general merchant, and I found a really nice set of Scale mail and a shield.  I asked the trader if there was anyone in town with some artistic ability.  He pointed to his son (who was quite scared and sheepish).  "tag is quite good!". I talked it over with the lad and asked him to paint a white tankard on my shield with a blue outline (in honour of Fundars God - The Great Imbiber).   As far as pay was concerned, I was supposed to wait and see what it looked like, and then make a decision on how much I thought it was worth.  (spoiler alert, I paid the kid well the next day.  he did a bang up job).

The thirst at the back of my throat was starting to become very apparent, so we headed over to the "angry priest inn".   (who comes up with these names? I heard once about a place called the balding minotaur, and of course the extremely popular travellers inn). 

With a few coins in my pocket I decided to see if I could scope out a hireling torch bearer type.  I wound up with a wizard (or so he has led me to believe).  His name is ACTUNG, and he's a apprentice in the guild of arcane lore.  Seems like a stand up dude so far.  He drank the beer I gave him.

I honestly have no idea how we attract these wack adoodles, but we met this bloodletter guy named Traveria who was also going to scorn.  I guess safety in numbers right?

We promptly left town with this guy in tow.  I forgot to mention I recovered 2 regular maces from the grotto (well the dwarf did).  On the way along the trail we saw this huge dust cloud, bunch of super armoured knight types, a flag of "the spears of sarath" flying down the trail heading towards us.  I made like a cheque and bounced!  I ran into the forest, hoping they wouldn't notice me. 

Along the route we started discussing my past a little bit.  I left some things out, but I did mention that I had run ins with those guys and I was a bit worried that they may notice who I was.  The dwarf kindly suggested that he could "break yer nose!".  As well, I didn't realize it till now, but most of my face has pits from the acid burns. 


So my nose is broken now. 

Good news is, between the burns, the broken nose, and the tankard skin image, I should easily slip by these guys from now on.

We made camp for the night with another group of adventurers who were heading to hounds head.  In the morning we stumbled upon a dead body hanging from a noose, blood was still failing from the ground.   Nearby was a very eerie site.  A field surrounded with trees, all had noose tied to them, and all of the noose had been cut.....

Fuck that room. 

I made up my mind to see if I can find Gwen and touch base with her.  See what the crew has been up to.  Maybe get a little extra money on the side of need be.  Also I think I'll see if I can track down a decent brewmeister for our plans in Hounds Head. Hopefully we catch up with those other 2 characters in Scorn.

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