So after going back and forth a bit, I've started working on a major dungeon crawl. I started my first map, and have since sorta sat down and planned out the whole thing, although I've added a few extra parts here and there. The basic gist came from the first map, which was actually a test for crosshatching in gimp. On paper I drew out where the maps all lead, so for example from the original caverns map, there are 3 exits, 1 of which winds it way to a dragon, one goes to a dwarfen settlement, and eventually some dark elves, and the last exist ends up at a old forgotten temple.
As i was drawing it out, lots of things came to me, little ideas and tibbits. The premise of the whole dungeon crawl is a Wizard looking for ingredients for potions.
Tuesday, May 21, 2013
Thursday, May 16, 2013
Random Wilderness Encounter Table
1 Deer Carcass
2 Unmarked grave
3 Slaughtered kobolds
4 Abandoned farm
5 Old shrine to a god covered in moss
6 Chicken Eggs
7 Cow
8 Old scabbard for dagger (no dagger)
9 Old wooden chest (a few sp’s)
10 A few arrows in a tree
11 Pool of fresh water
12 Dead hill giant
13 Letter from a lover
14 Broken lute
15 Broken wagon (nothing inside)
16 Iron ore
17 Treasure map (DM’s choice)
18 Wandering beggar
19 Merchant caravan
20 Priest
21 Adventuring party
22 Farmer
23 Fruit tree
24 Remains of a camp fire
25 Broken wand remnants
26 Alchemical ingredients in satchel
27 Rusted axe in stump
28 Farm equipment
29 Small sack
30 15 feet of rope
31 Page torn from a book
32 Empty waterskin
33 Vial of acid
34 Pouch of pipe weed
35 Ruined painting
36 D4 wooden stakes
37 Pair of boots
38 Fishing rod and line
39 Cask of brandy
40 Small drum
41 2 candles
42 Magic ring
43 Wild deer (alive)
44 Sword (good quality)
45 Straw broom
46 Small bear cave
47 Spell book with 2 first level spells
48 Dead adventurer (with chain mail) some coins
49 A small bag of uncut semi-precious
stones
50 Scroll of sheet Music
51 Dice
52 Bloody rags and blood trail
53 Wooden mallet
54 Wandering beggar
55 Merchant caravan
56 Priest
57 Adventuring party
58 Farmer
59 Old shrine to a god
60 Unmarked grave
61 Slaughtered kobolds
62 Abandoned farm
63 Remains of a camp fire
64 Backpack with nothing in it
65 Horse tied to tree
66 Pouch of pipe weed
67 Battle axe stuck in wood
68 Bones of animal
69 Cattle
70 Innkeepers daughter lost
71 Elf party
72 Carriage with slaughter humans
73 Mass grave
74 Haystack
75 Bear
76 Giant fly carcass
77 Old book
78 Stack of playing cards
79 Quiver with 1d6 arrows
80 1d4 torches
81 Orca raiding party in burning pile
82 Small Halfling village
83 Dwarf miners
84 Magical creature (leprechaun? fairy)
85 Broken spear
86 Large snake skin
87 Bag full of deer pelts
88 Band of NPCs (maybe join them?)
89 Bandits attacking a merchant caravan
90 Weather gets really bad!
91 Stray cat that follows group
92 Dead adventurer doppelganger wearing same clothes as
PC no head
93 Pit trap
94 Wandering beggar
95 Merchant caravan
96 Priest
97 Adventuring party
98 Farmer
99 Treasure map (DM’s choice)
100
Bear
Thursday, May 9, 2013
Adventure Seed
Introduction
Long ago lived a race of
extremely intelligent dwarfs; they toiled in their mines, creating inventions
never before seen on the face of the world. Although Dwarfs still live among the races of man, they
differ greatly from the Ancient Dwarfs “The Ackna-mar”. The Ackna-mar were very rarely seen
upon the surface of the world, as they were able to support themselves. They had acquired special magic’s that allowed
them to live longer than average dwarfs, they were not war monger’s, instead
spent years in search of the knowledge of the unknown. All this information was acquired from
an old tome, written by a elder elven sage, who had meetings with the
Ackna-mar.
Adventure Seed
You have received a letter
on your doorstep from a young wizard by the name of Eron Azizah, within the
letter details a strange account that Eron had while searching for
ingredients. Along with the letter
was a accompanying map.
“Dear Sirs,
I have heard of your
adventuring exploits from afar, your renown as heroes has increased ten fold
from when you first graced this land.
I ask you to hear my story, and I hope that it may intrigue you as much
as it did me. First I must preface
this letter by giving you a bit of background that I have recently found
out. Along time ago a ancient race
of Dwarf’s named the “Ackna-mar” lived within our borders. More importantly they lived under our
borders. They were a highly
intelligent race, and spent much of their time creating new wondrous inventions
& tinkering with magic and steel alike. They Ackna-mar were rarely seen upon the surface world, but
they did happen stroll upon its great land when in need of supplies, trading
with the Elves mostly. It has been
1000 years since one of these dark dwarfs has strode upon the surface. I acquired this knowledge from a old
crusty tome I found in a ruin.
This mystery of course perplexed me, what happened to them?
Further, while out
hunting for rare magical ingredients I stumbled upon a very interesting
site. An old ruined keep, set against
the wall of the mountain. Within
the keep I quickly realized that this was a lost city of the Ackna-mar, I found
writings and booklets detailing the history of the Ackna-mar. The most interesting site that I found
however was not a book or an old glyph, but a dwarf himself! Frozen in
time. I tried my best to wake him,
but failed miserably. The ruins
have been overrun with monsters and creatures, it became extremely dangerous
for me to stay and try to wake the Dwarf.
I ask you, to travel to
this ruin, to try and find out what happened to this ancient race. Maybe you will have better luck than I
did. I offer you no reward, but a chance to write history, and maybe find a few
treasures along the way.
Sincerely
Eron Azizah
Mage
Tuesday, May 7, 2013
Couple Of Maps
I hand drew one map last night, which is a possible idea for a Dwarfen Mine Delve. The second map is a GIMP map I tried to create using some tile downloads from dragonsfoot.org I attempted to make it very OSR, I think I succeeded.
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