On the docket to learn:
Zero - Smashing Pumpkins
Come Out & Play, and Self Esteem - The Offspring
Pretty Vacant - Sex Pistols
Anyways, after jamming out for awhile, and realizing that I did in fact need to change my guitar strings (tonights to do list). I realized that I have a old school session coming up and I DON'T HAVE ANYTHING WRITTEN! Insert panic.
And then insert, starring and ceiling and planning things.
The characters are currently on their way to Elerd's Keep. We just finished up a session, where instead of DMing I switched and became a player for a one off. (To which I need to write up the play report for that, as it was FANTASTIC and funny as hell).
My head filled with plot ideas, and trying to decide whether I should do the following:
1. Find some time to write a bunch of adventure paths and a few dungeons for when the PC's get to the keep.
2. Scrap (and or take a break) the campaign and start a new one with modules, so I have time to work on other things at home.
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The other thing I've been kicking around is running "The Secret Of Bone Hill" as the site of Elerd's Keep. Still kicking that around in my head.
As it stands right now, the plot hooks for the current campaign are as follows (ie the shit that was running thru my head last night):
*A woman's sister has been thrown in the dungeons of the keep, and is unable to afford to have her released. The twist is, that the 2 sisters, along with another are witches. One of the PC's had a vision about them. This would further the story.
*The woods to the north have been beset by a hobgoblin force. Whilst hanging out at the keep, they meet up with a few wizards who have made a pilgrimage to talk with Elerd. CUE Gandalf world ending quest situation.
*Villagers have been going missing. Possible werewolf situation.
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