The guild takes on kidnapping, tracking down criminals, bounties and some security jobs. The one rule is no killing. Of course if self defense is required Flynn looks the other way.
The crew of associates has dwindled of late but there are two members of note. Harf the dwarf, whose an escaped prisoner of war, and and a decent thief. Lorald, a wizard who likes to play an out of tune lute in his spare time.
Flynn will provide minor magical items on occasion of a job well done.
Current jobs are as follows.
1. Retrieve a gem said to be stolen, it is located in a well fortified tower.
2. Find the missing warul boys, last seen fishing a week ago. Large tracks with brown hairs found at the scene.
3. An elderly woman was murdered in her house. It was ransacked yet the doors were locked.
4. Play the role of security on a hunting mission with an inept Lord.
5. Spy on a armourer who may be having a love affair.
6. Investigate a local mansion, travellers disappear never to be seen again.
7. Settle a dispute between two breweries.
8. Find a lost shipment of great works. Said to be sunk off the coast.
9. Return a ring to a witch.
10. Find the missing dragon egg for a worried dragon mother.
11. Figure out why a magical portal appeared in a meadow and where it leads
12. Pay ransom to a bandit for the safe return of a cleric.