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Thursday, August 5, 2021

Nifty OSR products August 5th

I figured it was probably a good time to start promoting neat things I find on drivethrurpg.  I am always quite happy when I find a cool thing that's PWYW or free, so I'll try and stick to those types of things.  

White Box FMAG Referee Sheets

This is super duper handy! 

This are reference sheets meant to be used with White Box FMAG. The various tables and some of the rules from White Box FMAG have been arranged to fit into four A4-sized portrait pages which can be used either as printed pages at the table or as inserts for a customizable GM screen.

Also included is a two page version where the 4-page A4-sized portrait version are placed two-to-a-page in landscape.

GET IT

Commercial Map Pack 1

This map pack include / Ce pack de cartes comtient:

  • 1 small village / 1 petit village
  • 2 dungeon levels that can be connected together or both as stand alone / 2 niveaux de donjon qui peuvent être connectés ou utilisés de façon indépendante.

For personal and commercial use / Pour usage personel et commercial

If you use one of the map in a commercial product, please give me credit for the map and send me a message (see the link to my website) so I can discover the excellent product you will create!

Si vous utilisez l'une des cartes de façon commerciale, merci de me donner le crédit pour celle-ci et svp envoyez moi un message (voir le lien vers mon site web) afin que je puisse découvrir l'excellent produit que vous allez créer!

Download include: 1 Zip file (16 JPG files)

GET IT

The Village of Penrath

Created by Jean-Claude ''Raznag'' Tremblay (@tremblay.j)

This map contain the village of Penrath and some description.  It also contain some adventure hooks.

For personal use only. 

If you are interested in a commercial use of this product, feel free to contact me.

Download include: 1 Zip file (1 PDF & 3 JPG files)

GET IT

The World of Artrusia

“The World of Artrusia has seen much happen in its long history. Many legends have been told by ancient bards, through countless poems and sagas. These provide reminders of the long past before the arrival of the Lords of the Void (also called the Lords of Beyond ), their expulsion, and the birth of science, which even today transforms the world.Two hundred years after the expulsion of the Lords of the Void and the dawn of the era of reason, the rise of science of machines and the advent of mass industry, the world has undergone radical changes. Railroads, analytical devices, medicines and metallurgy have reached levels never seen before. The discovery of Aerolite as the main form of fuel brought changes to the sport of racing in our world."

GET IT

UNCONQUERED - Free Artless Edition

You hold in your hands UNCONQUERED, a role-playing game. In it, one player takes on the role of Chronicler and presents a world full of peril and wonder; the others take on the role of Travelers, who describe how their characters act and react within that world. We play to find out where drama and dice may lead us.

GET IT






Wednesday, July 28, 2021

Seven months of isle of dread comes to a hiatus

 We've just finished up a dungeon on the Isle and have decided to switch DMs for a bit.  If we don't get back to the game, I'm quite happy with the results so far and my appetite has been sated. Onto a different game! This time I intend to do a bit more prep and likely run a hexcrawl with swords and wizardry whitebox fmag.

In the meantime we are going to play 5e in ravinca which should be interesting. I decided to play a basic forgetful wizard.

I'm unsure as to whether we will record our games. If we do I'll likely post em as podcasts on my anchor site.

While camping this past week I started consolidation of some ideas I've had. I created a few character classes and wrote up a bit more backstory for the world and them.  I'd like to get back to the gygax challenge and complete it, with a few extra additions. Shooting for about 64 pages.  I've decided to make time in the mornings to work on it. Even if it's 15 minutes.

Anyway that's enough of an update for now, back to relaxing. Smoking ribs today. 

Friday, July 16, 2021

Actual Play Podcast

The other night we recorded our game.  We are on session 11 of Isle Of Dread using basic fantasy.  Both PCs are level 5 currently, one is a human thief, the other a dwarven cleric.  They have 2 hireling NPCs with them, Zarot a Chimpanzee MU and Royan a human fighter.  This session is the 2nd part of the PCs wandering around the Lakeside Temple from Monkey Isle  (Basic fantasy adventure module).  



You can listen here: 

https://anchor.fm/gilligans-isle-of-add/episodes/Actual-Play-Episode-e14h8an


Tuesday, July 13, 2021

One Page Dungeon Entry 2021

I've been kicking myself the last few years for not having submitted to the one page dungeon contest.  I finally got off my duff and got it done!  I made the map using https://www.mipui.net/app/ (which is my new favourite resource!).  If you are going to submit you have till the end of July.  

Next up is trying to complete the Prince Of Nothing's NO Art punk contest.  I am hoping to use a bunch of the 1e tables and make it very typical of a 1e game.  I'll likely use OSRIC for the ruleset (and probably hock a bunch of fonts).  I guess homage territory? lol.  If you are going to submit you have till the end of August.  I'm going camping for a week, so I'm bringing my 1e dmg and a pencil & notebook.   

Here's the dungeon download. 


Monday, July 12, 2021

Little update

 A long time ago I pondered the idea of running a open table mega dungeon.  I still may do that at some point.  Likely toee.   I've been really enjoying the looseness of the isle of dread games, we get together once a week for 2 hours.  Not a huge commitment, and if something gets in the way that's fine.  The isle is good for dropins! Thus far I haven't felt I needed more.  Although the gamer add hankering is always in the back of my mind.  

Summer always puts a hitch in the giddyup of gaming.  Currently on a hiatus from the Thursday game with Matt & co. The last few weeks of isle have been hit and miss as well.  The nice thing is when winter rolls around, I'd prefer to be in he basement gaming, summer is a different story. Typically in Manitoba, Canada we get basically three months of warm weather.  So it's preferable to enjoy as much as you can.

After isle we may jump back into 5e for a bit.  Likely I'll run adventures from the greyhawk adventures 2e boxed set.  Basic rules likely.

With my upcoming vacation, I'm going to spend sometime rereading the boxed set and possibly the core 2e books.

I've finished draft 1 of the one page dungeon contest,  hopefully I can tie that up before the deadline! End of July.

I started princes no art punk dungeon, but am having trouble getting it completed.  As is the case I'll likely wait to the last second.

Well I better get my butt to work!



Monday, June 14, 2021

Session 8 octopus!

 When last we left our heroes they were at the tip of a peninsula in search of statues and gold! They left royan and ramses with boat and made there way up a giant rock face.  They quickly found large steps,  tripped a trip wire that sent a large boulder hurtling down upon them.  

They managed to get a bit hurt, but pressed on and found more steps.  This time they were cautious.   After some toiling they made it to the summit.   Where they found a large stone statue.  Instead of sneaking or using a ring of invisibility they just walked up to the monster , which then took a swing at them.  

They destroyed the gargoyle and found some treasure. The gods blessed the Cleric with a better mace.   Just when they thought they were in the clear they heard another stone winged creature on the way.

They quickly finished off the second gargoyle and went back towards the boat, searching the rest of the area. 

In the bushes they spot movement,  and approach. They meet a humanoid chimpanzee carrying a magical staff.  He's curious and oblivious of his surroundings. Always In search of parsley! He is from a small village, although he doesn't remember where!

The pcs decide to camp for the night and then navigate around the pensuila to a spot further north.

Late into the first day they are beset by tentacles from the deep.  A giant squid!

They managed to row to safety, and decide to stay close to the shore not venturing into deep water again.

They came for the night.


Wednesday, June 9, 2021

The story so far (Isle Of Dread Play Report Session 1 - 7)

What follows is my best effort at remembering what happened during the course of the adventures to and on the Isle of dread.  

I'm currently running the game with 2 of my coworkers, using the Basic Fantasy rules. 

Most of our sessions run about 2 hours, sometimes less.  It's typically weekly but it really depends on the week.  

Session 1: Leaving town 

  • The players are escorting a large merchant caravan from Northern karameikos to the city of Specularm.  During the night a rather large thunder storm rolls in, making travel difficult.  A wagon becomes up turned on a dangerous downhill section, slips in the mud and dumps its cargo upon the ground. 
  • Helping the merchant dry off his wares, the PCs stumble upon the map and letter detailing the isle of dread.
  • The caravan makes camp for the night, instead of pushing on to the city (which is very close by).  The next morning they are beset by Bandits on the road, but quickly deal with them. 
  • Into the city we go! The carvan (which is huge, there's lots of guards other than the players) makes its way to the merchant quarter near the docks.  They get paid by Reginald Blackwater (one of the higher ups in the merchants guild.....) and decide to go out and find a boat. 
  • They ask around a bit, and find a local tavern call the starboard seagull.  A few patrons are in the bar, an older man catches there eye and they chat him up.  His name is ramses and he's a former sailor (looking for adventure), he knows where they can purchase a boat.  
    • It is unlikely that they have enough funds....
  • The PCs ramble down the dock to a acquaintance of Ramses who owns a boat (can't remember his name, not important pc I guess.)  
  • The Cleric pleads with the boat seller in the name of his god Havlav to give them a deal on the boat.  He uses his powers of persuasion and religion (basically scares the crap out of him).  They wind up getting the boat for next to nothing, in return the seller has the praise and mark of Havlav (he was blessed sorta.) 
  • They decide to set off with Rameses as soon as possible, gathering no supplies whatsoever for the long journey to the isle. 
  • I should note that this boat is a little bigger than a dingy.  Any real storm would blow it to bits.
Session 2:  The open water 
  • I believe that the PCs had about 12 days worth of rations when they left Port.  I decided to push the journey so that they would be on the brink of starvation by the time they got there.  Unfortunately there is only so many encounters you can have on the open seas before it gets boring.  A day passes nothing, you eat.  Day five oh pirates! Anyways
  • A few days pass with not a lot happening.  On day 5 the ship is attacked by bull headed sharks, that start inflicting a LOT of damage on the hull. 
    • I made one of the players roll for the HP of the boat on a set of d100s.  48 HP. 
  • The players managed to kill the sharks, the boat takes pretty bad damage.  The thief sneak attacks the shark.  Which lead to this silliness.  Ramses stuffs the holes with shark guts.  
  • Less than 2 days to the island, rameses spots a ship on the horizon.  They decide to get closer.  They realize very quickly its flying a Jolly Roger.  They turn tail.  A chase ensues.
  • The wind is with them, and they outrun the bigger ship.  
  • They safely make it within the vicinity of the Island.  I give them the opportunity to navigate around the island.  They decide to head for the village. 
Session 3:  The Village 
  • The PCs finally arrive on the island and are met with stand off ish Natives (not exactly Indiana Jones).  After some fast talking they managed to get a cool welcome into the village.  
  • They are showed around, and meet Meeka a small girl guide who speaks well.  She gives them the basic tour.
  • ALL HELL BREAKS LOOSE.  A Large Elephant/Mammoth is attacking the wall.  The PCs help out the Natives and managed to kill the beast.  A feast is prepared and the PCs are welcome guests. 
  • During the feast 2 interesting things happen.  The PCs notice the zombie workers, and are told mysterious stories about them and the Gods.  They learn of the ancients who built the wall as well.  They also see off in the distance a bunch of bandaged beaten up warriors being ushered into a tent. 
  • The next morning the inquire about the warriors and are met by the tribal leader Kuna.  They find out that the warriors were attacked on their way back from another village (they were delivering trade goods). The PCs decide to set off to find the Lizardmen and bring them a quick death. 
  • Ramses stays behind to fix the boat. 
Session 4 Lizardmen PT 1 First we gotta find the place 
  • So random encounters are fun.  Must write table with other interesting things to see and do in hexes.  
  • Run into a weird tree plant that attacks them and tries to strangle them.  They manage to burn the crap out of it and run away.  
  • They find one lizardmen and start following him, he is quickly scared off by a giant rumbling coming from nearby.  One of the PCs is up a tree looking down at the surrondings.  He spies a GIANT WALKING LIVING STATUE made of Crytal.  They noped out of that. 
  • After a few hours of searching they find a cave that they believe must be the lizardmen.  Turns out its a dancing spider (from BX).  One of them ends up getting bit and starts dancing (thankfully they had a cure poison potion).  Cue Magic Dance. 

Session 5 Lizard Men PT 2 They find the lair and destroy it 
  • Scrounging around and searching they finally with a bunch of dumb luck find the lair. 
  • Typical dungeon crawl I guess:  They find some prisoners and they become hirelings.  They find a statue of a Hawk that looks like it was made by someone else (the ancients?), they kill a bunch of lizardmen.  There's an altar they find with what appears to be the lizardmens god (I stole this idea from a game I ran of KOTB read here).   Which was COMEDY GOLD! 
  • They also find a head dress and a map.  It points to the east a peninsula with the caption "stone creatures carry lots of gold". 
  • They bring the prisoners and loot back to the Village after a few days on the road.  The thief levels up.  Rameses is working on building a small hut near the village. 

Session 6 On the hunt for gargoyles found skeletons 
  • The PCS decide to take the boat and head off towards the peninsula in search of the stone creatures and the their gold.  On the way they skirt the coast line.  It quickly becomes nightfall so they decide to make camp on the west shore of the isle. 
  • IN the middle of the night they are attacked by a bunch of skeletons.  2 of the 3 hirelings fall.  Rameses is with them and he stands tall.  
  • They find a encampment nearby, with a few interesting objects including the following journal. 

It has been a month since we set foot on this god forsaken island.  The food is slowly starting to run out, the crew is starting to get ansy.  We set sail months ago for the Thaneegioth Archipelago, and were blown off course during a big storm.  We hit a reef and swam to the nearest island.  We sought shelter along the shore, but had a run in with some spear wielding apeman!  We managed to fight them off and get into some small canoes.  We made land fall that night to the west of the small island.  Our food supplies are dwindling…..  Of late my dreams have been dark, with a squid like face staring at me from out of the abyss.  I fear we will die here. 


Session 7 Beached ship and a pearl. 
  • They wake up and journey to the penisula, and discover a boat on a sand bar.  After a bit of back and forth, the thief swims up to investigate.  He finds trade goods in the boat that are worth a LOT of money if they can bring it back to the village.  They find a letter of intent from the merchants guild in Specularm (basically the terms of the profits from the expedition).  The one remaining hireling notices a pearl under the water.  The thief dives for it, and recovers it.  And not a moment too soon! A giant sea snake is following them.  It does however decide to leave the PCs be.   

If you read thru all this, Havlav Bless You!