By the sounds of it we will be getting together next week to start playing some mutant future. I've been slowly planning the world the last few months. I tend to do a bit to much procrastinating though, this weekend I need to frame up a few last minute things.
This isn't over planning so much as just laying out general things.
I plan to attempt to run the game by the book, use descending AC, and 3d6 or 4d6 checks, using roll under.
Of course, we will see how that goes! It's relatively easier to hack and convert if the players don't quite get it.
The other day I posted on g+ that I needed some help, and was overwhelmed with some responses! Thank you very much, I appreciate it! I was just trying to figure out a few things to kickstart the adventure and now i have many! (thanks +Scott Charlton +Terra Frank +Kirwyn and +Steve Grod for giving me a kick in the butt, and getting me going).
So sometime this weekend I have 2 little dungeons to write up, and I'm good to go! All i need to do is grab my super cool original gamma world screen and bag up my books, pencils and dice.
I also should go looking for a cool hand drawn mutant future character sheet, I'm sure there is a nifty one out there.
As a side note, this was a good read.
http://maziriansgarden.blogspot.ca/2017/04/old-schools-manifesto.html
I realized, publishing wise, I've played it safe and created a lot of "stock adventures" that can be plopped into any setting. Or atleast any setting with orcs and fairies.
The conundrum of course is if you create something cool and unusual, some people might take it as to far from the norm. And if you create something standard, well the people that like cool and unusual while also be mildly upset. Grand scheme of things is you can't please everyone hahah.
Showing posts with label mutant future.. Show all posts
Showing posts with label mutant future.. Show all posts
Thursday, April 20, 2017
Tuesday, March 28, 2017
$1.25 Minis
In the interest of being an el cheapo Canadian, I stopped at Dollarama yesterday to grab some minis. I was looking for the cool coloured rock crystals that you see at gaming stores, but I was only able to find ones that had 2 different colours. I had read somewhere that using the rocks for your spells slots in 5e is a handy technique. I managed to find these fun little building blocks instead.
When I get some time I'm also going to number the blocks with a felt pen, which should make combat infinitely easier.
Awhile ago we played in our "out of the abyss" game, and we had got the DM some pathfinder minis for his birthday. (one of the PF boxes). While most of the monsters are pathfinder specific demon things, what the DM did was just use them as props/minis basically. The idea was that creature on the card had nothing to do with what we were actually fighting (picture is a stringy looking demon, we are fighting orcs). What I found though was the colour coding was crazy handy for tactics and keeping track of things.
As I stated in my post the other day on this:
Player: "I attack the orc"
ME: "which colour?"
Player: "the red one".
That combined with my home made battle mat I've been using since I started, should make combat relatively easy.
I'm excited.
Update on MF campaign: Well yesterday evening got away from me, I managed to re-read a lot of the rules in the book. Reading thru the monsters and gear I got a few ideas here and there for scenarios. Yesterday afternoon I made a quick hex map with hexographer. I may just have to wing the whole situation. The good news is we are going to go thru character creation which should take a bit of time. Chances are the procrastination is going to kick in, and I'll be writing the night before.
When I get some time I'm also going to number the blocks with a felt pen, which should make combat infinitely easier.
Awhile ago we played in our "out of the abyss" game, and we had got the DM some pathfinder minis for his birthday. (one of the PF boxes). While most of the monsters are pathfinder specific demon things, what the DM did was just use them as props/minis basically. The idea was that creature on the card had nothing to do with what we were actually fighting (picture is a stringy looking demon, we are fighting orcs). What I found though was the colour coding was crazy handy for tactics and keeping track of things.
As I stated in my post the other day on this:
Player: "I attack the orc"
ME: "which colour?"
Player: "the red one".
That combined with my home made battle mat I've been using since I started, should make combat relatively easy.
I'm excited.
Update on MF campaign: Well yesterday evening got away from me, I managed to re-read a lot of the rules in the book. Reading thru the monsters and gear I got a few ideas here and there for scenarios. Yesterday afternoon I made a quick hex map with hexographer. I may just have to wing the whole situation. The good news is we are going to go thru character creation which should take a bit of time. Chances are the procrastination is going to kick in, and I'll be writing the night before.
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