I've been trying desperately to keep writing, unfortunately work seems to be getting in the way among other things. (you gotta pay the bills though!) Thankfully I am not at a loss for stuff to write, I'm slowly keeping all these ideas in my head. So I am not suffering from writers block which is cool. More so I'm suffering from: 6 more maps to fill up, try to make everything slightly different, interesting and a bit crazy weird.
The only thing that has been bugging me is that some of the maps may not be quite up to snuff, so I might go back and re-work a few as time goes on.
The only issue is the longer this takes, the more ideas I get, the more editing I start doing, so the entire dungeon has changed a bit here and there, although I think for the better at this point. I guess the best thing is, is to not rush this process right? I mean the one saving grace so far for me, is that I'm the only one putting pressure on myself. I didn't do a kickstarter or anything. (which would increase my anxiety ten fold I think).
Speaking of Kickstarter though - check out this post
Another thing I've incorporated into the mega dungeon is atleast one dice gambling game. I found a great resource here http://www.purplepawn.com/2009/10/the-13-most-popular-dice-games/
Obviously I'll need to come up with a semi brilliant name for the dice game, within the game. (your in the matrix get over it). Also when playing dice games I'll suggest grabbing some Canadian pennies as we have officially ruled them out in the last year and they are no longer apart of our currency. So 1 penny will equal 1 GP's.
Friday, January 16, 2015
Wednesday, January 14, 2015
To the people who read my blog everyday
I just wanted to say thank you, I wholeheartedly appreciate it! And for all those people that comment and keep a dialog going, thank you!
Fly by the seat of your pants RPG
Fly
by the seat of your pants
RPG
Just a silly mashup idea that I had, wrote it down quickly.
4 Main
Attributes
Strength , Dexterity, Mind, Charm
Roll 4D6 drop the lowest score.
Follow the following table for +/-'s
for attributes
Attribute Table
Modifier for attack rolls, damage and
skill checks
|
Attribute Score |
Modifier
|
|
17 To 18 |
Plus 2 |
|
10 To 16 |
Plus 1 |
|
9 To 12 |
0 |
|
5 To 8
|
Minus 1 |
|
3 To 4 |
Minus 2 |
3 Classes
Fighter, Magic User , Thief – All
Classes must have atleast a 12 attribute score for there main
attribute – Fighter (Strength) Dexterity (Thief) Wizard (Mind)
Fighters – Fighters can use any
armour, and receive a D8 on all damage rolls
Wizards – Can wear no armour, the do
a d4 on all damage rolls, they must roll 2D6+2 to determine starting
magicka pool.
Thieves – Can wear only leather
armour, they receive 35% for all thief skill checks, they receive
plus two to initial luck score. D6 on damage rolls
Luck – essentially is a saving throw,
however it diminishes every time it is used. Any time you need to
test your luck to avoid something, or possibly do double damage, you
must loose one point of luck. Starting luck is 2D6.
Experience
level exp + to attack and + magika pool
+ to thief skills (percentage) + hps
Experience is gained by killing
monsters, overcoming situations and gold value collected.
|
Level |
Experience
|
+ To Attack |
+ Magicka |
+ Thief Skill |
Hit Points |
Luck |
|
1 |
0 |
0 |
0 |
0 |
2D8 |
0 |
|
2 |
2500 |
Plus 1 |
Plus 1 |
+ 5 Percent
|
3D8 |
Plus 1 |
|
3 |
5000 |
Plus 2 |
Plus 2 |
+ 10 Percent
|
4D8 |
Plus 2 |
|
4 |
10000 |
Plus 3 |
Plus 3 |
+ 20 Percent
|
5D8 |
Plus 3 |
|
5 |
20000 |
Plus 4 |
Plus 4 |
+ 30 Percent
|
6D8 |
Plus 4 |
Races
There are no racial benefits, be
whatever type of character you would like, Elf, Dwarf, Halfing, Half
Elf, Human
Spells
Each spell costs 2 magicka to use.
Fireball – Does 1D8 damage
Charm – Charms creatures for 1 turn.
Heal – Can heal other characters 1D4
of damage.
Detect Magic
Read Magic
Mage Armor – Changes mages armour
class to 15 for one turn.
Summon Monster – Summons a 1HD
monster of casters choosing.
Equipment
Each PC starts off with 3D6 x 10 gold
pieces. 100 Silver pieces equals 1 gold piece.
Weapons
All weapons wielded by fighters do 1d8
damage, Wizards 1D4 and Thief's 1D6 (plus any modifiers)
Ability Checks/Difficult Table
Any game action is based on the following difficulty table, roll 1D20 and add the appropriate ability modifier.
Easy! 10
Medium 13
Hard 15
Harder 17
Epic 20
Godlike 23
Tuesday, January 13, 2015
Random table 2
RANDOM TABLE #2
|
Roll
1D20
|
Result
|
|
1
|
An escaped prisoner stumbles on the
party
|
|
2
|
Recent digging operation, left over
pickaxes and a wheelbarrow
|
|
3
|
4 Dead Orcs, all beheaded. No armour or weapons
|
|
4
|
A huge black spot on the floor and
a smoking pair of boots
|
|
5
|
Trans dimensional door that ports
the PC’s to the beginning of the caverns
|
|
6
|
A purple mist covers the section of
cavern making it difficult to see. -2
attack penalty
|
|
7
|
A pit trap with spikes. A dead adventurer lies at the bottom
impaled. 10 feet down. Has armour/weapons.
|
|
8
|
Creaking from above, dust falls on
PC’s heads. 1 -6 chance of cave
in. 2D6 damage.
|
|
9
|
6 feet of mud, -2 attack penalty.
|
|
10
|
Suit of rusted plate mail with a
skeleton leaning against a wall
|
|
11
|
Scrawled on the wall is a warning
of monsters ahead (GM give a hint)
|
|
12
|
Broken lockpicks
|
|
13
|
Mudslide! Slide 15 feet down cavern. Save VS Spell for half damage. 2D6 Damage.
|
|
14
|
Dark shadows start to follow the
PC’s
|
|
15
|
Screaming alarm! Roll for random
monster.
|
|
16
|
A empty broken treasure chest
|
|
17
|
Carcass of dead worm, chunks have
been taken away.
|
|
18
|
Insect hive. (Insect swarm)
|
|
19
|
Strange large eggs, greenish in
color. Possibly worth gold.
|
|
20
|
Ghost that flies thru the PC’s and
disappears into a wall behind them.
|
Random Table #1
In order to add some extra flavor to Enormity, I've started working on some random tables, here is one of them. This one is fairly basic, I'll be writing a few more gonzo esq ones as well.
Roll
1D20
|
Result
|
1
|
Drip of water from ceiling puts out
Torch light
|
2
|
Stumble into 3 feet of slime
|
3
|
Wounded NPC/Monster leaning against
a cavern wall
|
4
|
Screams off in the distance
|
5
|
Flooded section 8 feet deep, 15
foot section of tunnel
|
6
|
Magical lights dance in area
illuminating the cavern
|
7
|
Rubble from fallen stalactite’s
|
8
|
Pouch of coins (20 CP’s, 2 GP’s, 10
SP’s)
|
9
|
Burned clothing
|
10
|
Rusted dagger
|
11
|
A pile of old skulls
|
12
|
Snakeskin
|
13
|
Useable torch on ground
|
14
|
Old broken key
|
15
|
Burned book
|
16
|
Map to old underground city
|
17
|
Sprung Beartrap with a leg still
attached
|
18
|
Sack of moldy provisions
|
19
|
A large bang off in the distant, as
if something really heavy was dropped
|
20
|
Religious symbol
|
Friday, January 9, 2015
High Fantasy VS Gritty!
I think my style, or atleast how I`ve liked to play games has always been very `High Fantasy``. A recent review of `The Lizardmen Of Illzathatch`` pointed that out. Let me point out, I don`t think this is a bad thing, but I need to keep grittiness in mind.
The Lizardmen of Illzathatch has a certain naive or simplistic charm.
Another thing that I`ve realized is that in RPG`s especially old school stuff, there needs to be RISK & REWARD. A specific example is in the comments from this post
Ok, my first response didn't take, so I'm gonna throw out a "shortened" version of it.
Where's the risk? Where's the cursed items, the helm of alignment changing, or "Brega the Barbarian reaches into the radiant waters of the mysterious pool drawing forth from it a writhing viper!"
Now this otherwise benign pool of gift giving, just became a question of risk versus reward, and is instantly exciting and a challenge in its own right! If you're going to give valuable magic items away, your PCs will not value them. Inject some danger and suddenly that +1 Ring of Protection, or silver dagger just became a lot more valuable! J Benjamin
So what I am hoping to keep in mind as I write this mega dungeon is to blur that line between high fantasy and dark fantasy, can we call it MOR Fantasy. MOR is a music business term that means Middle Of The Road. ie Easy Listening, Diana Krall, Doobey Brothers, etc.
I`ve always liked the idea of Heroes, good heroes. I think this comes from my love of this type of literature and movies. Rooting for the underdogs (bilbo), knights (luke), the bad boy turned good (Han), the outcast turned hero (Drizzt). Ya get it. hahaha.
Even reading some S&W literature by C.L. Moore, I really fell in love with the character of Jirel Of Joiry. Another big influence of late is the Shanara series by Terry Brooks. All of these characters are still heroes.
Obviously I`ve read and played a bit of `Liberation Of The Demonslayer``, and have an idea of where Mr. Satanis head space is at +Venger Satanis . Among other things H.P. Lovecraft.
In the back of my mind I have a story written around this mega dungeon that could easily play out in a good aligned PC Hero archetype situation. However my mind has been wandering lately to evil, and the possible outcomes that may occur. Obviously the plan is to not rail road, I`ve been writing in ideas and rumors that could push the PC`s down a darker path.
Although I hate to admit it, I am not a fan of ``save or die`` situations in writing. For me it comes down to ``Well if the PC is dumb enough, so be it``. I have however written in a few of these situations, and will probably throw a few more in for those dumb asses that will poke the sleeping dragon.
I suppose, its friday, I`m riffing here, but its giving me an idea of where to go with certain things. First and most importantly I think giving stuff away for free (no risk) is a bad idea, as pointed out above. Writing in those options for a little evil to creep in here and there is another thing that will start happening.
Right its friday! and I got 3 hours till I can sit back relax and do some more writing.
TLDR: Inspiration can come from anywhere, soak it up.
Keep rolling those dice
Shane
The Lizardmen of Illzathatch has a certain naive or simplistic charm.
Another thing that I`ve realized is that in RPG`s especially old school stuff, there needs to be RISK & REWARD. A specific example is in the comments from this post
Ok, my first response didn't take, so I'm gonna throw out a "shortened" version of it.
Where's the risk? Where's the cursed items, the helm of alignment changing, or "Brega the Barbarian reaches into the radiant waters of the mysterious pool drawing forth from it a writhing viper!"
Now this otherwise benign pool of gift giving, just became a question of risk versus reward, and is instantly exciting and a challenge in its own right! If you're going to give valuable magic items away, your PCs will not value them. Inject some danger and suddenly that +1 Ring of Protection, or silver dagger just became a lot more valuable! J Benjamin
So what I am hoping to keep in mind as I write this mega dungeon is to blur that line between high fantasy and dark fantasy, can we call it MOR Fantasy. MOR is a music business term that means Middle Of The Road. ie Easy Listening, Diana Krall, Doobey Brothers, etc.
I`ve always liked the idea of Heroes, good heroes. I think this comes from my love of this type of literature and movies. Rooting for the underdogs (bilbo), knights (luke), the bad boy turned good (Han), the outcast turned hero (Drizzt). Ya get it. hahaha.
Even reading some S&W literature by C.L. Moore, I really fell in love with the character of Jirel Of Joiry. Another big influence of late is the Shanara series by Terry Brooks. All of these characters are still heroes.
Obviously I`ve read and played a bit of `Liberation Of The Demonslayer``, and have an idea of where Mr. Satanis head space is at +Venger Satanis . Among other things H.P. Lovecraft.
In the back of my mind I have a story written around this mega dungeon that could easily play out in a good aligned PC Hero archetype situation. However my mind has been wandering lately to evil, and the possible outcomes that may occur. Obviously the plan is to not rail road, I`ve been writing in ideas and rumors that could push the PC`s down a darker path.
Although I hate to admit it, I am not a fan of ``save or die`` situations in writing. For me it comes down to ``Well if the PC is dumb enough, so be it``. I have however written in a few of these situations, and will probably throw a few more in for those dumb asses that will poke the sleeping dragon.
I suppose, its friday, I`m riffing here, but its giving me an idea of where to go with certain things. First and most importantly I think giving stuff away for free (no risk) is a bad idea, as pointed out above. Writing in those options for a little evil to creep in here and there is another thing that will start happening.
Right its friday! and I got 3 hours till I can sit back relax and do some more writing.
TLDR: Inspiration can come from anywhere, soak it up.
Keep rolling those dice
Shane
Thursday, January 8, 2015
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