Fly
by the seat of your pants
RPG
Just a silly mashup idea that I had, wrote it down quickly.
4 Main
Attributes
Strength , Dexterity, Mind, Charm
Roll 4D6 drop the lowest score.
Follow the following table for +/-'s
for attributes
Attribute Table
Modifier for attack rolls, damage and
skill checks
Attribute Score |
Modifier
|
17 To 18 |
Plus 2 |
10 To 16 |
Plus 1 |
9 To 12 |
0 |
5 To 8
|
Minus 1 |
3 To 4 |
Minus 2 |
3 Classes
Fighter, Magic User , Thief – All
Classes must have atleast a 12 attribute score for there main
attribute – Fighter (Strength) Dexterity (Thief) Wizard (Mind)
Fighters – Fighters can use any
armour, and receive a D8 on all damage rolls
Wizards – Can wear no armour, the do
a d4 on all damage rolls, they must roll 2D6+2 to determine starting
magicka pool.
Thieves – Can wear only leather
armour, they receive 35% for all thief skill checks, they receive
plus two to initial luck score. D6 on damage rolls
Luck – essentially is a saving throw,
however it diminishes every time it is used. Any time you need to
test your luck to avoid something, or possibly do double damage, you
must loose one point of luck. Starting luck is 2D6.
Experience
level exp + to attack and + magika pool
+ to thief skills (percentage) + hps
Experience is gained by killing
monsters, overcoming situations and gold value collected.
Level |
Experience
|
+ To Attack |
+ Magicka |
+ Thief Skill |
Hit Points |
Luck |
1 |
0 |
0 |
0 |
0 |
2D8 |
0 |
2 |
2500 |
Plus 1 |
Plus 1 |
+ 5 Percent
|
3D8 |
Plus 1 |
3 |
5000 |
Plus 2 |
Plus 2 |
+ 10 Percent
|
4D8 |
Plus 2 |
4 |
10000 |
Plus 3 |
Plus 3 |
+ 20 Percent
|
5D8 |
Plus 3 |
5 |
20000 |
Plus 4 |
Plus 4 |
+ 30 Percent
|
6D8 |
Plus 4 |
Races
There are no racial benefits, be
whatever type of character you would like, Elf, Dwarf, Halfing, Half
Elf, Human
Spells
Each spell costs 2 magicka to use.
Fireball – Does 1D8 damage
Charm – Charms creatures for 1 turn.
Heal – Can heal other characters 1D4
of damage.
Detect Magic
Read Magic
Mage Armor – Changes mages armour
class to 15 for one turn.
Summon Monster – Summons a 1HD
monster of casters choosing.
Equipment
Each PC starts off with 3D6 x 10 gold
pieces. 100 Silver pieces equals 1 gold piece.
Weapons
All weapons wielded by fighters do 1d8
damage, Wizards 1D4 and Thief's 1D6 (plus any modifiers)
Ability Checks/Difficult Table
Any game action is based on the following difficulty table, roll 1D20 and add the appropriate ability modifier.
Easy! 10
Medium 13
Hard 15
Harder 17
Epic 20
Godlike 23
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