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Thursday, April 16, 2015

I tend to wonder what hasn't been done?

There is so much wonderful stuff created in this community!  New classes, adventures, rule sets, campaign settings, the list goes on.  Sometimes people take an idea, and they change it and make it something new and fresh.  It has me thinking, what hasn't been done? What hasn't been looked at yet?  Unfortunately not a lot comes to mind at this point.  That's partially because I think I maybe slowing dying from this cold, that the synapses are not firing quite correctly.  I suppose this blog is a call to action, not only to myself but to the community at large, to really think about it... What hasn't been done yet?

Go and do it, and make it awesome!


Wednesday, April 15, 2015

A couple of map ideas

The Halfling Village I've been working on.  I may actually sit down and draw this, and add all the little houses in a hill.  (ala The Shire).  

And here is the mini hex crawl I've been working on. 


Tuesday, April 14, 2015

Huck Finn

I'm currently reading The Adventures of Huckleberry Finn by Mark Twain.  Who as everyone says is "an amazing classic author".  I have yet to make a decision on it.  First off, because of the age of the book (when it was written), there is a certain word that continues to crop up, a derogatory term for an African American (which pretty much pisses me off everytime I read it).  Secondly (although stated in the preface), there is a lot of dialog that is specifically written in the way that people talked at that point in time.  ex "Going" = "Gwyne".  Things like that, that make it difficult to read.

The whole reason I grabbed the book and started reading, is that it is apparently a classic.  I've decided to go back to a lot of these old books and give them the old college try, (although I never went to college).  Partially because of bucket list reasons, and partially because I needed a break from Fantasy novels.

So far that book has my attention (despite the above caveats).  Time will tell if I actually enjoy it or not.

Of course whilst reading the book, my mind wanders back to role playing games.  A lot of people play role playing games with their kids.  I imagine that kids take on the personality's of Big scary barbarians, bumbling wizards, or super powerful wizards, or Harry Potter, or really whatever floats their collective boat.  What ran thru my mind however is how often an adult plays a child? or a tween, or fuck it that's a dumb word, how about a teenager.

It could be a interesting situation.  Possibly a 0 level funnel idea.  Throw away all the silly adult things that you know.

Did you do it?

Alright your 16, your have some makeshift leather armor, a rusty dagger you "borrowed" from a past out patron at the local inn, a sling with a few rocks you've picked up.  An a world outlook that is very skewed and innocent.  Oh and there's a good possibility that you are in love, and want to prove yourself to "what's her/his face".

Could be fun

Here's the download from project gutenberg, in case you are like me and haven't read it yet
https://www.gutenberg.org/ebooks/76



Monday, April 13, 2015

Map Monday

Here's the one I drew with my niece on Saturday.  Not quite sure why the background layer is grey? stupid gimp.


Friday, April 3, 2015

The Lost World

After my stint of reading a bunch of Sherlock, I've turned my attention towards "The Lost World" by Sir Arthur Conan Doyle.  Yes I haven't actually read it yet (I'm 35 or so).  I can't quite believe it either!  It must have just slipped down the list over time.  The nice thing about ebooks and a kobo is that you can grab these old books off the gutenberg project check em out, and if they are not right for you delete!  This book however I can't put down.  (its only 180 pages).  I digress... reading this makes me want to play some "Monkey Isle" for Basic Fantasy, written by JD Neal. 





A "lost world" setting on a remote island, where dinosaurs and stranger things lurk...


You can grab a copy of the "Lost World" from gutenberg here. 



A few little thoughts I had on this adventure while reading it this morning. 

I'd like to run basic fantasy with it probably as my players are quite happy with the system.  I was thinking however rather than the usual fantasy treatment, I might stick closer to the book's theme.  Have human PC's that become shipwrecked on the island.  Give them daggers, and maybe blunderbuss's.  So mid 1700's? I'm trying to figure out the mechanics of a  blunderbuss, I'm guessing you could only fire it every other round, and maybe a d12 for damage? 

Any thoughts on that would be appreciated!  

Another idea I had rolling around my head, although it would take quite a lot of conversion would be to use Mutant Future rules, atleast for the PC's.   Of course the monsters could use a bit of mutations and spiking up stats.  Maybe years ago this island was found and was never cleared out properly.  The man made Apocalypse happened.  The PC's are out in the middle of the Atlantic looking for a new place to create a civilization and viola Mutated Dinosaur Island! And for a twist, how about a highly intelligent Ape community?  (Planet of the apes anyone?). 

Wednesday, April 1, 2015

Interesting Henchmen NPC's

A quick little random henchmen table.  Roll 1d12, or pick one that suits you.

1.  Galwain - Human Warrior, lost his leg in a freak farming accident, tells everyone the reason he has a peg leg is because of a alligator bite.

2.  Rain-ah - Elf,  After leaving her home in search of adventure, Rain-ah fell madly in love with Pies! She is still quite a capable warrior, albeit slower than most.

3.  Razoule - Wizard, Razoule accidentally blew up his master when he was at school, even since then he has been a bit gun shy to use magic.  He's attempted to learn how to fight like a warrior, but fails miserably.

4.  Fingle - Halfling.  Fingle spent most of his early life pick pocketing in major cities, His crimes eventually caught up with him.  In a public display his left hand was cut off.  Since then he has become a wanderer never staying in one town for any longer than a week.

5.  Ralgar - Warrior.  Ralgar is very inquisitive, so much so that she tends to act first before thinking.

6.  Hermonah - Dwarf.  Most people tend to believe that there are only Dwarven men, Hermonah likes to point out that there are in fact Dwarven women!  If she's not out adventuring she can usually be found in a tavern spending her hard earned gold and participating (and usually winning!) drinking contests.

7.  Gurlarh - Cleric.  During Gurlah's child hood his great uncle was killed in a freak accident.  Ever since then Gurlarh believe's the ghost of his uncle haunts his every waking hour.  While a perfectly capable cleric and healer, he tends to have minor freaks outs and talks to himself.

8.  Roolandh - Warrior.  The most pompous uppity twit you've ever met.  If you have a story, he has one better, if you have a long sword, he has a gold long sword.  He refuses to spend time in less than ideal locale's.  More often than not when he is faced with a situation that is not up to his standards he will just up and leave.

9.  Aleah - Thief.  Aleah is more of a swashbuckler than a thief, having grown up as the daughter of a Pirate captain.  She's more comfortable hanging out with men.  Always up for adventure, the more challenging the better!

10.  Berton - Wizard.  Berton is obsessed with nature and animals.  When wandering the country side he will stop every half a mile to digest some interesting insect, or plant.  A doddler.  Berton is also a problem gambler.

11.  Selar - Elf.  Selar was a prince, before his family was shamed and booted from the Elven city.  Selar has a brooding personality, and speaks very little.

12.  Zertey - Halfling.  Zertey is quite deaf, and blind in one eye.  He is very short for a halfling, standing only two and a half feet tall.  Although a bit old and shakey he is deadly in a fight, and his aim is almost unbeatable.