Here's the blurb.
This supplement for the Stellar Adventures RPG provides statistics and descriptions of a wide range of starships, component modules and weapons. Presented as a Dealer’s Catalogue, every item here for sale is fully illustrated and includes a sales pitch from one of our highly experienced and knowledgeable salespeople (or salesrobot).
Included within you will find:
10 Weapon Classes
Considering how well the updated version of AFF2.0 was written, I'm sure this will once again be a great rpg system to run. Graham stuck with the original concepts and rules and tweaked them to fix the leveling problems in the original version of the advanced game. I remember fondly playing Star Strider & Robot Commando when I was kid, and enjoyed them thoroughly. It never dawned on me to use the aff rules to play a sci fi game, partially because for whatever reason when it came to RPGs for me it was all about the "dragons, dungoeons, elves, etc".
I'm curious to see how this book is in relation to the AFF rules, I'm sure having both in hand you could do some interesting stuff. Just like gamma world, you could run a game with characters starting off in a medieval society, and then getting better technology. Or the mashup I've been working towards, a Thundarr the barbarian game!
I like the starship catalog, it's cool having some extra mini's for games. If you haven't checked out some of Graham's mini's please do, they pretty awesome. Here's the link http://www.arion-games.com/paperminis.php
Damn it I'm excited.