Alright, onto a new idea! (I'm full of em). I'm going to start writing a serial adventure, not unlike the green mile. The essential plan is to try and do one room a day. Although knowing me it will probably be 3 rooms a week. Whatever the case I should get it done in the next month or two. This is obviously not a new idea, please check out Castle Triskelion when you get some time, super cool. It does however get my arse in gear and start writing some stuff! I intend to use Blueholme rules as the basis for the adventure. Obviously you can use whatever old school rules you like. This is basically going to be the rough draft, things may eventually change when I finally release it.
I created a page to detail the rooms as I post them up on the blog.
Here's the intro.
The light spills from the edges of the door
Mist creeps thru the cracks
It's been years since it's been opened,
Let alone had any light coming from it
The small room is unattended save for the rats
The kegs remain dry
Only whispers exist of the mysteries behind the door
in the basement
Where no one ever ventures forth
The brave hero's sit at the bar
An old man mentions the door
The barkeep ponders the wonderful ale that used to come from the depths
There might be treasure down there,
There maybe death
There are surely traps
The hero's go off to sleep, and dream of gold
When the morning light shines, they decide to venture forth, into the depths, behind the old door in the basement.
1 In the undercroft of the old temple is a set of stone steps leading to the crypts. Small braziers line the corridors leading down, they have not been light and show signs of age. The corridor is filled with dust and spider webs. You can make out the sound of metal on stone coming from the east.
6 Along the east wall are two large wooden tables, on them are tools for preparing the dead. In the west wall are wooden coffins in the walls, eight in total.
(The coffins are for the past servants who held a place of honour in the courts of king's. Their coffins contain only their most prized earthly possession, trinkets and odds and ends. No gold or silver).