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Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Thursday, January 31, 2019

Retro Repost - ICE WITCH

Due to the fact that it's FRIGGIN FREEZIN at the 3 Toadstools Tavern & Grill, we decided to repost this Ice Witch.  


Ice Witch

No. Enc:                  1
Alignment:                Chaotic
Movement:               120’ (40’)
Armour Class:            2
Hit Dice:                  6
Attacks:                   2 (Icy Blast)    
Damage:                  1d4/1d4
Save:                      MU6
Morale:                    10
XP:                         570


Ice witches are young women from the North that have taken a vow to the Evil gods, in return for their power they must sacrifice men to appease their Gods.  Ice witches are quite beautiful, with young supple skin, charismatic features.  They normally have white hair, and intensely blue eyes.  Any man in the general vicinity of an Ice Witch must save vs spell, or be charmed for 1d4 rounds by their presence.  Ice Witches have been granted the power of an Icy Blast, which they can cast at will throughout the day.  Heroes can attempt a saving throw vs spell to half the damage of the Icy Blast (Roll 2d4 damage then divide in half).  Ice Witches have access to levels 1 – 3 of Magic User spells and can cast as a sixth level magic user. (2-1st level spells, 2-2nd level spells, 2-3rd level spells per day).

Thursday, November 16, 2017

Ghostly Warrior

The Ghostly warrior will sometimes appear in the dank places underground.  He/She was a veteran of many wars and armies.  Every round in combat, the warrior's visage will change.  From a young soldier to an old grizzled man.  As the rounds change, so will his/her armour.  Roll on the following table every round.  The ghost fades in and out from ethereal to almost real as the combat rounds move forward.  Trapped between semi life & death.

1d4
Armour Type
Armour Class
1
None
9
2
Leather
8
3
Chain Mail
5
4
Plate Mail
3