I know that a good percentage of OSR DM's out there prefer to have modules with no real railroading, and a basic plot, room descriptions etc. This leaves a lot of the game in the hands of the DM. Personally when I've written adventures for my players, I tend to do a lot of pre-figuring as far as reactions are concerned. It might be partially because I grew up on modules like "The Sword Of The Dales" era AD&D 2e, which was a helluva a railroad. All this being said, I have a adventure I wrote called "Gloomwood Forest" which I've playtested already. When I remember my hand written notes, I'm going to write it up correctly with stat blocks and throw it up for giggles. I will of course pre face the introduction by saying "This is a bit railroadey". The thing is the adventure is based around 2 maps of a forest, with paths that the PC's can follow (much like dungeon corridors, just a bit more scenic). Within the adventure there is a bandit camp, a necromancer lair, a old wizards tower, and a few halflings fishing. Obviously as I stated I have some pre-planned scenarios that happen, with text. This can be thrown out the window I suppose.
I think I'm rambling....
I suppose the question that comes to my mind, is how much flavor text and plot do you like? I know a lot of guys/gals prefer "the room is 10x15 , there are 3 goblins in it", and leave it up to where the dice fall as far as surprise, morale and reactions.
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