Saturday, July 18, 2015

let the hilarity ensue!

Yes my stomach still hurts,  yes I'm still holding it from the bell laughs I had.  at one point I had a player just shaking his head while it rested on the table.  Twas a good evening.  1 part Chthulu, 1 part redbrands, and 1 part Monty Python.  Second episode of the 5e starter set.

After finishing off klarg, the heroes headed back into town, only to be stopped by a disgruntled looking halfling wearing what appeared to be a USPS tunic type outfit.  He handed each of the PC's a letter.  Thankfully and to my surprise, they all pleasantly read their letters and did not divulge any information to each other whatsoever.  (DM win!).

I decided in my infinite wisdom to create the "Phandalin Crier" a little newspaper/rumour mill.  mostly to beef up the players rep, and also to add a few little adventure scenarios for the future.  I'll make a copy of the crier available shortly for download.  there is a hillarious story of a chase thru the village, where one PC did some major Bruce willis and jumped thru 2 or 3 (depends on the townsfolk) windows whilst being chased by a group of ruffians.  (don't split the party).  damn I hope they do that again.  Too funny.   However that was last session.....

The focus of tonight was Brisket.

yes us Canadians can BBQ.  (check D&D reddit)

and here it is.

It was also about the Redbrands, now was the time to take them on.  Everyone had levelled up and was now 2nd level.

after a bit of investigation, and some carousing in the bar, the heroes set out for the red brands hideout.  Due to the fact that there was a whole lotta talk and no action, I decided that on the way to the the redbrands hideout a bunch of wolves had over taken the town and were doing their best to devour some peasants.  send in the heroes.

So 4 PC's + 3 peasants, one of which was wielding a torch, the other 2 had shovels of which they were attempting to "el cabong" the wolves. the fight ensued.....

The PC's emerged victorious and happy, because they got to roll some dice.  Turns out one of the peasants, was the father of "Carp", not to be mistaken by "tuna" (not the same kid, different game, move one, its a joke...moving on").  the deal worked out good from a DM standpoint, because I was later trying to figure out how in the heck the PC's would find the entrance to the redbrands underground lair.  Thank you Carp (round of applause)..... shows up after the PC's had attempted to do the following to get to the top of the wall of the red brand manor.

1.  mage hand + rope and a bunch of silly dice rolling
2.  some one gives some else a boost, fails, and they switch.  VIOLA! the top level of the house is completely burnt out.

Wandering around looking for some way in, to take justice on these poor red cloaked bastards, the PC's finally run into "tuna/carp" who had ran away from the wolves, that chased him away from his house in the first place.

(seriously, listen to your players, let the paranoia happen, and go with it).

After a bit of amazing roleplaying, we are inside.

They run into OTHICAL!

(I'm not giving the name of the beast, I just did a bit of random thinking to come up with something, to keep with old school tradition, I don't want to tell the PC"s what a monster is exactly or what potion / magical item does).

If you have read the adventure you know what othical is.

a bit of a bartering arraignment ensued.

fast forward to a tomb.  a bunch of skeletons are there.


Why yes, ,we decided to name on of the skeletons EILEEN.  after a bit of hack n slash, she lost most of her leg and was hopping all of the place.  Mostly dodging blows from players who kept rolling horribly.  and now that damn song is stuck in my head.


PS.  Get to Waterdeep, before the snow falls. (that makes no sense whatsoever, however I'll post a bit more of the session report when I can.)

I forgot to mention the fight with the redbrands, when a player thru some dust from a tomb into their faces and blinded them.  (disadvantage).

I'm still giggling.