Many organizations have some pomp and circumstance when getting together. Secret handshakes, code words etc. In Tim Shorts game recently we did a bit of a side quest,and met up with some members of the local thieves guild. Skord my character is a member of the guild and was also the "meat" of the local militaristic wing of the church.
When we met the thieves, Tim suggested I do a bit of world building. He asked me to describe how I let the thieves know that I was a member.
Here's the steps. Now obviously only members will know them and do it in the correct order.
1. I outstretched my arms with my wrists forward. Showing that I was a free thief.
2. I pulled back my armour exposing my heart and chest, showing that I owed allegiance to the guild.
3. I got down on my hands and knees and pulled out the dagger given to me by the guild. It has a gold filigree around the hilt. I stabbed the dagger into the ground.
Have you even came up with a secret ritual for your game?
How often do you ask players to contribute world-building ideas?
ReplyDeleteWhenever I'm able to honestly. This post is in regards to a game that I play in. I like the idea of shaping the world thru community. It makes it everyone's.
DeleteIf you have enough interesting details like these, and you ask your players to help, then they will contribute their own.
ReplyDeleteYeah exactly. Instead of coming up with the whole thing by yourself. It's super fun honestly.
DeleteHey Shane, just caught up with this. Great addition to the campaign.
ReplyDeleteNo problem!
ReplyDelete