Random
Traps
Roll
1D20
|
Result
|
1
|
Covered pit trap, 10” hole 1D6 damage.
|
2
|
Noose trap rigged to a tripwire 1D4
damage.
|
3
|
Large wood log attached to ceiling,
tripwire 1D6 Damage, Save VS Breath For Half Damage.
|
4
|
Poison Trap, spray from rigged
canister in wall. Step on concealed
piece of flooring to trigger. Save VS Poison
or die.
|
5
|
Portcullis triggered by false
floor. 1D6 Damage.
|
6
|
Illusion trap (looks like regular
cavern). Save Vs Spell or fall into 20”
pit with spikes 3D6 damage.
|
7
|
Fake door in wall. Save Vs Spell or suffer electrical damage
2D6.
|
8
|
Rigged Crossbow triggered by
tripwire. 1D8 Damage.
|
9
|
Spikes embedded in cavern
wall. Tripwire triggers. 2D6 Damage.
|
10
|
False plate in floor triggers thick
mist covers 40” section of cavern. -4
attack penalty. Roll for random
monster.
|
11
|
False plate in floor triggers 30
skeleton heads in bucket that rain down on PC’s. 1D4 Damage.
|
12
|
Tripwire triggers large bell in
ceiling. Roll for random monster.
|
13
|
Tripwire dumps a bucket of Oil on
player. No damage unless carrying a
torch. 2D6 in that case.
|
14
|
Beartrap on floor. 1D6 damage.
|
15
|
Magic Mouth spell triggers loud
alarm. “Asks for password”. Roll for random monsters.
|
16
|
Cave in! Save Vs Breath weapon for half damage 2D6
falling rocks.
|
17
|
Cavern fills up with water 15” by
10” deep. False plate triggers
trap. Dexterity check at -2 to hold
breath and swim out of cavern area. If
failed Save Vs Spell or die.
|
18
|
Dead magic area, any spells cast in
the 30” section of cavern will fail.
|
19
|
Floor covered in super sticky substance. -2 to attack rolls until cleaned/bathed
off.
|
20
|
Cavern walls close in. Save VS Spell or risk crushing damage
2D6.
|
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