Here's the book, its a teaser, you have to purchase the whole thing, but the first bit of it is quite good!
On Black Tide
They say the waters of Cryx run black with ancient evil . . .
In the port city of Blackwater, deep in the heart of the Nightmare Empire, life is short and brutal. Murderous gangs rule the streets and surviving to adulthood means being more vicious and uncompromising than those around you. The only hope of escaping the gang-infested streets is to join one of the many pirate vessels that launch raids from Cryx against the mainland.
For Aiakos, a strong yet undisciplined street thug, the opportunity to join the pirate ship Scythe in a trial by combat is the chance of a lifetime. But as he soon discovers, fighting his way onto a Cryxian pirate vessel is only the beginning of the bloodshed.
When the Scythe is drawn into the schemes of the powerful Satyxis Admiral Axiara Wraithbane, Aiakos once again has a chance to improve his station . . . or die trying.
OSR Pirate Resources!
Yarr! The Rules Light Pirate RPG
THE Rules Light Pirate ArrrPG for children, beginners and veteran players alike!
Avast, me hearties! Join me, fer adventure 'n' treasure huntin' on t' high seas! Become the infamous pirates ye deserve ta be an’ feed yer hunger fer glory an’ riches! YARR!
YARR! is a fun, easy to learn game for kids, beginners or veteran players who emphasize story and role play over rules. YARR! is intuitive for anyone who has played any OGL / d20 game. It is streamlined so that kids can grasp it easily but robust enough (and including advanced rules for skills) so that veteran player won't find it overly simplified.
Yarr! includes rules for ship to ship combat, a bestiary of human and monstrous adversaries, booty (treasure) appropriate for historical fantasy of the Golden Age of Piracy, Mermaid magic, even a Pirate Talk glossary!
Yarr! Pirate RPG Character Sheets
Buccaneers and Bilge Rats
With Buccaneers & Bilge Rats for Swords & Wizardry (and other old-school fantasy role-playing games), you'll be ready for adventure on the high sea! This 34 page supplement brings piracy and swashbuckling your Swords & Wizardrycampaign!
- Two new character classes: The dashing Pirate and mysterious Witch Doctor
- The Cleric-Variant Class Priest of the Sea
- Two new player character races: The graceful Sea Elf and cursed Dagonite
- Complete rules for Firearms, Artillery, and Fencing Styles
- New Melee Weapons
- New Nautical Spells
- New Magic Items
- Dead Man's Cove - a complete adventure ready to use in your campaign!
Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch.
Neither the author, artists or Barrel Rider Games is affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games. Buccaneers and Bilge Rats released under the OGL and in compliance with the Swords & Wizardry Compatibility-Statement License (CSL).
Neither the author, artists or Barrel Rider Games is affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games. Buccaneers and Bilge Rats released under the OGL and in compliance with the Swords & Wizardry Compatibility-Statement License (CSL).
Pickled Piracy and Other Stories
Shipwrecked and lost at sea, the party receives unexpected recue from a Pirate Ship and its scurvy crew. Invited to join the crew in their wacky adventures, the Party quickly discovers that these pirates are nothing but posers! Adrift with wannabe pirates, and only a Barrel of gherkins for food, the party seems destined for Davey Jones’ Locker! When all seems lost, salvation arrives in the form of a military vessel! Unfortunately, that same vessel is on its way to destroy the goblin capital. Can the heroes stop this massacre with only a bunch of farmers and shepherds at their side, or will the heroes try to stop the genocidal military by themselves? Either way, it looks like they’re in a real "pickle" now!
FT - Corsair Bay
Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate named Hannibal the Black. This fearsome pirate now enjoys ruling the community and most of the explored areas on the island but his ship still waits in port for him should he decide to set sail again.
This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign for any level of adventuring party. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign!
Advanced Adventures #5: The Flaming Footprints of Jilanth
Advanced Adventures #5: The Flaming Footprints of Jilanth is an OSRIC(TM) module designed for 6-8 adventurers of levels 3-5.
A short time ago, the Lord Admiral of Ranste suddenly disappeared. Now the streets of this thriving trade port are filled with bare footprints that dance with ghostly green flames, the signature of the long-dead pirate Firebeard. Has the dreaded buccaneer come back from the grave to haunt the city that hounded him to his grave? The Ranste Council fears the worst, and has hired a band of adventurers---the PCs---to determine the truth behind the unsettling happenings.
To that end, the PCs have been sent to the abandoned pirate-cove on the tropical isle of Jilanth to ensure that Firebeard has not returned to his old haunt. If indeed he has, the PCs are to use all the resources at their disposal to send the cut-throat back to hell!
Obviously there is more than enough pirate material out there to sink your teeth into! That said still going to fart around with the idea I had, atleast in the background :)
Cheers!
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