RANDOM CAVERN CRAWL TABLE #3
Roll 1D20
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Result
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1
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Buried to the hilt in the ground is a silver sword +1. Strength Check at -2 to remove.
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2
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A broken wand (unusable)
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3
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A piece of parchment detailing a proposed raid on underground village
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4
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Stumble upon a merchant who lost his way trying to find underground village (has basic supplies)
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5
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A broken down cart, missing one wheel. The cart has provisions for one week, a suit of leather armour, 12 arrows, 20 feet of rope.
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6
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An old book that details how to read an ancient language. Intelligence check at -2
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7
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Bag of jewels (1D10 x 10 SP’s each)
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8
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A note from a lover “meet me at the usual place”
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9
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Runes written in Elvish – “A warning against disturbing the evil City”
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10
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Ground is quite rocky for 30”. -1 attack penalty. Roll for wandering monster
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11
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A group of badly injured NPC’s are camped out in the tunnel. (3 Fighters)
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12
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A dark mass of energy appears out of thin air. It rushes the PC’s. Save vs spell for half damage. 1D6. It disappears afterwards.
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13
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A grappling hook and 20 feet of rope
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14
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A group of 1D6 beatloids fighting off a scouting party of 1D6 Dwarves
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15
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3 half empty potion bottles (2 of which have nothing useable, 1 is a portion of healing that will heal 1D4 HP’s)
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16
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Sprung trap, a dead goblin hanging upside down from ceiling. 1D6 X 10 SP’s
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17
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A set of rusty keys
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18
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A keg of ale lying on its side, half full
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19
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Makeshift bloody bandages
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20
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A lost dwarven child who wandered away from underground village
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